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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

fixed weird asset issues we had in our fork

This commit is contained in:
dgs4349 2020-10-09 17:37:07 -04:00
parent 366a2a9f58
commit 6b643f66d4
33 changed files with 1244 additions and 1141 deletions

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@ -9,7 +9,7 @@ export default {
// noArtificialDelays: true,
// -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over
// disableSavegameWrite: true,
disableSavegameWrite: true,
// -----------------------------------------------------------------------------------
// Shows bounds of all entities
// showEntityBounds: true,
@ -33,7 +33,7 @@ export default {
// allBuildingsUnlocked: true,
// -----------------------------------------------------------------------------------
// Disables cost of blueprints
// blueprintsNoCost: true,
blueprintsNoCost: true,
// -----------------------------------------------------------------------------------
// Disables cost of upgrades
// upgradesNoCost: true,
@ -75,7 +75,7 @@ export default {
// instantMiners: true,
// -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed
// resumeGameOnFastEnter: true,
resumeGameOnFastEnter: true,
// -----------------------------------------------------------------------------------
// Special option used to render the trailer
// renderForTrailer: true,

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@ -169,7 +169,7 @@ export class ReadWriteProxy {
// Check for errors during read
.catch(err => {
if (err === FILE_NOT_FOUND) {
logger.log("File not found, using default data");
logger.error("File not found, using default data");
// File not found or unreadable, assume default file
return Promise.resolve(null);

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@ -671,6 +671,44 @@ export function smoothPulse(time) {
return Math.sin(time * 4) * 0.5 + 0.5;
}
let logIntervals = {};
const intervalStyle = "color: grey; font-style: inherit";
const keyStyle = "color: purple; font-style: italic";
const revertStyle = "color: inherit; font-style: inherit";
export function logInterval(key, frames, message, ...args) {
let interval = logIntervals[key] || 0;
if (++interval > frames) {
console.log(
`%clogInterval [%c${key}%c]: \t%c` + message,
intervalStyle,
keyStyle,
intervalStyle,
revertStyle,
...args
);
interval = 0;
}
logIntervals[key] = interval;
}
export function dirInterval(key, frames, object, premessage, ...args) {
let interval = logIntervals[key] || 0;
if (++interval > frames) {
console.log(
`%cdirInterval [%c${key}%c]: \t%c` + (premessage || ""),
intervalStyle,
keyStyle,
intervalStyle,
revertStyle,
...args
);
console.dir(object);
interval = 0;
}
logIntervals[key] = interval;
}
/**
* Fills in a <link> tag
* @param {string} translation

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@ -565,9 +565,10 @@ export class BeltPath extends BasicSerializableObject {
beltComp.assignedPath = null;
const entityLength = beltComp.getEffectiveLengthTiles();
assert(this.entityPath.indexOf(entity) >= 0, "Entity not contained for split");
assert(this.entityPath.indexOf(entity) !== 0, "Entity is first");
assert(this.entityPath.indexOf(entity) !== this.entityPath.length - 1, "Entity is last");
const index = this.entityPath.indexOf(entity);
assert(index >= 0, "Entity not contained for split");
assert(index !== 0, "Entity is first");
assert(index !== this.entityPath.length - 1, "Entity is last");
let firstPathEntityCount = 0;
let firstPathLength = 0;

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@ -57,6 +57,37 @@ export class Blueprint {
return new Blueprint(newEntities);
}
/**
* Creates a new blueprint from the given entity uids
* @param {Array<Entity>} entities
*/
static fromEntities(entities) {
const newEntities = [];
let averagePosition = new Vector();
// First, create a copy
for (let i = entities.length - 1; i >= 0; --i) {
const entity = entities[i];
const clone = entity.clone();
newEntities.push(clone);
const pos = entity.components.StaticMapEntity.getTileSpaceBounds().getCenter();
averagePosition.addInplace(pos);
}
averagePosition.divideScalarInplace(entities.length);
const blueprintOrigin = averagePosition.subScalars(0.5, 0.5).floor();
for (let i = newEntities.length - 1; i >= 0; --i) {
newEntities[i].components.StaticMapEntity.origin.subInplace(blueprintOrigin);
}
// Now, make sure the origin is 0,0
return new Blueprint(newEntities);
}
/**
* Returns the cost of this blueprint in shapes
*/

