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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Get rid of item ejector / acceptor layers and new wires buildings for now

This commit is contained in:
tobspr
2020-08-10 21:24:58 +02:00
parent 89294c7072
commit 93975df4d5
83 changed files with 847 additions and 3189 deletions

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@@ -1,108 +0,0 @@
import { formatItemsPerSecond } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { enumItemType } from "../base_item";
import { EnergyConsumerComponent } from "../components/energy_consumer";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
export class MetaAdvancedProcessorBuilding extends MetaBuilding {
constructor() {
super("advanced_processor");
}
getSilhouetteColor() {
return "#25d7b8";
}
getDimensions(variant) {
return new Vector(2, 2);
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.advancedProcessor);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// TODO
return true;
// return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.advancedProcessor,
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [
{ pos: new Vector(1, 0), direction: enumDirection.right },
{ pos: new Vector(1, 0), direction: enumDirection.top, layer: enumLayer.wires },
],
})
);
entity.addComponent(
new EnergyConsumerComponent({
bufferSize: 3,
perCharge: 1,
batteryPosition: new Vector(0.63, 0.7),
acceptorSlotIndex: 1,
ejectorSlotIndex: 1,
})
);
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.positiveEnergyAcceptor,
},
{
pos: new Vector(1, 0),
direction: enumDirection.top,
type: enumPinSlotType.negativeEnergyEjector,
},
],
})
);
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
},
{
pos: new Vector(0, 0),
directions: [enumDirection.top],
filter: enumItemType.positiveEnergy,
layer: enumLayer.wires,
},
],
})
);
}
}

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@@ -23,7 +23,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
const beltSpeed = root.hubGoals.getBeltBaseSpeed(enumLayer.regular);
const beltSpeed = root.hubGoals.getBeltBaseSpeed();
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)]];
}
@@ -82,7 +82,7 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
const bottomDirection = enumAngleToDirection[(rotation + 180) % 360];
const leftDirection = enumAngleToDirection[(rotation + 270) % 360];
const { ejectors, acceptors } = root.logic.getEjectorsAndAcceptorsAtTile(tile, layer);
const { ejectors, acceptors } = root.logic.getEjectorsAndAcceptorsAtTile(tile);
let hasBottomEjector = false;
let hasRightEjector = false;

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@@ -1,108 +0,0 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumItemType } from "../base_item";
import { EnergyGeneratorComponent } from "../components/energy_generator";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
export class MetaEnergyGenerator extends MetaBuilding {
constructor() {
super("energy_generator");
}
getSilhouetteColor() {
return "#c425d7";
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
// TODO
return [];
}
getDimensions(variant) {
return new Vector(2, 2);
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return true;
// return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 1),
directions: [enumDirection.bottom],
filter: enumItemType.shape,
},
{
pos: new Vector(1, 1),
directions: [enumDirection.bottom],
filter: enumItemType.shape,
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
layer: enumLayer.wires,
filter: enumItemType.negativeEnergy,
},
],
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
layer: enumLayer.wires,
},
],
})
);
entity.addComponent(
new EnergyGeneratorComponent({
// Set by the energy generator system later
requiredKey: null,
wasteAcceptorSlotIndex: 2,
})
);
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
type: enumPinSlotType.positiveEnergyEjector,
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
type: enumPinSlotType.negativeEnergyAcceptor,
direction: enumDirection.top,
},
],
})
);
}
}

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@@ -1,52 +0,0 @@
import { Loader } from "../../core/loader";
import { enumDirection } from "../../core/vector";
import { enumLayer } from "../root";
import { arrayBeltVariantToRotation, MetaBeltBaseBuilding } from "./belt_base";
export class MetaWireBaseBuilding extends MetaBeltBaseBuilding {
constructor() {
super("wire");
}
getSilhouetteColor() {
return "#c425d7";
}
getLayer() {
return enumLayer.wires;
}
getPreviewSprite(rotationVariant) {
switch (arrayBeltVariantToRotation[rotationVariant]) {
case enumDirection.top: {
return Loader.getSprite("sprites/buildings/wire_top.png");
}
case enumDirection.left: {
return Loader.getSprite("sprites/buildings/wire_left.png");
}
case enumDirection.right: {
return Loader.getSprite("sprites/buildings/wire_right.png");
}
default: {
assertAlways(false, "Invalid belt rotation variant");
}
}
}
getBlueprintSprite(rotationVariant) {
switch (arrayBeltVariantToRotation[rotationVariant]) {
case enumDirection.top: {
return Loader.getSprite("sprites/blueprints/wire_top.png");
}
case enumDirection.left: {
return Loader.getSprite("sprites/blueprints/wire_left.png");
}
case enumDirection.right: {
return Loader.getSprite("sprites/blueprints/wire_right.png");
}
default: {
assertAlways(false, "Invalid belt rotation variant");
}
}
}
}

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@@ -1,119 +0,0 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumItemType } from "../base_item";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
/** @enum {string} */
export const enumWireCrossingVariants = {
// Default = splitter
merger: "merger",
};
export class MetaWireCrossingsBuilding extends MetaBuilding {
constructor() {
super("wire_crossings");
}
getDimensions(variant) {
return new Vector(1, 1);
}
getSilhouetteColor() {
return "#c425d7";
}
getLayer() {
return enumLayer.wires;
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
return [defaultBuildingVariant, enumWireCrossingVariants.merger];
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new ItemAcceptorComponent({
slots: [], // set later
})
);
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.splitterWires,
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [], // set later
})
);
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
switch (variant) {
case defaultBuildingVariant: {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
layer: enumLayer.wires,
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top, layer: enumLayer.wires },
{ pos: new Vector(0, 0), direction: enumDirection.right, layer: enumLayer.wires },
]);
break;
}
case enumWireCrossingVariants.merger: {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.top],
layer: enumLayer.wires,
},
{
pos: new Vector(0, 0),
directions: [enumDirection.right],
layer: enumLayer.wires,
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.bottom, layer: enumLayer.wires },
]);
break;
}
default:
assertAlways(false, "Unknown painter variant: " + variant);
}
}
}