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Improve iconography in toolbar
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@ -92,7 +92,7 @@ body.uiHidden {
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body.modalDialogActive,
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body.ingameDialogOpen {
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> *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog) {
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> *:not(.ingameDialog):not(.modalDialogParent):not(.loadingDialog):not(.gameLoadingOverlay) {
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filter: blur(5px) !important;
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}
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}
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@ -13,11 +13,17 @@
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.headerBar {
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display: flex;
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align-items: center;
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justify-content: flex-start;
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h1 {
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display: flex;
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pointer-events: all;
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align-items: center;
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cursor: pointer;
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@include SuperHeading;
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text-transform: uppercase;
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color: #333438;
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@include IncreasedClickArea(10px);
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}
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.backButton {
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@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>shapez.io</title>
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<title>shapez.io - Combine Shapes!</title>
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<!-- mobile stuff -->
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<meta name="format-detection" content="telephone=no" />
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@ -19,13 +19,16 @@
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<meta name="author" content="Tobias Springer, tobias.springer1@gmail.com" />
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<meta
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name="description"
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content="shapez.io is a fun factory base building game about combining shapes - Build the biggest factory you can imagine!"
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content="shapez.io is an open-source factory building game about combining and producing different types of shapes."
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/>
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<meta
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name="keywords"
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content="shapes, .io games, factorio, incremental, upgrades, base building, open source"
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/>
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<meta name="keywords" content="shapez.io, .io games, games, tower defense, factorio, upgrades" />
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<meta property="og:title" content="shapez.io" />
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<meta
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property="og:description"
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content="shapez.io is a fun factory base building game about combining shapes - Build the biggest factory you can imagine!"
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content="shapez.io is a fun factory base building game about combining shapes"
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/>
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<meta property="og:url" content="https://shapez.io/" />
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<meta property="og:image" content="https://shapez.io/og_thumb.png" />
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@ -97,8 +97,8 @@ export class TextualGameState extends GameState {
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if (this.getStateHeaderTitle()) {
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headerHtml = `
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<div class="headerBar">
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<button class="backButton"></button>
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<h1>${this.getStateHeaderTitle()}</h1>
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<h1><button class="backButton"></button> ${this.getStateHeaderTitle()}</h1>
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</div>`;
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}
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@ -138,7 +138,7 @@ export class TextualGameState extends GameState {
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}
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this.containerElement = this.htmlElement.querySelector(".widthKeeper .container");
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this.headerElement = this.htmlElement.querySelector(".headerBar > .backButton");
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this.headerElement = this.htmlElement.querySelector(".headerBar > h1");
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if (this.headerElement) {
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this.trackClicks(this.headerElement, this.onBackButton);
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@ -1,26 +1,25 @@
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import { BaseHUDPart } from "../base_hud_part";
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import { makeDiv } from "../../../core/utils";
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import { gMetaBuildingRegistry } from "../../../core/global_registries";
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import { MetaBuilding } from "../../meta_building";
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import { Signal } from "../../../core/signal";
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import { MetaSplitterBuilding } from "../../buildings/splitter";
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import { MetaMinerBuilding } from "../../buildings/miner";
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import { TrackedState } from "../../../core/tracked_state";
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import { makeDiv } from "../../../core/utils";
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import { MetaBeltBaseBuilding } from "../../buildings/belt_base";
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import { MetaCutterBuilding } from "../../buildings/cutter";
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import { MetaRotaterBuilding } from "../../buildings/rotater";
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import { MetaStackerBuilding } from "../../buildings/stacker";
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import { MetaMinerBuilding } from "../../buildings/miner";
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import { MetaMixerBuilding } from "../../buildings/mixer";
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import { MetaPainterBuilding } from "../../buildings/painter";
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import { MetaRotaterBuilding } from "../../buildings/rotater";
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import { MetaSplitterBuilding } from "../../buildings/splitter";
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import { MetaStackerBuilding } from "../../buildings/stacker";
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import { MetaTrashBuilding } from "../../buildings/trash";
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import { MetaBeltBaseBuilding } from "../../buildings/belt_base";
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import { MetaUndergroundBeltBuilding } from "../../buildings/underground_belt";
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import { globalConfig } from "../../../core/config";
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import { TrackedState } from "../../../core/tracked_state";
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import { MetaBuilding } from "../../meta_building";
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import { BaseHUDPart } from "../base_hud_part";
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const toolbarBuildings = [
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MetaBeltBaseBuilding,
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MetaMinerBuilding,
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MetaUndergroundBeltBuilding,
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MetaSplitterBuilding,
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MetaUndergroundBeltBuilding,
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MetaMinerBuilding,
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MetaCutterBuilding,
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MetaRotaterBuilding,
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MetaStackerBuilding,
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@ -36,9 +36,9 @@ export const defaultKeybindings = {
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toolbar: {
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building_belt: { keyCode: key("1") },
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building_miner: { keyCode: key("2") },
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building_splitter: { keyCode: key("2") },
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building_underground_belt: { keyCode: key("3") },
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building_splitter: { keyCode: key("4") },
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building_miner: { keyCode: key("4") },
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building_cutter: { keyCode: key("5") },
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building_rotater: { keyCode: key("6") },
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building_stacker: { keyCode: key("7") },
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