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@ -421,7 +421,7 @@ export class GameCore {
this.overlayAlpha = lerp(this.overlayAlpha, desiredOverlayAlpha, 0.25);
// On low performance, skip the fade
if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
this.overlayAlpha = desiredOverlayAlpha;
}

View File

@ -13,6 +13,9 @@ const logger = createLogger("entity_manager");
// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
// This is slower but we need it for the street path generation
/** @typedef {number} EntityUid */
/** @typedef {string} ComponentId */
export class EntityManager extends BasicSerializableObject {
constructor(root) {
super();
@ -20,8 +23,14 @@ export class EntityManager extends BasicSerializableObject {
/** @type {GameRoot} */
this.root = root;
/** @type {Array<Entity>} */
this.entities = [];
/** @type {Set<Entity>} */
this.entities = new Set();
/** @type {Map<EntityUid, Entity>} */
this.entitiesByUid = new Map();
/** @type {Map<ComponentId, Set<Entity>>} */
this.entitiesByComponent = new Map();
// We store a separate list with entities to destroy, since we don't destroy
// them instantly
@ -30,8 +39,8 @@ export class EntityManager extends BasicSerializableObject {
// Store a map from componentid to entities - This is used by the game system
// for faster processing
/** @type {Object.<string, Array<Entity>>} */
this.componentToEntity = newEmptyMap();
///** @type {Object.<string, Array<Entity>>} */
//this.componentToEntity = newEmptyMap();
// Store the next uid to use
this.nextUid = 10000;
@ -48,7 +57,7 @@ export class EntityManager extends BasicSerializableObject {
}
getStatsText() {
return this.entities.length + " entities [" + this.destroyList.length + " to kill]";
return this.entities.size + " entities [" + this.destroyList.length + " to kill]";
}
// Main update
@ -56,6 +65,19 @@ export class EntityManager extends BasicSerializableObject {
this.processDestroyList();
}
/**
* @param {Entity} entity
* @param {ComponentId} componentId
*/
addToComponentMap(entity, componentId) {
let set;
if ((set = this.entitiesByComponent.get(componentId))) {
set.add(entity);
} else {
this.entitiesByComponent.set(componentId, new Set([entity]));
}
}
/**
* Registers a new entity
* @param {Entity} entity
@ -63,7 +85,7 @@ export class EntityManager extends BasicSerializableObject {
*/
registerEntity(entity, uid = null) {
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
assert(this.entities.indexOf(entity) < 0, `RegisterEntity() called twice for entity ${entity}`);
assert(!this.entities.has(entity), `RegisterEntity() called twice for entity ${entity}`);
}
assert(!entity.destroyed, `Attempting to register destroyed entity ${entity}`);
@ -72,21 +94,17 @@ export class EntityManager extends BasicSerializableObject {
assert(uid >= 0 && uid < Number.MAX_SAFE_INTEGER, "Invalid uid passed: " + uid);
}
this.entities.push(entity);
// Give each entity a unique id
entity.uid = uid || this.generateUid();
this.entities.add(entity);
this.entitiesByUid.set(uid, entity);
// Register into the componentToEntity map
for (const componentId in entity.components) {
if (entity.components[componentId]) {
if (this.componentToEntity[componentId]) {
this.componentToEntity[componentId].push(entity);
} else {
this.componentToEntity[componentId] = [entity];
}
}
this.addToComponentMap(entity, componentId);
}
// Give each entity a unique id
entity.uid = uid ? uid : this.generateUid();
entity.registered = true;
this.root.signals.entityAdded.dispatch(entity);
@ -108,11 +126,8 @@ export class EntityManager extends BasicSerializableObject {
attachDynamicComponent(entity, component) {
entity.addComponent(component, true);
const componentId = /** @type {typeof Component} */ (component.constructor).getId();
if (this.componentToEntity[componentId]) {
this.componentToEntity[componentId].push(entity);
} else {
this.componentToEntity[componentId] = [entity];
}
this.addToComponentMap(entity, componentId);
this.root.signals.entityGotNewComponent.dispatch(entity);
}
@ -125,7 +140,7 @@ export class EntityManager extends BasicSerializableObject {
entity.removeComponent(component, true);
const componentId = /** @type {typeof Component} */ (component.constructor).getId();
fastArrayDeleteValue(this.componentToEntity[componentId], entity);
this.entitiesByComponent.get(componentId).delete(entity);
this.root.signals.entityComponentRemoved.dispatch(entity);
}
@ -136,10 +151,8 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Entity}
*/
findByUid(uid, errorWhenNotFound = true) {
const arr = this.entities;
for (let i = 0, len = arr.length; i < len; ++i) {
const entity = arr[i];
if (entity.uid === uid) {
const entity = this.entitiesByUid.get(uid);
if (entity) {
if (entity.queuedForDestroy || entity.destroyed) {
if (errorWhenNotFound) {
logger.warn("Entity with UID", uid, "not found (destroyed)");
@ -148,7 +161,6 @@ export class EntityManager extends BasicSerializableObject {
}
return entity;
}
}
if (errorWhenNotFound) {
logger.warn("Entity with UID", uid, "not found");
}
@ -162,15 +174,7 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Map<number, Entity>}
*/
getFrozenUidSearchMap() {
const result = new Map();
const array = this.entities;
for (let i = 0, len = array.length; i < len; ++i) {
const entity = array[i];
if (!entity.queuedForDestroy && !entity.destroyed) {
result.set(entity.uid, entity);
}
}
return result;
return this.entitiesByUid;
}
/**
@ -179,7 +183,9 @@ export class EntityManager extends BasicSerializableObject {
* @returns {Array<Entity>} entities
*/
getAllWithComponent(componentHandle) {
return this.componentToEntity[componentHandle.getId()] || [];
const set = this.entitiesByComponent.get(componentHandle.getId());
if (!set) return [];
else return [...set.values()];
}
/**
@ -188,20 +194,20 @@ export class EntityManager extends BasicSerializableObject {
*/
unregisterEntityComponents(entity) {
for (const componentId in entity.components) {
if (entity.components[componentId]) {
arrayDeleteValue(this.componentToEntity[componentId], entity);
}
const set = this.entitiesByComponent.get(componentId);
if (set) set.delete(entity);
}
}
// Processes the entities to destroy and actually destroys them
/* eslint-disable max-statements */
processDestroyList() {
for (let i = 0; i < this.destroyList.length; ++i) {
for (let i = this.destroyList.length - 1; i >= 0; --i) {
const entity = this.destroyList[i];
// Remove from entities list
arrayDeleteValue(this.entities, entity);
this.entities.delete(entity);
this.entitiesByUid.delete(entity.uid);
// Remove from componentToEntity list
this.unregisterEntityComponents(entity);
@ -230,12 +236,8 @@ export class EntityManager extends BasicSerializableObject {
return;
}
if (this.destroyList.indexOf(entity) < 0) {
this.destroyList.push(entity);
entity.queuedForDestroy = true;
this.root.signals.entityQueuedForDestroy.dispatch(entity);
} else {
assert(false, "Trying to destroy entity twice");
}
}
}

