1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Minor cleanups and added translation for new button

This commit is contained in:
Sense101 2021-06-24 10:21:08 +01:00
parent 6b60206865
commit 8dfa5483f3
3 changed files with 9 additions and 8 deletions

View File

@ -45,11 +45,11 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
<div class="buttonBar"> <div class="buttonBar">
<button class="styledButton trim">${T.ingame.puzzleEditorSettings.trimZone}</button> <button class="styledButton trim">${T.ingame.puzzleEditorSettings.trimZone}</button>
<button class="styledButton clear items">${T.ingame.puzzleEditorSettings.clearItems}</button> <button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
</div> </div>
<div class="buildingsButton"> <div class="buildingsButton">
<button class="styledButton clear buildings">clear buildings</button> <button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.clearBuildings}</button>
</div> </div>
</div>` </div>`
@ -60,8 +60,8 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
bind(".zoneHeight .minus", () => this.modifyZone(0, -1)); bind(".zoneHeight .minus", () => this.modifyZone(0, -1));
bind(".zoneHeight .plus", () => this.modifyZone(0, 1)); bind(".zoneHeight .plus", () => this.modifyZone(0, 1));
bind("button.trim", this.trim); bind("button.trim", this.trim);
bind("button.items", this.clearItems); bind("button.clearItems", this.clearItems);
bind("button.buildings", this.clearBuildings); bind("button.clearBuildings", this.clearBuildings);
} }
} }

View File

@ -20,14 +20,14 @@ export class HUDPuzzlePlaySettings extends BaseHUDPart {
null, null,
["section"], ["section"],
` `
<button class="styledButton clear items">${T.ingame.puzzleEditorSettings.clearItems}</button> <button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
<button class="styledButton clear buildings">Clear Buildings</button> <button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.clearBuildings}</button>
` `
); );
bind("button.items", this.clearItems); bind("button.clearItems", this.clearItems);
bind("button.buildings", this.clearBuildings); bind("button.clearBuildings", this.clearBuildings);
} }
} }

View File

@ -632,6 +632,7 @@ ingame:
zoneHeight: Height zoneHeight: Height
trimZone: Trim trimZone: Trim
clearItems: Clear Items clearItems: Clear Items
clearBuildings: Clear Buildings
share: Share share: Share
report: Report report: Report