mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Merge branch 'master' of https://github.com/tobspr/shapez.io
This commit is contained in:
commit
8f867016de
@ -1,8 +1,9 @@
|
||||
export const CHANGELOG = [
|
||||
{
|
||||
version: "1.1.18",
|
||||
date: "24.06.2020",
|
||||
date: "26.06.2020",
|
||||
entries: [
|
||||
"Huge belt performance improvements - up to 50% increase",
|
||||
"Preparations for the wires update",
|
||||
"Update belt placement performance on huge factories (by Phlosioneer)",
|
||||
"Allow clicking on variants to select them",
|
||||
|
@ -51,7 +51,7 @@ export const globalConfig = {
|
||||
// Belt speeds
|
||||
// NOTICE: Update webpack.production.config too!
|
||||
beltSpeedItemsPerSecond: 2,
|
||||
itemSpacingOnBelts: 0.8,
|
||||
itemSpacingOnBelts: 0.63,
|
||||
minerSpeedItemsPerSecond: 0, // COMPUTED
|
||||
|
||||
undergroundBeltMaxTilesByTier: [5, 8],
|
||||
|
@ -19,7 +19,7 @@ export class FormElement {
|
||||
abstract;
|
||||
}
|
||||
|
||||
focus(parent) {}
|
||||
focus() {}
|
||||
|
||||
isValid() {
|
||||
return true;
|
||||
|
@ -72,6 +72,7 @@ function objectPolyfills() {
|
||||
}
|
||||
|
||||
if (!Object.entries) {
|
||||
// @ts-ignore
|
||||
Object.entries = function entries(O) {
|
||||
return reduce(
|
||||
keys(O),
|
||||
|
@ -405,8 +405,6 @@ export function findNiceValue(num) {
|
||||
return Math_round(niceValue * 100) / 100;
|
||||
}
|
||||
|
||||
window.fn = findNiceValue;
|
||||
|
||||
/**
|
||||
* Finds a nice integer value
|
||||
* @see findNiceValue
|
||||
|
1066
src/js/game/belt_path.js
Normal file
1066
src/js/game/belt_path.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,13 +1,13 @@
|
||||
import { DrawParameters } from "../../../core/draw_parameters";
|
||||
import { Loader } from "../../../core/loader";
|
||||
import { createLogger } from "../../../core/logging";
|
||||
import { Vector } from "../../../core/vector";
|
||||
import { Entity } from "../../entity";
|
||||
import { GameRoot } from "../../root";
|
||||
import { findNiceIntegerValue } from "../../../core/utils";
|
||||
import { Math_pow } from "../../../core/builtins";
|
||||
import { blueprintShape } from "../../upgrades";
|
||||
import { globalConfig } from "../../../core/config";
|
||||
import { DrawParameters } from "../core/draw_parameters";
|
||||
import { Loader } from "../core/loader";
|
||||
import { createLogger } from "../core/logging";
|
||||
import { Vector } from "../core/vector";
|
||||
import { Entity } from "./entity";
|
||||
import { GameRoot } from "./root";
|
||||
import { findNiceIntegerValue } from "../core/utils";
|
||||
import { Math_pow } from "../core/builtins";
|
||||
import { blueprintShape } from "./upgrades";
|
||||
import { globalConfig } from "../core/config";
|
||||
|
||||
const logger = createLogger("blueprint");
|
||||
|
||||
@ -176,7 +176,6 @@ export class Blueprint {
|
||||
tryPlace(root, tile) {
|
||||
return root.logic.performBulkOperation(() => {
|
||||
let anyPlaced = false;
|
||||
const beltsToRegisterLater = [];
|
||||
for (let i = 0; i < this.entities.length; ++i) {
|
||||
let placeable = true;
|
||||
const entity = this.entities[i];
|
||||
@ -217,21 +216,10 @@ export class Blueprint {
|
||||
|
||||
root.map.placeStaticEntity(clone);
|
||||
|
||||
// Registering a belt immediately triggers a recalculation of surrounding belt
|
||||
// directions, which is no good when not all belts have been placed. To resolve
|
||||
// this, only register belts after all entities have been placed.
