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mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00

Mark pinned shapes in statistics dialog

This commit is contained in:
tobspr 2020-08-28 21:17:07 +02:00
parent e6b5f8d2ed
commit 8ba6517591
4 changed files with 531 additions and 501 deletions

View File

@ -18,9 +18,19 @@
@include S(min-width, 30px); @include S(min-width, 30px);
color: #fff; color: #fff;
opacity: 0.25; opacity: 0.25;
@include S(margin-left, 1px);
@include S(border-radius, $globalBorderRadius); @include S(border-radius, $globalBorderRadius);
border-radius: 0;
&:first-child {
@include S(border-top-left-radius, $globalBorderRadius);
@include S(border-bottom-left-radius, $globalBorderRadius);
}
&:last-child {
@include S(border-top-right-radius, $globalBorderRadius);
@include S(border-bottom-right-radius, $globalBorderRadius);
}
&.displayIcons, &.displayIcons,
&.displayDetailed, &.displayDetailed,
&.displaySorted { &.displaySorted {
@ -32,7 +42,7 @@
&.displaySorted { &.displaySorted {
background-image: uiResource("icons/display_sorted.png"); background-image: uiResource("icons/display_sorted.png");
background-size: #{D(11.5px)}; background-size: #{D(11.5px)};
margin-right: 20px; margin-right: 4px;
@include S(padding, 1px, 0); @include S(padding, 1px, 0);
} }
} }
@ -89,16 +99,24 @@
display: grid; display: grid;
@include S(border-radius, $globalBorderRadius); @include S(border-radius, $globalBorderRadius);
@include DarkThemeOverride {
background: #222428;
}
grid-template-columns: 1fr auto; grid-template-columns: 1fr auto;
@include S(padding, 5px); @include S(padding, 5px);
&:last-child { &:last-child {
margin-bottom: 0; margin-bottom: 0;
} }
&.pinned {
background: #e3e5e9;
}
@include DarkThemeOverride {
background: #222428;
&.pinned {
background: darken(#222428, 10);
}
}
canvas.icon { canvas.icon {
grid-column: 1 / 2; grid-column: 1 / 2;
grid-row: 1 / 2; grid-row: 1 / 2;
@ -108,7 +126,6 @@
.counter { .counter {
@include SuperSmallText; @include SuperSmallText;
@include S(padding, 0, 3px); @include S(padding, 0, 3px);
} }
} }
@ -141,7 +158,6 @@
.counter { .counter {
grid-column: 1 / 2; grid-column: 1 / 2;
grid-row: 2 / 3; grid-row: 2 / 3;
background: rgba(0, 10, 20, 0.05);
justify-self: end; justify-self: end;
} }
} }

View File

@ -1,492 +1,492 @@
/* typehints:start */ /* typehints:start */
import { Application } from "../application"; import { Application } from "../application";
/* typehints:end */ /* typehints:end */
import { BufferMaintainer } from "../core/buffer_maintainer"; import { BufferMaintainer } from "../core/buffer_maintainer";
import { disableImageSmoothing, enableImageSmoothing, registerCanvas } from "../core/buffer_utils"; import { disableImageSmoothing, enableImageSmoothing, registerCanvas } from "../core/buffer_utils";
import { globalConfig } from "../core/config"; import { globalConfig } from "../core/config";
import { getDeviceDPI, resizeHighDPICanvas } from "../core/dpi_manager"; import { getDeviceDPI, resizeHighDPICanvas } from "../core/dpi_manager";
import { DrawParameters } from "../core/draw_parameters"; import { DrawParameters } from "../core/draw_parameters";
import { gMetaBuildingRegistry } from "../core/global_registries"; import { gMetaBuildingRegistry } from "../core/global_registries";
import { createLogger } from "../core/logging"; import { createLogger } from "../core/logging";
import { Rectangle } from "../core/rectangle"; import { Rectangle } from "../core/rectangle";
