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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

cleanedup and fixed files, ready for pr

This commit is contained in:
dgs4349 2020-10-09 18:21:36 -04:00
parent fac84a472c
commit 6f29a5fb42
11 changed files with 320 additions and 336 deletions

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@ -9,7 +9,7 @@ export default {
// noArtificialDelays: true,
// -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over
disableSavegameWrite: true,
// disableSavegameWrite: true,
// -----------------------------------------------------------------------------------
// Shows bounds of all entities
// showEntityBounds: true,
@ -33,7 +33,7 @@ export default {
// allBuildingsUnlocked: true,
// -----------------------------------------------------------------------------------
// Disables cost of blueprints
blueprintsNoCost: true,
// blueprintsNoCost: true,
// -----------------------------------------------------------------------------------
// Disables cost of upgrades
// upgradesNoCost: true,
@ -75,7 +75,7 @@ export default {
// instantMiners: true,
// -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed
resumeGameOnFastEnter: true,
// resumeGameOnFastEnter: true,
// -----------------------------------------------------------------------------------
// Special option used to render the trailer
// renderForTrailer: true,

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@ -169,7 +169,7 @@ export class ReadWriteProxy {
// Check for errors during read
.catch(err => {
if (err === FILE_NOT_FOUND) {
logger.error("File not found, using default data");
logger.log("File not found, using default data");
// File not found or unreadable, assume default file
return Promise.resolve(null);

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@ -1,4 +1,3 @@
import { arrayDeleteValue, newEmptyMap, fastArrayDeleteValue } from "../core/utils";
import { Component } from "./component";
import { GameRoot } from "./root";
import { Entity } from "./entity";
@ -10,9 +9,6 @@ const logger = createLogger("entity_manager");
// Manages all entities
// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
// This is slower but we need it for the street path generation
/** @typedef {number} EntityUid */
/** @typedef {string} ComponentId */
@ -37,11 +33,6 @@ export class EntityManager extends BasicSerializableObject {
/** @type {Array<Entity>} */
this.destroyList = [];
// Store a map from componentid to entities - This is used by the game system
// for faster processing
///** @type {Object.<string, Array<Entity>>} */
//this.componentToEntity = newEmptyMap();
// Store the next uid to use
this.nextUid = 10000;
}

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@ -5,7 +5,6 @@ import { Entity } from "./entity";
import { GameRoot } from "./root";
import { GameSystem } from "./game_system";
import { arrayDelete, arrayDeleteValue, fastArrayDelete } from "../core/utils";
export class GameSystemWithFilter extends GameSystem {
/**
@ -71,7 +70,6 @@ export class GameSystemWithFilter extends GameSystem {
for (let i = 0; i < this.requiredComponentIds.length; ++i) {
if (!entity.components[this.requiredComponentIds[i]]) {
// Entity is not interesting anymore
//arrayDeleteValue(this.allEntities, entity);
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
}
}
@ -94,7 +92,6 @@ export class GameSystemWithFilter extends GameSystem {
}
refreshCaches() {
//this.allEntities.sort((a, b) => a.uid - b.uid);
// Remove all entities which are queued for destroy
if (this.entitiesQueuedToDelete.length > 0) {
for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
@ -121,11 +118,6 @@ export class GameSystemWithFilter extends GameSystem {
internalRegisterEntity(entity) {
this.allEntitiesSet.add(entity);
this.allEntitiesArray.push(entity);
// if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
// // Sort entities by uid so behaviour is predictable
// this.allEntities.sort((a, b) => a.uid - b.uid);
// }
}
/**

View File

@ -44,7 +44,6 @@ import { HUDWireInfo } from "./parts/wire_info";
import { HUDLeverToggle } from "./parts/lever_toggle";
import { HUDLayerPreview } from "./parts/layer_preview";
import { HUDMinerHighlight } from "./parts/miner_highlight";
import { Entity } from "../entity";
import { HUDBetaOverlay } from "./parts/beta_overlay";
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
import { HUDCatMemes } from "./parts/cat_memes";