|
||||
if (!clone.components.Belt) {
|
||||
root.entityMgr.registerEntity(clone);
|
||||
} else {
|
||||
beltsToRegisterLater.push(clone);
|
||||
}
|
||||
root.entityMgr.registerEntity(clone);
|
||||
anyPlaced = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < beltsToRegisterLater.length; i++) {
|
||||
root.entityMgr.registerEntity(beltsToRegisterLater[i]);
|
||||
}
|
||||
return anyPlaced;
|
||||
});
|
||||
}
|
@ -1,12 +1,12 @@
|
||||
import { Component } from "../component";
|
||||
import { Math_cos, Math_PI, Math_sin } from "../../core/builtins";
|
||||
import { enumDirection, Vector } from "../../core/vector";
|
||||
import { types } from "../../savegame/serialization";
|
||||
import { gItemRegistry } from "../../core/global_registries";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { Vector, enumDirection } from "../../core/vector";
|
||||
import { Math_PI, Math_sin, Math_cos } from "../../core/builtins";
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { BeltPath } from "../belt_path";
|
||||
import { Component } from "../component";
|
||||
import { Entity } from "../entity";
|
||||
|
||||
export const curvedBeltLength = /* Math_PI / 4 */ 0.78;
|
||||
|
||||
export class BeltComponent extends Component {
|
||||
static getId() {
|
||||
return "Belt";
|
||||
@ -16,7 +16,6 @@ export class BeltComponent extends Component {
|
||||
// The followUpCache field is not serialized.
|
||||
return {
|
||||
direction: types.string,
|
||||
sortedItems: types.array(types.pair(types.float, types.obj(gItemRegistry))),
|
||||
};
|
||||
}
|
||||
|
||||
@ -34,11 +33,22 @@ export class BeltComponent extends Component {
|
||||
|
||||
this.direction = direction;
|
||||
|
||||
/** @type {Array<[number, BaseItem]>} */
|
||||
this.sortedItems = [];
|
||||
|
||||
/** @type {Entity} */
|
||||
this.followUpCache = null;
|
||||
|
||||
/**
|
||||
* The path this belt is contained in, not serialized
|
||||
* @type {BeltPath}
|
||||
*/
|
||||
this.assignedPath = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the effective length of this belt in tile space
|
||||
* @returns {number}
|
||||
*/
|
||||
getEffectiveLengthTiles() {
|
||||
return this.direction === enumDirection.top ? 1.0 : curvedBeltLength;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -50,14 +60,17 @@ export class BeltComponent extends Component {
|
||||
transformBeltToLocalSpace(progress) {
|
||||
switch (this.direction) {
|
||||
case enumDirection.top:
|
||||
assert(progress <= 1.02, "Invalid progress: " + progress);
|
||||
return new Vector(0, 0.5 - progress);
|
||||
|
||||
case enumDirection.right: {
|
||||
const arcProgress = progress * 0.5 * Math_PI;
|
||||
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress);
|
||||
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math_PI;
|
||||
return new Vector(0.5 - 0.5 * Math_cos(arcProgress), 0.5 - 0.5 * Math_sin(arcProgress));
|
||||
}
|
||||
case enumDirection.left: {
|
||||
const arcProgress = progress * 0.5 * Math_PI;
|
||||
assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress);
|
||||
const arcProgress = (progress / curvedBeltLength) * 0.5 * Math_PI;
|
||||
return new Vector(-0.5 + 0.5 * Math_cos(arcProgress), 0.5 - 0.5 * Math_sin(arcProgress));
|
||||
}
|
||||
default:
|
||||
@ -65,46 +78,4 @@ export class BeltComponent extends Component {
|
||||
return new Vector(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the belt can currently accept an item from the given direction
|
||||
*/
|
||||
canAcceptItem() {
|
||||
const firstItem = this.sortedItems[0];
|
||||
if (!firstItem) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return firstItem[0] > globalConfig.itemSpacingOnBelts;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes a new item to the belt
|
||||
* @param {BaseItem} item
|
||||
*/
|
||||
takeItem(item, leftoverProgress = 0.0) {
|
||||
if (G_IS_DEV) {
|
||||
assert(
|
||||
this.sortedItems.length === 0 ||
|
||||
leftoverProgress <= this.sortedItems[0][0] - globalConfig.itemSpacingOnBelts + 0.001,
|
||||
"Invalid leftover: " +
|
||||
leftoverProgress +
|
||||
" items are " +
|
||||
this.sortedItems.map(item => item[0])
|
||||
);
|
||||
assert(leftoverProgress < 1.0, "Invalid leftover: " + leftoverProgress);
|
||||
}
|
||||
