mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Polishing, CSS Improvements, Improve dark mode
This commit is contained in:
@@ -17,7 +17,8 @@ export class HUDGameMenu extends BaseHUDPart {
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label: "Upgrades",
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handler: () => this.root.hud.parts.shop.show(),
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keybinding: KEYMAPPINGS.ingame.menuOpenShop,
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badge: () => this.root.hubGoals.getAvailableUpgradeCount(),
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// badge: () => this.root.hubGoals.getAvailableUpgradeCount(),
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badge: () => 1,
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notification: /** @type {[string, enumNotificationType]} */ ([
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T.ingame.notifications.newUpgrade,
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enumNotificationType.upgrade,
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@@ -52,18 +53,15 @@ export class HUDGameMenu extends BaseHUDPart {
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* }>} */
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this.visibilityToUpdate = [];
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this.buttonsElement = makeDiv(this.element, null, ["buttonContainer"]);
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buttons.forEach(({ id, label, handler, keybinding, badge, notification, visible }) => {
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const button = document.createElement("button");
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button.setAttribute("data-button-id", id);
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this.buttonsElement.appendChild(button);
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button.classList.add(id);
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this.element.appendChild(button);
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this.trackClicks(button, handler);
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if (keybinding) {
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const binding = this.root.keyMapper.getBinding(keybinding);
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binding.add(handler);
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binding.appendLabelToElement(button);
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}
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if (visible) {
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@@ -87,10 +85,8 @@ export class HUDGameMenu extends BaseHUDPart {
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}
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});
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const menuButtons = makeDiv(this.element, null, ["menuButtons"]);
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this.saveButton = makeDiv(menuButtons, null, ["button", "save", "animEven"]);
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this.settingsButton = makeDiv(menuButtons, null, ["button", "settings"]);
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this.saveButton = makeDiv(this.element, null, ["button", "save", "animEven"]);
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this.settingsButton = makeDiv(this.element, null, ["button", "settings"]);
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this.trackClicks(this.saveButton, this.startSave);
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this.trackClicks(this.settingsButton, this.openSettings);
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@@ -1,127 +1,127 @@
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import { BaseHUDPart } from "../base_hud_part";
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import { makeDiv, formatBigNumberFull } from "../../../core/utils";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { InputReceiver } from "../../../core/input_receiver";
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import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
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import { T } from "../../../translations";
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import { StaticMapEntityComponent } from "../../components/static_map_entity";
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import { BeltComponent } from "../../components/belt";
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export class HUDSettingsMenu extends BaseHUDPart {
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createElements(parent) {
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this.background = makeDiv(parent, "ingame_HUD_SettingsMenu", ["ingameDialog"]);
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this.menuElement = makeDiv(this.background, null, ["menuElement"]);
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this.statsElement = makeDiv(
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this.background,
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null,
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["statsElement"],
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`
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<strong>${T.ingame.settingsMenu.beltsPlaced}</strong><span class="beltsPlaced"></span>
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<strong>${T.ingame.settingsMenu.buildingsPlaced}</strong><span class="buildingsPlaced"></span>
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<strong>${T.ingame.settingsMenu.playtime}</strong><span class="playtime"></span>
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`
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);
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this.buttonContainer = makeDiv(this.menuElement, null, ["buttons"]);
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const buttons = [
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{
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title: T.ingame.settingsMenu.buttons.continue,
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action: () => this.close(),
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},
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{
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title: T.ingame.settingsMenu.buttons.settings,
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action: () => this.goToSettings(),
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},
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{
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title: T.ingame.settingsMenu.buttons.menu,
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action: () => this.returnToMenu(),
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},
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];
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for (let i = 0; i < buttons.length; ++i) {
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const { title, action } = buttons[i];
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const element = document.createElement("button");
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element.classList.add("styledButton");
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element.innerText = title;
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this.buttonContainer.appendChild(element);
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this.trackClicks(element, action);
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}
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}
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returnToMenu() {
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this.root.gameState.goBackToMenu();
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}
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goToSettings() {
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this.root.gameState.goToSettings();
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}
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shouldPauseGame() {
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return this.visible;
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}
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shouldPauseRendering() {
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return this.visible;
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}
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initialize() {
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this.root.keyMapper.getBinding(KEYMAPPINGS.general.back).add(this.show, this);
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this.domAttach = new DynamicDomAttach(this.root, this.background, {
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attachClass: "visible",
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});
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this.inputReciever = new InputReceiver("settingsmenu");
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this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
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this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
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this.close();
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}
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cleanup() {
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document.body.classList.remove("ingameDialogOpen");
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}
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show() {
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this.visible = true;
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document.body.classList.add("ingameDialogOpen");
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this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
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const totalMinutesPlayed = Math.ceil(this.root.time.now() / 60);
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/** @type {HTMLElement} */
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const playtimeElement = this.statsElement.querySelector(".playtime");
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/** @type {HTMLElement} */
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const buildingsPlacedElement = this.statsElement.querySelector(".buildingsPlaced");