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@ -5,8 +5,7 @@ import { Entity } from "./entity";
import { GameRoot } from "./root";
import { GameSystem } from "./game_system";
import { arrayDelete, arrayDeleteValue } from "../core/utils";
import { globalConfig } from "../core/config";
import { arrayDelete, arrayDeleteValue, fastArrayDelete } from "../core/utils";
export class GameSystemWithFilter extends GameSystem {
/**
@ -22,9 +21,12 @@ export class GameSystemWithFilter extends GameSystem {
/**
* All entities which match the current components
* @type {Array<Entity>}
* @type {Set<Entity>}
*/
this.allEntities = [];
this.allEntitiesSet = new Set();
this.allEntitiesArray = [];
this.allEntitiesArrayIsOutdated = true;
this.entitiesQueuedToDelete = [];
this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
@ -35,6 +37,13 @@ export class GameSystemWithFilter extends GameSystem {
this.root.signals.bulkOperationFinished.add(this.refreshCaches, this);
}
tryUpdateEntitiesArray() {
if (this.allEntitiesArrayIsOutdated) {
this.allEntitiesArray = [...this.allEntitiesSet.values()];
this.allEntitiesArrayIsOutdated = false;
}
}
/**
* @param {Entity} entity
*/
@ -45,11 +54,7 @@ export class GameSystemWithFilter extends GameSystem {
}
}
// This is slow!
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
assert(this.allEntities.indexOf(entity) < 0, "entity already in list: " + entity);
}
assert(!this.allEntitiesSet.has(entity), "entity already in list: " + entity);
this.internalRegisterEntity(entity);
}
@ -58,7 +63,7 @@ export class GameSystemWithFilter extends GameSystem {
* @param {Entity} entity
*/
internalCheckEntityAfterComponentRemoval(entity) {
if (this.allEntities.indexOf(entity) < 0) {
if (!this.allEntitiesSet.has(entity)) {
// Entity wasn't interesting anyways
return;
}
@ -66,7 +71,8 @@ export class GameSystemWithFilter extends GameSystem {
for (let i = 0; i < this.requiredComponentIds.length; ++i) {
if (!entity.components[this.requiredComponentIds[i]]) {
// Entity is not interesting anymore
arrayDeleteValue(this.allEntities, entity);
//arrayDeleteValue(this.allEntities, entity);
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
}
}
}
@ -81,23 +87,24 @@ export class GameSystemWithFilter extends GameSystem {
return;
}
}
if (this.allEntities.indexOf(entity) >= 0) {
if (this.allEntitiesSet.has(entity)) {
return;
}
this.internalRegisterEntity(entity);
}
refreshCaches() {
//this.allEntities.sort((a, b) => a.uid - b.uid);
// Remove all entities which are queued for destroy
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
if (entity.queuedForDestroy || entity.destroyed) {
this.allEntities.splice(i, 1);
i -= 1;
if (this.entitiesQueuedToDelete.length > 0) {
for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
this.allEntitiesSet.delete(this.entitiesQueuedToDelete[i]);
}
this.entitiesQueuedToDelete = [];
}
this.allEntities.sort((a, b) => a.uid - b.uid);
// called here in case a delete executed mid frame
this.tryUpdateEntitiesArray();
}
/**
@ -112,12 +119,13 @@ export class GameSystemWithFilter extends GameSystem {
* @param {Entity} entity
*/
internalRegisterEntity(entity) {
this.allEntities.push(entity);
this.allEntitiesSet.add(entity);
this.allEntitiesArray.push(entity);
if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
// Sort entities by uid so behaviour is predictable
this.allEntities.sort((a, b) => a.uid - b.uid);
}
// if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
// // Sort entities by uid so behaviour is predictable
// this.allEntities.sort((a, b) => a.uid - b.uid);
// }
}
/**
@ -126,12 +134,9 @@ export class GameSystemWithFilter extends GameSystem {
*/
internalPopEntityIfMatching(entity) {
if (this.root.bulkOperationRunning) {
// We do this in refreshCaches afterwards
this.entitiesQueuedToDelete.push(entity);
return;
}
const index = this.allEntities.indexOf(entity);
if (index >= 0) {
arrayDelete(this.allEntities, index);
}
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
}
}

