Merge branch 'master' of https://github.com/tobspr/shapez.io into arrays-now-sets
28
README.md
@ -64,7 +64,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are
|
||||
5. Add a constructor. **The constructor must be called with optional parameters only!** `new MyFancyComponent({})` should always work.
|
||||
6. Add any props you need in the constructor.
|
||||
7. Add the component in `src/js/game/component_registry.js`
|
||||
8. Add the componetn in `src/js/game/entity_components.js`
|
||||
8. Add the component in `src/js/game/entity_components.js`
|
||||
9. Done! You can use your component now
|
||||
|
||||
#### Adding a new building
|
||||
@ -81,7 +81,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are
|
||||
8. In `translations/base-en.yaml` add it to two sections: `buildings.[my_building].XXX` (See other buildings) and also `keybindings.mappings.[my_building]`. Be sure to do it the same way as other buildings do!
|
||||
9. Create a icon (128x128, [prefab](https://github.com/tobspr/shapez.io-artwork/blob/master/ui/toolbar-icons.psd)) for your building and save it in `res/ui/buildings_icons` with the id of your building
|
||||
10. Create a tutorial image (600x600) for your building and save it in `res/ui/building_tutorials`
|
||||
11. In `src/css/icons.scss` add your building to `$buildings` as well as `$buildingAndVariants`
|
||||
11. In `src/css/resources.scss` add your building to `$buildings` as well as `$buildingAndVariants`
|
||||
12. Done! Optional: Add a new reward for unlocking your building at some point.
|
||||
|
||||
#### Adding a new game system
|
||||
@ -92,10 +92,32 @@ This project is based on ES5. Some ES2015 features are used but most of them are
|
||||
4. Add the system in `src/js/game/game_system_manager.js` (To `this.systems` and also call `add` in the `internalInitSystems()` method)
|
||||
5. If your system should draw stuff, this is a bit more complicated. Have a look at existing systems on how they do it.
|
||||
|
||||
#### Checklist for a new building / testing it
|
||||
|
||||
This is a quick checklist, if a new building is added this points should be fulfilled:
|
||||
|
||||
2. The translation for all variants is done and finalized
|
||||
3. The artwork (regular sprite) is finalized
|
||||
4. The blueprint sprite has been generated and is up to date
|
||||
5. The building has been added to the appropriate toolbar
|
||||
6. The building has a keybinding which makes sense
|
||||
7. The building has a reward assigned and is unlocked at a meaningful point
|
||||
8. The reward for the building has a proper translation
|
||||
9. The reward for the building has a proper image
|
||||
10. The building has a proper tutorial image assigned
|
||||
11. The buliding has a proper toolbar icon
|
||||
12. The reward requires a proper shape
|
||||
13. The building has a proper silhouette color
|
||||
14. The building has a proper matrix for being rendered on the minimap
|
||||
15. The building has proper statistics in the dialog
|
||||
16. The building properly contributes to the shapes produced analytics
|
||||
17. The building is properly persisted in the savegame
|
||||
18. The building is explained properly, ideally via an interactive tutorial
|
||||
|
||||
### Assets
|
||||
|
||||
For most assets I use Adobe Photoshop, you can find them in `assets/`.
|
||||
|
||||
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when thats done.
|
||||
You will need a <a href="https://www.codeandweb.com/texturepacker" target="_blank">Texture Packer</a> license in order to regenerate the atlas. If you don't have one but want to contribute assets, let me know and I might compile it for you. I'm currently switching to an open source solution but I can't give an estimate when that's done.