this.sortedItems.unshift([leftoverProgress, item]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns how much space there is to the first item
|
||||
*/
|
||||
getDistanceToFirstItemCenter() {
|
||||
const firstItem = this.sortedItems[0];
|
||||
if (!firstItem) {
|
||||
return 1;
|
||||
}
|
||||
return firstItem[0];
|
||||
}
|
||||
}
|
||||
|
@ -194,4 +194,17 @@ export class ItemEjectorComponent extends Component {
|
||||
this.slots[slotIndex].progress = this.instantEject ? 1 : 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the given slot and returns the item it had
|
||||
* @param {number} slotIndex
|
||||
* @returns {BaseItem|null}
|
||||
*/
|
||||
takeSlotItem(slotIndex) {
|
||||
const slot = this.slots[slotIndex];
|
||||
const item = slot.item;
|
||||
slot.item = null;
|
||||
slot.progress = 0.0;
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
@ -418,6 +418,10 @@ export class GameCore {
|
||||
root.map.drawStaticEntityDebugOverlays(params);
|
||||
}
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.renderBeltPaths) {
|
||||
systems.belt.drawBeltPathDebug(params);
|
||||
}
|
||||
|
||||
// END OF GAME CONTENT
|
||||
// -----
|
||||
|
||||
|
@ -74,8 +74,11 @@ export class GameHUD {
|
||||
shapeViewer: new HUDShapeViewer(this.root),
|
||||
wiresOverlay: new HUDWiresOverlay(this.root),
|
||||
|
||||
// Typing hints
|
||||
/* typehints:start */
|
||||
/** @type {HUDChangesDebugger} */
|
||||
changesDebugger: null,
|
||||
/* typehints:end */
|
||||
};
|
||||
|
||||
this.signals = {
|
||||
|
@ -9,7 +9,7 @@ import { KEYMAPPINGS } from "../../key_action_mapper";
|
||||
import { blueprintShape } from "../../upgrades";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||
import { Blueprint } from "./blueprint";
|
||||
import { Blueprint } from "../../blueprint";
|
||||
import { SOUNDS } from "../../../platform/sound";
|
||||
|
||||
export class HUDBlueprintPlacer extends BaseHUDPart {
|
||||
|
@ -48,9 +48,9 @@ export class HUDColorBlindHelper extends BaseHUDPart {
|
||||
|
||||
// Check if the belt has a color item
|
||||
if (beltComp) {
|
||||
const firstItem = beltComp.sortedItems[0];
|
||||
if (firstItem && firstItem[1] instanceof ColorItem) {
|
||||
return firstItem[1].color;
|
||||
const item = beltComp.assignedPath.findItemAtTile(tile);
|
||||
if (item && item instanceof ColorItem) {
|
||||
return item.color;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,7 @@ export class HUDChangesDebugger extends BaseHUDPart {
|
||||
* @param {string} fillColor Color to display (Hex)
|
||||
* @param {number=} timeToDisplay How long to display the change
|
||||
*/
|
||||
renderChange(label, area, fillColor, timeToDisplay = 2) {
|
||||
renderChange(label, area, fillColor, timeToDisplay = 0.3) {
|
||||
this.changes.push({
|
||||
label,
|
||||
area: area.clone(),
|
||||
|
@ -196,7 +196,7 @@ export class GameLogic {
|
||||
* @param {function} operation
|
||||
*/
|
||||
performBulkOperation(operation) {
|
||||
logger.log("Running bulk operation ...");
|
||||
logger.warn("Running bulk operation ...");
|
||||
assert(!this.root.bulkOperationRunning, "Can not run two bulk operations twice");
|
||||
this.root.bulkOperationRunning = true;
|
||||
const now = performanceNow();
|
||||
@ -227,6 +227,7 @@ export class GameLogic {
|
||||
}
|
||||
this.root.map.removeStaticEntity(building);
|
||||
this.root.entityMgr.destroyEntity(building);
|
||||
this.root.entityMgr.processDestroyList();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1,21 +1,18 @@
|
||||
import { Math_sqrt, Math_max } from "../../core/builtins";
|
||||
import { Math_sqrt } from "../../core/builtins";
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { DrawParameters } from "../../core/draw_parameters";
|
||||
import { gMetaBuildingRegistry } from "../../core/global_registries";
|
||||
import { Loader } from "../../core/loader";
|
||||
import { createLogger } from "../../core/logging";
|
||||
import { Rectangle } from "../../core/rectangle";
|
||||
import { AtlasSprite } from "../../core/sprites";
|
||||
import { enumDirection, enumDirectionToVector, enumInvertedDirections, Vector } from "../../core/vector";
|
||||
import { MetaBeltBaseBuilding } from "../buildings/belt_base";
|
||||
