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https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Minor cleanups and added translation for new button
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parent
6b60206865
commit
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@ -45,11 +45,11 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
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<div class="buttonBar">
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<div class="buttonBar">
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<button class="styledButton trim">${T.ingame.puzzleEditorSettings.trimZone}</button>
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<button class="styledButton trim">${T.ingame.puzzleEditorSettings.trimZone}</button>
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<button class="styledButton clear items">${T.ingame.puzzleEditorSettings.clearItems}</button>
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<button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
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</div>
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</div>
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<div class="buildingsButton">
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<div class="buildingsButton">
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<button class="styledButton clear buildings">clear buildings</button>
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<button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.clearBuildings}</button>
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</div>
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</div>
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</div>`
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</div>`
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@ -60,8 +60,8 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
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bind(".zoneHeight .minus", () => this.modifyZone(0, -1));
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bind(".zoneHeight .minus", () => this.modifyZone(0, -1));
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bind(".zoneHeight .plus", () => this.modifyZone(0, 1));
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bind(".zoneHeight .plus", () => this.modifyZone(0, 1));
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bind("button.trim", this.trim);
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bind("button.trim", this.trim);
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bind("button.items", this.clearItems);
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bind("button.clearItems", this.clearItems);
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bind("button.buildings", this.clearBuildings);
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bind("button.clearBuildings", this.clearBuildings);
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}
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}
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}
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}
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@ -20,14 +20,14 @@ export class HUDPuzzlePlaySettings extends BaseHUDPart {
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null,
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null,
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["section"],
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["section"],
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`
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`
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<button class="styledButton clear items">${T.ingame.puzzleEditorSettings.clearItems}</button>
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<button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
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<button class="styledButton clear buildings">Clear Buildings</button>
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<button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.clearBuildings}</button>
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`
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`
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);
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);
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bind("button.items", this.clearItems);
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bind("button.clearItems", this.clearItems);
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bind("button.buildings", this.clearBuildings);
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bind("button.clearBuildings", this.clearBuildings);
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}
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}
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}
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}
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@ -632,6 +632,7 @@ ingame:
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zoneHeight: Height
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zoneHeight: Height
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trimZone: Trim
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trimZone: Trim
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clearItems: Clear Items
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clearItems: Clear Items
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clearBuildings: Clear Buildings
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share: Share
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share: Share
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report: Report
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report: Report
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