mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Update readme
This commit is contained in:
parent
4e5e5c8ef7
commit
8ef914adc0
93
README.md
93
README.md
@ -1,6 +1,8 @@
|
|||||||
# shapez.io
|
# shapez.io
|
||||||
|
|
||||||
<img src="https://i.imgur.com/Y5Z2iqQ.png" alt="shapez.io Logo">
|
<a href="https://get.shapez.io/ghi" title="shapez.io on Steam">
|
||||||
|
<img src="https://i.imgur.com/Y5Z2iqQ.png" alt="shapez.io Logo">
|
||||||
|
</a>
|
||||||
|
|
||||||
This is the source code for shapez.io, an open source base building game inspired by Factorio.
|
This is the source code for shapez.io, an open source base building game inspired by Factorio.
|
||||||
Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
|
Your goal is to produce shapes by cutting, rotating, merging and painting parts of shapes.
|
||||||
@ -9,11 +11,11 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
|
|||||||
- [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_
|
- [Official Discord](https://discord.com/invite/HN7EVzV) <- _Highly recommended to join!_
|
||||||
- [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio)
|
- [Trello Board & Roadmap](https://trello.com/b/ISQncpJP/shapezio)
|
||||||
- [itch.io Page](https://tobspr.itch.io/shapezio)
|
- [itch.io Page](https://tobspr.itch.io/shapezio)
|
||||||
- [Free web version](https://shapez.io)
|
- [Online Demo](https://shapez.io)
|
||||||
|
|
||||||
## Reporting issues, suggestions, feedback, bugs
|
## Reporting issues, suggestions, feedback, bugs
|
||||||
|
|
||||||
1. Ask in `#bugs` / `#feedback` / `#questions` on the [Official Discord](https://discord.com/invite/HN7EVzV) if you are not entirely sure if it's a bug etc.
|
1. Ask in `#bugs` / `#feedback` / `#questions` on the [Official Discord](https://discord.com/invite/HN7EVzV) if you are not entirely sure if it's a bug
|
||||||
2. Check out the trello board: https://trello.com/b/ISQncpJP/shapezio
|
2. Check out the trello board: https://trello.com/b/ISQncpJP/shapezio
|
||||||
3. See if it's already there - If so, vote for it, done. I will see it. (You have to be signed in on trello)
|
3. See if it's already there - If so, vote for it, done. I will see it. (You have to be signed in on trello)
|
||||||
4. If not, check if it's already reported here: https://github.com/tobspr/shapez.io/issues
|
4. If not, check if it's already reported here: https://github.com/tobspr/shapez.io/issues
|
||||||
@ -23,14 +25,18 @@ Your goal is to produce shapes by cutting, rotating, merging and painting parts
|
|||||||
## Building
|
## Building
|
||||||
|
|
||||||
- Make sure `ffmpeg` is on your path
|
- Make sure `ffmpeg` is on your path
|
||||||
- Install Node.js (v16.0 or earlier) and Yarn
|
- Install Node.js (v16 or earlier) and Yarn
|
||||||
- Install Java (required for textures)
|
- Install Java (required for texture packer)
|
||||||
- Run `yarn` in the root folder
|
- Run `yarn` in the root folder
|
||||||
- Cd into `gulp` folder
|
- `cd` into `gulp` folder
|
||||||
- Run `yarn` and then `yarn gulp` - it should now open in your browser
|
- Run `yarn` and then `yarn gulp` - it should now open in your browser
|
||||||
|
|
||||||
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js).
|
**Notice**: This will produce a debug build with several debugging flags enabled. If you want to disable them, modify [`src/js/core/config.js`](src/js/core/config.js).
|
||||||
|
|
||||||
|
## Creating Mods
|
||||||
|
|
||||||
|
Mods can be found [here](https://shapez.mod.io). The documentation for creating mods can be found [here](mod_examples/), including a bunch of sample mods.