import { enumDirection, enumDirectionToVector, enumInvertedDirections } from "../../core/vector";
|
||||
import { BeltPath } from "../belt_path";
|
||||
import { BeltComponent } from "../components/belt";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { MapChunkView } from "../map_chunk_view";
|
||||
import { defaultBuildingVariant } from "../meta_building";
|
||||
import { fastArrayDeleteValue } from "../../core/utils";
|
||||
|
||||
export const BELT_ANIM_COUNT = 28;
|
||||
const SQRT_2 = Math_sqrt(2);
|
||||
|
||||
const logger = createLogger("belt");
|
||||
|
||||
@ -52,10 +49,53 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
|
||||
this.root.signals.entityAdded.add(this.updateSurroundingBeltPlacement, this);
|
||||
this.root.signals.entityDestroyed.add(this.updateSurroundingBeltPlacement, this);
|
||||
this.root.signals.postLoadHook.add(this.computeBeltCache, this);
|
||||
this.root.signals.entityDestroyed.add(this.onEntityDestroyed, this);
|
||||
this.root.signals.entityAdded.add(this.onEntityAdded, this);
|
||||
|
||||
/** @type {Rectangle} */
|
||||
this.areaToRecompute = null;
|
||||
// /** @type {Rectangle} */
|
||||
// this.areaToRecompute = null;
|
||||
|
||||
/** @type {Array<BeltPath>} */
|
||||
this.beltPaths = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes all belt paths
|
||||
*/
|
||||
serializePaths() {
|
||||
let data = [];
|
||||
for (let i = 0; i < this.beltPaths.length; ++i) {
|
||||
data.push(this.beltPaths[i].serialize());
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes all belt paths
|
||||
* @param {Array<any>} data
|
||||
*/
|
||||
deserializePaths(data) {
|
||||
if (!Array.isArray(data)) {
|
||||
return "Belt paths are not an array: " + typeof data;
|
||||
}
|
||||
|
||||
for (let i = 0; i < data.length; ++i) {
|
||||
const path = BeltPath.fromSerialized(this.root, data[i]);
|
||||
if (!(path instanceof BeltPath)) {
|
||||
return "Failed to create path from belt data: " + path;
|
||||
}
|
||||
|
||||
this.beltPaths.push(path);
|
||||
}
|
||||
|
||||
if (this.beltPaths.length === 0) {
|
||||
logger.warn("Recomputing belt paths (most likely the savegame is old)");
|
||||
this.recomputeAllBeltPaths();
|
||||
} else {
|
||||
logger.warn("Restored", this.beltPaths.length, "belt paths");
|
||||
}
|
||||
|
||||
this.verifyBeltPaths();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -72,10 +112,7 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity.components.Belt) {
|
||||
this.cacheNeedsUpdate = true;
|
||||
}
|
||||
|
||||
/*
|
||||
const metaBelt = gMetaBuildingRegistry.findByClass(MetaBeltBaseBuilding);
|
||||
|
||||
// Compute affected area
|
||||
@ -85,6 +122,8 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
// Store if anything got changed, if so we need to queue a recompute
|
||||
let anythingChanged = false;
|
||||
|
||||
anythingChanged = true; // TODO / FIXME
|
||||
|
||||
for (let x = affectedArea.x; x < affectedArea.right(); ++x) {
|
||||
for (let y = affectedArea.y; y < affectedArea.bottom(); ++y) {
|
||||
if (!originalRect.containsPoint(x, y)) {
|
||||
@ -121,10 +160,133 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
logger.log("Queuing recompute:", this.areaToRecompute);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME
|
||||
this.areaToRecompute = new Rectangle(-1000, -1000, 2000, 2000);
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when an entity got destroyed
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
onEntityDestroyed(entity) {
|
||||
if (!this.root.gameInitialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.components.Belt) {
|
||||
return;
|
||||
}
|
||||
|
||||
const assignedPath = entity.components.Belt.assignedPath;
|
||||
assert(assignedPath, "Entity has no belt path assigned");
|
||||
this.deleteEntityFromPath(assignedPath, entity);
|
||||
this.verifyBeltPaths();
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to delete the belt from its current path
|
||||
* @param {BeltPath} path
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
deleteEntityFromPath(path, entity) {
|
||||
if (path.entityPath.length === 1) {
|
||||
// This is a single entity path, easy to do, simply erase whole path
|
||||
fastArrayDeleteValue(this.beltPaths, path);
|
||||
return;
|
||||
