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Wegame adjustments 2/2
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e96610c346
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@ -289,10 +289,10 @@ export function formatBigNumber(num, separator = T.global.decimalSeparator) {
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} else {
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if (G_WEGAME_VERSION) {
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if (num < 1000000) {
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if (num < 100000) {
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if (num < 10000) {
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return sign + String(num).replace(".0", "").replace(".", separator);
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} else {
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return sign + Math.round(num / 10000.0) + T.global.suffix.thousands;
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return sign + round2Digits(num / 10000.0) + T.global.suffix.thousands;
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}
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}
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}
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@ -285,21 +285,11 @@ export class PreloadState extends GameState {
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</div>
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<div class="failureInner">
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<div class="errorHeader">
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Failed to initialize application!
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</div>
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<div class="errorMessage">
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${this.currentStatus} failed:<br/>
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${text}
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</div>
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<div class="supportHelp">
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Please send me an email with steps to reproduce and what you did before this happened:
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<br /><a class="email" href="mailto:${email}?subject=App%20does%20not%20launch">${email}</a>
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应用初始化失败!
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</div>
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<div class="lower">
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<button class="resetApp styledButton">Reset App</button>
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<i>Build ${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH}</i>
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<i>建造。${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH}</i>
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</div>
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</div>
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`;
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@ -307,9 +297,6 @@ export class PreloadState extends GameState {
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this.htmlElement.classList.add("failure");
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this.htmlElement.appendChild(subElement);
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const resetBtn = subElement.querySelector("button.resetApp");
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this.trackClicks(resetBtn, this.showResetConfirm);
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this.hintsText.remove();
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}
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