View File

@ -1,19 +1,17 @@
import { BaseHUDPart } from "../base_hud_part";
import { Vector } from "../../../core/vector";
import { STOP_PROPAGATION } from "../../../core/signal";
import { DrawParameters } from "../../../core/draw_parameters";
import { Entity } from "../../entity";
import { Loader } from "../../../core/loader";
import { globalConfig } from "../../../core/config";
import { makeDiv, formatBigNumber, formatBigNumberFull, dirInterval } from "../../../core/utils";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { DrawParameters } from "../../../core/draw_parameters";
import { createLogger } from "../../../core/logging";
import { enumMouseButton } from "../../camera";
import { STOP_PROPAGATION } from "../../../core/signal";
import { formatBigNumberFull } from "../../../core/utils";
import { Vector } from "../../../core/vector";
import { T } from "../../../translations";
import { Blueprint } from "../../blueprint";
import { enumMouseButton } from "../../camera";
import { Entity } from "../../entity";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { THEME } from "../../theme";
import { enumHubGoalRewards } from "../../tutorial_goals";
import { Blueprint } from "../../blueprint";
import { BaseHUDPart } from "../base_hud_part";
const logger = createLogger("hud/mass_selector");
@ -52,16 +50,6 @@ export class HUDMassSelector extends BaseHUDPart {
this.selectedEntities.clear();
}
// getUidArray() {
// if (this.selectedEntities.size <= 0) return [];
// const uids = [];
// const arr = [...this.selectedEntities.values()];
// for (let i = arr.length - 1; i >= 0; --i) {
// uids.push(arr[i].uid);
// }
// return uids;
// }
/**
* Handles the destroy callback and makes sure we clean our list
* @param {Entity} entity
@ -115,7 +103,6 @@ export class HUDMassSelector extends BaseHUDPart {
/**
* @type {Map<number, Entity>}
*/
//const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
this.root.logic.performBulkOperation(() => {
const arr = [...this.selectedEntities.values()];
@ -138,8 +125,8 @@ export class HUDMassSelector extends BaseHUDPart {
);
return;
}
const uids = [];
// @ts-ignore
this.root.hud.signals.buildingsSelectedForCopy.dispatch([...this.selectedEntities.values()]);
this.selectedEntities.clear();
this.root.soundProxy.playUiClick();