}
|
||||
|
||||
// Notice: Since there might be circular references, it is important to check
|
||||
// which role the entity has
|
||||
if (path.isStartEntity(entity)) {
|
||||
// We tried to delete the start
|
||||
path.deleteEntityOnStart(entity);
|
||||
} else if (path.isEndEntity(entity)) {
|
||||
// We tried to delete the end
|
||||
path.deleteEntityOnEnd(entity);
|
||||
} else {
|
||||
// We tried to delete something inbetween
|
||||
const newPath = path.deleteEntityOnPathSplitIntoTwo(entity);
|
||||
this.beltPaths.push(newPath);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when an entity got added
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
onEntityAdded(entity) {
|
||||
if (!this.root.gameInitialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.components.Belt) {
|
||||
return;
|
||||
}
|
||||
|
||||
const fromEntity = this.findSupplyingEntity(entity);
|
||||
const toEntity = this.findFollowUpEntity(entity);
|
||||
|
||||
// Check if we can add the entity to the previous path
|
||||
if (fromEntity) {
|
||||
const fromPath = fromEntity.components.Belt.assignedPath;
|
||||
fromPath.extendOnEnd(entity);
|
||||
|
||||
// Check if we now can extend the current path by the next path
|
||||
if (toEntity) {
|
||||
const toPath = toEntity.components.Belt.assignedPath;
|
||||
|
||||
if (fromPath === toPath) {
|
||||
// This is a circular dependency -> Ignore
|
||||
} else {
|
||||
fromPath.extendByPath(toPath);
|
||||
|
||||
// Delete now obsolete path
|
||||
fastArrayDeleteValue(this.beltPaths, toPath);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (toEntity) {
|
||||
// Prepend it to the other path
|
||||
const toPath = toEntity.components.Belt.assignedPath;
|
||||
toPath.extendOnBeginning(entity);
|
||||
} else {
|
||||
// This is an empty belt path
|
||||
const path = new BeltPath(this.root, [entity]);
|
||||
this.beltPaths.push(path);
|
||||
}
|
||||
}
|
||||
|
||||
this.verifyBeltPaths();
|
||||
}
|
||||
|
||||
draw(parameters) {
|
||||
this.forEachMatchingEntityOnScreen(parameters, this.drawEntityItems.bind(this));
|
||||
for (let i = 0; i < this.beltPaths.length; ++i) {
|
||||
this.beltPaths[i].draw(parameters);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifies all belt paths
|
||||
*/
|
||||
verifyBeltPaths() {
|
||||
if (G_IS_DEV && true) {
|
||||
for (let i = 0; i < this.beltPaths.length; ++i) {
|
||||
this.beltPaths[i].debug_checkIntegrity("general-verify");
|
||||
}
|
||||
|
||||
const belts = this.root.entityMgr.getAllWithComponent(BeltComponent);
|
||||
for (let i = 0; i < belts.length; ++i) {
|
||||
const path = belts[i].components.Belt.assignedPath;
|
||||
if (!path) {
|
||||
throw new Error("Belt has no path: " + belts[i].uid);
|
||||
}
|
||||
if (this.beltPaths.indexOf(path) < 0) {
|
||||
throw new Error("Path of entity not contained: " + belts[i].uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -166,166 +328,102 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
/**
|
||||
* Recomputes the belt cache
|
||||
* Finds the supplying belt for a given belt. Used for building the dependencies
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
computeBeltCache() {
|
||||
if (this.areaToRecompute) {
|
||||
logger.log("Updating belt cache by updating area:", this.areaToRecompute);
|
||||
findSupplyingEntity(entity) {
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.renderChanges) {
|
||||
this.root.hud.parts.changesDebugger.renderChange(
|
||||
"belt-area",
|
||||
this.areaToRecompute,
|
||||
"#00fff6"
|
||||
);
|
||||
}
|
||||
const supplyDirection = staticComp.localDirectionToWorld(enumDirection.bottom);
|
||||
const supplyVector = enumDirectionToVector[supplyDirection];
|
||||
|
||||
for (let x = this.areaToRecompute.x; x < this.areaToRecompute.right(); ++x) {
|
||||
for (let y = this.areaToRecompute.y; y < this.areaToRecompute.bottom(); ++y) {
|
||||
const tile = this.root.map.getTileContentXY(x, y);
|
||||
if (tile && tile.components.Belt) {
|
||||
tile.components.Belt.followUpCache = this.findFollowUpEntity(tile);
|
||||
const supplyTile = staticComp.origin.add(supplyVector);
|
||||
const supplyEntity = this.root.map.getTileContent(supplyTile);
|
||||
|
||||
// Check if theres a belt at the tile we point to