|
||||
|
||||
<img src="https://i.imgur.com/W25Fkl0.png" alt="shapez.io Screenshot">
|
||||
|
@ -1,96 +0,0 @@
|
||||
// Converts the atlas description to a JSON file
|
||||
|
||||
String.prototype.replaceAll = function (search, replacement) {
|
||||
var target = this;
|
||||
return target.split(search).join(replacement);
|
||||
};
|
||||
|
||||
const fs = require("fs");
|
||||
const path = require("path");
|
||||
|
||||
const folder = path.join(__dirname, "res_built", "atlas");
|
||||
const files = fs.readdirSync(folder);
|
||||
|
||||
const metadata = [];
|
||||
|
||||
files.forEach(filename => {
|
||||
if (filename.endsWith(".atlas")) {
|
||||
// Read content
|
||||
|
||||
const content = fs.readFileSync(path.join(folder, filename), "ascii");
|
||||
|
||||
const lines = content.replaceAll("\r", "").replaceAll("\t", "").split("\n");
|
||||
|
||||
const readLine = () => lines.splice(0, 1)[0];
|
||||
const readValue = () => readLine().replaceAll(" ", "").split(":")[1];
|
||||
const readVector = () =>
|
||||
readValue()
|
||||
.split(",")
|
||||
.map(d => parseInt(d, 10));
|
||||
|
||||
let maxAtlas = 100;
|
||||
|
||||
atlasLoop: while (maxAtlas-- > 0 && lines.length >= 7) {
|
||||
const result = {
|
||||
entries: [],
|
||||
};
|
||||
|
||||
// Extract header
|
||||
const header_fileStart = readLine();
|
||||
const header_fileName = readLine();
|
||||
const header_size = readVector();
|
||||
const header_format = readLine();
|
||||
const header_filter = readLine();
|
||||
const header_repeat = readLine();
|
||||
const baseAtlasName = header_fileName.replace(".png", "");
|
||||
|
||||
// Store size
|
||||
result.size = header_size;
|
||||
|
||||
lineLoop: while (lines.length >= 7) {
|
||||
const entryResult = {};
|
||||
|
||||
const nextLine = lines[0];
|
||||
if (nextLine.length === 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
const entry_fileName = readLine() + ".png";
|
||||
|
||||
const entry_rotate = readValue();
|
||||
const entry_xy = readVector();
|
||||
const entry_size = readVector();
|
||||
const entry_orig = readVector();
|
||||
const entry_offset = readVector();
|
||||
const entry_index = readValue();
|
||||
|
||||
entryResult.filename = entry_fileName;
|
||||
entryResult.xy = entry_xy;
|
||||
entryResult.size = entry_size;
|
||||
// entryResult.offset = entry_offset;
|
||||
|
||||
entryResult.origSize = entry_orig;
|
||||
|
||||
let offset = [0, 0];
|
||||
|
||||
// GDX Atlas packer uses 1 - y coordinates. This sucks, and we have to convert it
|
||||
offset[0] = entry_offset[0];
|
||||
offset[1] = entry_orig[1] - entry_offset[1] - entry_size[1];
|
||||
|
||||
entryResult.offset = offset;
|
||||
|
||||
result.entries.push(entryResult);
|
||||
}
|
||||
|
||||
console.log("[Atlas]", "'" + baseAtlasName + "'", "has", result.entries.length, "entries");
|
||||
// fs.writeFileSync(path.join(folder, baseAtlasName + ".gen.json"), JSON.stringify(result));
|
||||
|
||||
metadata.push({
|
||||
filename: baseAtlasName + ".png",
|
||||
entries: result,
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
fs.writeFileSync(path.join(folder, "meta.gen.json"), JSON.stringify(metadata, null, 4));
|
80
gulp/css.js
@ -58,40 +58,78 @@ function gulptasksCSS($, gulp, buildFolder, browserSync) {
|
||||
.pipe($.sassLint.failOnError());
|
||||
});
|
||||
|
||||
// Builds the css in dev mode
|
||||
gulp.task("css.dev", () => {
|
||||
function resourcesTask({ cachebust, isProd }) {
|
||||
return gulp
|
||||
.src(["../src/css/main.scss"])
|
||||
.src("../src/css/main.scss", { cwd: __dirname })
|
||||
.pipe($.plumber())
|
||||
.pipe($.sass.sync().on("error", $.sass.logError))
|
||||
.pipe($.postcss(postcssPlugins(false, {})))
|
||||
.pipe(
|
||||
$.postcss([
|
||||
$.postcssCriticalSplit({
|
||||
blockTag: "@load-async",
|
||||
}),
|
||||
])
|
||||
)
|
||||
.pipe($.rename("async-resources.css"))
|
||||
.pipe($.postcss(postcssPlugins(isProd, { cachebust })))
|
||||
.pipe(gulp.dest(buildFolder))
|
||||
.pipe(browserSync.stream());
|
||||
}
|
||||
|
||||
// Builds the css resources
|
||||
gulp.task("css.resources.dev", () => {
|
||||
return resourcesTask({ cachebust: false, isProd: false });
|
||||
});
|
||||
|
||||
// Builds the css in production mode (=minified)
|
||||
gulp.task("css.prod", () => {
|
||||
return (
|
||||
gulp
|
||||
.src("../src/css/main.scss", { cwd: __dirname })
|
||||
.pipe($.plumber())
|
||||
.pipe($.sass.sync({ outputStyle: "compressed" }).on("error", $.sass.logError))
|
||||
.pipe($.postcss(postcssPlugins(true, { cachebust: true })))
|
||||
.pipe(gulp.dest(buildFolder))
|
||||
);
|
||||
// Builds the css resources in prod (=minified)
|
||||
gulp.task("css.resources.prod", () => {
|
||||
return resourcesTask({ cachebust: true, isProd: true });
|
||||
});
|
||||
|
||||