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@ -1,185 +1,196 @@
import { globalConfig } from "../../core/config";
import { smoothenDpi } from "../../core/dpi_manager";
import { DrawParameters } from "../../core/draw_parameters";
import { drawSpriteClipped } from "../../core/draw_utils";
import { Loader } from "../../core/loader";
import { Rectangle } from "../../core/rectangle";
import { ORIGINAL_SPRITE_SCALE } from "../../core/sprites";
import { formatBigNumber } from "../../core/utils";
import { T } from "../../translations";
import { HubComponent } from "../components/hub";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
const HUB_SIZE_TILES = 4;
const HUB_SIZE_PIXELS = HUB_SIZE_TILES * globalConfig.tileSize;
export class HubSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [HubComponent]);
this.hubSprite = Loader.getSprite("sprites/buildings/hub.png");
}
/**
* @param {DrawParameters} parameters
*/
draw(parameters) {
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
this.drawEntity(parameters, entity);
}
}
update() {
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
this.root.hubGoals.currentGoal.definition
);
}
}
/**
*
* @param {HTMLCanvasElement} canvas
* @param {CanvasRenderingContext2D} context
* @param {number} w
* @param {number} h
* @param {number} dpi
*/
redrawHubBaseTexture(canvas, context, w, h, dpi) {
// This method is quite ugly, please ignore it!
context.scale(dpi, dpi);
const parameters = new DrawParameters({
context,
visibleRect: new Rectangle(0, 0, w, h),
desiredAtlasScale: ORIGINAL_SPRITE_SCALE,
zoomLevel: dpi * 0.75,
root: this.root,
});
context.clearRect(0, 0, w, h);
this.hubSprite.draw(context, 0, 0, w, h);
const definition = this.root.hubGoals.currentGoal.definition;
definition.drawCentered(45, 58, parameters, 36);
const goals = this.root.hubGoals.currentGoal;
const textOffsetX = 70;
const textOffsetY = 61;
if (goals.throughputOnly) {
// Throughput
const deliveredText = T.ingame.statistics.shapesDisplayUnits.second.replace(
"<shapes>",
formatBigNumber(goals.required)
);
context.font = "bold 12px GameFont";
context.fillStyle = "#64666e";
context.textAlign = "left";
context.fillText(deliveredText, textOffsetX, textOffsetY);
} else {
// Deliver count
const delivered = this.root.hubGoals.getCurrentGoalDelivered();
const deliveredText = "" + formatBigNumber(delivered);
if (delivered > 9999) {
context.font = "bold 16px GameFont";
} else if (delivered > 999) {
context.font = "bold 20px GameFont";
} else {
context.font = "bold 25px GameFont";
}
context.fillStyle = "#64666e";
context.textAlign = "left";
context.fillText(deliveredText, textOffsetX, textOffsetY);
// Required
context.font = "13px GameFont";
context.fillStyle = "#a4a6b0";
context.fillText("/ " + formatBigNumber(goals.required), textOffsetX, textOffsetY + 13);
// Reward
const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
if (rewardText.length > 12) {
context.font = "bold 8px GameFont";
} else {
context.font = "bold 10px GameFont";
}
context.fillStyle = "#fd0752";
context.textAlign = "center";
context.fillText(rewardText, HUB_SIZE_PIXELS / 2, 105);
// Level "8"
context.font = "bold 10px GameFont";
context.fillStyle = "#fff";
context.fillText("" + this.root.hubGoals.level, 27, 32);
// "LVL"
context.textAlign = "center";
context.fillStyle = "#fff";
context.font = "bold 6px GameFont";