import { randomInt, round2Digits, round3Digits } from "../core/utils"; import { randomInt, round2Digits, round3Digits } from "../core/utils";
import { Vector } from "../core/vector"; import { Vector } from "../core/vector";
import { Savegame } from "../savegame/savegame"; import { Savegame } from "../savegame/savegame";
import { SavegameSerializer } from "../savegame/savegame_serializer"; import { SavegameSerializer } from "../savegame/savegame_serializer";
import { AutomaticSave } from "./automatic_save"; import { AutomaticSave } from "./automatic_save";
import { MetaHubBuilding } from "./buildings/hub"; import { MetaHubBuilding } from "./buildings/hub";
import { Camera } from "./camera"; import { Camera } from "./camera";
import { DynamicTickrate } from "./dynamic_tickrate"; import { DynamicTickrate } from "./dynamic_tickrate";
import { EntityManager } from "./entity_manager"; import { EntityManager } from "./entity_manager";
import { GameSystemManager } from "./game_system_manager"; import { GameSystemManager } from "./game_system_manager";
import { HubGoals } from "./hub_goals"; import { HubGoals } from "./hub_goals";
import { GameHUD } from "./hud/hud"; import { GameHUD } from "./hud/hud";
import { KeyActionMapper } from "./key_action_mapper"; import { KeyActionMapper } from "./key_action_mapper";
import { GameLogic } from "./logic"; import { GameLogic } from "./logic";
import { MapView } from "./map_view"; import { MapView } from "./map_view";
import { defaultBuildingVariant } from "./meta_building"; import { defaultBuildingVariant } from "./meta_building";
import { ProductionAnalytics } from "./production_analytics"; import { ProductionAnalytics } from "./production_analytics";
import { GameRoot } from "./root"; import { GameRoot } from "./root";
import { ShapeDefinitionManager } from "./shape_definition_manager"; import { ShapeDefinitionManager } from "./shape_definition_manager";
import { SoundProxy } from "./sound_proxy"; import { SoundProxy } from "./sound_proxy";
import { GameTime } from "./time/game_time"; import { GameTime } from "./time/game_time";
import { ORIGINAL_SPRITE_SCALE } from "../core/sprites"; import { ORIGINAL_SPRITE_SCALE } from "../core/sprites";
const logger = createLogger("ingame/core"); const logger = createLogger("ingame/core");
// Store the canvas so we can reuse it later // Store the canvas so we can reuse it later
/** @type {HTMLCanvasElement} */ /** @type {HTMLCanvasElement} */
let lastCanvas = null; let lastCanvas = null;
/** @type {CanvasRenderingContext2D} */ /** @type {CanvasRenderingContext2D} */
let lastContext = null; let lastContext = null;
/** /**
* The core manages the root and represents the whole game. It wraps the root, since * The core manages the root and represents the whole game. It wraps the root, since
* the root class is just a data holder. * the root class is just a data holder.
*/ */
export class GameCore { export class GameCore {
/** @param {Application} app */ /** @param {Application} app */
constructor(app) { constructor(app) {
this.app = app; this.app = app;
/** @type {GameRoot} */ /** @type {GameRoot} */
this.root = null; this.root = null;
/** /**
* Set to true at the beginning of a logic update and cleared when its finished. * Set to true at the beginning of a logic update and cleared when its finished.
* This is to prevent doing a recursive logic update which can lead to unexpected * This is to prevent doing a recursive logic update which can lead to unexpected
* behaviour. * behaviour.
