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Added param1.seed to initNewGame
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@ -166,8 +166,11 @@ export class GameCore {
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/**
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* Initializes a new game, this means creating a new map and centering on the
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* playerbase
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*
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* @param {object} param1
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* @param {number} param1.seed
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* */
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initNewGame() {
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initNewGame({ seed }) {
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logger.log("Initializing new game");
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this.root.gameIsFresh = true;
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this.root.map.seed = randomInt(0, 100000);
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@ -256,7 +256,7 @@ export class InGameState extends GameState {
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*/
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stage4aInitEmptyGame() {
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if (this.switchStage(stages.s4_A_initEmptyGame)) {
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this.core.initNewGame();
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this.core.initNewGame({ seed: this.seed });
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this.stage5FirstUpdate();
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}
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}
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