|
||||
if (supplyEntity) {
|
||||
const supplyBeltComp = supplyEntity.components.Belt;
|
||||
if (supplyBeltComp) {
|
||||
const supplyStatic = supplyEntity.components.StaticMapEntity;
|
||||
const supplyEjector = supplyEntity.components.ItemEjector;
|
||||
|
||||
// Check if the belt accepts items from our direction
|
||||
const ejectorSlots = supplyEjector.slots;
|
||||
for (let i = 0; i < ejectorSlots.length; ++i) {
|
||||
const slot = ejectorSlots[i];
|
||||
const localDirection = supplyStatic.localDirectionToWorld(slot.direction);
|
||||
if (enumInvertedDirections[localDirection] === supplyDirection) {
|
||||
return supplyEntity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reset stale areas afterwards
|
||||
this.areaToRecompute = null;
|
||||
} else {
|
||||
logger.log("Doing full belt recompute");
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.renderChanges) {
|
||||
this.root.hud.parts.changesDebugger.renderChange(
|
||||
"",
|
||||
new Rectangle(-1000, -1000, 2000, 2000),
|
||||
"#00fff6"
|
||||
);
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
entity.components.Belt.followUpCache = this.findFollowUpEntity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
update() {
|
||||
if (this.areaToRecompute) {
|
||||
this.computeBeltCache();
|
||||
}
|
||||
/**
|
||||
* Computes the belt path network
|
||||
*/
|
||||
recomputeAllBeltPaths() {
|
||||
logger.warn("Recomputing all belt paths");
|
||||
const visitedUids = new Set();
|
||||
|
||||
// Divide by item spacing on belts since we use throughput and not speed
|
||||
let beltSpeed =
|
||||
this.root.hubGoals.getBeltBaseSpeed() *
|
||||
this.root.dynamicTickrate.deltaSeconds *
|
||||
globalConfig.itemSpacingOnBelts;
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.instantBelts) {
|
||||
beltSpeed *= 100;
|
||||
}
|
||||
const result = [];
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
|
||||
const beltComp = entity.components.Belt;
|
||||
const items = beltComp.sortedItems;
|
||||
|
||||
if (items.length === 0) {
|
||||
// Fast out for performance
|
||||
if (visitedUids.has(entity.uid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const ejectorComp = entity.components.ItemEjector;
|
||||
let maxProgress = 1;
|
||||
// Mark entity as visited
|
||||
visitedUids.add(entity.uid);
|
||||
|
||||
/* PERFORMANCE OPTIMIZATION */
|
||||
// Original:
|
||||
// const isCurrentlyEjecting = ejectorComp.isAnySlotEjecting();
|
||||
// Replaced (Since belts always have just one slot):
|
||||
const ejectorSlot = ejectorComp.slots[0];
|
||||
const isCurrentlyEjecting = ejectorSlot.item;
|
||||
// Compute path, start with entity and find precedors / successors
|
||||
const path = [entity];
|
||||
|
||||
// When ejecting, we can not go further than the item spacing since it
|
||||
// will be on the corner
|
||||
if (isCurrentlyEjecting) {
|
||||
maxProgress = 1 - globalConfig.itemSpacingOnBelts;
|
||||
} else {
|
||||
// Otherwise our progress depends on the follow up
|
||||
if (beltComp.followUpCache) {
|
||||
const spacingOnBelt = beltComp.followUpCache.components.Belt.getDistanceToFirstItemCenter();
|
||||
maxProgress = Math.min(2, 1 - globalConfig.itemSpacingOnBelts + spacingOnBelt);
|
||||
let maxIter = 9999;
|
||||
|
||||
// Useful check, but hurts performance
|
||||
// assert(maxProgress >= 0.0, "max progress < 0 (I) (" + maxProgress + ")");
|
||||
// Find precedors
|
||||
let prevEntity = this.findSupplyingEntity(entity);
|
||||
while (prevEntity && --maxIter > 0) {
|
||||
if (visitedUids.has(prevEntity.uid)) {
|
||||
break;
|
||||
}
|
||||
path.unshift(prevEntity);
|
||||
visitedUids.add(prevEntity.uid);
|
||||
prevEntity = this.findSupplyingEntity(prevEntity);
|
||||
}
|
||||
|
||||
let speedMultiplier = 1;
|
||||
if (beltComp.direction !== enumDirection.top) {
|
||||
// Curved belts are shorter, thus being quicker (Looks weird otherwise)
|
||||
speedMultiplier = SQRT_2;
|
||||
}
|
||||
|
||||
// How much offset we add when transferring to a new belt
|
||||
// This substracts one tick because the belt will be updated directly
|
||||
// afterwards anyways
|
||||
const takeoverOffset = 1.0 + beltSpeed * speedMultiplier;
|
||||
|
||||
// Not really nice. haven't found the reason for this yet.