*/ */
this.duringLogicUpdate = false; this.duringLogicUpdate = false;
// Cached // Cached
this.boundInternalTick = this.updateLogic.bind(this); this.boundInternalTick = this.updateLogic.bind(this);
} }
/** /**
* Initializes the root object which stores all game related data. The state * Initializes the root object which stores all game related data. The state
* is required as a back reference (used sometimes) * is required as a back reference (used sometimes)
* @param {import("../states/ingame").InGameState} parentState * @param {import("../states/ingame").InGameState} parentState
* @param {Savegame} savegame * @param {Savegame} savegame
*/ */
initializeRoot(parentState, savegame) { initializeRoot(parentState, savegame) {
// Construct the root element, this is the data representation of the game // Construct the root element, this is the data representation of the game
this.root = new GameRoot(this.app); this.root = new GameRoot(this.app);
this.root.gameState = parentState; this.root.gameState = parentState;
this.root.keyMapper = parentState.keyActionMapper; this.root.keyMapper = parentState.keyActionMapper;
this.root.savegame = savegame; this.root.savegame = savegame;
this.root.gameWidth = this.app.screenWidth; this.root.gameWidth = this.app.screenWidth;
this.root.gameHeight = this.app.screenHeight; this.root.gameHeight = this.app.screenHeight;
// Initialize canvas element & context // Initialize canvas element & context
this.internalInitCanvas(); this.internalInitCanvas();
// Members // Members
const root = this.root; const root = this.root;
// This isn't nice, but we need it right here // This isn't nice, but we need it right here
root.keyMapper = new KeyActionMapper(root, this.root.gameState.inputReciever); root.keyMapper = new KeyActionMapper(root, this.root.gameState.inputReciever);
// Needs to come first // Needs to come first
root.dynamicTickrate = new DynamicTickrate(root); root.dynamicTickrate = new DynamicTickrate(root);
// Init classes // Init classes
root.camera = new Camera(root); root.camera = new Camera(root);
root.map = new MapView(root); root.map = new MapView(root);
root.logic = new GameLogic(root); root.logic = new GameLogic(root);
root.hud = new GameHUD(root); root.hud = new GameHUD(root);
root.time = new GameTime(root); root.time = new GameTime(root);
root.automaticSave = new AutomaticSave(root); root.automaticSave = new AutomaticSave(root);
root.soundProxy = new SoundProxy(root); root.soundProxy = new SoundProxy(root);
// Init managers // Init managers
root.entityMgr = new EntityManager(root); root.entityMgr = new EntityManager(root);
root.systemMgr = new GameSystemManager(root); root.systemMgr = new GameSystemManager(root);
root.shapeDefinitionMgr = new ShapeDefinitionManager(root); root.shapeDefinitionMgr = new ShapeDefinitionManager(root);
root.hubGoals = new HubGoals(root); root.hubGoals = new HubGoals(root);
root.productionAnalytics = new ProductionAnalytics(root); root.productionAnalytics = new ProductionAnalytics(root);
root.buffers = new BufferMaintainer(root); root.buffers = new BufferMaintainer(root);
// Initialize the hud once everything is loaded // Initialize the hud once everything is loaded
this.root.hud.initialize(); this.root.hud.initialize();
// Initial resize event, it might be possible that the screen // Initial resize event, it might be possible that the screen
// resized later during init tho, which is why will emit it later // resized later during init tho, which is why will emit it later
// again anyways // again anyways
this.resize(this.app.screenWidth, this.app.screenHeight); this.resize(this.app.screenWidth, this.app.screenHeight);
if (G_IS_DEV) { if (G_IS_DEV) {
// @ts-ignore // @ts-ignore
window.globalRoot = root; window.globalRoot = root;
} }
} }
/** /**
* Initializes a new game, this means creating a new map and centering on the * Initializes a new game, this means creating a new map and centering on the
* playerbase * playerbase
* */ * */
initNewGame() { initNewGame() {
logger.log("Initializing new game"); logger.log("Initializing new game");
this.root.gameIsFresh = true; this.root.gameIsFresh = true;
this.root.map.seed = randomInt(0, 100000); this.root.map.seed = randomInt(0, 100000);
// Place the hub // Place the hub
const hub = gMetaBuildingRegistry.findByClass(MetaHubBuilding).createEntity({ const hub = gMetaBuildingRegistry.findByClass(MetaHubBuilding).createEntity({
root: this.root, root: this.root,
origin: new Vector(-2, -2), origin: new Vector(-2, -2),
rotation: 0, rotation: 0,
originalRotation: 0, originalRotation: 0,
rotationVariant: 0, rotationVariant: 0,
variant: defaultBuildingVariant, variant: defaultBuildingVariant,
}); });
this.root.map.placeStaticEntity(hub); this.root.map.placeStaticEntity(hub);
this.root.entityMgr.registerEntity(hub); this.root.entityMgr.registerEntity(hub);
} }
/** /**
* Inits an existing game by loading the raw savegame data and deserializing it. * Inits an existing game by loading the raw savegame data and deserializing it.