// Builds the css in production mode (=minified), without cachebusting
|
||||
gulp.task("css.prod-standalone", () => {
|
||||
return (
|
||||
gulp
|
||||
// Builds the css resources in prod (=minified), without cachebusting
|
||||
gulp.task("css.resources.prod-standalone", () => {
|
||||
return resourcesTask({ cachebust: false, isProd: true });
|
||||
});
|
||||
|
||||
function mainTask({ cachebust, isProd }) {
|
||||
return gulp
|
||||
.src("../src/css/main.scss", { cwd: __dirname })
|
||||
.pipe($.plumber())
|
||||
.pipe($.sass.sync({ outputStyle: "compressed" }).on("error", $.sass.logError))
|
||||
.pipe($.postcss(postcssPlugins(true, { cachebust: false })))
|
||||
.pipe($.sass.sync().on("error", $.sass.logError))
|
||||
.pipe(
|
||||
$.postcss([
|
||||
$.postcssCriticalSplit({
|
||||
blockTag: "@load-async",
|
||||
output: "rest",
|
||||
}),
|
||||
])
|
||||
)
|
||||
.pipe($.postcss(postcssPlugins(isProd, { cachebust })))
|
||||
.pipe(gulp.dest(buildFolder))
|
||||
);
|
||||
.pipe(browserSync.stream());
|
||||
}
|
||||
|
||||
// Builds the css main
|
||||
gulp.task("css.main.dev", () => {
|
||||
return mainTask({ cachebust: false, isProd: false });
|
||||
});
|
||||
|
||||
// Builds the css main in prod (=minified)
|
||||
gulp.task("css.main.prod", () => {
|
||||
return mainTask({ cachebust: true, isProd: true });
|
||||
});
|
||||
|
||||
// Builds the css main in prod (=minified), without cachebusting
|
||||
gulp.task("css.main.prod-standalone", () => {
|
||||
return mainTask({ cachebust: false, isProd: true });
|
||||
});
|
||||
|
||||
gulp.task("css.dev", gulp.parallel("css.main.dev", "css.resources.dev"));
|
||||
gulp.task("css.prod", gulp.parallel("css.main.prod", "css.resources.prod"));
|
||||
gulp.task(
|
||||
"css.prod-standalone",
|
||||
gulp.parallel("css.main.prod-standalone", "css.resources.prod-standalone")
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
|
24
gulp/html.js
@ -27,7 +27,8 @@ function gulptasksHTML($, gulp, buildFolder) {
|
||||
return gulp
|
||||
.src("../src/html/" + (standalone ? "index.standalone.html" : "index.html"))
|
||||
.pipe(
|
||||
$.dom(/** @this {Document} **/ function () {
|
||||
$.dom(
|
||||
/** @this {Document} **/ function () {
|
||||
const document = this;
|
||||
|
||||
// Preconnect to api
|
||||
@ -52,6 +53,21 @@ function gulptasksHTML($, gulp, buildFolder) {
|
||||
}
|
||||
document.head.appendChild(css);
|
||||
|
||||
// Append async css
|
||||
const asyncCss = document.createElement("link");
|
||||
asyncCss.rel = "stylesheet";
|
||||
asyncCss.type = "text/css";
|
||||
asyncCss.media = "none";
|
||||
asyncCss.setAttribute("onload", "this.media='all'");
|
||||
asyncCss.href = cachebust("async-resources.css");
|
||||
if (integrity) {
|
||||
asyncCss.setAttribute(
|
||||
"integrity",
|
||||
computeIntegrityHash(path.join(buildFolder, "async-resources.css"))
|
||||
);
|
||||
}
|
||||
document.head.appendChild(asyncCss);
|
||||
|
||||
if (app) {
|
||||
// Append cordova link
|
||||
const cdv = document.createElement("script");
|
||||
@ -63,7 +79,8 @@ function gulptasksHTML($, gulp, buildFolder) {
|
||||
// Google analytics
|
||||
if (analytics) {
|
||||
const tagManagerScript = document.createElement("script");
|
||||
tagManagerScript.src = "https://www.googletagmanager.com/gtag/js?id=UA-165342524-1";
|
||||
tagManagerScript.src =
|
||||
"https://www.googletagmanager.com/gtag/js?id=UA-165342524-1";
|
||||
tagManagerScript.setAttribute("async", "");
|
||||
document.head.appendChild(tagManagerScript);
|
||||
|
||||
@ -212,7 +229,8 @@ function gulptasksHTML($, gulp, buildFolder) {
|
||||
`;
|
||||
|
||||
document.body.innerHTML = bodyContent;
|
||||
})
|
||||
}
|
||||
)
|
||||
)
|
||||
.pipe(
|
||||
$.htmlmin({
|
||||
|
@ -61,17 +61,13 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
||||
|
||||
// Copies the atlas to the final destination
|
||||
gulp.task("imgres.atlas", () => {
|
||||
return gulp
|
||||
.src(["../res_built/atlas/*.png"])
|
||||
.pipe($.cached("imgres.atlas"))
|
||||
.pipe(gulp.dest(resourcesDestFolder));
|
||||
return gulp.src(["../res_built/atlas/*.png"]).pipe(gulp.dest(resourcesDestFolder));
|
||||
});
|
||||
|
||||
// Copies the atlas to the final destination after optimizing it (lossy compression)
|
||||
gulp.task("imgres.atlasOptimized", () => {
|
||||
return gulp
|
||||
.src(["../res_built/atlas/*.png"])
|
||||
.pipe($.cached("imgres.atlasOptimized"))
|
||||
.pipe(
|
||||
$.if(
|
||||
fname => fileMustBeLossless(fname.history[0]),
|
||||
@ -86,17 +82,15 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
||||
|
||||
// Copies all resources which are no ui resources
|
||||
gulp.task("imgres.copyNonImageResources", () => {
|
||||
return gulp
|
||||
.src(nonImageResourcesGlobs)
|
||||
.pipe($.cached("imgres.copyNonImageResources"))