|
||||
if (items.length > 2 / globalConfig.itemSpacingOnBelts) {
|
||||
beltComp.sortedItems = [];
|
||||
}
|
||||
|
||||
for (let itemIndex = items.length - 1; itemIndex >= 0; --itemIndex) {
|
||||
const progressAndItem = items[itemIndex];
|
||||
|
||||
progressAndItem[0] = Math.min(maxProgress, progressAndItem[0] + speedMultiplier * beltSpeed);
|
||||
assert(progressAndItem[0] >= 0, "Bad progress: " + progressAndItem[0]);
|
||||
|
||||
if (progressAndItem[0] >= 1.0) {
|
||||
if (beltComp.followUpCache) {
|
||||
const followUpBelt = beltComp.followUpCache.components.Belt;
|
||||
if (followUpBelt.canAcceptItem()) {
|
||||
followUpBelt.takeItem(
|
||||
progressAndItem[1],
|
||||
Math_max(0, progressAndItem[0] - takeoverOffset)
|
||||
);
|
||||
items.splice(itemIndex, 1);
|
||||
} else {
|
||||
// Well, we couldn't really take it to a follow up belt, keep it at
|
||||
// max progress
|
||||
progressAndItem[0] = 1.0;
|
||||
maxProgress = 1 - globalConfig.itemSpacingOnBelts;
|
||||
}
|
||||
} else {
|
||||
// Try to give this item to a new belt
|
||||
|
||||
/* PERFORMANCE OPTIMIZATION */
|
||||
|
||||
// Original:
|
||||
// const freeSlot = ejectorComp.getFirstFreeSlot();
|
||||
|
||||
// Replaced
|
||||
if (ejectorSlot.item) {
|
||||
// So, we don't have a free slot - damned!
|
||||
progressAndItem[0] = 1.0;
|
||||
maxProgress = 1 - globalConfig.itemSpacingOnBelts;
|
||||
} else {
|
||||
// We got a free slot, remove this item and keep it on the ejector slot
|
||||
if (!ejectorComp.tryEject(0, progressAndItem[1])) {
|
||||
assert(false, "Ejection failed");
|
||||
}
|
||||
items.splice(itemIndex, 1);
|
||||
|
||||
// NOTICE: Do not override max progress here at all, this leads to issues
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// We just moved this item forward, so determine the maximum progress of other items
|
||||
maxProgress = Math.max(0, progressAndItem[0] - globalConfig.itemSpacingOnBelts);
|
||||
// Find succedors
|
||||
let nextEntity = this.findFollowUpEntity(entity);
|
||||
while (nextEntity && --maxIter > 0) {
|
||||
if (visitedUids.has(nextEntity.uid)) {
|
||||
break;
|
||||
}
|
||||
|
||||
path.push(nextEntity);
|
||||
visitedUids.add(nextEntity.uid);
|
||||
nextEntity = this.findFollowUpEntity(nextEntity);
|
||||
}
|
||||
|
||||
assert(maxIter > 1, "Ran out of iterations");
|
||||
result.push(new BeltPath(this.root, path));
|
||||
}
|
||||
|
||||
logger.log("Found", this.beltPaths.length, "belt paths");
|
||||
this.beltPaths = result;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.verifyBeltPaths();
|
||||
|
||||
for (let i = 0; i < this.beltPaths.length; ++i) {
|
||||
this.beltPaths[i].update();
|
||||
}
|
||||
|
||||
this.verifyBeltPaths();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -368,38 +466,12 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the belt parameters
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
drawEntityItems(parameters, entity) {
|
||||
const beltComp = entity.components.Belt;
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
|
||||
const items = beltComp.sortedItems;
|
||||
|
||||
if (items.length === 0) {
|
||||
// Fast out for performance
|
||||
return;
|
||||
}
|
||||
|
||||
if (!staticComp.shouldBeDrawn(parameters)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = 0; i < items.length; ++i) {
|
||||
const itemAndProgress = items[i];
|
||||
|
||||
// Nice would be const [pos, item] = itemAndPos; but that gets polyfilled and is super slow then
|
||||
const progress = itemAndProgress[0];
|
||||
const item = itemAndProgress[1];
|
||||
|
||||
const position = staticComp.applyRotationToVector(beltComp.transformBeltToLocalSpace(progress));
|
||||
|
||||
item.draw(
|
||||
(staticComp.origin.x + position.x + 0.5) * globalConfig.tileSize,
|
||||
(staticComp.origin.y + position.y + 0.5) * globalConfig.tileSize,
|
||||
parameters
|
||||
);
|
||||
drawBeltPathDebug(parameters) {
|
||||
for (let i = 0; i < this.beltPaths.length; ++i) {
|
||||
this.beltPaths[i].drawDebug(parameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -239,9 +239,9 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
|
||||
const beltComp = receiver.components.Belt;
|
||||
if (beltComp) {
|
||||
// Ayy, its a belt!