* Also runs basic validity checks. * Also runs basic validity checks.
*/ */
initExistingGame() { initExistingGame() {
logger.log("Initializing existing game"); logger.log("Initializing existing game");
const serializer = new SavegameSerializer(); const serializer = new SavegameSerializer();
try { try {
const status = serializer.deserialize(this.root.savegame.getCurrentDump(), this.root); const status = serializer.deserialize(this.root.savegame.getCurrentDump(), this.root);
if (!status.isGood()) { if (!status.isGood()) {
logger.error("savegame-deserialize-failed:" + status.reason); logger.error("savegame-deserialize-failed:" + status.reason);
return false; return false;
} }
} catch (ex) { } catch (ex) {
logger.error("Exception during deserialization:", ex); logger.error("Exception during deserialization:", ex);
return false; return false;
} }
this.root.gameIsFresh = false; this.root.gameIsFresh = false;
return true; return true;
} }
/** /**
* Initializes the render canvas * Initializes the render canvas
*/ */
internalInitCanvas() { internalInitCanvas() {
let canvas, context; let canvas, context;
if (!lastCanvas) { if (!lastCanvas) {
logger.log("Creating new canvas"); logger.log("Creating new canvas");
canvas = document.createElement("canvas"); canvas = document.createElement("canvas");
canvas.id = "ingame_Canvas"; canvas.id = "ingame_Canvas";
canvas.setAttribute("opaque", "true"); canvas.setAttribute("opaque", "true");
canvas.setAttribute("webkitOpaque", "true"); canvas.setAttribute("webkitOpaque", "true");
canvas.setAttribute("mozOpaque", "true"); canvas.setAttribute("mozOpaque", "true");
this.root.gameState.getDivElement().appendChild(canvas); this.root.gameState.getDivElement().appendChild(canvas);
context = canvas.getContext("2d", { alpha: false }); context = canvas.getContext("2d", { alpha: false });
lastCanvas = canvas; lastCanvas = canvas;
lastContext = context; lastContext = context;
} else { } else {
logger.log("Reusing canvas"); logger.log("Reusing canvas");
if (lastCanvas.parentElement) { if (lastCanvas.parentElement) {
lastCanvas.parentElement.removeChild(lastCanvas); lastCanvas.parentElement.removeChild(lastCanvas);
} }
this.root.gameState.getDivElement().appendChild(lastCanvas); this.root.gameState.getDivElement().appendChild(lastCanvas);
canvas = lastCanvas; canvas = lastCanvas;
context = lastContext; context = lastContext;
lastContext.clearRect(0, 0, lastCanvas.width, lastCanvas.height); lastContext.clearRect(0, 0, lastCanvas.width, lastCanvas.height);
} }
// globalConfig.smoothing.smoothMainCanvas = getDeviceDPI() < 1.5; // globalConfig.smoothing.smoothMainCanvas = getDeviceDPI() < 1.5;
// globalConfig.smoothing.smoothMainCanvas = true; // globalConfig.smoothing.smoothMainCanvas = true;
canvas.classList.toggle("smoothed", globalConfig.smoothing.smoothMainCanvas); canvas.classList.toggle("smoothed", globalConfig.smoothing.smoothMainCanvas);
// Oof, use :not() instead // Oof, use :not() instead
canvas.classList.toggle("unsmoothed", !globalConfig.smoothing.smoothMainCanvas); canvas.classList.toggle("unsmoothed", !globalConfig.smoothing.smoothMainCanvas);
if (globalConfig.smoothing.smoothMainCanvas) { if (globalConfig.smoothing.smoothMainCanvas) {
enableImageSmoothing(context); enableImageSmoothing(context);
} else { } else {
