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	Disable automatic rotation for buildings except belts
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				@ -65,6 +65,10 @@ export class MetaBeltBaseBuilding extends MetaBuilding {
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        return true;
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    }
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    getRotateAutomaticallyWhilePlacing() {
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        return true;
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    }
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    /**
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     * Creates the entity at the given location
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     * @param {Entity} entity
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@ -97,11 +97,13 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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            return;
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        }
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        if (this.currentMetaBuilding.get() && this.lastDragTile) {
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        const metaBuilding = this.currentMetaBuilding.get();
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        if (metaBuilding && this.lastDragTile) {
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            const oldPos = this.lastDragTile;
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            const newPos = this.root.camera.screenToWorld(pos).toTileSpace();
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            if (!oldPos.equals(newPos)) {
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                if (metaBuilding.getRotateAutomaticallyWhilePlacing()) {
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                    const delta = newPos.sub(oldPos);
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                    const angleDeg = Math_degrees(delta.angle());
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                    this.currentBaseRotation = (Math.round(angleDeg / 90) * 90 + 360) % 360;
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@ -110,6 +112,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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                    if (this.root.app.inputMgr.altIsDown) {
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                        this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
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                    }
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                }
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                // - Using bresenhams algorithmus
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@ -57,6 +57,13 @@ export class MetaBuilding {
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        return false;
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    }
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    /**
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     * Whether to rotate automatically in the dragging direction while placing
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     */
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    getRotateAutomaticallyWhilePlacing() {
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        return false;
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    }
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    /**
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     * Returns a preview sprite
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     * @returns {AtlasSprite}
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