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Fix bug with StaticMapEntityComponent creation
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parent
278f3fd627
commit
6bcad21287
@ -44,14 +44,16 @@ export class MetaBufferBuilding extends MetaBuilding {
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})
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);
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// We render the sprite our self
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entity.components.StaticMapEntity.spriteKey = null;
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [{ pos: new Vector(1, 0), direction: enumDirection.top }],
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})
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);
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// We render the sprite our self
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// entity.components.StaticMapEntity.spriteKey = null;
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// TODO: Replace item filters with custom filter to only allow one type of item to be collected.
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entity.addComponent(
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@ -248,7 +248,6 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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this.currentVariant.set(variant);
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this.fakeEntity = new Entity(null);
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metaBuilding.setupEntityComponents(this.fakeEntity, null);
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this.fakeEntity.addComponent(
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new StaticMapEntityComponent({
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@ -257,6 +256,8 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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tileSize: metaBuilding.getDimensions(this.currentVariant.get()).copy(),
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})
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);
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metaBuilding.setupEntityComponents(this.fakeEntity, null);
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metaBuilding.updateVariants(this.fakeEntity, 0, this.currentVariant.get());
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this.buildingInfoElements.tutorialImage.setAttribute(
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