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Further fixes
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@@ -565,10 +565,11 @@ buildings:
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wire:
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default:
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name: &wire Wire
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description: &wire_desc Allows to connect logical components and can transfer items, colors or boolean signals.
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description: &wire_desc Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect.
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second:
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name: Wire
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description: Allows to connect logical components and can transfer items, colors or boolean signals. Different colored wires do not connect.
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name: *wire
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description: *wire_desc
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wire_tunnel:
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default:
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@@ -578,7 +579,7 @@ buildings:
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constant_signal:
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default:
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name: &constant_signal Constant Signal
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description: Emits a constant signal, which can be either a shape, color or boolean.
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description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0).
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lever:
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default:
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@@ -587,7 +588,7 @@ buildings:
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logic_gate:
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default:
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name: &logic_gate AND Gate
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name: AND Gate
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description: Emits a boolean "1" if both inputs are truthy.
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not:
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name: NOT Gate
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@@ -683,7 +684,7 @@ storyRewards:
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reward_tunnel:
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title: Tunnel
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desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
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desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
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reward_rotater_ccw:
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title: CCW Rotating
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@@ -775,12 +776,6 @@ storyRewards:
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- Build something cool with wires.<br><br>
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- Continue to play regulary.
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reward_second_wire:
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title: Second Wire Type
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desc: >-
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Annoyed by wires automatically connecting? I just gave you another <strong>type of wire</strong>!<br><br>
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Different types of wires do not connect to each other, so you can now build much compacter circuits.
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# Special reward, which is shown when there is no reward actually
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no_reward:
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title: Next level
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