|
||||
if (beltComp.canAcceptItem()) {
|
||||
beltComp.takeItem(item);
|
||||
const path = beltComp.assignedPath;
|
||||
assert(path, "belt has no path");
|
||||
if (path.tryAcceptItem(item)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ import { SavegameInterface_V1001 } from "./schemas/1001";
|
||||
import { SavegameInterface_V1002 } from "./schemas/1002";
|
||||
import { SavegameInterface_V1003 } from "./schemas/1003";
|
||||
import { SavegameInterface_V1004 } from "./schemas/1004";
|
||||
import { SavegameInterface_V1005 } from "./schemas/1005";
|
||||
|
||||
const logger = createLogger("savegame");
|
||||
|
||||
@ -45,7 +46,7 @@ export class Savegame extends ReadWriteProxy {
|
||||
* @returns {number}
|
||||
*/
|
||||
static getCurrentVersion() {
|
||||
return 1004;
|
||||
return 1005;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -104,6 +105,11 @@ export class Savegame extends ReadWriteProxy {
|
||||
data.version = 1004;
|
||||
}
|
||||
|
||||
if (data.version === 1004) {
|
||||
SavegameInterface_V1005.migrate1004to1005(data);
|
||||
data.version = 1005;
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ import { SavegameInterface_V1001 } from "./schemas/1001";
|
||||
import { SavegameInterface_V1002 } from "./schemas/1002";
|
||||
import { SavegameInterface_V1003 } from "./schemas/1003";
|
||||
import { SavegameInterface_V1004 } from "./schemas/1004";
|
||||
import { SavegameInterface_V1005 } from "./schemas/1005";
|
||||
|
||||
/** @type {Object.<number, typeof BaseSavegameInterface>} */
|
||||
export const savegameInterfaces = {
|
||||
@ -13,6 +14,7 @@ export const savegameInterfaces = {
|
||||
1002: SavegameInterface_V1002,
|
||||
1003: SavegameInterface_V1003,
|
||||
1004: SavegameInterface_V1004,
|
||||
1005: SavegameInterface_V1005,
|
||||
};
|
||||
|
||||
const logger = createLogger("savegame_interface_registry");
|
||||
|
@ -40,6 +40,7 @@ export class SavegameSerializer {
|
||||
hubGoals: root.hubGoals.serialize(),
|
||||
pinnedShapes: root.hud.parts.pinnedShapes.serialize(),
|
||||
waypoints: root.hud.parts.waypoints.serialize(),
|
||||
beltPaths: root.systemMgr.systems.belt.serializePaths(),
|
||||
};
|
||||
|
||||
data.entities = this.internal.serializeEntityArray(root.entityMgr.entities);
|
||||
@ -140,6 +141,7 @@ export class SavegameSerializer {
|
||||
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
|
||||
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
|
||||
errorReason = errorReason || this.internal.deserializeEntityArray(root, savegame.entities);
|
||||
errorReason = errorReason || root.systemMgr.systems.belt.deserializePaths(savegame.beltPaths);
|
||||
|
||||
// Check for errors
|
||||
if (errorReason) {
|
||||
|
@ -5,6 +5,10 @@ import { Entity } from "../game/entity";
|
||||
* }} SavegameStats
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef {{
|
||||
* camera: any,
|
||||
@ -14,7 +18,8 @@ import { Entity } from "../game/entity";
|
||||
* hubGoals: any,
|
||||
* pinnedShapes: any,
|
||||
* waypoints: any,
|
||||
* entities: Array<Entity>
|
||||
* entities: Array<Entity>,
|
||||
* beltPaths: Array<any>
|
||||
* }} SerializedGame
|
||||
*/
|
||||
|
||||
|
29
src/js/savegame/schemas/1005.js
Normal file
29
src/js/savegame/schemas/1005.js
Normal file
@ -0,0 +1,29 @@
|
||||
import { createLogger } from "../../core/logging.js";
|
||||
import { SavegameInterface_V1004 } from "./1004.js";
|
||||
|
||||
const schema = require("./1005.json");
|
||||
const logger = createLogger("savegame_interface/1005");
|
||||
|
||||
export class SavegameInterface_V1005 extends SavegameInterface_V1004 {
|
||||
getVersion() {
|
||||
return 1005;
|
||||
}
|
||||
|
||||
getSchemaUncached() {
|
||||
return schema;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {import("../savegame_typedefs.js").SavegameData} data
|
||||
*/
|
||||
static migrate1004to1005(data) {
|
||||
logger.log("Migrating 1004 to 1005");
|
||||
const dump = data.dump;
|
||||
if (!dump) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// just reset belt paths for now
|
||||
dump.beltPaths = [];
|
||||
}
|
||||
}
|
5
src/js/savegame/schemas/1005.json
Normal file
5
src/js/savegame/schemas/1005.json
Normal file
@ -0,0 +1,5 @@
|
||||
{
|
||||
"type": "object",
|
||||
"required": [],
|
||||
"additionalProperties": true
|
||||
}
|
Loading…
Reference in New Issue
Block a user