disableImageSmoothing(context); disableImageSmoothing(context);
} }
this.root.canvas = canvas; this.root.canvas = canvas;
this.root.context = context; this.root.context = context;
registerCanvas(canvas, context); registerCanvas(canvas, context);
} }
/** /**
* Destructs the root, freeing all resources * Destructs the root, freeing all resources
*/ */
destruct() { destruct() {
if (lastCanvas && lastCanvas.parentElement) { if (lastCanvas && lastCanvas.parentElement) {
lastCanvas.parentElement.removeChild(lastCanvas); lastCanvas.parentElement.removeChild(lastCanvas);
} }
this.root.destruct(); this.root.destruct();
delete this.root; delete this.root;
this.root = null; this.root = null;
this.app = null; this.app = null;
} }
tick(deltaMs) { tick(deltaMs) {
const root = this.root; const root = this.root;
// Extract current real time // Extract current real time
root.time.updateRealtimeNow(); root.time.updateRealtimeNow();
// Camera is always updated, no matter what // Camera is always updated, no matter what
root.camera.update(deltaMs); root.camera.update(deltaMs);
// Perform logic ticks // Perform logic ticks
this.root.time.performTicks(deltaMs, this.boundInternalTick); this.root.time.performTicks(deltaMs, this.boundInternalTick);
// Update analytics // Update analytics
root.productionAnalytics.update(); root.productionAnalytics.update();
// Update automatic save after everything finished // Update automatic save after everything finished
root.automaticSave.update(); root.automaticSave.update();
return true; return true;
} }
shouldRender() { shouldRender() {
if (this.root.queue.requireRedraw) { if (this.root.queue.requireRedraw) {
return true; return true;
} }
if (this.root.hud.shouldPauseRendering()) { if (this.root.hud.shouldPauseRendering()) {
return false; return false;
} }
// Do not render // Do not render
if (!this.app.isRenderable()) { if (!this.app.isRenderable()) {
return false; return false;
} }
return true; return true;
} }
updateLogic() { updateLogic() {
const root = this.root; const root = this.root;
root.dynamicTickrate.beginTick(); root.dynamicTickrate.beginTick();
if (G_IS_DEV && globalConfig.debug.disableLogicTicks) { if (G_IS_DEV && globalConfig.debug.disableLogicTicks) {
root.dynamicTickrate.endTick(); root.dynamicTickrate.endTick();
return true; return true;
} }
this.duringLogicUpdate = true; this.duringLogicUpdate = true;
// Update entities, this removes destroyed entities // Update entities, this removes destroyed entities
root.entityMgr.update(); root.entityMgr.update();
// IMPORTANT: At this point, the game might be game over. Stop if this is the case // IMPORTANT: At this point, the game might be game over. Stop if this is the case
if (!this.root) { if (!this.root) {
logger.log("Root destructed, returning false"); logger.log("Root destructed, returning false");
root.dynamicTickrate.endTick(); root.dynamicTickrate.endTick();
return false; return false;
} }
root.systemMgr.update(); root.systemMgr.update();
// root.particleMgr.update(); // root.particleMgr.update();
this.duringLogicUpdate = false; this.duringLogicUpdate = false;
root.dynamicTickrate.endTick(); root.dynamicTickrate.endTick();
return true; return true;
} }
resize(w, h) { resize(w, h) {
this.root.gameWidth = w; this.root.gameWidth = w;
this.root.gameHeight = h; this.root.gameHeight = h;
