mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
cleanedup and fixed files, ready for pr
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@ -9,7 +9,7 @@ export default {
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// noArtificialDelays: true,
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// -----------------------------------------------------------------------------------
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// Disables writing of savegames, useful for testing the same savegame over and over
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disableSavegameWrite: true,
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// disableSavegameWrite: true,
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// -----------------------------------------------------------------------------------
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// Shows bounds of all entities
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// showEntityBounds: true,
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@ -33,7 +33,7 @@ export default {
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// allBuildingsUnlocked: true,
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// -----------------------------------------------------------------------------------
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// Disables cost of blueprints
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blueprintsNoCost: true,
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// blueprintsNoCost: true,
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// -----------------------------------------------------------------------------------
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// Disables cost of upgrades
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// upgradesNoCost: true,
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@ -75,7 +75,7 @@ export default {
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// instantMiners: true,
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// -----------------------------------------------------------------------------------
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// When using fastGameEnter, controls whether a new game is started or the last one is resumed
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resumeGameOnFastEnter: true,
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// resumeGameOnFastEnter: true,
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// -----------------------------------------------------------------------------------
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// Special option used to render the trailer
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// renderForTrailer: true,
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@ -169,7 +169,7 @@ export class ReadWriteProxy {
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// Check for errors during read
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.catch(err => {
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if (err === FILE_NOT_FOUND) {
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logger.error("File not found, using default data");
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logger.log("File not found, using default data");
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// File not found or unreadable, assume default file
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return Promise.resolve(null);
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@ -1,4 +1,3 @@
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import { arrayDeleteValue, newEmptyMap, fastArrayDeleteValue } from "../core/utils";
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import { Component } from "./component";
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import { GameRoot } from "./root";
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import { Entity } from "./entity";
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@ -10,9 +9,6 @@ const logger = createLogger("entity_manager");
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// Manages all entities
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// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
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// This is slower but we need it for the street path generation
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/** @typedef {number} EntityUid */
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/** @typedef {string} ComponentId */
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@ -37,11 +33,6 @@ export class EntityManager extends BasicSerializableObject {
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/** @type {Array<Entity>} */
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this.destroyList = [];
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// Store a map from componentid to entities - This is used by the game system
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// for faster processing
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///** @type {Object.<string, Array<Entity>>} */
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//this.componentToEntity = newEmptyMap();
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// Store the next uid to use
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this.nextUid = 10000;
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}
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@ -5,7 +5,6 @@ import { Entity } from "./entity";
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import { GameRoot } from "./root";
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import { GameSystem } from "./game_system";
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import { arrayDelete, arrayDeleteValue, fastArrayDelete } from "../core/utils";
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export class GameSystemWithFilter extends GameSystem {
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/**
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@ -71,7 +70,6 @@ export class GameSystemWithFilter extends GameSystem {
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for (let i = 0; i < this.requiredComponentIds.length; ++i) {
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if (!entity.components[this.requiredComponentIds[i]]) {
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// Entity is not interesting anymore
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//arrayDeleteValue(this.allEntities, entity);
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this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
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}
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}
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@ -94,7 +92,6 @@ export class GameSystemWithFilter extends GameSystem {
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}
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refreshCaches() {
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//this.allEntities.sort((a, b) => a.uid - b.uid);
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// Remove all entities which are queued for destroy
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if (this.entitiesQueuedToDelete.length > 0) {
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for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
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@ -121,11 +118,6 @@ export class GameSystemWithFilter extends GameSystem {
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internalRegisterEntity(entity) {
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this.allEntitiesSet.add(entity);
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this.allEntitiesArray.push(entity);
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// if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
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// // Sort entities by uid so behaviour is predictable
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// this.allEntities.sort((a, b) => a.uid - b.uid);
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// }
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}
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/**
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@ -44,7 +44,6 @@ import { HUDWireInfo } from "./parts/wire_info";
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import { HUDLeverToggle } from "./parts/lever_toggle";
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import { HUDLayerPreview } from "./parts/layer_preview";
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import { HUDMinerHighlight } from "./parts/miner_highlight";
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import { Entity } from "../entity";
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import { HUDBetaOverlay } from "./parts/beta_overlay";
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import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
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import { HUDCatMemes } from "./parts/cat_memes";
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@ -1,19 +1,17 @@
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import { BaseHUDPart } from "../base_hud_part";
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import { Vector } from "../../../core/vector";
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import { STOP_PROPAGATION } from "../../../core/signal";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { Entity } from "../../entity";
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import { Loader } from "../../../core/loader";
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import { globalConfig } from "../../../core/config";
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import { makeDiv, formatBigNumber, formatBigNumberFull, dirInterval } from "../../../core/utils";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { createLogger } from "../../../core/logging";
