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Add multiple performance settings
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@@ -153,11 +153,6 @@ export class GameTime extends BasicSerializableObject {
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);
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break;
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}
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// If we queued async tasks, perform them next frame and do not update anymore
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if (this.root.hud.parts.processingOverlay.hasTasks()) {
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break;
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}
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}
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}
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