|
||||
.pipe(gulp.dest(resourcesDestFolder));
|
||||
return gulp.src(nonImageResourcesGlobs).pipe(gulp.dest(resourcesDestFolder));
|
||||
});
|
||||
|
||||
// Copies all ui resources
|
||||
gulp.task("imgres.copyImageResources", () => {
|
||||
return gulp
|
||||
.src(imageResourcesGlobs)
|
||||
.pipe($.cached("copyImageResources"))
|
||||
|
||||
.pipe($.cached("imgres.copyImageResources"))
|
||||
.pipe(gulp.dest(path.join(resourcesDestFolder)));
|
||||
});
|
||||
|
||||
@ -104,7 +98,6 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
||||
gulp.task("imgres.copyImageResourcesOptimized", () => {
|
||||
return gulp
|
||||
.src(imageResourcesGlobs)
|
||||
.pipe($.cached("imgres.copyImageResourcesOptimized"))
|
||||
.pipe(
|
||||
$.if(
|
||||
fname => fileMustBeLossless(fname.history[0]),
|
||||
|
@ -66,6 +66,7 @@
|
||||
"babel-plugin-danger-remove-unused-import": "^1.1.2",
|
||||
"css-mqpacker": "^7.0.0",
|
||||
"cssnano": "^4.1.10",
|
||||
"postcss-critical-split": "^2.5.3",
|
||||
"electron-packager": "^14.0.6",
|
||||
"faster.js": "^1.1.0",
|
||||
"glob": "^7.1.3",
|
||||
|
@ -16,6 +16,12 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
cacheDirName: "shapezio-precompiled-sounds",
|
||||
});
|
||||
|
||||
function getFileCacheValue(file) {
|
||||
const { _isVinyl, base, cwd, contents, history, stat, path } = file;
|
||||
const encodedContents = Buffer.from(contents).toString("base64");
|
||||
return { _isVinyl, base, cwd, contents: encodedContents, history, stat, path };
|
||||
}
|
||||
|
||||
// Encodes the game music
|
||||
gulp.task("sounds.music", () => {
|
||||
return gulp
|
||||
@ -34,6 +40,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
{
|
||||
name: "music",
|
||||
fileCache,
|
||||
value: getFileCacheValue,
|
||||
}
|
||||
)
|
||||
)
|
||||
@ -58,6 +65,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
{
|
||||
name: "music-high-quality",
|
||||
fileCache,
|
||||
value: getFileCacheValue,
|
||||
}
|
||||
)
|
||||
)
|
||||
@ -110,7 +118,6 @@ function gulptasksSounds($, gulp, buildFolder) {
|
||||
return gulp
|
||||
.src(path.join(builtSoundsDir, "**", "*.mp3"))
|
||||
.pipe($.plumber())
|
||||
.pipe($.cached("sounds.copy"))
|
||||
.pipe(gulp.dest(path.join(buildFolder, "res", "sounds")));
|
||||
});
|
||||
|
||||
|
@ -9623,6 +9623,14 @@ postcss-convert-values@^4.0.1:
|
||||
postcss "^7.0.0"
|
||||
postcss-value-parser "^3.0.0"
|
||||
|
||||
postcss-critical-split@^2.5.3:
|
||||
version "2.5.3"
|
||||
resolved "https://registry.yarnpkg.com/postcss-critical-split/-/postcss-critical-split-2.5.3.tgz#9339d3699f6363d0a3ad0952420dc9faa181363b"
|
||||
integrity sha512-FDG+evU4RBGM9/LQ5nCktzFKjYH2O/SLollJwtrdGagXXbMvk620Bc9o8WpqHJnu573uxVkx9lhob1HZvSWhZg==
|
||||
dependencies:
|
||||
merge "^1.2.0"
|
||||
postcss "^6.0.1"
|
||||
|
||||
postcss-custom-media@^7.0.8:
|
||||
version "7.0.8"
|
||||
resolved "https://registry.yarnpkg.com/postcss-custom-media/-/postcss-custom-media-7.0.8.tgz#fffd13ffeffad73621be5f387076a28b00294e0c"
|
||||
@ -10181,7 +10189,7 @@ postcss@^5.0.2:
|
||||
source-map "^0.5.6"
|
||||
supports-color "^3.2.3"
|
||||
|
||||
postcss@^6.0.10, postcss@^6.0.9:
|
||||
postcss@^6.0.1, postcss@^6.0.10, postcss@^6.0.9:
|
||||
version "6.0.23"
|
||||
resolved "https://registry.yarnpkg.com/postcss/-/postcss-6.0.23.tgz#61c82cc328ac60e677645f979054eb98bc0e3324"
|
||||
integrity sha512-soOk1h6J3VMTZtVeVpv15/Hpdl2cBLX3CAw4TAbkpTJiNPk9YP/zWcD1ND+xEtvyuuvKzbxliTOIyvkSeSJ6ag==
|
||||
|
BIN
res/ui/building_icons/analyzer.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
res/ui/building_icons/balancer.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.5 KiB |
BIN
res/ui/building_icons/comparator.png
Normal file
After Width: | Height: | Size: 8.0 KiB |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.2 KiB |
Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.4 KiB |
BIN
res/ui/building_icons/storage.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
res/ui/building_icons/transistor.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 3.8 KiB |
BIN
res/ui/building_tutorials/analyzer.png
Normal file
After Width: | Height: | Size: 233 KiB |
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
BIN
res/ui/building_tutorials/balancer-splitter.png
Normal file
After Width: | Height: | Size: 79 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
BIN
res/ui/building_tutorials/constant_signal.png
Normal file
After Width: | Height: | Size: 157 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 36 KiB |
BIN
res/ui/building_tutorials/display.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
res/ui/building_tutorials/lever.png
Normal file
After Width: | Height: | Size: 68 KiB |
BIN
res/ui/building_tutorials/logic_gate-and.png
Normal file
