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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

(wip) 4-painter accept pins

This commit is contained in:
dengr1065 2020-08-16 16:53:31 +03:00
parent 349657bafc
commit 85eed824f9
6 changed files with 213 additions and 15 deletions

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@ -9,6 +9,8 @@ import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { enumItemType } from "../base_item";
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
import { ProcessingRequirementComponent } from "../components/processing_requirement";
/** @enum {string} */
export const enumPainterVariants = { mirrored: "mirrored", double: "double", quad: "quad" };
@ -120,6 +122,13 @@ export class MetaPainterBuilding extends MetaBuilding {
switch (variant) {
case defaultBuildingVariant:
case enumPainterVariants.mirrored: {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent)
}
if (entity.components.ProcessingRequirement) {
entity.removeComponent(ProcessingRequirementComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
@ -143,6 +152,13 @@ export class MetaPainterBuilding extends MetaBuilding {
break;
}
case enumPainterVariants.double: {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent)
}
if (entity.components.ProcessingRequirement) {
entity.removeComponent(ProcessingRequirementComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
@ -170,6 +186,39 @@ export class MetaPainterBuilding extends MetaBuilding {
break;
}
case enumPainterVariants.quad: {
if (!entity.components.WiredPins) {
entity.addComponent(new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor
},
{
pos: new Vector(1, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor
},
{
pos: new Vector(2, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor
},
{
pos: new Vector(3, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor
},
]
}));
}
if (!entity.components.ProcessingRequirement) {
entity.addComponent(new ProcessingRequirementComponent({
processorType: enumItemProcessorTypes.painterQuad
}));
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),

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@ -15,6 +15,7 @@ import { ConstantSignalComponent } from "./components/constant_signal";
import { LogicGateComponent } from "./components/logic_gate";
import { LeverComponent } from "./components/lever";
import { WireTunnelComponent } from "./components/wire_tunnel";
import { ProcessingRequirementComponent } from "./components/processing_requirement";
export function initComponentRegistry() {
gComponentRegistry.register(StaticMapEntityComponent);
@ -33,6 +34,7 @@ export function initComponentRegistry() {
gComponentRegistry.register(LogicGateComponent);
gComponentRegistry.register(LeverComponent);
gComponentRegistry.register(WireTunnelComponent);
gComponentRegistry.register(ProcessingRequirementComponent);
// IMPORTANT ^^^^^ UPDATE ENTITY COMPONENT STORAGE AFTERWARDS
@ -41,7 +43,7 @@ export function initComponentRegistry() {
assert(
// @ts-ignore
require.context("./components", false, /.*\.js/i).keys().length ===
gComponentRegistry.getNumEntries(),
gComponentRegistry.getNumEntries(),
"Not all components are registered"
);

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@ -0,0 +1,91 @@
import { Component } from "../component";
import { enumItemProcessorTypes } from "./item_processor";
import { Entity } from "../entity";
import { BOOL_TRUE_SINGLETON } from "../items/boolean_item";
import { BaseItem } from "../base_item";
import { ShapeItem } from "../items/shape_item";
export class ProcessingRequirementComponent extends Component {
static getId() {
return "ProcessingRequirement";
}
duplicateWithoutContents() {
return new ProcessingRequirementComponent({
processorType: this.type
});
}
/**
*
* @param {object} param0
* @param {enumItemProcessorTypes=} param0.processorType Which type of processor this is
*
*/
constructor({ processorType = enumItemProcessorTypes.painterQuad }) {
super();
// Type of the processor
this.type = processorType;
}
/**
* Checks whether it's possible to process something
* @param {Entity} entity
*/
canProcess(entity) {
switch (this.type) {
case enumItemProcessorTypes.painterQuad: {
// For quad-painter, pins match slots
// boolean true means "disable input"
// a color means "disable if not matched"
const processorComp = entity.components.ItemProcessor;
const pinsComp = entity.components.WiredPins;
/** @type {Object.<string, { item: BaseItem, sourceSlot: number }>} */
const itemsBySlot = {};
for (let i = 0; i < processorComp.inputSlots.length; ++i) {
itemsBySlot[processorComp.inputSlots[i].sourceSlot] = processorComp.inputSlots[i];
}
// first slot is the shape
if (!itemsBySlot[0]) return false;
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
// Here we check just basic things`
// Stop processing if anything except TRUE is
// set and there is no item.
for (let i = 0; i < 4; ++i) {
const netValue = pinsComp.slots[i].linkedNetwork ?
pinsComp.slots[i].linkedNetwork.currentValue :
null;
const currentItem = itemsBySlot[i + 1];
if ((netValue == null || !netValue.equals(BOOL_TRUE_SINGLETON)) && currentItem == null) {
let quadCount = 0;
const quadNumber = (i + 3) % 4
for (let j = 0; j < 4; ++j) {
const layer = shapeItem.definition.layers[j];
if (layer && layer[quadNumber]) {
quadCount++;
}
}
if (quadCount > 0) {
return false;
}
}
}
return true;
}
default:
assertAlways(false, "Unknown requirement for " + this.type);
}
}
}