resizeHighDPICanvas(this.root.canvas, w, h, globalConfig.smoothing.smoothMainCanvas); resizeHighDPICanvas(this.root.canvas, w, h, globalConfig.smoothing.smoothMainCanvas);
this.root.signals.resized.dispatch(w, h); this.root.signals.resized.dispatch(w, h);
this.root.queue.requireRedraw = true; this.root.queue.requireRedraw = true;
} }
postLoadHook() { postLoadHook() {
logger.log("Dispatching post load hook"); logger.log("Dispatching post load hook");
this.root.signals.postLoadHook.dispatch(); this.root.signals.postLoadHook.dispatch();
if (!this.root.gameIsFresh) { if (!this.root.gameIsFresh) {
// Also dispatch game restored hook on restored savegames // Also dispatch game restored hook on restored savegames
this.root.signals.gameRestored.dispatch(); this.root.signals.gameRestored.dispatch();
} }
this.root.gameInitialized = true; this.root.gameInitialized = true;
} }
draw() { draw() {
const root = this.root; const root = this.root;
const systems = root.systemMgr.systems; const systems = root.systemMgr.systems;
this.root.dynamicTickrate.onFrameRendered(); this.root.dynamicTickrate.onFrameRendered();
if (!this.shouldRender()) { if (!this.shouldRender()) {
// Always update hud tho // Always update hud tho
root.hud.update(); root.hud.update();
return; return;
} }
this.root.signals.gameFrameStarted.dispatch(); this.root.signals.gameFrameStarted.dispatch();
root.queue.requireRedraw = false; root.queue.requireRedraw = false;
// Gather context and save all state // Gather context and save all state
const context = root.context; const context = root.context;
context.save(); context.save();
if (G_IS_DEV) { if (G_IS_DEV) {
context.fillStyle = "#a10000"; context.fillStyle = "#a10000";
context.fillRect(0, 0, window.innerWidth * 3, window.innerHeight * 3); context.fillRect(0, 0, window.innerWidth * 3, window.innerHeight * 3);
} }
// Compute optimal zoom level and atlas scale // Compute optimal zoom level and atlas scale
const zoomLevel = root.camera.zoomLevel; const zoomLevel = root.camera.zoomLevel;
const lowQuality = root.app.settings.getAllSettings().lowQualityTextures; const lowQuality = root.app.settings.getAllSettings().lowQualityTextures;
const effectiveZoomLevel = const effectiveZoomLevel =
(zoomLevel / globalConfig.assetsDpi) * getDeviceDPI() * globalConfig.assetsSharpness; (zoomLevel / globalConfig.assetsDpi) * getDeviceDPI() * globalConfig.assetsSharpness;
let desiredAtlasScale = "0.25"; let desiredAtlasScale = "0.25";
if (effectiveZoomLevel > 0.8 && !lowQuality) { if (effectiveZoomLevel > 0.8 && !lowQuality) {
desiredAtlasScale = ORIGINAL_SPRITE_SCALE; desiredAtlasScale = ORIGINAL_SPRITE_SCALE;
} else if (effectiveZoomLevel > 0.4 && !lowQuality) { } else if (effectiveZoomLevel > 0.4 && !lowQuality) {
desiredAtlasScale = "0.5"; desiredAtlasScale = "0.5";
} }
// Construct parameters required for drawing // Construct parameters required for drawing
const params = new DrawParameters({ const params = new DrawParameters({
context: context, context: context,
visibleRect: root.camera.getVisibleRect(), visibleRect: root.camera.getVisibleRect(),
desiredAtlasScale, desiredAtlasScale,
zoomLevel, zoomLevel,
root: root, root: root,
}); });
if (G_IS_DEV && globalConfig.debug.testCulling) { if (G_IS_DEV && globalConfig.debug.testCulling) {
