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https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Start to rework the graphics for the wires layer, make wires cooler than belts
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@@ -3,6 +3,7 @@ import { types } from "../../savegame/serialization";
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import { BeltPath } from "../belt_path";
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import { Component } from "../component";
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import { Entity } from "../entity";
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import { enumLayer } from "../root";
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export const curvedBeltLength = /* Math.PI / 4 */ 0.78;
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@@ -44,9 +45,14 @@ export class BeltComponent extends Component {
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/**
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* Returns the effective length of this belt in tile space
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* @param {enumLayer} layer
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* @returns {number}
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*/
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getEffectiveLengthTiles() {
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getEffectiveLengthTiles(layer) {
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assert(layer, "no layer given");
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if (layer === enumLayer.wires) {
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return 1.0;
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}
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return this.direction === enumDirection.top ? 1.0 : curvedBeltLength;
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}
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@@ -54,27 +60,62 @@ export class BeltComponent extends Component {
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* Converts from belt space (0 = start of belt ... 1 = end of belt) to the local
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* belt coordinates (-0.5|-0.5 to 0.5|0.5)
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* @param {number} progress
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* @param {enumLayer} layer
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* @returns {Vector}
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*/
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transformBeltToLocalSpace(progress) {
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switch (this.direction) {
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case enumDirection.top:
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assert(progress <= 1.02, "Invalid progress: " + progress);
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return new Vector(0, 0.5 - progress);
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transformBeltToLocalSpace(progress, layer) {
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assert(progress >= 0.0, "Invalid progress ( < 0): " + progress);
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case enumDirection.right: {
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assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress);
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const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
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return new Vector(0.5 - 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));
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switch (layer) {
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case enumLayer.regular: {
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switch (this.direction) {
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case enumDirection.top:
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assert(progress <= 1.02, "Invalid progress: " + progress);
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return new Vector(0, 0.5 - progress);
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case enumDirection.right: {
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assert(progress <= curvedBeltLength + 0.02, "Invalid progress 2: " + progress);
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const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
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return new Vector(
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0.5 - 0.5 * Math.cos(arcProgress),
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0.5 - 0.5 * Math.sin(arcProgress)
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);
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}
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case enumDirection.left: {
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assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress);
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const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
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return new Vector(
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-0.5 + 0.5 * Math.cos(arcProgress),
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0.5 - 0.5 * Math.sin(arcProgress)
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);
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}
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default:
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assertAlways(false, "Invalid belt direction: " + this.direction);
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return new Vector(0, 0);
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}
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}
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case enumDirection.left: {
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assert(progress <= curvedBeltLength + 0.02, "Invalid progress 3: " + progress);
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const arcProgress = (progress / curvedBeltLength) * 0.5 * Math.PI;
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return new Vector(-0.5 + 0.5 * Math.cos(arcProgress), 0.5 - 0.5 * Math.sin(arcProgress));
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case enumLayer.wires: {
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const pow = 0.5;
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switch (this.direction) {
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case enumDirection.top:
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assert(progress <= 1.02, "Invalid progress: " + progress);
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return new Vector(0, 0.5 - progress);
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case enumDirection.right: {
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assert(progress <= 1.02, "Invalid progress 2: " + progress);
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return progress > 0.5 ? new Vector(progress - 0.5, 0) : new Vector(0, 0.5 - progress);
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}
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case enumDirection.left: {
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assert(progress <= 1.02, "Invalid progress 3: " + progress);
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return progress > 0.5
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? new Vector(-progress + 0.5, 0)
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: new Vector(0, 0.5 - progress);
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}
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default:
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assertAlways(false, "Invalid belt direction: " + this.direction);
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return new Vector(0, 0);
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}
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}
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default:
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assertAlways(false, "Invalid belt direction: " + this.direction);
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return new Vector(0, 0);
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}
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}
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}
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@@ -3,7 +3,7 @@ import { BaseItem } from "../base_item";
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import { Component } from "../component";
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import { ShapeItem } from "../items/shape_item";
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const maxQueueSize = 4;
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const maxQueueSize = 20;
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export const ENERGY_GENERATOR_EJECT_SLOT = 0;
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export const ENERGY_GENERATOR_ACCEPT_SLOT = 4;
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@@ -4,6 +4,7 @@ import { globalConfig } from "../../core/config";
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import { types } from "../../savegame/serialization";
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import { gItemRegistry } from "../../core/global_registries";
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import { Entity } from "../entity";
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import { enumLayer } from "../root";
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/** @enum {string} */
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export const enumUndergroundBeltMode = {
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@@ -102,7 +103,8 @@ export class UndergroundBeltComponent extends Component {
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}
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// Notice: We assume that for all items the travel distance is the same
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const maxItemsInTunnel = (2 + travelDistance) / globalConfig.itemSpacingOnBelts;
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const maxItemsInTunnel =
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(2 + travelDistance) / globalConfig.beltItemSpacingByLayer[enumLayer.regular];
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if (this.pendingItems.length >= maxItemsInTunnel) {
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// Simulate a real belt which gets full at some point
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return false;
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@@ -112,7 +114,8 @@ export class UndergroundBeltComponent extends Component {
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// This corresponds to the item ejector - it needs 0.5 additional tiles to eject the item.
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// So instead of adding 1 we add 0.5 only.
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// Additionally it takes 1 tile for the acceptor which we just add on top.
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const travelDuration = (travelDistance + 1.5) / beltSpeed / globalConfig.itemSpacingOnBelts;
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const travelDuration =
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(travelDistance + 1.5) / beltSpeed / globalConfig.beltItemSpacingByLayer[enumLayer.regular];
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this.pendingItems.push([item, travelDuration]);
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