mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Update artwork and minor fixes
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@@ -124,7 +124,7 @@ export class BeltPath extends BasicSerializableObject {
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* Returns the layer of the this path
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* @returns {enumLayer}
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*/
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get layer() {
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getLayer() {
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return this.entityPath[0].layer;
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}
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@@ -51,7 +51,7 @@ export class HUDWiresOverlay extends BaseHUDPart {
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update() {
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const desiredAlpha = this.root.currentLayer === enumLayer.wires ? 1.0 : 0.0;
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this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.08);
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this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.12);
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}
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/**
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@@ -1,6 +1,5 @@
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import { globalConfig } from "../../core/config";
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import { smoothenDpi } from "../../core/dpi_manager";
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import { DrawParameters } from "../../core/draw_parameters";
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import { Loader } from "../../core/loader";
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import { types } from "../../savegame/serialization";
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import { BaseItem, enumItemType } from "../base_item";
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@@ -23,11 +22,6 @@ export class NegativeEnergyItem extends BaseItem {
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return enumItemType.negativeEnergy;
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}
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constructor() {
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super();
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this.bufferGenerator = null;
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}
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/**
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* @param {number} x
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* @param {number} y
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@@ -35,31 +29,8 @@ export class NegativeEnergyItem extends BaseItem {
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* @param {DrawParameters} parameters
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*/
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draw(x, y, parameters, size = 12) {
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if (!this.bufferGenerator) {
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this.bufferGenerator = this.internalGenerateBuffer.bind(this);
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}
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const dpi = smoothenDpi(globalConfig.shapesSharpness * parameters.zoomLevel);
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const key = "pos:" + size + "/" + dpi;
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const canvas = parameters.root.buffers.getForKey(key, "", size, size, dpi, this.bufferGenerator);
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parameters.context.drawImage(canvas, x - size / 2, y - size / 2, size, size);
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}
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/**
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* @param {HTMLCanvasElement} canvas
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* @param {CanvasRenderingContext2D} context
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* @param {number} w
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* @param {number} h
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* @param {number} dpi
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*/
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internalGenerateBuffer(canvas, context, w, h, dpi) {
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context.translate((w * dpi) / 2, (h * dpi) / 2);
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context.scale((dpi * w) / 12, (dpi * h) / 12);
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context.strokeStyle = "#eee";
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context.lineWidth = 2;
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context.beginCircle(0, 0, 4);
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context.stroke();
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const sprite = Loader.getSprite("sprites/wires/negative_energy.png");
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sprite.drawCachedCentered(parameters, x, y, size * 1.5);
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}
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}
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@@ -1,6 +1,5 @@
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import { globalConfig } from "../../core/config";
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import { smoothenDpi } from "../../core/dpi_manager";
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import { DrawParameters } from "../../core/draw_parameters";
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import { Loader } from "../../core/loader";
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import { types } from "../../savegame/serialization";
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import { BaseItem, enumItemType } from "../base_item";
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@@ -23,11 +22,6 @@ export class PositiveEnergyItem extends BaseItem {
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return enumItemType.positiveEnergy;
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}
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constructor() {
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super();
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this.bufferGenerator = null;
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}
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/**
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* @param {number} x
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* @param {number} y
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@@ -35,31 +29,8 @@ export class PositiveEnergyItem extends BaseItem {
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* @param {DrawParameters} parameters
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*/
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draw(x, y, parameters, size = 12) {
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if (!this.bufferGenerator) {
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this.bufferGenerator = this.internalGenerateBuffer.bind(this);
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}
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const dpi = smoothenDpi(globalConfig.shapesSharpness * parameters.zoomLevel);
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const key = "neg:" + size + "/" + dpi;
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const canvas = parameters.root.buffers.getForKey(key, "", size, size, dpi, this.bufferGenerator);
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parameters.context.drawImage(canvas, x - size / 2, y - size / 2, size, size);
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}
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/**
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* @param {HTMLCanvasElement} canvas
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* @param {CanvasRenderingContext2D} context
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* @param {number} w
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* @param {number} h
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* @param {number} dpi
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*/
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internalGenerateBuffer(canvas, context, w, h, dpi) {
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context.translate((w * dpi) / 2, (h * dpi) / 2);
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context.scale((dpi * w) / 12, (dpi * h) / 12);
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context.fillStyle = "#eee";
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context.lineWidth = 1;
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context.beginCircle(0, 0, 4);
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context.fill();
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const sprite = Loader.getSprite("sprites/wires/positive_energy.png");
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sprite.drawCachedCentered(parameters, x, y, size * 1.5);
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}
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}
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@@ -144,7 +144,7 @@ export class BeltSystem extends GameSystemWithFilter {
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continue;
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}
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const targetEntities = this.root.map.getLayersContentsMultipleXY(x, y, entity.layer);
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const targetEntities = this.root.map.getLayersContentsMultipleXY(x, y);
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for (let i = 0; i < targetEntities.length; ++i) {
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const targetEntity = targetEntities[i];
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@@ -312,7 +312,7 @@ export class BeltSystem extends GameSystemWithFilter {
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drawLayer(parameters, layer) {
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for (let i = 0; i < this.beltPaths.length; ++i) {
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const path = this.beltPaths[i];
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if (path.layer === layer) {
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if (path.getLayer() === layer) {
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path.draw(parameters);
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}
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}
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