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/** @type {HTMLElement} */
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const beltsPlacedElement = this.statsElement.querySelector(".beltsPlaced");
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playtimeElement.innerText = T.global.time.xMinutes.replace("<x>", `${totalMinutesPlayed}`);
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buildingsPlacedElement.innerText = formatBigNumberFull(
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this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent).length -
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this.root.entityMgr.getAllWithComponent(BeltComponent).length
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);
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beltsPlacedElement.innerText = formatBigNumberFull(
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this.root.entityMgr.getAllWithComponent(BeltComponent).length
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);
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}
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close() {
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this.visible = false;
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document.body.classList.remove("ingameDialogOpen");
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this.root.app.inputMgr.makeSureDetached(this.inputReciever);
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this.update();
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}
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update() {
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this.domAttach.update(this.visible);
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}
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}
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import { BaseHUDPart } from "../base_hud_part";
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import { makeDiv, formatBigNumberFull } from "../../../core/utils";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { InputReceiver } from "../../../core/input_receiver";
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import { KeyActionMapper, KEYMAPPINGS } from "../../key_action_mapper";
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import { T } from "../../../translations";
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import { StaticMapEntityComponent } from "../../components/static_map_entity";
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import { BeltComponent } from "../../components/belt";
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export class HUDSettingsMenu extends BaseHUDPart {
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createElements(parent) {
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this.background = makeDiv(parent, "ingame_HUD_SettingsMenu", ["ingameDialog"]);
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this.menuElement = makeDiv(this.background, null, ["menuElement"]);
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this.statsElement = makeDiv(
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this.background,
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null,
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["statsElement"],
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`
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<strong>${T.ingame.settingsMenu.beltsPlaced}</strong><span class="beltsPlaced"></span>
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<strong>${T.ingame.settingsMenu.buildingsPlaced}</strong><span class="buildingsPlaced"></span>
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<strong>${T.ingame.settingsMenu.playtime}</strong><span class="playtime"></span>
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`
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);
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this.buttonContainer = makeDiv(this.menuElement, null, ["buttons"]);
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const buttons = [
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{
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id: "continue",
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action: () => this.close(),
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},
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{
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id: "settings",
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action: () => this.goToSettings(),
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},
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{
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id: "menu",
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action: () => this.returnToMenu(),
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},
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];
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for (let i = 0; i < buttons.length; ++i) {
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const { title, action, id } = buttons[i];
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const element = document.createElement("button");
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element.classList.add("styledButton");
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element.classList.add(id);
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this.buttonContainer.appendChild(element);
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this.trackClicks(element, action);
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}
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}
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returnToMenu() {
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this.root.gameState.goBackToMenu();
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}
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goToSettings() {
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this.root.gameState.goToSettings();
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}
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shouldPauseGame() {
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return this.visible;
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}
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shouldPauseRendering() {
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return this.visible;
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}
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initialize() {
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this.root.keyMapper.getBinding(KEYMAPPINGS.general.back).add(this.show, this);
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this.domAttach = new DynamicDomAttach(this.root, this.background, {
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attachClass: "visible",
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});
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this.inputReciever = new InputReceiver("settingsmenu");
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this.keyActionMapper = new KeyActionMapper(this.root, this.inputReciever);
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this.keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.close, this);
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this.close();
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}
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cleanup() {
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document.body.classList.remove("ingameDialogOpen");
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}
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show() {
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this.visible = true;
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document.body.classList.add("ingameDialogOpen");
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this.root.app.inputMgr.makeSureAttachedAndOnTop(this.inputReciever);
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const totalMinutesPlayed = Math.ceil(this.root.time.now() / 60);
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/** @type {HTMLElement} */
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const playtimeElement = this.statsElement.querySelector(".playtime");
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/** @type {HTMLElement} */
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const buildingsPlacedElement = this.statsElement.querySelector(".buildingsPlaced");
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/** @type {HTMLElement} */
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const beltsPlacedElement = this.statsElement.querySelector(".beltsPlaced");
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playtimeElement.innerText = T.global.time.xMinutes.replace("<x>", `${totalMinutesPlayed}`);
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buildingsPlacedElement.innerText = formatBigNumberFull(
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this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent).length -
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this.root.entityMgr.getAllWithComponent(BeltComponent).length
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);
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beltsPlacedElement.innerText = formatBigNumberFull(
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this.root.entityMgr.getAllWithComponent(BeltComponent).length
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);
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}
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close() {
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this.visible = false;
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document.body.classList.remove("ingameDialogOpen");
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this.root.app.inputMgr.makeSureDetached(this.inputReciever);
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this.update();
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}
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update() {
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this.domAttach.update(this.visible);
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}
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}
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