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@ -44,6 +44,7 @@ import { HUDWireInfo } from "./parts/wire_info";
import { HUDLeverToggle } from "./parts/lever_toggle";
import { HUDLayerPreview } from "./parts/layer_preview";
import { HUDMinerHighlight } from "./parts/miner_highlight";
import { Entity } from "../entity";
import { HUDBetaOverlay } from "./parts/beta_overlay";
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
import { HUDCatMemes } from "./parts/cat_memes";

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@ -3,13 +3,14 @@ import { STOP_PROPAGATION } from "../../../core/signal";
import { TrackedState } from "../../../core/tracked_state";
import { makeDiv } from "../../../core/utils";
import { Vector } from "../../../core/vector";
import { SOUNDS } from "../../../platform/sound";
import { T } from "../../../translations";
import { Blueprint } from "../../blueprint";
import { enumMouseButton } from "../../camera";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { BaseHUDPart } from "../base_hud_part";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { Blueprint } from "../../blueprint";
import { SOUNDS } from "../../../platform/sound";
import { Entity } from "../../entity";
export class HUDBlueprintPlacer extends BaseHUDPart {
createElements(parent) {
@ -141,13 +142,13 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
/**
* Called when an array of bulidings was selected
* @param {Array<number>} uids
* @param {Array<Entity>} entities
*/
createBlueprintFromBuildings(uids) {
if (uids.length === 0) {
createBlueprintFromBuildings(entities) {
if (entities.length === 0) {
return;
}
this.currentBlueprint.set(Blueprint.fromUids(this.root, uids));
this.currentBlueprint.set(Blueprint.fromEntities(entities));
}
/**

