Wegame adjustments 2/2

wegame
tobspr 2 years ago
parent e96610c346
commit 731efe151b

@ -289,10 +289,10 @@ export function formatBigNumber(num, separator = T.global.decimalSeparator) {
} else {
if (G_WEGAME_VERSION) {
if (num < 1000000) {
if (num < 100000) {
if (num < 10000) {
return sign + String(num).replace(".0", "").replace(".", separator);
} else {
return sign + Math.round(num / 10000.0) + T.global.suffix.thousands;
return sign + round2Digits(num / 10000.0) + T.global.suffix.thousands;
}
}
}

@ -285,21 +285,11 @@ export class PreloadState extends GameState {
</div>
<div class="failureInner">
<div class="errorHeader">
Failed to initialize application!
</div>
<div class="errorMessage">
${this.currentStatus} failed:<br/>
${text}
</div>
<div class="supportHelp">
Please send me an email with steps to reproduce and what you did before this happened:
<br /><a class="email" href="mailto:${email}?subject=App%20does%20not%20launch">${email}</a>
应用初始化失败
</div>
<div class="lower">
<button class="resetApp styledButton">Reset App</button>
<i>Build ${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH}</i>
<i>建造${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH}</i>
</div>
</div>
`;
@ -307,9 +297,6 @@ export class PreloadState extends GameState {
this.htmlElement.classList.add("failure");
this.htmlElement.appendChild(subElement);
const resetBtn = subElement.querySelector("button.resetApp");
this.trackClicks(resetBtn, this.showResetConfirm);
this.hintsText.remove();
}

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