mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-16 11:41:50 +00:00
slightly refactor belt drawing
This commit is contained in:
parent
a7a2aad2b6
commit
8344f8ad68
@ -496,51 +496,41 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
drawChunk(parameters, chunk) {
|
||||
// Limit speed to avoid belts going backwards
|
||||
const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
|
||||
|
||||
// SYNC with systems/item_acceptor.js:drawEntityUnderlays!
|
||||
// SYNC with systems/belt_underlays.js:drawChunk!
|
||||
// 126 / 42 is the exact animation speed of the png animation
|
||||
const animationIndex = Math.floor(
|
||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
||||
globalConfig.itemSpacingOnBelts
|
||||
);
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
|
||||
if (this.root.app.settings.getAllSettings().simplifiedBelts) {
|
||||
const simplifiedBelts = this.root.app.settings.getAllSettings().simplifiedBelts;
|
||||
|
||||
let hoveredBeltPath = null;
|
||||
if (simplifiedBelts) {
|
||||
// POTATO Mode: Only show items when belt is hovered
|
||||
let hoveredBeltPath = null;
|
||||
const mousePos = this.root.app.mousePosition;
|
||||
if (mousePos && this.root.currentLayer === "regular") {
|
||||
const tile = this.root.camera.screenToWorld(mousePos).toTileSpace();
|
||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||
if (contents && contents.components.Belt) {
|
||||
hoveredBeltPath = contents.components.Belt.assignedPath;
|
||||
const entity = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||
if (entity && entity.components.Belt) {
|
||||
hoveredBeltPath = entity.components.Belt.assignedPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
if (entity.components.Belt) {
|
||||
const direction = entity.components.Belt.direction;
|
||||
let sprite = this.beltAnimations[direction][0];
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
if (entity.components.Belt) {
|
||||
const { direction, assignedPath } = entity.components.Belt;
|
||||
const sprite = this.beltAnimations[direction][
|
||||
!simplifiedBelts || assignedPath === hoveredBeltPath
|
||||
? animationIndex % BELT_ANIM_COUNT
|
||||
: 0
|
||||
];
|
||||
|
||||
if (entity.components.Belt.assignedPath === hoveredBeltPath) {
|
||||
sprite = this.beltAnimations[direction][animationIndex % BELT_ANIM_COUNT];
|
||||
}
|
||||
|
||||
// Culling happens within the static map entity component
|
||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
if (entity.components.Belt) {
|
||||
const direction = entity.components.Belt.direction;
|
||||
const sprite = this.beltAnimations[direction][animationIndex % BELT_ANIM_COUNT];
|
||||
|
||||
// Culling happens within the static map entity component
|
||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
||||
}
|
||||
// Culling happens within the static map entity component
|
||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -224,6 +224,11 @@ export class BeltUnderlaysSystem extends GameSystemWithFilter {
|
||||
drawChunk(parameters, chunk) {
|
||||
// Limit speed to avoid belts going backwards
|
||||
const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
|
||||
// SYNC with systems/belt.js:drawChunk!
|
||||
const animationIndex = Math.floor(
|
||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
||||
globalConfig.itemSpacingOnBelts
|
||||
);
|
||||
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
@ -275,16 +280,9 @@ export class BeltUnderlaysSystem extends GameSystemWithFilter {
|
||||
const y = destY + globalConfig.halfTileSize;
|
||||
const angleRadians = Math.radians(angle);
|
||||
|
||||
// SYNC with systems/belt.js:drawSingleEntity!
|
||||
const animationIndex = Math.floor(
|
||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
||||
globalConfig.itemSpacingOnBelts
|
||||
);
|
||||
parameters.context.translate(x, y);
|
||||
parameters.context.rotate(angleRadians);
|
||||
this.underlayBeltSprites[
|
||||
animationIndex % this.underlayBeltSprites.length
|
||||
].drawCachedWithClipRect(
|
||||
this.underlayBeltSprites[animationIndex % BELT_ANIM_COUNT].drawCachedWithClipRect(
|
||||
parameters,
|
||||
-globalConfig.halfTileSize,
|
||||
-globalConfig.halfTileSize,
|
||||
|
||||
Loading…
Reference in New Issue
Block a user