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@ -5,7 +5,7 @@ import { DrawParameters } from "../../../core/draw_parameters";
import { Entity } from "../../entity";
import { Loader } from "../../../core/loader";
import { globalConfig } from "../../../core/config";
import { makeDiv, formatBigNumber, formatBigNumberFull } from "../../../core/utils";
import { makeDiv, formatBigNumber, formatBigNumberFull, dirInterval } from "../../../core/utils";
import { DynamicDomAttach } from "../dynamic_dom_attach";
import { createLogger } from "../../../core/logging";
import { enumMouseButton } from "../../camera";
@ -23,7 +23,12 @@ export class HUDMassSelector extends BaseHUDPart {
initialize() {
this.currentSelectionStartWorld = null;
this.currentSelectionEnd = null;
this.selectedUids = new Set();
/** @type {Set<Entity>} */
this.selectedEntities = new Set();
/** @type {number} */
this.selectedUids = 42;
this.root.signals.entityQueuedForDestroy.add(this.onEntityDestroyed, this);
this.root.hud.signals.pasteBlueprintRequested.add(this.clearSelection, this);
@ -43,6 +48,20 @@ export class HUDMassSelector extends BaseHUDPart {
this.root.signals.editModeChanged.add(this.clearSelection, this);
}
clear() {
this.selectedEntities.clear();
}
// getUidArray() {
// if (this.selectedEntities.size <= 0) return [];
// const uids = [];
// const arr = [...this.selectedEntities.values()];
// for (let i = arr.length - 1; i >= 0; --i) {
// uids.push(arr[i].uid);
// }
// return uids;
// }
/**
* Handles the destroy callback and makes sure we clean our list
* @param {Entity} entity
@ -51,7 +70,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (this.root.bulkOperationRunning) {
return;
}
this.selectedUids.delete(entity.uid);
this.selectedEntities.delete(entity);
}
/**
@ -59,8 +78,8 @@ export class HUDMassSelector extends BaseHUDPart {
*/
onBack() {
// Clear entities on escape
if (this.selectedUids.size > 0) {
this.selectedUids = new Set();
if (this.selectedEntities.size > 0) {
this.clear();
return STOP_PROPAGATION;
}
}
@ -69,19 +88,19 @@ export class HUDMassSelector extends BaseHUDPart {
* Clears the entire selection
*/
clearSelection() {
this.selectedUids = new Set();
this.clear();
}
confirmDelete() {
if (
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
this.selectedUids.size > 100
this.selectedEntities.size > 100
) {
const { ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massDeleteConfirm.title,
T.dialogs.massDeleteConfirm.desc.replace(
"<count>",
"" + formatBigNumberFull(this.selectedUids.size)
"" + formatBigNumberFull(this.selectedEntities.size)
),
["cancel:good:escape", "ok:bad:enter"]
);
@ -92,35 +111,26 @@ export class HUDMassSelector extends BaseHUDPart {
}
doDelete() {
const entityUids = Array.from(this.selectedUids);
// Build mapping from uid to entity
/**
* @type {Map<number, Entity>}
*/
const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
//const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
this.root.logic.performBulkOperation(() => {
for (let i = 0; i < entityUids.length; ++i) {
const uid = entityUids[i];
const entity = mapUidToEntity.get(uid);
if (!entity) {
logger.error("Entity not found by uid:", uid);
continue;
}
if (!this.root.logic.tryDeleteBuilding(entity)) {
const arr = [...this.selectedEntities.values()];
for (let i = arr.length - 1; i >= 0; --i) {
if (!this.root.logic.tryDeleteBuilding(arr[i])) {
logger.error("Error in mass delete, could not remove building");
}
}
});
// Clear uids later
this.selectedUids = new Set();
this.clear();
}
startCopy() {
if (this.selectedUids.size > 0) {
if (this.selectedEntities.size > 0) {
