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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Initial support for themes, sound improvements

This commit is contained in:
tobspr
2020-05-16 09:49:00 +02:00
parent 236859baa1
commit 7870f011b8
20 changed files with 137 additions and 41 deletions

View File

@@ -1,5 +1,6 @@
import { DrawParameters } from "../core/draw_parameters";
import { BasicSerializableObject, types } from "../savegame/serialization";
import { THEME } from "./theme";
/**
* Class for items on belts etc. Not an entity for performance reasons
@@ -28,6 +29,6 @@ export class BaseItem extends BasicSerializableObject {
draw(x, y, parameters, size) {}
getBackgroundColorAsResource() {
return "#eaebec";
abstract;
}
}

View File

@@ -1,5 +1,6 @@
import { BaseHUDPart } from "../base_hud_part";
import { makeDiv, randomInt } from "../../../core/utils";
import { SOUNDS } from "../../../platform/sound";
export class HUDGameMenu extends BaseHUDPart {
initialize() {}
@@ -60,12 +61,13 @@ export class HUDGameMenu extends BaseHUDPart {
this.trackClicks(this.saveButton, this.startSave);
this.musicButton.classList.toggle("muted", this.root.app.settings.getAllSettings().musicMuted);
this.sfxButton.classList.toggle("muted", this.root.app.settings.getAllSettings().musicMuted);
this.sfxButton.classList.toggle("muted", this.root.app.settings.getAllSettings().soundsMuted);
this.root.signals.gameSaved.add(this.onGameSaved, this);
}
update() {
let playSound = false;
for (let i = 0; i < this.badgesToUpdate.length; ++i) {
const { badge, button, badgeElement, lastRenderAmount } = this.badgesToUpdate[i];
const amount = badge();
@@ -73,10 +75,18 @@ export class HUDGameMenu extends BaseHUDPart {
if (amount > 0) {
badgeElement.innerText = amount;
}
// Check if the badge increased
if (amount > lastRenderAmount) {
playSound = true;
}
this.badgesToUpdate[i].lastRenderAmount = amount;
button.classList.toggle("hasBadge", amount > 0);
}
}
if (playSound) {
this.root.soundProxy.playUi(SOUNDS.badgeNotification);
}
}
onGameSaved() {

View File

@@ -4,13 +4,7 @@ import { DrawParameters } from "../../core/draw_parameters";
import { types } from "../../savegame/serialization";
import { BaseItem } from "../base_item";
import { enumColors, enumColorsToHexCode } from "../colors";
/** @enum {string} */
const enumColorToMapBackground = {
[enumColors.red]: "#ffbfc1",
[enumColors.green]: "#cbffc4",
[enumColors.blue]: "#bfdaff",
};
import { THEME } from "../theme";
export class ColorItem extends BaseItem {
static getId() {
@@ -39,7 +33,7 @@ export class ColorItem extends BaseItem {
}
getBackgroundColorAsResource() {
return enumColorToMapBackground[this.color];
return THEME.map.resources[this.color];
}
/**
@@ -75,8 +69,8 @@ export class ColorItem extends BaseItem {
context.scale((dpi * w) / 12, (dpi * h) / 12);
context.fillStyle = enumColorsToHexCode[this.color];
context.strokeStyle = "rgba(100,102, 110, 1)";
context.lineWidth = 2;
context.strokeStyle = THEME.items.outline;
context.lineWidth = 2 * THEME.items.outlineWidth;
context.beginCircle(2, -1, 3);
context.stroke();
context.fill();

View File

@@ -2,6 +2,7 @@ import { DrawParameters } from "../../core/draw_parameters";
import { types } from "../../savegame/serialization";
import { BaseItem } from "../base_item";
import { ShapeDefinition } from "../shape_definition";
import { THEME } from "../theme";
export class ShapeItem extends BaseItem {
static getId() {
@@ -33,6 +34,10 @@ export class ShapeItem extends BaseItem {
this.definition = definition;
}
getBackgroundColorAsResource() {
return THEME.map.resources.shape;
}
/**
* @param {number} x
* @param {number} y

View File

@@ -4,6 +4,7 @@ import { DrawParameters } from "../core/draw_parameters";
import { BaseMap } from "./map";
import { freeCanvas, makeOffscreenBuffer } from "../core/buffer_utils";
import { Entity } from "./entity";
import { THEME } from "./theme";
/**
* This is the view of the map, it extends the map which is the raw model and allows
@@ -16,7 +17,7 @@ export class MapView extends BaseMap {
/**
* DPI of the background cache images, required in some places
*/
this.backgroundCacheDPI = 4;
this.backgroundCacheDPI = 2;
/**
* The cached background sprite, containing the flat background
@@ -109,14 +110,16 @@ export class MapView extends BaseMap {
});
context.scale(dpi, dpi);
context.fillStyle = "#fff";
context.fillStyle = THEME.map.background;
context.fillRect(0, 0, dims, dims);
context.fillStyle = "#fafafa";
context.fillRect(0, 0, dims, 1);
context.fillRect(0, 0, 1, dims);
context.fillRect(dims - 1, 0, 1, dims);
context.fillRect(0, dims - 1, dims, 1);
const borderWidth = THEME.map.gridLineWidth;
context.fillStyle = THEME.map.grid;
context.fillRect(0, 0, dims, borderWidth);
context.fillRect(0, borderWidth, borderWidth, dims);
context.fillRect(dims - borderWidth, borderWidth, borderWidth, dims - 2 * borderWidth);
context.fillRect(borderWidth, dims - borderWidth, dims, borderWidth);
this.cachedBackgroundCanvas = canvas;
this.cachedBackgroundContext = context;

View File

@@ -7,6 +7,7 @@ import { createLogger } from "../core/logging";
import { Vector } from "../core/vector";
import { BasicSerializableObject, types } from "../savegame/serialization";
import { enumColors, enumColorsToHexCode, enumColorToShortcode, enumShortcodeToColor } from "./colors";
import { THEME } from "./theme";
const rusha = require("rusha");
@@ -274,8 +275,8 @@ export class ShapeDefinition extends BasicSerializableObject {
context.rotate(rotation);
context.fillStyle = enumColorsToHexCode[color];
context.strokeStyle = "#555";
context.lineWidth = 1;
context.strokeStyle = THEME.items.outline;
context.lineWidth = THEME.items.outlineWidth;
const insetPadding = 0.0;

7
src/js/game/theme.js Normal file
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@@ -0,0 +1,7 @@
export const THEMES = {
dark: require("./themes/dark.json"),
light: require("./themes/light.json"),
};
// TODO: Make themes customizable
export const THEME = THEMES.light;

View File

@@ -0,0 +1,20 @@
{
"uiStyle": "dark",
"map": {
"background": "#2e2f37",
"grid": "rgba(255, 255, 255, 0.02)",
"gridLineWidth": 0.5,
"resources": {
"shape": "#3d3f4a",
"red": "#4a3d3f",
"green": "#3e4a3d",
"blue": "#35384a"
}
},
"items": {
"outline": "#111418",
"outlineWidth": 0.75
}
}

View File

@@ -0,0 +1,20 @@
{
"uiStyle": "light",
"map": {
"background": "#fff",
"grid": "#fafafa",
"gridLineWidth": 1,
"resources": {
"shape": "#eaebec",
"red": "#ffbfc1",
"green": "#cbffc4",
"blue": "#bfdaff"
}
},
"items": {
"outline": "#55575a",
"outlineWidth": 0.75
}
}