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Further fixes

This commit is contained in:
tobspr
2020-09-24 17:14:15 +02:00
parent a4b46f8527
commit 7cd1ee22fd
17 changed files with 22 additions and 34 deletions

View File

@@ -565,10 +565,11 @@ buildings:
wire:
default:
name: &wire Wire
description: &wire_desc Allows to connect logical components and can transfer items, colors or boolean signals.
description: &wire_desc Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect.
second:
name: Wire
description: Allows to connect logical components and can transfer items, colors or boolean signals. Different colored wires do not connect.
name: *wire
description: *wire_desc
wire_tunnel:
default:
@@ -578,7 +579,7 @@ buildings:
constant_signal:
default:
name: &constant_signal Constant Signal
description: Emits a constant signal, which can be either a shape, color or boolean.
description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0).
lever:
default:
@@ -587,7 +588,7 @@ buildings:
logic_gate:
default:
name: &logic_gate AND Gate
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy.
not:
name: NOT Gate
@@ -683,7 +684,7 @@ storyRewards:
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
@@ -775,12 +776,6 @@ storyRewards:
- Build something cool with wires.<br><br>
- Continue to play regulary.
reward_second_wire:
title: Second Wire Type
desc: >-
Annoyed by wires automatically connecting? I just gave you another <strong>type of wire</strong>!<br><br>
Different types of wires do not connect to each other, so you can now build much compacter circuits.
# Special reward, which is shown when there is no reward actually
no_reward:
title: Next level