context.fillText(T.buildings.hub.levelShortcut, 27, 22);
// "Deliver"
context.fillStyle = "#64666e";
context.font = "bold 10px GameFont";
context.fillText(T.buildings.hub.deliver.toUpperCase(), HUB_SIZE_PIXELS / 2, 30);
// "To unlock"
const unlockText = T.buildings.hub.toUnlock.toUpperCase();
if (unlockText.length > 15) {
context.font = "bold 8px GameFont";
} else {
context.font = "bold 10px GameFont";
}
context.fillText(T.buildings.hub.toUnlock.toUpperCase(), HUB_SIZE_PIXELS / 2, 92);
context.textAlign = "left";
}
}
/**
* @param {DrawParameters} parameters
* @param {Entity} entity
*/
drawEntity(parameters, entity) {
const staticComp = entity.components.StaticMapEntity;
if (!staticComp.shouldBeDrawn(parameters)) {
return;
}
// Deliver count
const delivered = this.root.hubGoals.getCurrentGoalDelivered();
const deliveredText = "" + formatBigNumber(delivered);
const dpi = smoothenDpi(globalConfig.shapesSharpness * parameters.zoomLevel);
const canvas = parameters.root.buffers.getForKey({
key: "hub",
subKey: dpi + "/" + this.root.hubGoals.level + "/" + deliveredText,
w: globalConfig.tileSize * 4,
h: globalConfig.tileSize * 4,
dpi,
redrawMethod: this.redrawHubBaseTexture.bind(this),
});
const extrude = 8;
drawSpriteClipped({
parameters,
sprite: canvas,
x: staticComp.origin.x * globalConfig.tileSize - extrude,
y: staticComp.origin.y * globalConfig.tileSize - extrude,
w: HUB_SIZE_PIXELS + 2 * extrude,
h: HUB_SIZE_PIXELS + 2 * extrude,
originalW: HUB_SIZE_PIXELS * dpi,
originalH: HUB_SIZE_PIXELS * dpi,
});
}
}
import { globalConfig } from "../../core/config";
import { smoothenDpi } from "../../core/dpi_manager";
import { DrawParameters } from "../../core/draw_parameters";
import { drawSpriteClipped } from "../../core/draw_utils";
import { Loader } from "../../core/loader";
import { Rectangle } from "../../core/rectangle";
import { ORIGINAL_SPRITE_SCALE } from "../../core/sprites";
import { formatBigNumber } from "../../core/utils";
import { T } from "../../translations";
import { HubComponent } from "../components/hub";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
const HUB_SIZE_TILES = 4;
const HUB_SIZE_PIXELS = HUB_SIZE_TILES * globalConfig.tileSize;
export class HubSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [HubComponent]);
this.hubSprite = Loader.getSprite("sprites/buildings/hub.png");
}
/**
* @param {DrawParameters} parameters
*/
draw(parameters) {
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
this.drawEntity(parameters, this.allEntitiesArray[i]);
}
}
update() {
for (let i = 0; i < this.allEntitiesArray.length; ++i) {
// Set hub goal
const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
this.root.hubGoals.currentGoal.definition
);
}
}
/**
*
* @param {HTMLCanvasElement} canvas
* @param {CanvasRenderingContext2D} context
* @param {number} w
* @param {number} h
* @param {number} dpi
*/
redrawHubBaseTexture(canvas, context, w, h, dpi) {
// This method is quite ugly, please ignore it!
context.scale(dpi, dpi);
const parameters = new DrawParameters({
context,
visibleRect: new Rectangle(0, 0, w, h),
desiredAtlasScale: ORIGINAL_SPRITE_SCALE,
zoomLevel: dpi * 0.75,
root: this.root,
});
context.clearRect(0, 0, w, h);
this.hubSprite.draw(context, 0, 0, w, h);
if (this.root.hubGoals.isEndOfDemoReached()) {
// End of demo
context.font = "bold 12px GameFont";
context.fillStyle = "#fd0752";