if (!this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
this.root.hud.parts.dialogs.showInfo(
T.dialogs.blueprintsNotUnlocked.title,
@ -128,8 +138,10 @@ export class HUDMassSelector extends BaseHUDPart {
);
return;
}
this.root.hud.signals.buildingsSelectedForCopy.dispatch(Array.from(this.selectedUids));
this.selectedUids = new Set();
const uids = [];
this.root.hud.signals.buildingsSelectedForCopy.dispatch([...this.selectedEntities.values()]);
this.selectedEntities.clear();
this.root.soundProxy.playUiClick();
} else {
this.root.soundProxy.playUiError();
@ -144,13 +156,13 @@ export class HUDMassSelector extends BaseHUDPart {
);
} else if (
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
this.selectedUids.size > 100
this.selectedEntities.size > 100
) {
const { ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massCutConfirm.title,
T.dialogs.massCutConfirm.desc.replace(
"<count>",
"" + formatBigNumberFull(this.selectedUids.size)
"" + formatBigNumberFull(this.selectedEntities.size)
),
["cancel:good:escape", "ok:bad:enter"]
);
@ -161,26 +173,26 @@ export class HUDMassSelector extends BaseHUDPart {
}
doCut() {
if (this.selectedUids.size > 0) {
const entityUids = Array.from(this.selectedUids);
const cutAction = () => {
if (this.selectedEntities.size > 0) {
const cutAction = argArray => {
const arr = argArray || [...this.selectedEntities.values()];
// copy code relies on entities still existing, so must copy before deleting.
this.root.hud.signals.buildingsSelectedForCopy.dispatch(entityUids);
for (let i = 0; i < entityUids.length; ++i) {
const uid = entityUids[i];
const entity = this.root.entityMgr.findByUid(uid);
this.root.hud.signals.buildingsSelectedForCopy.dispatch(arr);
for (let i = arr.length - 1; i >= 0; --i) {
const entity = arr[i];
if (!this.root.logic.tryDeleteBuilding(entity)) {
logger.error("Error in mass cut, could not remove building");
this.selectedUids.delete(uid);
this.selectedEntities.delete(entity);
}
}
};
const blueprint = Blueprint.fromUids(this.root, entityUids);
const arr = [...this.selectedEntities.values()];
const blueprint = Blueprint.fromEntities(arr);
if (blueprint.canAfford(this.root)) {
cutAction();
cutAction(arr);
} else {
const { cancel, ok } = this.root.hud.parts.dialogs.showWarning(
T.dialogs.massCutInsufficientConfirm.title,
@ -212,7 +224,7 @@ export class HUDMassSelector extends BaseHUDPart {
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple).pressed) {
// Start new selection
this.selectedUids = new Set();
this.clear();
}
this.currentSelectionStartWorld = this.root.camera.screenToWorld(pos.copy());
@ -245,7 +257,7 @@ export class HUDMassSelector extends BaseHUDPart {
for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
const contents = this.root.map.getLayerContentXY(x, y, this.root.currentLayer);
if (contents && this.root.logic.canDeleteBuilding(contents)) {
this.selectedUids.add(contents.uid);
this.selectedEntities.add(contents);
}
}
}
@ -319,8 +331,11 @@ export class HUDMassSelector extends BaseHUDPart {
}
parameters.context.fillStyle = THEME.map.selectionOverlay;
this.selectedUids.forEach(uid => {
const entity = this.root.entityMgr.findByUid(uid);
if (this.selectedEntities.size > 0) {
const arr = [...this.selectedEntities.values()];
for (let i = arr.length - 1; i >= 0; --i) {
const entity = arr[i];
const staticComp = entity.components.StaticMapEntity;
const bounds = staticComp.getTileSpaceBounds();
parameters.context.beginRoundedRect(
@ -331,6 +346,7 @@ export class HUDMassSelector extends BaseHUDPart {
2
);
parameters.context.fill();
});
}
}
}
}

