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https://github.com/tobspr/shapez.io.git
synced 2026-02-12 19:09:21 +00:00
Shortened and simplified shape tooltip code
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parent
d0a580a685
commit
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@ -15,7 +15,6 @@ export class HUDShapeTooltip extends BaseHUDPart {
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this.currentEntity = null;
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this.currentEntity = null;
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this.isPlacingBuilding = false;
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this.isPlacingBuilding = false;
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this.active = false;
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this.root.signals.entityQueuedForDestroy.add(() => {
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this.root.signals.entityQueuedForDestroy.add(() => {
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this.currentEntity = null;
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this.currentEntity = null;
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@ -26,24 +25,28 @@ export class HUDShapeTooltip extends BaseHUDPart {
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}, this);
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}, this);
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}
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}
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update() {
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isActive() {
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// don't show the tooltip when any other placer is active
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const hudParts = this.root.hud.parts;
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const hudParts = this.root.hud.parts;
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this.active =
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// return false if any other placer is active
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return (
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.showShapeTooltip).pressed &&
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.showShapeTooltip).pressed &&
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!this.isPlacingBuilding &&
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!this.isPlacingBuilding &&
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!hudParts.massSelector.currentSelectionStartWorld &&
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!hudParts.massSelector.currentSelectionStartWorld &&
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hudParts.massSelector.selectedUids.size < 1 &&
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hudParts.massSelector.selectedUids.size < 1 &&
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!hudParts.blueprintPlacer.currentBlueprint.get();
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!hudParts.blueprintPlacer.currentBlueprint.get()
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);
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const mousePos = this.root.app.mousePosition;
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if (!mousePos) {
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// Not on screen
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return;
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}
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.isActive()) {
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const mousePos = this.root.app.mousePosition;
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if (mousePos) {
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const tile = this.root.camera.screenToWorld(mousePos.copy()).toTileSpace();
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const tile = this.root.camera.screenToWorld(mousePos.copy()).toTileSpace();
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if (!tile.equals(this.currentTile)) {
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if (!tile.equals(this.currentTile)) {
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this.currentTile = tile;
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this.currentTile = tile;
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@ -58,12 +61,10 @@ export class HUDShapeTooltip extends BaseHUDPart {
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}
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}
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}
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}
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/**
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if (!this.currentEntity) {
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*
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return;
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* @param {DrawParameters} parameters
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}
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*/
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draw(parameters) {
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if (this.active && this.currentEntity) {
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const ejectorComp = this.currentEntity.components.ItemEjector;
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const ejectorComp = this.currentEntity.components.ItemEjector;
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const staticComp = this.currentEntity.components.StaticMapEntity;
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const staticComp = this.currentEntity.components.StaticMapEntity;
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