context.textAlign = "center";
context.fillText(T.buildings.hub.endOfDemo.toUpperCase(), w / 2, h / 2 + 6);
context.textAlign = "left";
return;
}
const definition = this.root.hubGoals.currentGoal.definition;
definition.drawCentered(45, 58, parameters, 36);
const goals = this.root.hubGoals.currentGoal;
const textOffsetX = 70;
const textOffsetY = 61;
if (goals.throughputOnly) {
// Throughput
const deliveredText = T.ingame.statistics.shapesDisplayUnits.second.replace(
"<shapes>",
formatBigNumber(goals.required)
);
context.font = "bold 12px GameFont";
context.fillStyle = "#64666e";
context.textAlign = "left";
context.fillText(deliveredText, textOffsetX, textOffsetY);
} else {
// Deliver count
const delivered = this.root.hubGoals.getCurrentGoalDelivered();
const deliveredText = "" + formatBigNumber(delivered);
if (delivered > 9999) {
context.font = "bold 16px GameFont";
} else if (delivered > 999) {
context.font = "bold 20px GameFont";
} else {
context.font = "bold 25px GameFont";
}
context.fillStyle = "#64666e";
context.textAlign = "left";
context.fillText(deliveredText, textOffsetX, textOffsetY);
// Required
context.font = "13px GameFont";
context.fillStyle = "#a4a6b0";
context.fillText("/ " + formatBigNumber(goals.required), textOffsetX, textOffsetY + 13);
}
// Reward
const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
if (rewardText.length > 12) {
context.font = "bold 8px GameFont";
} else {
context.font = "bold 10px GameFont";
}
context.fillStyle = "#fd0752";
context.textAlign = "center";
context.fillText(rewardText, HUB_SIZE_PIXELS / 2, 105);
// Level "8"
context.font = "bold 10px GameFont";
context.fillStyle = "#fff";
context.fillText("" + this.root.hubGoals.level, 27, 32);
// "LVL"
context.textAlign = "center";
context.fillStyle = "#fff";
context.font = "bold 6px GameFont";
context.fillText(T.buildings.hub.levelShortcut, 27, 22);
// "Deliver"
context.fillStyle = "#64666e";
context.font = "bold 10px GameFont";
context.fillText(T.buildings.hub.deliver.toUpperCase(), HUB_SIZE_PIXELS / 2, 30);
// "To unlock"
const unlockText = T.buildings.hub.toUnlock.toUpperCase();
if (unlockText.length > 15) {
context.font = "bold 8px GameFont";
} else {
context.font = "bold 10px GameFont";
}
context.fillText(T.buildings.hub.toUnlock.toUpperCase(), HUB_SIZE_PIXELS / 2, 92);
context.textAlign = "left";
}
/**
* @param {DrawParameters} parameters
* @param {Entity} entity
*/
drawEntity(parameters, entity) {
const staticComp = entity.components.StaticMapEntity;
if (!staticComp.shouldBeDrawn(parameters)) {
return;
}
// Deliver count
const delivered = this.root.hubGoals.getCurrentGoalDelivered();
const deliveredText = "" + formatBigNumber(delivered);
const dpi = smoothenDpi(globalConfig.shapesSharpness * parameters.zoomLevel);
const canvas = parameters.root.buffers.getForKey({
key: "hub",
subKey: dpi + "/" + this.root.hubGoals.level + "/" + deliveredText,
w: globalConfig.tileSize * 4,
h: globalConfig.tileSize * 4,
dpi,
redrawMethod: this.redrawHubBaseTexture.bind(this),
});
const extrude = 8;
drawSpriteClipped({
parameters,
sprite: canvas,
x: staticComp.origin.x * globalConfig.tileSize - extrude,
y: staticComp.origin.y * globalConfig.tileSize - extrude,
w: HUB_SIZE_PIXELS + 2 * extrude,
h: HUB_SIZE_PIXELS + 2 * extrude,
originalW: HUB_SIZE_PIXELS * dpi,
originalH: HUB_SIZE_PIXELS * dpi,
});
}
}