|
||||||
|
|
||||||
## Build Online with one-click setup
|
## Build Online with one-click setup
|
||||||
|
|
||||||
You can use [Gitpod](https://www.gitpod.io/) (an Online Open Source VS Code-like IDE which is free for Open Source) for working on issues and making PRs to this project. With a single click it will start a workspace and automatically:
|
You can use [Gitpod](https://www.gitpod.io/) (an Online Open Source VS Code-like IDE which is free for Open Source) for working on issues and making PRs to this project. With a single click it will start a workspace and automatically:
|
||||||
@ -47,11 +53,9 @@ Please checkout the [Translations readme](translations/).
|
|||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
|
|
||||||
Since this game is in the more or less early development, I will only accept pull requests which add an immediate benefit. Please understand that low quality PR's might be closed by me with a short comment explaining why.
|
I will only accept pull requests which add a benefit to a large portion of the player base. If the feature is useful but only to a fraction of players, or is controversial, I recommend making a mod instead.
|
||||||
|
|
||||||
**If you want to add a new building, please understand that I can not simply add every building to the game!** I recommend to talk to me before implementing anything, to make sure its actually useful. Otherwise there is a high chance of your PR not getting merged.
|
If you want to add a new feature or in generally contribute I recommend to get in touch on Discord in advance, which largely increases the chance of the PR to get merged:
|
||||||
|
|
||||||
If you want to add a new feature or in generally contribute I recommend to get in touch with me on Discord:
|
|
||||||
|
|
||||||
<a href="https://discord.com/invite/HN7EVzV" target="_blank">
|
<a href="https://discord.com/invite/HN7EVzV" target="_blank">
|
||||||
<img src="https://i.imgur.com/SoawBhW.png" alt="discord logo" width="100">
|
<img src="https://i.imgur.com/SoawBhW.png" alt="discord logo" width="100">
|
||||||
@ -62,66 +66,7 @@ If you want to add a new feature or in generally contribute I recommend to get i
|
|||||||
The game is based on a custom engine which itself is based on the YORG.io 3 game engine (Actually it shares almost the same core).
|
The game is based on a custom engine which itself is based on the YORG.io 3 game engine (Actually it shares almost the same core).
|
||||||
The code within the engine is relatively clean with some code for the actual game on top being hacky.
|
The code within the engine is relatively clean with some code for the actual game on top being hacky.
|
||||||
|
|
||||||
This project is based on ES5. Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since its slower than a plain for loop.
|
This project is based on ES5 (If I would develop it again, I would definitely use TypeScript). Some ES2015 features are used but most of them are too slow, especially when polyfilled. For example, `Array.prototype.forEach` is only used within non-critical loops since its slower than a plain for loop.
|
||||||
|
|
||||||
#### Adding a new component
|
|
||||||
|
|
||||||
1. Create the component file in `src/js/game/components/<name_lowercase>.js`
|
|
||||||
2. Create a component class (e.g. `MyFancyComponent`) which `extends Component`
|
|
||||||
3. Create a `static getId()` method which should return the `PascalCaseName` without component (e.g. `MyFancy`)
|
|
||||||
4. If any data needs to be persisted, create a `static getSchema()` which should return the properties to be saved (See other components)
|
|
||||||
5. Add a constructor. **The constructor must be called with optional parameters only!** `new MyFancyComponent({})` should always work.
|
|
||||||
6. Add any props you need in the constructor.
|
|
||||||
7. Add the component in `src/js/game/component_registry.js`
|
|
||||||
8. Add the component in `src/js/game/entity_components.js`
|
|
||||||
9. Done! You can use your component now
|
|
||||||
|
|
||||||
#### Adding a new building
|
|
||||||
|
|
||||||
(The easiest way is to copy an existing building)
|
|
||||||
|
|
||||||
1. Create your building in `src/js/game/buildings/<my_building.js>`
|
|
||||||
2. Create the building meta class, e.g. `MetaMyFancyBuilding extends MetaBuilding`
|
|
||||||
3. Override the methods from MetaBuilding you want to override.
|
|
||||||
4. Most important is `setupEntityComponents`
|
|
||||||
5. Add the building to `src/js/game/meta_building_registry.js`: You need to register it on the registry, and also call `registerBuildingVariant`.