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@ -422,8 +422,8 @@ export class BeltSystem extends GameSystemWithFilter {
const result = [];
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
if (visitedUids.has(entity.uid)) {
continue;
}

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@ -12,9 +12,9 @@ export class BeltReaderSystem extends GameSystemWithFilter {
const now = this.root.time.now();
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
const minimumTimeForThroughput = now - 1;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const readerComp = entity.components.BeltReader;
const pinsComp = entity.components.WiredPins;

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@ -22,8 +22,8 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
update() {
// Set signals
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
const signalComp = entity.components.ConstantSignal;
pinsComp.slots[0].value = signalComp.signal;

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@ -20,8 +20,8 @@ export class FilterSystem extends GameSystemWithFilter {
const requiredProgress = 1 - progress;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const filterComp = entity.components.Filter;
const ejectorComp = entity.components.ItemEjector;

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@ -25,15 +25,15 @@ export class HubSystem extends GameSystemWithFilter {
* @param {DrawParameters} parameters
*/
draw(parameters) {
for (let i = 0; i < this.allEntities.length; ++i) {
this.drawEntity(parameters, this.allEntities[i]);
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
this.drawEntity(parameters, entity);
}
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
// Set hub goal
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
this.root.hubGoals.currentGoal.definition
@ -65,17 +65,6 @@ export class HubSystem extends GameSystemWithFilter {
this.hubSprite.draw(context, 0, 0, w, h);
if (this.root.hubGoals.isEndOfDemoReached()) {
// End of demo
context.font = "bold 12px GameFont";
context.fillStyle = "#fd0752";
context.textAlign = "center";
context.fillText(T.buildings.hub.endOfDemo.toUpperCase(), w / 2, h / 2 + 6);
context.textAlign = "left";
return;
}
const definition = this.root.hubGoals.currentGoal.definition;
definition.drawCentered(45, 58, parameters, 36);
@ -115,7 +104,6 @@ export class HubSystem extends GameSystemWithFilter {
context.font = "13px GameFont";
context.fillStyle = "#a4a6b0";
context.fillText("/ " + formatBigNumber(goals.required), textOffsetX, textOffsetY + 13);
}
// Reward
const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
@ -156,6 +144,7 @@ export class HubSystem extends GameSystemWithFilter {
context.textAlign = "left";
}
}
/**
* @param {DrawParameters} parameters

View File

@ -39,8 +39,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
// Reset accumulated ticks
this.accumulatedTicksWhileInMapOverview = 0;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const aceptorComp = entity.components.ItemAcceptor;
const animations = aceptorComp.itemConsumptionAnimations;

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@ -3,6 +3,7 @@ import { DrawParameters } from "../../core/draw_parameters";
import { createLogger } from "../../core/logging";
import { Rectangle } from "../../core/rectangle";
import { StaleAreaDetector } from "../../core/stale_area_detector";
import { dirInterval } from "../../core/utils";
import { enumDirection, enumDirectionToVector } from "../../core/vector";
import { BaseItem } from "../base_item";
import { BeltComponent } from "../components/belt";
@ -60,8 +61,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
*/
recomputeCacheFull() {
logger.log("Full cache recompute in post load hook");
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
this.recomputeSingleEntityCache(entity);
}
}
@ -146,8 +147,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
}
// Go over all cache entries
for (let i = 0; i < this.allEntities.length; ++i) {
const sourceEntity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const sourceEntity = this.allEntitiesArray[i];
const sourceEjectorComp = sourceEntity.components.ItemEjector;
const slots = sourceEjectorComp.slots;

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@ -68,9 +68,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const processorComp = entity.components.ItemProcessor;
const ejectorComp = entity.components.ItemEjector;

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@ -7,8 +7,8 @@ export class ItemProducerSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const pinsComp = entity.components.WiredPins;
const pin = pinsComp.slots[0];
const network = pin.linkedNetwork;

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@ -14,9 +14,8 @@ export class LeverSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const leverComp = entity.components.Lever;
const pinsComp = entity.components.WiredPins;

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@ -30,8 +30,8 @@ export class LogicGateSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const logicComp = entity.components.LogicGate;
const slotComp = entity.components.WiredPins;

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@ -36,8 +36,8 @@ export class MinerSystem extends GameSystemWithFilter {
miningSpeed *= 100;
}
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const minerComp = entity.components.Miner;
// Reset everything on recompute

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@ -26,8 +26,8 @@ export class StorageSystem extends GameSystemWithFilter {
}
update() {
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const storageComp = entity.components.Storage;
const pinsComp = entity.components.WiredPins;