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@ -1,101 +1,101 @@
import { GameSystemWithFilter } from "../game_system_with_filter";
import { StorageComponent } from "../components/storage";
import { DrawParameters } from "../../core/draw_parameters";
import { formatBigNumber, lerp } from "../../core/utils";
import { Loader } from "../../core/loader";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
import { MapChunkView } from "../map_chunk_view";
export class StorageSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [StorageComponent]);
this.storageOverlaySprite = Loader.getSprite("sprites/misc/storage_overlay.png");
/**
* Stores which uids were already drawn to avoid drawing entities twice
* @type {Set<number>}
*/
this.drawnUids = new Set();
this.root.signals.gameFrameStarted.add(this.clearDrawnUids, this);
}
clearDrawnUids() {
this.drawnUids.clear();
}
update() {
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const storageComp = entity.components.Storage;
const pinsComp = entity.components.WiredPins;
// Eject from storage
if (storageComp.storedItem && storageComp.storedCount > 0) {
const ejectorComp = entity.components.ItemEjector;
const nextSlot = ejectorComp.getFirstFreeSlot();
if (nextSlot !== null) {
if (ejectorComp.tryEject(nextSlot, storageComp.storedItem)) {
storageComp.storedCount--;
if (storageComp.storedCount === 0) {
storageComp.storedItem = null;
}
}
}
}
let targetAlpha = storageComp.storedCount > 0 ? 1 : 0;
storageComp.overlayOpacity = lerp(storageComp.overlayOpacity, targetAlpha, 0.05);
pinsComp.slots[0].value = storageComp.storedItem;
pinsComp.slots[1].value = storageComp.getIsFull() ? BOOL_TRUE_SINGLETON : BOOL_FALSE_SINGLETON;
}
}
/**
* @param {DrawParameters} parameters
* @param {MapChunkView} chunk
*/
drawChunk(parameters, chunk) {
const contents = chunk.containedEntitiesByLayer.regular;
for (let i = 0; i < contents.length; ++i) {
const entity = contents[i];
const storageComp = entity.components.Storage;
if (!storageComp) {
continue;
}
const storedItem = storageComp.storedItem;
if (!storedItem) {
continue;
}
if (this.drawnUids.has(entity.uid)) {
continue;
}
this.drawnUids.add(entity.uid);
const staticComp = entity.components.StaticMapEntity;
const context = parameters.context;
context.globalAlpha = storageComp.overlayOpacity;
const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
storedItem.drawItemCenteredClipped(center.x, center.y, parameters, 30);
this.storageOverlaySprite.drawCached(parameters, center.x - 15, center.y + 15, 30, 15);
if (parameters.visibleRect.containsCircle(center.x, center.y + 25, 20)) {
context.font = "bold 10px GameFont";
context.textAlign = "center";
context.fillStyle = "#64666e";
context.fillText(formatBigNumber(storageComp.storedCount), center.x, center.y + 25.5);
context.textAlign = "left";
}
context.globalAlpha = 1;
}
}
}
import { GameSystemWithFilter } from "../game_system_with_filter";
import { StorageComponent } from "../components/storage";
import { DrawParameters } from "../../core/draw_parameters";
import { formatBigNumber, lerp } from "../../core/utils";
import { Loader } from "../../core/loader";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
import { MapChunkView } from "../map_chunk_view";
export class StorageSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [StorageComponent]);
this.storageOverlaySprite = Loader.getSprite("sprites/misc/storage_overlay.png");
/**
* Stores which uids were already drawn to avoid drawing entities twice
* @type {Set<number>}
*/
this.drawnUids = new Set();
this.root.signals.gameFrameStarted.add(this.clearDrawnUids, this);
}
clearDrawnUids() {
this.drawnUids.clear();
}
update() {
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const storageComp = entity.components.Storage;
const pinsComp = entity.components.WiredPins;
// Eject from storage
if (storageComp.storedItem && storageComp.storedCount > 0) {
const ejectorComp = entity.components.ItemEjector;
const nextSlot = ejectorComp.getFirstFreeSlot();
if (nextSlot !== null) {
if (ejectorComp.tryEject(nextSlot, storageComp.storedItem)) {
storageComp.storedCount--;
if (storageComp.storedCount === 0) {
storageComp.storedItem = null;
}
}
}
}
let targetAlpha = storageComp.storedCount > 0 ? 1 : 0;
storageComp.overlayOpacity = lerp(storageComp.overlayOpacity, targetAlpha, 0.05);
pinsComp.slots[0].value = storageComp.storedItem;
pinsComp.slots[1].value = storageComp.getIsFull() ? BOOL_TRUE_SINGLETON : BOOL_FALSE_SINGLETON;
}
}
/**
* @param {DrawParameters} parameters
* @param {MapChunkView} chunk
*/
drawChunk(parameters, chunk) {
const contents = chunk.containedEntitiesByLayer.regular;
for (let i = 0; i < contents.length; ++i) {
const entity = contents[i];
const storageComp = entity.components.Storage;
if (!storageComp) {
continue;
}
const storedItem = storageComp.storedItem;
if (!storedItem) {
continue;
}
if (this.drawnUids.has(entity.uid)) {
continue;
}
this.drawnUids.add(entity.uid);
const staticComp = entity.components.StaticMapEntity;
const context = parameters.context;
context.globalAlpha = storageComp.overlayOpacity;
const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
storedItem.drawItemCenteredClipped(center.x, center.y, parameters, 30);
this.storageOverlaySprite.drawCached(parameters, center.x - 15, center.y + 15, 30, 15);
if (parameters.visibleRect.containsCircle(center.x, center.y + 25, 20)) {
context.font = "bold 10px GameFont";
context.textAlign = "center";
context.fillStyle = "#64666e";
context.fillText(formatBigNumber(storageComp.storedCount), center.x, center.y + 25.5);
context.textAlign = "left";
}
context.globalAlpha = 1;
}
}
}

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@ -169,10 +169,13 @@ export class Savegame extends ReadWriteProxy {
* Returns if this game has a serialized game dump
*/
hasGameDump() {
return (
!!this.currentData.dump &&
(this.currentData.dump.entities.length > 0 || this.currentData.dump.entities.size > 0)
);
if(!this.currentData.dump) return false;
if(Array.isArray(this.currentData.dump.entities)) {
return this.currentData.dump.entities.length;
}
else {
return this.currentData.dump.entities.size;
}
}
/**

View File

@ -68,7 +68,7 @@ export class SavegameSerializer {
// Check for duplicate UIDS
const entities = [...savegame.entities.values()];
for (let i = 0; i < entities.length; ++i) {
for (let i = entities.length - 1; i >= 0; --i) {
/** @type {Entity} */
const entity = entities[i];

View File

@ -10,7 +10,8 @@
"no-console": false,
"forin": false,
"no-empty": false,
"space-before-function-paren": ["always"]
"space-before-function-paren": ["always"],
"no-unused-declaration": true
},
"rulesDirectory": []
}