context.clearRect(0, 0, root.gameWidth, root.gameHeight); context.clearRect(0, 0, root.gameWidth, root.gameHeight);
} }
// Transform to world space // Transform to world space
if (G_IS_DEV && globalConfig.debug.testClipping) { if (G_IS_DEV && globalConfig.debug.testClipping) {
params.visibleRect = params.visibleRect.expandedInAllDirections( params.visibleRect = params.visibleRect.expandedInAllDirections(
-200 / this.root.camera.zoomLevel -200 / this.root.camera.zoomLevel
); );
} }
root.camera.transform(context); root.camera.transform(context);
assert(context.globalAlpha === 1.0, "Global alpha not 1 on frame start"); assert(context.globalAlpha === 1.0, "Global alpha not 1 on frame start");
// Update hud // Update hud
root.hud.update(); root.hud.update();
// Main rendering order // Main rendering order
// ----- // -----
if (this.root.camera.getIsMapOverlayActive()) { if (this.root.camera.getIsMapOverlayActive()) {
// Map overview // Map overview
root.map.drawOverlay(params); root.map.drawOverlay(params);
} else { } else {
// Background (grid, resources, etc) // Background (grid, resources, etc)
root.map.drawBackground(params); root.map.drawBackground(params);
// Belt items // Belt items
systems.belt.drawBeltItems(params); systems.belt.drawBeltItems(params);
// Miner & Static map entities etc. // Miner & Static map entities etc.
root.map.drawForeground(params); root.map.drawForeground(params);
// HUB Overlay // HUB Overlay
systems.hub.draw(params); systems.hub.draw(params);
// Green wires overlay // Green wires overlay
root.hud.parts.wiresOverlay.draw(params); root.hud.parts.wiresOverlay.draw(params);
if (this.root.currentLayer === "wires") { if (this.root.currentLayer === "wires") {
// Static map entities // Static map entities
root.map.drawWiresForegroundLayer(params); root.map.drawWiresForegroundLayer(params);
} }
} }
if (G_IS_DEV) { if (G_IS_DEV) {
root.map.drawStaticEntityDebugOverlays(params); root.map.drawStaticEntityDebugOverlays(params);
} }
if (G_IS_DEV && globalConfig.debug.renderBeltPaths) { if (G_IS_DEV && globalConfig.debug.renderBeltPaths) {
systems.belt.drawBeltPathDebug(params); systems.belt.drawBeltPathDebug(params);
} }
// END OF GAME CONTENT // END OF GAME CONTENT
// ----- // -----
// Finally, draw the hud. Nothing should come after that // Finally, draw the hud. Nothing should come after that
root.hud.draw(params); root.hud.draw(params);
assert(context.globalAlpha === 1.0, "Global alpha not 1 on frame end before restore"); assert(context.globalAlpha === 1.0, "Global alpha not 1 on frame end before restore");
// Restore to screen space // Restore to screen space
context.restore(); context.restore();
// Restore parameters // Restore parameters
params.zoomLevel = 1; params.zoomLevel = 1;
params.desiredAtlasScale = ORIGINAL_SPRITE_SCALE; params.desiredAtlasScale = ORIGINAL_SPRITE_SCALE;
params.visibleRect = new Rectangle(0, 0, this.root.gameWidth, this.root.gameHeight); params.visibleRect = new Rectangle(0, 0, this.root.gameWidth, this.root.gameHeight);
if (G_IS_DEV && globalConfig.debug.testClipping) { if (G_IS_DEV && globalConfig.debug.testClipping) {
params.visibleRect = params.visibleRect.expandedInAllDirections(-200); params.visibleRect = params.visibleRect.expandedInAllDirections(-200);
} }
// Draw overlays, those are screen space // Draw overlays, those are screen space
