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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

cleaned up the clear buildings button code and renamed it to reset puzzle in all modes

This commit is contained in:
Sense101 2021-06-25 12:46:53 +01:00
parent 2e4bbdac58
commit 6e5b46ea5e
8 changed files with 49 additions and 28 deletions

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@ -22,6 +22,14 @@ export class MetaBlockBuilding extends MetaBuilding {
return root.gameMode.getIsEditor();
}
/**
* @param {import("../../savegame/savegame_serializer").GameRoot} root
* @returns {boolean}
*/
getIsPuzzleRemovable(root) {
return false;
}
/**
* Creates the entity at the given location
* @param {Entity} entity

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@ -26,6 +26,14 @@ export class MetaConstantProducerBuilding extends MetaBuilding {
return root.gameMode.getIsEditor();
}
/**
* @param {import("../../savegame/savegame_serializer").GameRoot} root
* @returns {boolean}
*/
getIsPuzzleRemovable(root) {
return false;
}
/**
* Creates the entity at the given location
* @param {Entity} entity

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@ -26,6 +26,14 @@ export class MetaGoalAcceptorBuilding extends MetaBuilding {
return root.gameMode.getIsEditor();
}
/**
* @param {import("../../savegame/savegame_serializer").GameRoot} root
* @returns {boolean}
*/
getIsPuzzleRemovable(root) {
return false;
}
/**
* Creates the entity at the given location
* @param {Entity} entity

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@ -1,6 +1,5 @@
import { globalConfig } from "../../../core/config";
import { DrawParameters } from "../../../core/draw_parameters";
import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { createLogger } from "../../../core/logging";
import { STOP_PROPAGATION } from "../../../core/signal";
import { formatBigNumberFull } from "../../../core/utils";
@ -8,8 +7,6 @@ import { Vector } from "../../../core/vector";
import { ACHIEVEMENTS } from "../../../platform/achievement_provider";
import { T } from "../../../translations";
import { Blueprint } from "../../blueprint";
import { MetaBlockBuilding } from "../../buildings/block";
import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
import { enumMouseButton } from "../../camera";
import { Component } from "../../component";
import { Entity } from "../../entity";

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@ -1,14 +1,10 @@
/* typehints:start */
/* typehints:end */
import { globalConfig } from "../../../core/config";
import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { createLogger } from "../../../core/logging";
import { Rectangle } from "../../../core/rectangle";
import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { MetaBlockBuilding } from "../../buildings/block";
import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
import { MetaGoalAcceptorBuilding } from "../../buildings/goal_acceptor";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { PuzzleGameMode } from "../../modes/puzzle";
import { BaseHUDPart } from "../base_hud_part";
@ -50,7 +46,7 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
</div>
<div class="buildingsButton">
<button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.clearBuildings}</button>
<button class="styledButton resetPuzzle">${T.ingame.puzzleEditorSettings.resetPuzzle}</button>
</div>
</div>`
@ -62,7 +58,7 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
bind(".zoneHeight .plus", () => this.modifyZone(0, 1));
bind("button.trim", this.trim);
bind("button.clearItems", this.clearItems);
bind("button.clearBuildings", this.clearBuildings);
bind("button.resetPuzzle", this.resetPuzzle);
}
}
@ -70,15 +66,15 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
this.root.logic.clearAllBeltsAndItems();
}
clearBuildings() {
resetPuzzle() {
for (const entity of this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent)) {
const staticComp = entity.components.StaticMapEntity;
const goalComp = entity.components.GoalAcceptor;
if (
[MetaGoalAcceptorBuilding, MetaConstantProducerBuilding, MetaBlockBuilding]
.map(metaClass => gMetaBuildingRegistry.findByClass(metaClass).id)
.includes(staticComp.getMetaBuilding().id)
) {
if (!staticComp.getMetaBuilding().getIsPuzzleRemovable(this.root)) {
if (goalComp) {
goalComp.clear();
}
continue;
}

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@ -1,10 +1,6 @@
import { gMetaBuildingRegistry } from "../../../core/global_registries";
import { createLogger } from "../../../core/logging";
import { makeDiv } from "../../../core/utils";
import { T } from "../../../translations";
import { MetaBlockBuilding } from "../../buildings/block";
import { MetaConstantProducerBuilding } from "../../buildings/constant_producer";
import { MetaGoalAcceptorBuilding } from "../../buildings/goal_acceptor";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { BaseHUDPart } from "../base_hud_part";
@ -23,13 +19,13 @@ export class HUDPuzzlePlaySettings extends BaseHUDPart {
["section"],
`
<button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
<button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.resetPuzzle}</button>
<button class="styledButton resetPuzzle">${T.ingame.puzzleEditorSettings.resetPuzzle}</button>
`
);
bind("button.clearItems", this.clearItems);
bind("button.clearBuildings", this.clearBuildings);
bind("button.resetPuzzle", this.resetPuzzle);
}
}
@ -37,15 +33,15 @@ export class HUDPuzzlePlaySettings extends BaseHUDPart {
this.root.logic.clearAllBeltsAndItems();
}
clearBuildings() {
resetPuzzle() {
for (const entity of this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent)) {
const staticComp = entity.components.StaticMapEntity;
const goalComp = entity.components.GoalAcceptor;
if (
[MetaGoalAcceptorBuilding, MetaConstantProducerBuilding, MetaBlockBuilding]
.map(metaClass => gMetaBuildingRegistry.findByClass(metaClass).id)
.includes(staticComp.getMetaBuilding().id)
) {
if (!staticComp.getMetaBuilding().getIsPuzzleRemovable(this.root)) {
if (goalComp) {
goalComp.clear();
}
continue;
}

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@ -115,6 +115,15 @@ export class MetaBuilding {
return true;
}
/**
* Returns whether this building is removable in puzzle mode
* @param {GameRoot} root
* @returns {boolean}
*/
getIsPuzzleRemovable(root) {
return true;
}
/**
* Returns the placement sound
* @returns {string}

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@ -632,7 +632,6 @@ ingame:
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
share: Share
report: Report