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@ -15,6 +15,7 @@ import { ConstantSignalComponent } from "./components/constant_signal";
import { LogicGateComponent } from "./components/logic_gate";
import { LeverComponent } from "./components/lever";
import { WireTunnelComponent } from "./components/wire_tunnel";
import { ProcessingRequirementComponent } from "./components/processing_requirement";
/* typehints:end */
/**
@ -73,6 +74,9 @@ export class EntityComponentStorage {
/** @type {WireTunnelComponent} */
this.WireTunnel;
/** @type {ProcessingRequirementComponent} */
this.ProcessingRequirement;
/* typehints:end */
}
}

View File

@ -604,7 +604,7 @@ export class ShapeDefinition extends BasicSerializableObject {
for (let quadrantIndex = 0; quadrantIndex < 4; ++quadrantIndex) {
const item = quadrants[quadrantIndex];
if (item) {
item.color = colors[quadrantIndex];
item.color = colors[quadrantIndex] || item.color;
}
}
}

View File

@ -1,10 +1,10 @@
import { globalConfig } from "../../core/config";
import { BaseItem } from "../base_item";
import { BaseItem, enumItemType } from "../base_item";
import { enumColorMixingResults } from "../colors";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_TRUE_SINGLETON } from "../items/boolean_item";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeItem } from "../items/shape_item";
@ -68,9 +68,17 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
}
}
// Check if we have an empty queue and can start a new charge
if (processorComp.itemsToEject.length === 0) {
if (processorComp.inputSlots.length >= processorComp.inputsPerCharge) {
const procRequirementComp = entity.components.ProcessingRequirement;
if (procRequirementComp) {
if (procRequirementComp.canProcess(entity)) {
this.startNewCharge(entity);
}
} else if (processorComp.inputSlots.length >= processorComp.inputsPerCharge) {
this.startNewCharge(entity);
}
}
@ -307,22 +315,66 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
case enumItemProcessorTypes.painterQuad: {
const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
const colorItem1 = /** @type {ColorItem} */ (itemsBySlot[1].item);
const colorItem2 = /** @type {ColorItem} */ (itemsBySlot[2].item);
const colorItem3 = /** @type {ColorItem} */ (itemsBySlot[3].item);
const colorItem4 = /** @type {ColorItem} */ (itemsBySlot[4].item);
assert(shapeItem instanceof ShapeItem, "Input for painter is not a shape");
assert(colorItem1 instanceof ColorItem, "Input for painter is not a color");
assert(colorItem2 instanceof ColorItem, "Input for painter is not a color");
assert(colorItem3 instanceof ColorItem, "Input for painter is not a color");
assert(colorItem4 instanceof ColorItem, "Input for painter is not a color");
/** @type {Array<ColorItem>} */
const colorItems = [].fill(null, 0, 4);
for (let i = 0; i < colorItems.length; ++i) {
if (itemsBySlot[i + 1]) {
colorItems[i] = /** @type {ColorItem} */ (itemsBySlot[i + 1].item);
assert(colorItems[i] instanceof ColorItem, "Input for painter is not a color");
}
}
const pinValues = entity.components.WiredPins.slots
.map(slot => slot.linkedNetwork ? slot.linkedNetwork.currentValue : BOOL_FALSE_SINGLETON);
// @todo cleanup
const colorTL = colorItems[0];
const colorTR = colorItems[1];
const colorBR = colorItems[2];
const colorBL = colorItems[3];
/** @type {Array<boolean>} */
let skipped = [];
for (let i = 0; i < pinValues.length; ++i) {
skipped[i] = pinValues[i] ? pinValues[i].equals(BOOL_TRUE_SINGLETON) : false;
}
for (let i = 0; i < 4; ++i) {
if (colorItems[i] == null) {
skipped[i] = false; // make sure we never insert null item back
} else if (pinValues[i].getItemType() == enumItemType.color) {
// if pin value is a color, skip anything except that color
// but still require any color, because it would not work on
// slow factories.
if (!colorItems[i].equals(pinValues[i])) {
skipped[i] = true;
}
}
}
const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith4Colors(
shapeItem.definition,
[colorItem2.color, colorItem3.color, colorItem4.color, colorItem1.color]
[
(!skipped[0] && colorTL) ? colorTL.color : null,
(!skipped[1] && colorTR) ? colorTR.color : null,
(!skipped[2] && colorBR) ? colorBR.color : null,
(!skipped[3] && colorBL) ? colorBL.color : null,
]
);
// restore items we didn't use
for (let i = 0; i < 4; ++i) {
if (skipped[i]) {
processorComp.inputSlots.push({
item: colorItems[i],
sourceSlot: i + 1
});
}
}
outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
});