After Width: | Height: | Size: 281 KiB |
BIN
res/ui/building_tutorials/logic_gate-not.png
Normal file
After Width: | Height: | Size: 287 KiB |
BIN
res/ui/building_tutorials/logic_gate-or.png
Normal file
After Width: | Height: | Size: 283 KiB |
BIN
res/ui/building_tutorials/logic_gate-xor.png
Normal file
After Width: | Height: | Size: 286 KiB |
BIN
res/ui/building_tutorials/painter-mirrored.png
Normal file
After Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 165 KiB |
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 45 KiB |
BIN
res/ui/building_tutorials/reader.png
Normal file
After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 34 KiB |
BIN
res/ui/building_tutorials/rotater-rotate180.png
Normal file
After Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 57 KiB |
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 106 KiB |
BIN
res/ui/building_tutorials/storage.png
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
res/ui/building_tutorials/transistor.png
Normal file
After Width: | Height: | Size: 260 KiB |
Before Width: | Height: | Size: 40 KiB |
BIN
res/ui/building_tutorials/virtual_processor-cutter.png
Normal file
After Width: | Height: | Size: 116 KiB |
BIN
res/ui/building_tutorials/virtual_processor-painter.png
Normal file
After Width: | Height: | Size: 116 KiB |
BIN
res/ui/building_tutorials/virtual_processor-rotater.png
Normal file
After Width: | Height: | Size: 106 KiB |
BIN
res/ui/building_tutorials/virtual_processor-stacker.png
Normal file
After Width: | Height: | Size: 121 KiB |
BIN
res/ui/building_tutorials/virtual_processor-unstacker.png
Normal file
After Width: | Height: | Size: 121 KiB |
BIN
res/ui/building_tutorials/wire-second.png
Normal file
After Width: | Height: | Size: 114 KiB |
BIN
res/ui/building_tutorials/wire.png
Normal file
After Width: | Height: | Size: 138 KiB |
BIN
res/ui/building_tutorials/wire_tunnel.png
Normal file
After Width: | Height: | Size: 91 KiB |
Before Width: | Height: | Size: 825 B After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 756 B After Width: | Height: | Size: 2.2 KiB |
BIN
res/ui/icons/enum_selector_white.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 731 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 385 B |
BIN
res/ui/icons/settings_menu_exit.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
res/ui/icons/settings_menu_play.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
res/ui/icons/settings_menu_settings.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
BIN
res/ui/icons/shop_active.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 927 B After Width: | Height: | Size: 546 B |
BIN
res/ui/icons/toggle_unit.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 280 KiB After Width: | Height: | Size: 279 KiB |
Before Width: | Height: | Size: 677 KiB After Width: | Height: | Size: 700 KiB |
@ -104,7 +104,7 @@
|
||||
</struct>
|
||||
</struct>
|
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<key>shapePadding</key>
|
||||
<uint>0</uint>
|
||||
<uint>2</uint>
|
||||
<key>jpgQuality</key>
|
||||
<uint>80</uint>
|
||||
<key>pngOptimizationLevel</key>
|
||||
@ -118,7 +118,7 @@
|
||||
<key>textureFormat</key>
|
||||
<enum type="SettingsBase::TextureFormat">png</enum>
|
||||
<key>borderPadding</key>
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||||
<uint>1</uint>
|
||||
<uint>3</uint>
|
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<key>maxTextureSize</key>
|
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<QSize>
|
||||
<key>width</key>
|
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@ -257,81 +257,84 @@
|
||||
<key type="filename">sprites/belt/built/right_7.png</key>
|
||||
<key type="filename">sprites/belt/built/right_8.png</key>
|
||||
<key type="filename">sprites/belt/built/right_9.png</key>
|
||||
<key type="filename">sprites/blueprints/analyzer.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-merger-inverse.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-merger.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-splitter-inverse.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer-splitter.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_left.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_right.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_top.png</key>
|
||||
<key type="filename">sprites/blueprints/comparator.png</key>
|
||||
<key type="filename">sprites/blueprints/constant_signal.png</key>
|
||||
<key type="filename">sprites/blueprints/display.png</key>
|
||||
<key type="filename">sprites/blueprints/lever.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate-not.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate-or.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate-transistor.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate-xor.png</key>