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@ -223,9 +223,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
update() {
this.staleAreaWatcher.update();
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
const entity = this.allEntitiesArray[i];
const undergroundComp = entity.components.UndergroundBelt;
if (undergroundComp.mode === enumUndergroundBeltMode.sender) {
this.handleSender(entity);

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@ -1,3 +1,4 @@
// @ts-nocheck
import { ReadWriteProxy } from "../core/read_write_proxy";
import { ExplainedResult } from "../core/explained_result";
import { SavegameSerializer } from "./savegame_serializer";
@ -168,7 +169,10 @@ export class Savegame extends ReadWriteProxy {
* Returns if this game has a serialized game dump
*/
hasGameDump() {
return !!this.currentData.dump && this.currentData.dump.entities.length > 0;
return (
!!this.currentData.dump &&
(this.currentData.dump.entities.length > 0 || this.currentData.dump.entities.size > 0)
);
}
/**

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@ -67,9 +67,10 @@ export class SavegameSerializer {
const seenUids = new Set();
// Check for duplicate UIDS
for (let i = 0; i < savegame.entities.length; ++i) {
const entities = [...savegame.entities.values()];
for (let i = 0; i < entities.length; ++i) {
/** @type {Entity} */
const entity = savegame.entities[i];
const entity = entities[i];
const uid = entity.uid;
if (!Number.isInteger(uid)) {
@ -133,7 +134,8 @@ export class SavegameSerializer {
errorReason = errorReason || root.hubGoals.deserialize(savegame.hubGoals, root);
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
errorReason = errorReason || this.internal.deserializeEntityArray(root, savegame.entities);
errorReason =
errorReason || this.internal.deserializeEntityArray(root, [...savegame.entities.values()]);
errorReason = errorReason || root.systemMgr.systems.belt.deserializePaths(savegame.beltPaths);
// Check for errors

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@ -11,7 +11,7 @@
* hubGoals: any,
* pinnedShapes: any,
* waypoints: any,
* entities: Array<Entity>,
* entities: Array<Entity>|Set<Entity>,
* beltPaths: Array<any>
* }} SerializedGame
*

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@ -40,7 +40,7 @@ export class SavegameInterface_V1001 extends SavegameInterface_V1000 {
],
};
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];

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@ -24,7 +24,7 @@ export class SavegameInterface_V1002 extends SavegameInterface_V1001 {
return true;
}
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const beltComp = entity.components.Belt;

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@ -26,7 +26,7 @@ export class SavegameInterface_V1005 extends SavegameInterface_V1004 {
// just reset belt paths for now
dump.beltPaths = [];
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
// clear ejector slots
for (let i = 0; i < entities.length; ++i) {

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@ -173,7 +173,8 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
dump.hubGoals.level = levelMapping[level] || level;
// Update entities
const entities = dump.entities;
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
for (let i = 0; i < entities.length; ++i) {
const entity = entities[i];
const components = entity.components;
@ -269,8 +270,17 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
newStaticComp.originalRotation = staticComp.originalRotation;
newStaticComp.rotation = staticComp.rotation;
/**
* in one of our files:
* we dont seem to actually have a blueprintspritekey
* but we do have this attribute called code
*/
// @ts-ignore
if (staticComp.blueprintSpriteKey) {
// @ts-ignore
newStaticComp.code = spriteMapping[staticComp.blueprintSpriteKey];
} else newStaticComp.code = staticComp.code;
// Hub special case
if (entity.components.Hub) {
@ -293,9 +303,11 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
}
if (!newStaticComp.code) {
console.dir(entity);
console.dir(staticComp);
throw new Error(
// @ts-ignore
"1006 Migration: Could not reconstruct code for " + staticComp.blueprintSpriteKey
"1006 Migration: Could not reconstruct code for " + code
);
}

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@ -11,12 +11,15 @@ const logger = createLogger("serializer_internal");
export class SerializerInternal {
/**
* Serializes an array of entities
* @param {Array<Entity>} array
* @param {Array<Entity>|Set<Entity>} array
*/
serializeEntityArray(array) {
const serialized = [];
for (let i = 0; i < array.length; ++i) {
const entity = array[i];
const arr = Array.isArray(array) ? array : [...array.values()];
for (let i = 0; i < arr.length; ++i) {
const entity = arr[i];
if (!entity.queuedForDestroy && !entity.destroyed) {
serialized.push(entity.serialize());
}