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import { enumMouseButton } from "../../camera";
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import { STOP_PROPAGATION } from "../../../core/signal";
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import { formatBigNumberFull } from "../../../core/utils";
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import { Vector } from "../../../core/vector";
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import { T } from "../../../translations";
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import { Blueprint } from "../../blueprint";
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import { enumMouseButton } from "../../camera";
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import { Entity } from "../../entity";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { THEME } from "../../theme";
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import { enumHubGoalRewards } from "../../tutorial_goals";
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import { Blueprint } from "../../blueprint";
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import { BaseHUDPart } from "../base_hud_part";
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const logger = createLogger("hud/mass_selector");
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@ -52,16 +50,6 @@ export class HUDMassSelector extends BaseHUDPart {
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this.selectedEntities.clear();
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}
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// getUidArray() {
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// if (this.selectedEntities.size <= 0) return [];
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// const uids = [];
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// const arr = [...this.selectedEntities.values()];
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// for (let i = arr.length - 1; i >= 0; --i) {
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// uids.push(arr[i].uid);
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// }
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// return uids;
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// }
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/**
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* Handles the destroy callback and makes sure we clean our list
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* @param {Entity} entity
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@ -115,7 +103,6 @@ export class HUDMassSelector extends BaseHUDPart {
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/**
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* @type {Map<number, Entity>}
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*/
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//const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
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this.root.logic.performBulkOperation(() => {
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const arr = [...this.selectedEntities.values()];
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@ -138,8 +125,8 @@ export class HUDMassSelector extends BaseHUDPart {
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);
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return;
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}
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const uids = [];
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// @ts-ignore
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this.root.hud.signals.buildingsSelectedForCopy.dispatch([...this.selectedEntities.values()]);
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this.selectedEntities.clear();
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this.root.soundProxy.playUiClick();
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@ -26,13 +26,13 @@ export class HubSystem extends GameSystemWithFilter {
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*/
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draw(parameters) {
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for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
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const entity = this.allEntitiesArray[i];
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this.drawEntity(parameters, entity);
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this.drawEntity(parameters, this.allEntitiesArray[i]);
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}
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}
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update() {
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for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
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for (let i = 0; i < this.allEntitiesArray.length; ++i) {
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// Set hub goal
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const entity = this.allEntitiesArray[i];
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const pinsComp = entity.components.WiredPins;
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pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
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@ -65,6 +65,17 @@ export class HubSystem extends GameSystemWithFilter {
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this.hubSprite.draw(context, 0, 0, w, h);
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if (this.root.hubGoals.isEndOfDemoReached()) {
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// End of demo
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context.font = "bold 12px GameFont";
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context.fillStyle = "#fd0752";
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context.textAlign = "center";
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context.fillText(T.buildings.hub.endOfDemo.toUpperCase(), w / 2, h / 2 + 6);
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context.textAlign = "left";
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return;
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}
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const definition = this.root.hubGoals.currentGoal.definition;
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definition.drawCentered(45, 58, parameters, 36);
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@ -104,6 +115,7 @@ export class HubSystem extends GameSystemWithFilter {
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context.font = "13px GameFont";
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context.fillStyle = "#a4a6b0";
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context.fillText("/ " + formatBigNumber(goals.required), textOffsetX, textOffsetY + 13);
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}
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// Reward
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const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
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@ -144,7 +156,6 @@ export class HubSystem extends GameSystemWithFilter {
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context.textAlign = "left";
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}
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}
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/**
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* @param {DrawParameters} parameters
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@ -169,10 +169,13 @@ export class Savegame extends ReadWriteProxy {
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* Returns if this game has a serialized game dump
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*/
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hasGameDump() {
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return (
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!!this.currentData.dump &&
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(this.currentData.dump.entities.length > 0 || this.currentData.dump.entities.size > 0)
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);
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if(!this.currentData.dump) return false;
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if(Array.isArray(this.currentData.dump.entities)) {
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return this.currentData.dump.entities.length;
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}
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else {
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return this.currentData.dump.entities.size;
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}
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}
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/**
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// Check for duplicate UIDS
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const entities = [...savegame.entities.values()];
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for (let i = 0; i < entities.length; ++i) {
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for (let i = entities.length - 1; i >= 0; --i) {
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/** @type {Entity} */
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const entity = entities[i];
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"no-console": false,
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"forin": false,
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"no-empty": false,
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"space-before-function-paren": ["always"]
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"space-before-function-paren": ["always"],
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"no-unused-declaration": true
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},
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"rulesDirectory": []
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}
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