|
||||
<key type="filename">sprites/blueprints/logic_gate.png</key>
|
||||
<key type="filename">sprites/blueprints/miner-chainable.png</key>
|
||||
<key type="filename">sprites/blueprints/miner.png</key>
|
||||
<key type="filename">sprites/blueprints/reader.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-fl.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
|
||||
<key type="filename">sprites/blueprints/rotater.png</key>
|
||||
<key type="filename">sprites/blueprints/splitter-compact-inverse.png</key>
|
||||
<key type="filename">sprites/blueprints/splitter-compact-merge-inverse.png</key>
|
||||
<key type="filename">sprites/blueprints/splitter-compact-merge.png</key>
|
||||
<key type="filename">sprites/blueprints/splitter-compact.png</key>
|
||||
<key type="filename">sprites/blueprints/transistor-mirrored.png</key>
|
||||
<key type="filename">sprites/blueprints/transistor.png</key>
|
||||
<key type="filename">sprites/blueprints/trash.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
|
||||
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-analyzer.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-shapecompare.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
|
||||
<key type="filename">sprites/blueprints/virtual_processor.png</key>
|
||||
<key type="filename">sprites/blueprints/wire_tunnel-coating.png</key>
|
||||
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
|
||||
<key type="filename">sprites/buildings/analyzer.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-merger-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-merger.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-splitter-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/balancer-splitter.png</key>
|
||||
<key type="filename">sprites/buildings/comparator.png</key>
|
||||
<key type="filename">sprites/buildings/constant_signal.png</key>
|
||||
<key type="filename">sprites/buildings/display.png</key>
|
||||
<key type="filename">sprites/buildings/lever.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate-not.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate-or.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate-transistor.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate-xor.png</key>
|
||||
<key type="filename">sprites/buildings/logic_gate.png</key>
|
||||
<key type="filename">sprites/buildings/miner-chainable.png</key>
|
||||
<key type="filename">sprites/buildings/reader.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-ccw.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-fl.png</key>
|
||||
<key type="filename">sprites/buildings/splitter-compact-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/splitter-compact-merge-inverse.png</key>
|
||||
<key type="filename">sprites/buildings/splitter-compact-merge.png</key>
|
||||
<key type="filename">sprites/buildings/splitter-compact.png</key>
|
||||
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
|
||||
<key type="filename">sprites/buildings/transistor-mirrored.png</key>
|
||||
<key type="filename">sprites/buildings/transistor.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
|
||||
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-analyzer.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-shapecompare.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
|
||||
<key type="filename">sprites/buildings/virtual_processor.png</key>
|
||||
<key type="filename">sprites/buildings/wire_tunnel-coating.png</key>
|
||||
<key type="filename">sprites/buildings/wire_tunnel.png</key>
|
||||
<key type="filename">sprites/misc/reader_overlay.png</key>
|
||||
<key type="filename">sprites/wires/lever_on.png</key>
|
||||
<key type="filename">sprites/wires/sets/color_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/color_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/color_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/color_turn.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/conflict_turn.png</key>
|
||||
<key type="filename">sprites/wires/sets/regular_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/regular_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/regular_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/regular_turn.png</key>
|
||||
<key type="filename">sprites/wires/sets/shape_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/shape_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/shape_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/shape_turn.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/first_turn.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_cross.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_forward.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_split.png</key>
|