|
|
||||||
6. Add the building to the right toolbar, e.g. `src/js/game/hud/parts/buildings_toolbar.js`:`supportedBuildings`
|
|
||||||
7. Add a keybinding for the building in `src/js/game/key_action_mapper.js` in `KEYMAPPINGS.buildings`
|
|
||||||
8. In `translations/base-en.yaml` add it to two sections: `buildings.[my_building].XXX` (See other buildings) and also `keybindings.mappings.[my_building]`. Be sure to do it the same way as other buildings do!
|
|
||||||
9. Create a icon (128x128, [prefab](https://github.com/tobspr/shapez.io-artwork/blob/master/ui/toolbar-icons.psd)) for your building and save it in `res/ui/buildings_icons` with the id of your building
|
|
||||||
10. Create a tutorial image (600x600) for your building and save it in `res/ui/building_tutorials`
|
|
||||||
11. In `src/css/resources.scss` add your building to `$buildings` as well as `$buildingAndVariants`
|
|
||||||
12. Done! Optional: Add a new reward for unlocking your building at some point.
|
|
||||||
|
|
||||||
#### Adding a new game system
|
|
||||||
|
|
||||||
1. Create the class in `src/js/game/systems/<system_name>.js`
|
|
||||||
2. Derive it from `GameSystemWithFilter` if you want it to work on certain entities only which have the given components. Otherwise use `GameSystem` to do more generic stuff.
|
|
||||||
3. Implement the `update()` method.
|
|
||||||
4. Add the system in `src/js/game/game_system_manager.js` (To `this.systems` and also call `add` in the `internalInitSystems()` method)
|
|
||||||
5. If your system should draw stuff, this is a bit more complicated. Have a look at existing systems on how they do it.
|
|
||||||
|
|
||||||
#### Checklist for a new building / testing it
|
|
||||||
|
|
||||||
This is a quick checklist, if a new building is added this points should be fulfilled:
|
|
||||||
|
|
||||||
2. The translation for all variants is done and finalized
|
|
||||||
3. The artwork (regular sprite) is finalized
|
|
||||||
4. The blueprint sprite has been generated and is up to date
|
|
||||||
5. The building has been added to the appropriate toolbar
|
|
||||||
6. The building has a keybinding which makes sense
|
|
||||||
7. The building has a reward assigned and is unlocked at a meaningful point
|
|
||||||
8. The reward for the building has a proper translation
|
|
||||||
9. The reward for the building has a proper image
|
|
||||||
10. The building has a proper tutorial image assigned
|
|
||||||
11. The buliding has a proper toolbar icon
|
|
||||||
12. The reward requires a proper shape
|
|
||||||
13. The building has a proper silhouette color
|
|
||||||
14. The building has a proper matrix for being rendered on the minimap
|
|
||||||
15. The building has proper statistics in the dialog
|
|
||||||
16. The building properly contributes to the shapes produced analytics
|
|
||||||
17. The building is properly persisted in the savegame
|
|
||||||
18. The building is explained properly, ideally via an interactive tutorial
|
|
||||||
|
|
||||||
### Assets
|
### Assets
|
||||||
|
|
||||||
@ -130,3 +75,11 @@ For most assets I use Adobe Photoshop, you can find them <a href="//github.com/t
|
|||||||
All assets will be automatically rebuilt into the atlas once changed (Thanks to dengr1065!)
|
All assets will be automatically rebuilt into the atlas once changed (Thanks to dengr1065!)
|
||||||
|
|
||||||
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
|
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
|
||||||
|
|
||||||
|
<br>
|
||||||
|
|
||||||
|
## Check out our other games!
|
||||||
|
|
||||||
|
<a href="https://tobspr.io" title="tobspr Games">
|
||||||
|
<img src="https://i.imgur.com/uA2wcUy.png" alt="tobspr Games">
|
||||||
|
</a>
|
||||||
|
Loading…
Reference in New Issue
Block a user