root.hud.drawOverlays(params); root.hud.drawOverlays(params);
assert(context.globalAlpha === 1.0, "context.globalAlpha not 1 on frame end"); assert(context.globalAlpha === 1.0, "context.globalAlpha not 1 on frame end");
if (G_IS_DEV && globalConfig.debug.simulateSlowRendering) { if (G_IS_DEV && globalConfig.debug.simulateSlowRendering) {
let sum = 0; let sum = 0;
for (let i = 0; i < 1e8; ++i) { for (let i = 0; i < 1e8; ++i) {
sum += i; sum += i;
} }
if (Math.random() > 0.95) { if (Math.random() > 0.95) {
console.log(sum); console.log(sum);
} }
} }
if (G_IS_DEV && globalConfig.debug.showAtlasInfo) { if (G_IS_DEV && globalConfig.debug.showAtlasInfo) {
context.font = "13px GameFont"; context.font = "13px GameFont";
context.fillStyle = "blue"; context.fillStyle = "blue";
context.fillText( context.fillText(
"Atlas: " + "Atlas: " +
desiredAtlasScale + desiredAtlasScale +
" / Zoom: " + " / Zoom: " +
round2Digits(zoomLevel) + round2Digits(zoomLevel) +
" / Effective Zoom: " + " / Effective Zoom: " +
round2Digits(effectiveZoomLevel), round2Digits(effectiveZoomLevel),
20, 20,
600 600
); );
const stats = this.root.buffers.getStats(); const stats = this.root.buffers.getStats();
context.fillText( context.fillText(
"Buffers: " + "Buffers: " +
stats.rootKeys + stats.rootKeys +
" root keys, " + " root keys, " +
stats.subKeys + stats.subKeys +
" sub keys / buffers / VRAM: " + " sub keys / buffers / VRAM: " +
round2Digits(stats.vramBytes / (1024 * 1024)) + round2Digits(stats.vramBytes / (1024 * 1024)) +
" MB", " MB",
20, 20,
620 620
); );
} }
if (G_IS_DEV && globalConfig.debug.testClipping) { if (G_IS_DEV && globalConfig.debug.testClipping) {
context.strokeStyle = "red"; context.strokeStyle = "red";
context.lineWidth = 1; context.lineWidth = 1;
context.beginPath(); context.beginPath();
context.rect(200, 200, this.root.gameWidth - 400, this.root.gameHeight - 400); context.rect(200, 200, this.root.gameWidth - 400, this.root.gameHeight - 400);
context.stroke(); context.stroke();
} }
} }
} }

View File

@ -87,7 +87,7 @@ export class HUDStatistics extends BaseHUDPart {
*/ */
setSorted(sorted) { setSorted(sorted) {
this.sorted = sorted; this.sorted = sorted;
this.dialogInner.setAttribute("data-sorted", sorted); this.dialogInner.setAttribute("data-sorted", String(sorted));
if (this.visible) { if (this.visible) {
this.rerenderFull(); this.rerenderFull();
} }
@ -201,7 +201,16 @@ export class HUDStatistics extends BaseHUDPart {
} }
} }
const pinnedShapes = this.root.hud.parts.pinnedShapes;
entries.sort((a, b) => { entries.sort((a, b) => {
const aPinned = pinnedShapes.isShapePinned(a[0]);
const bPinned = pinnedShapes.isShapePinned(b[0]);
if (aPinned !== bPinned) {
return aPinned ? -1 : 1;
}
// Sort by shape key for some consistency // Sort by shape key for some consistency
if (!this.sorted || b[1] == a[1]) { if (!this.sorted || b[1] == a[1]) {
return b[0].localeCompare(a[0]); return b[0].localeCompare(a[0]);

View File

@ -74,6 +74,11 @@ export class HUDShapeStatisticsHandle {
return; return;
} }
this.element.classList.toggle(
"pinned",
this.root.hud.parts.pinnedShapes.isShapePinned(this.definition.getHash())
);
switch (dataSource) { switch (dataSource) {
case enumAnalyticsDataSource.stored: { case enumAnalyticsDataSource.stored: {
this.counter.innerText = formatBigNumber( this.counter.innerText = formatBigNumber(