||||
<key type="filename">sprites/wires/sets/second_turn.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
@ -346,20 +349,16 @@
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/blueprints/belt_left.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_right.png</key>
|
||||
<key type="filename">sprites/blueprints/belt_top.png</key>
|
||||
<key type="filename">sprites/blueprints/wire-cross.png</key>
|
||||
<key type="filename">sprites/blueprints/wire-split.png</key>
|
||||
<key type="filename">sprites/blueprints/wire-turn.png</key>
|
||||
<key type="filename">sprites/blueprints/wire.png</key>
|
||||
<key type="filename">sprites/buildings/belt_left.png</key>
|
||||
<key type="filename">sprites/buildings/belt_right.png</key>
|
||||
<key type="filename">sprites/buildings/belt_top.png</key>
|
||||
<key type="filename">sprites/buildings/wire-cross.png</key>
|
||||
<key type="filename">sprites/buildings/wire-split.png</key>
|
||||
<key type="filename">sprites/buildings/wire-turn.png</key>
|
||||
<key type="filename">sprites/buildings/wire.png</key>
|
||||
<key type="filename">sprites/blueprints/balancer.png</key>
|
||||
<key type="filename">sprites/blueprints/cutter.png</key>
|
||||
<key type="filename">sprites/blueprints/filter.png</key>
|
||||
<key type="filename">sprites/blueprints/mixer.png</key>
|
||||
<key type="filename">sprites/blueprints/painter-mirrored.png</key>
|
||||
<key type="filename">sprites/blueprints/painter.png</key>
|
||||
<key type="filename">sprites/blueprints/stacker.png</key>
|
||||
<key type="filename">sprites/buildings/balancer.png</key>
|
||||
<key type="filename">sprites/buildings/filter.png</key>
|
||||
<key type="filename">sprites/buildings/painter-mirrored.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
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@ -368,9 +367,9 @@
|
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<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
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<rect>32,32,63,63</rect>
|
||||
<rect>96,48,192,96</rect>
|
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<key>scale9Paddings</key>
|
||||
<rect>32,32,63,63</rect>
|
||||
<rect>96,48,192,96</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
@ -392,15 +391,10 @@
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/blueprints/cutter.png</key>
|
||||
<key type="filename">sprites/blueprints/filter.png</key>
|
||||
<key type="filename">sprites/blueprints/mixer.png</key>
|
||||
<key type="filename">sprites/blueprints/painter-mirrored.png</key>
|
||||
<key type="filename">sprites/blueprints/painter.png</key>
|
||||
<key type="filename">sprites/blueprints/splitter.png</key>
|
||||
<key type="filename">sprites/blueprints/stacker.png</key>
|
||||
<key type="filename">sprites/buildings/filter.png</key>
|
||||
<key type="filename">sprites/buildings/painter-mirrored.png</key>
|
||||
<key type="filename">sprites/blueprints/painter-double.png</key>
|
||||
<key type="filename">sprites/blueprints/storage.png</key>
|
||||
<key type="filename">sprites/buildings/painter-double.png</key>
|
||||
<key type="filename">sprites/buildings/storage.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
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<point_f>0.5,0.5</point_f>
|
||||
@ -409,15 +403,15 @@
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>96,48,192,96</rect>
|
||||
<rect>96,96,192,192</rect>
|
||||
<key>scale9Paddings</key>
|
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<rect>96,48,192,96</rect>
|
||||
<rect>96,96,192,192</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
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<key type="filename">sprites/blueprints/painter-double.png</key>
|
||||
<key type="filename">sprites/blueprints/trash-storage.png</key>
|
||||
<key type="filename">sprites/buildings/painter-double.png</key>
|
||||
<key type="filename">sprites/buildings/belt_left.png</key>
|
||||
<key type="filename">sprites/buildings/belt_right.png</key>
|
||||
<key type="filename">sprites/buildings/belt_top.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
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<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
@ -426,16 +420,15 @@
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>96,96,192,192</rect>
|
||||
<rect>32,32,63,63</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>96,96,192,192</rect>
|
||||
<rect>32,32,63,63</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/buildings/cutter.png</key>
|
||||
<key type="filename">sprites/buildings/mixer.png</key>
|
||||
<key type="filename">sprites/buildings/painter.png</key>
|
||||
<key type="filename">sprites/buildings/splitter.png</key>
|
||||
