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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Moved serialize and deserialize to Blueprint

This commit is contained in:
FatCatX 2021-05-06 14:59:41 -07:00
parent 7effda533e
commit 74b6fde198
2 changed files with 59 additions and 63 deletions

View File

@ -5,6 +5,10 @@ import { Vector } from "../core/vector";
import { Entity } from "./entity";
import { ACHIEVEMENTS } from "../platform/achievement_provider";
import { GameRoot } from "./root";
import { SerializerInternal } from "../savegame/serializer_internal";
import { createLogger } from "../core/logging";
const logger = createLogger("blueprint");
export class Blueprint {
/**
@ -12,13 +16,7 @@ export class Blueprint {
*/
constructor(entities) {
this.entities = entities;
}
/**
* Returns array of entities
*/
getEntities() {
return this.entities;
this.serializer = new SerializerInternal();
}
/**
@ -32,6 +30,47 @@ export class Blueprint {
return this.entities[0].layer;
}
/**
* Serialize
*/
serialize() {
return this.serializer.serializeEntityArray(this.entities);
}
/**
* Deserialize
* @param {GameRoot} root
* @param {Object} json
* @retruns {Blueprint|void}
*/
static deserialize(root, json) {
try {
if (typeof json != "object") {
return;
}
if (!Array.isArray(json)) {
return;
}
/** @type {Array<Entity>} */
const entityArray = [];
for (let i = 0; i < json.length; ++i) {
/** @type {Entity?} */
const value = json[i];
if (value.components == undefined || value.components.StaticMapEntity == undefined) {
return;
}
const result = new SerializerInternal().deserializeEntity(root, value);
if (typeof result === "string") {
throw new Error(result);
}
entityArray.push(result);
}
return new Blueprint(entityArray);
} catch (e) {
logger.error("Invalid blueprint data:", e.message);
}
}
/**
* Creates a new blueprint from the given entity uids
* @param {GameRoot} root

View File

@ -5,7 +5,6 @@ import { TrackedState } from "../../../core/tracked_state";
import { makeDiv } from "../../../core/utils";
import { Vector } from "../../../core/vector";
import { SOUNDS } from "../../../platform/sound";
import { SerializerInternal } from "../../../savegame/serializer_internal";
import { T } from "../../../translations";
import { Blueprint } from "../../blueprint";
import { enumMouseButton } from "../../camera";
@ -56,8 +55,6 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
this.domAttach = new DynamicDomAttach(this.root, this.costDisplayParent);
this.trackedCanAfford = new TrackedState(this.onCanAffordChanged, this);
this.serializer = new SerializerInternal();
}
abortPlacement() {
@ -159,9 +156,10 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
return;
}
this.currentBlueprint.set(Blueprint.fromUids(this.root, uids));
if (G_IS_DEV && globalConfig.debug.useClipboard) {
this.copyToClipboard();
}
}
/**
* Attempts to rotate the current blueprint
@ -180,7 +178,6 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
* Attempts to paste the last blueprint
*/
async pasteBlueprint() {
/** @type {Blueprint|void} */
let blueprint = null;
if (G_IS_DEV && globalConfig.debug.useClipboard) {
blueprint = await this.pasteFromClipboard();
@ -192,7 +189,6 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
this.root.soundProxy.playUiError();
return;
}
this.root.hud.signals.pasteBlueprintRequested.dispatch();
this.currentBlueprint.set(blueprint);
} else {
@ -220,18 +216,12 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
}
/**
* Copy blueprint to system clipboard
* Copy blueprint to clipboard
*/
async copyToClipboard() {
if (!G_IS_DEV || !globalConfig.debug.useClipboard) {
return;
}
const blueprint = this.currentBlueprint.get();
// TODO: Move serialize() to Blueprint?
const serializedBP = this.serializer.serializeEntityArray(blueprint.getEntities());
const json = JSON.stringify(serializedBP);
const serializedBP = this.currentBlueprint.get().serialize();
try {
const json = JSON.stringify(serializedBP);
await copy(json);
this.root.soundProxy.playUi(SOUNDS.copy);
logger.debug("Copied blueprint to clipboard");
@ -245,53 +235,20 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
* @returns {Promise<Blueprint|void>}
*/
async pasteFromClipboard() {
let data;
let json;
try {
data = await paste();
// logger.debug("Paste data:", data);
let data = await paste();
json = JSON.parse(data);
logger.debug("Received data from clipboard");
} catch (e) {
logger.error("Problems with paste:", e.message);
}
return this.deserializeBlueprint(data);
}
/**
* @param {string} data
* @retruns {Blueprint|void}
*/
deserializeBlueprint(data) {
// TODO: Move to Blueprint?
try {
let json = JSON.parse(data);
if (typeof json != "object") {
return;
}
if (!Array.isArray(json)) {
return;
}
/** @type {Array<Entity>} */
const entityArray = [];
for (let i = 0; i < json.length; ++i) {
/** @type {Entity?} */
const value = json[i];
if (value.components == undefined || value.components.StaticMapEntity == undefined) {
return;
}
const result = this.serializer.deserializeEntity(this.root, value);
if (typeof result === "string") {
throw new Error(result);
}
entityArray.push(result);
}
const newBP = new Blueprint(entityArray);
return newBP;
} catch (e) {
logger.error("Invalid bluerint data:", e.message);
logger.error("Paste from clipboard failed:", e.message);
}
return Blueprint.deserialize(this.root, json);
}
}
/* TODO: Move this to a module */
/**
* @returns {Promise<string>}
*/