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Add more FPS to belt animation
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173
res_raw/sprites/belt/generate_belt_sprites.js
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173
res_raw/sprites/belt/generate_belt_sprites.js
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/**
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*
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* Run `yarn global add canvas` first
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*/
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const { createCanvas, loadImage } = require("canvas");
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const fs = require("fs");
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const path = require("path");
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const { fileURLToPath } = require("url");
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async function run() {
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console.log("Running");
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const fps = 28;
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const dimensions = 126;
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const beltBorder = 15.5;
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const borderColor = "#91949e";
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const fillColor = "#d2d4d9";
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const arrowColor = "#c0c2c7";
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// Generate arrow sprite
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const arrowW = 40;
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const arrowH = 20;
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/** @type {HTMLCanvasElement} */
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const arrowSprite = createCanvas(arrowW, arrowH);
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const arrowContext = arrowSprite.getContext("2d");
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arrowContext.quality = "best";
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arrowContext.fillStyle = arrowColor;
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arrowContext.clearRect(0, 0, arrowW, arrowH);
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arrowContext.beginPath();
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arrowContext.moveTo(0, arrowH);
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arrowContext.lineTo(arrowW / 2, 0);
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arrowContext.lineTo(arrowW, arrowH);
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arrowContext.closePath();
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arrowContext.fill();
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// First, generate the forward belt
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for (let i = 0; i < fps; ++i) {
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/** @type {HTMLCanvasElement} */
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const canvas = createCanvas(dimensions, dimensions);
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const context = canvas.getContext("2d");
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context.quality = "best";
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const procentual = i / fps;
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context.clearRect(0, 0, dimensions, dimensions);
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context.fillStyle = fillColor;
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context.strokeStyle = borderColor;
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context.lineWidth = 3;
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context.beginPath();
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context.rect(beltBorder, -10, dimensions - 2 * beltBorder, dimensions + 20);
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context.fill();
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context.stroke();
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const spacingBetweenArrows = (dimensions - 3 * arrowH) / 3;
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const spacingTotal = spacingBetweenArrows + arrowH;
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for (let k = 0; k < 5; ++k) {
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let y = dimensions - arrowH - (k - 1) * spacingTotal - procentual * spacingTotal;
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context.drawImage(arrowSprite, dimensions / 2 - arrowW / 2, y);
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}
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const out = fs.createWriteStream(path.join(__dirname, "forward_" + i + ".png"));
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const stream = canvas.createPNGStream();
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stream.pipe(out);
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}
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// Generate left and right side belt
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for (let i = 0; i < fps; ++i) {
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/** @type {HTMLCanvasElement} */
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const canvas = createCanvas(dimensions, dimensions);
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const context = canvas.getContext("2d");
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context.quality = "best";
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const procentual = i / fps;
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const innerRadius = beltBorder;
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context.clearRect(0, 0, dimensions, dimensions);
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context.fillStyle = fillColor;
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context.strokeStyle = borderColor;
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context.lineWidth = 3;
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context.beginPath();
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context.moveTo(beltBorder, dimensions + 10);
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context.lineTo(beltBorder, dimensions - innerRadius);
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const steps = 256;
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const outerRadius = dimensions - 2 * beltBorder;
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const originX = dimensions - innerRadius;
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const originY = dimensions - innerRadius;
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const sqrt = x => Math.pow(Math.abs(x), 0.975) * Math.sign(x);
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for (let k = 0; k <= steps; ++k) {
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const pct = k / steps;
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const angleRad = Math.PI + pct * Math.PI * 0.5;
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const offX = originX + sqrt(Math.cos(angleRad)) * outerRadius;
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const offY = originY + sqrt(Math.sin(angleRad)) * outerRadius;
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context.lineTo(offX, offY);
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}
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context.lineTo(dimensions + 10, beltBorder);
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context.lineTo(dimensions + 10, dimensions - beltBorder);
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context.lineTo(dimensions, dimensions - beltBorder);
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for (let k = 0; k <= steps; ++k) {
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const pct = 1 - k / steps;
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const angleRad = Math.PI + pct * Math.PI * 0.5;
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const offX = dimensions + Math.cos(angleRad) * innerRadius;
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const offY = dimensions + Math.sin(angleRad) * innerRadius;
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context.lineTo(offX, offY);
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}
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context.lineTo(dimensions - beltBorder, dimensions + 10);
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context.closePath();
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context.fill();
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context.stroke();
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// Arrows
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const rotationalRadius = dimensions / 2 - arrowH / 2 + 0.5;
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const circumfence = (rotationalRadius * Math.PI * 2) / 4;
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console.log("Circumfence:", circumfence, "px");
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const remainingSpace = circumfence - 3 * arrowH + arrowH;
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console.log("Remainig:", remainingSpace);
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const spacing = remainingSpace / 3 + arrowH;
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console.log("Spacing: ", spacing);
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const angleSpacing = ((spacing / circumfence) * Math.PI) / 2;
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for (let i = 0; i < 5; ++i) {
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let angleRad = Math.PI + procentual * angleSpacing + (i - 1) * angleSpacing;
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const offX = dimensions - arrowH / 2 + Math.cos(angleRad * 0.995) * rotationalRadius;
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const offY = dimensions - arrowH / 2 + Math.sin(angleRad * 0.995) * rotationalRadius;
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angleRad = Math.max(Math.PI, Math.min(1.5 * Math.PI, angleRad));
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context.save();
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context.translate(offX, offY);
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context.rotate(angleRad + Math.PI);
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context.drawImage(arrowSprite, -arrowW / 2, -arrowH / 2);
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context.restore();
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}
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/** @type {HTMLCanvasElement} */
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const flippedCanvas = createCanvas(dimensions, dimensions);
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const flippedContext = flippedCanvas.getContext("2d");
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flippedContext.quality = "best";
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flippedContext.clearRect(0, 0, dimensions, dimensions);
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flippedContext.scale(-1, 1);
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flippedContext.drawImage(canvas, -dimensions, 0, dimensions, dimensions);
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const out = fs.createWriteStream(path.join(__dirname, "right_" + i + ".png"));
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const stream = canvas.createPNGStream();
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stream.pipe(out);
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const outLeft = fs.createWriteStream(path.join(__dirname, "left_" + i + ".png"));
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const streamLeft = flippedCanvas.createPNGStream();
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streamLeft.pipe(outLeft);
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}
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}
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run();
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