<key type="filename">sprites/buildings/stacker.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
@ -488,7 +481,14 @@
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
<key type="filename">sprites/buildings/trash-storage.png</key>
|
||||
<key type="filename">sprites/colors/blue.png</key>
|
||||
<key type="filename">sprites/colors/cyan.png</key>
|
||||
<key type="filename">sprites/colors/green.png</key>
|
||||
<key type="filename">sprites/colors/purple.png</key>
|
||||
<key type="filename">sprites/colors/red.png</key>
|
||||
<key type="filename">sprites/colors/uncolored.png</key>
|
||||
<key type="filename">sprites/colors/white.png</key>
|
||||
<key type="filename">sprites/colors/yellow.png</key>
|
||||
<struct type="IndividualSpriteSettings">
|
||||
<key>pivotPoint</key>
|
||||
<point_f>0.5,0.5</point_f>
|
||||
@ -497,9 +497,9 @@
|
||||
<key>scale9Enabled</key>
|
||||
<false/>
|
||||
<key>scale9Borders</key>
|
||||
<rect>144,144,288,288</rect>
|
||||
<rect>18,18,36,36</rect>
|
||||
<key>scale9Paddings</key>
|
||||
<rect>144,144,288,288</rect>
|
||||
<rect>18,18,36,36</rect>
|
||||
<key>scale9FromFile</key>
|
||||
<false/>
|
||||
</struct>
|
||||
|
@ -10,8 +10,14 @@ const path = require("path");
|
||||
const outputFolder = path.join(__dirname, "..", "wires", "sets");
|
||||
|
||||
const dimensions = 192;
|
||||
const lineSize = 12;
|
||||
const lowerLineSize = 20;
|
||||
const lineSize = 14;
|
||||
const lowerLineSize = 32;
|
||||
|
||||
const variants = {
|
||||
first: "#61ef6f",
|
||||
second: "#5fb2f1",
|
||||
conflict: "#f74c4c",
|
||||
};
|
||||
|
||||
function hexToRGB(h) {
|
||||
let r = 0,
|
||||
@ -122,13 +128,6 @@ function HSLToRGB(h, s, l) {
|
||||
async function run() {
|
||||
console.log("Running");
|
||||
|
||||
const variants = {
|
||||
regular: "#25fff2",
|
||||
color: "#eba458",
|
||||
shape: "#8858eb",
|
||||
conflict: "#ff3e3e",
|
||||
};
|
||||
|
||||
const promises = [];
|
||||
|
||||
for (const variantId in variants) {
|
||||
@ -163,19 +162,29 @@ async function run() {
|
||||
context.quality = "best";
|
||||
context.clearRect(0, 0, dimensions, dimensions);
|
||||
|
||||
context.strokeStyle = hexDarkenedColor;
|
||||
context.lineWidth = lowerLineSize;
|
||||
context.lineCap = "square";
|
||||
context.imageSmoothingEnabled = false;
|
||||
const lineCanvas = createCanvas(dimensions, dimensions);
|
||||
const lineContext = lineCanvas.getContext("2d");
|
||||
lineContext.quality = "best";
|
||||
lineContext.clearRect(0, 0, dimensions, dimensions);
|
||||
lineContext.strokeStyle = hexDarkenedColor;
|
||||
lineContext.lineWidth = lowerLineSize;
|
||||
lineContext.lineCap = "square";
|
||||
lineContext.imageSmoothingEnabled = false;
|
||||
|
||||
// Draw lower lines
|
||||
partLines.forEach(([x1, y1, x2, y2]) => {
|
||||
context.beginPath();
|
||||
context.moveTo(x1 * dimensions, y1 * dimensions);
|
||||
context.lineTo(x2 * dimensions, y2 * dimensions);
|
||||
context.stroke();
|
||||
lineContext.beginPath();
|
||||
lineContext.moveTo(x1 * dimensions, y1 * dimensions);
|
||||
lineContext.lineTo(x2 * dimensions, y2 * dimensions);
|
||||
lineContext.stroke();
|
||||
});
|
||||
|
||||
context.globalAlpha = 0.4;
|
||||
context.drawImage(lineCanvas, 0, 0, dimensions, dimensions);
|
||||
|
||||
context.globalAlpha = 1;
|
||||
context.imageSmoothingEnabled = false;
|
||||
context.lineCap = "square";
|
||||
context.strokeStyle = variantColor;
|
||||
context.lineWidth = lineSize;
|
||||
|
||||
@ -197,29 +206,6 @@ async function run() {
|
||||
console.log("Waiting for completion");
|
||||
await Promise.all(promises);
|
||||
|
||||
// Also wait a bit more
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
|
||||
console.log("Copying files to all locations");
|
||||
|
||||
// // Copy other files
|
||||
fs.copyFileSync(
|
||||
path.join(outputFolder, "regular_forward.png"),
|
||||
path.join(__dirname, "..", "buildings", "wire.png")
|
||||
);
|
||||
fs.copyFileSync(
|
||||
path.join(outputFolder, "regular_turn.png"),
|
||||
path.join(__dirname, "..", "buildings", "wire-turn.png")
|
||||
);
|
||||
fs.copyFileSync(
|
||||
path.join(outputFolder, "regular_split.png"),
|
||||
path.join(__dirname, "..", "buildings", "wire-split.png")
|
||||
);
|
||||
fs.copyFileSync(
|
||||
path.join(outputFolder, "regular_cross.png"),
|
||||
path.join(__dirname, "..", "buildings", "wire-cross.png")
|
||||
);
|
||||
|
||||
console.log("Done!");
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
BIN
res_raw/sprites/blueprints/balancer.png
Normal file
After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 18 KiB |
BIN
res_raw/sprites/blueprints/rotater-rotate180.png
Normal file
After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 23 KiB |
BIN
res_raw/sprites/blueprints/storage.png
Normal file
After Width: | Height: | Size: 47 KiB |