mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
fixed weird asset issues we had in our fork
This commit is contained in:
parent
366a2a9f58
commit
6b643f66d4
@ -9,7 +9,7 @@ export default {
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// noArtificialDelays: true,
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// noArtificialDelays: true,
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Disables writing of savegames, useful for testing the same savegame over and over
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// Disables writing of savegames, useful for testing the same savegame over and over
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// disableSavegameWrite: true,
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disableSavegameWrite: true,
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Shows bounds of all entities
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// Shows bounds of all entities
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// showEntityBounds: true,
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// showEntityBounds: true,
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@ -33,7 +33,7 @@ export default {
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// allBuildingsUnlocked: true,
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// allBuildingsUnlocked: true,
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Disables cost of blueprints
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// Disables cost of blueprints
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// blueprintsNoCost: true,
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blueprintsNoCost: true,
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Disables cost of upgrades
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// Disables cost of upgrades
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// upgradesNoCost: true,
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// upgradesNoCost: true,
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@ -75,7 +75,7 @@ export default {
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// instantMiners: true,
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// instantMiners: true,
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// When using fastGameEnter, controls whether a new game is started or the last one is resumed
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// When using fastGameEnter, controls whether a new game is started or the last one is resumed
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// resumeGameOnFastEnter: true,
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resumeGameOnFastEnter: true,
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// -----------------------------------------------------------------------------------
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// -----------------------------------------------------------------------------------
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// Special option used to render the trailer
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// Special option used to render the trailer
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// renderForTrailer: true,
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// renderForTrailer: true,
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@ -169,7 +169,7 @@ export class ReadWriteProxy {
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// Check for errors during read
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// Check for errors during read
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.catch(err => {
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.catch(err => {
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if (err === FILE_NOT_FOUND) {
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if (err === FILE_NOT_FOUND) {
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logger.log("File not found, using default data");
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logger.error("File not found, using default data");
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// File not found or unreadable, assume default file
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// File not found or unreadable, assume default file
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return Promise.resolve(null);
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return Promise.resolve(null);
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@ -671,6 +671,44 @@ export function smoothPulse(time) {
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return Math.sin(time * 4) * 0.5 + 0.5;
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return Math.sin(time * 4) * 0.5 + 0.5;
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}
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}
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let logIntervals = {};
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const intervalStyle = "color: grey; font-style: inherit";
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const keyStyle = "color: purple; font-style: italic";
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const revertStyle = "color: inherit; font-style: inherit";
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export function logInterval(key, frames, message, ...args) {
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let interval = logIntervals[key] || 0;
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if (++interval > frames) {
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console.log(
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`%clogInterval [%c${key}%c]: \t%c` + message,
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intervalStyle,
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keyStyle,
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intervalStyle,
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revertStyle,
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...args
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);
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interval = 0;
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}
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logIntervals[key] = interval;
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}
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export function dirInterval(key, frames, object, premessage, ...args) {
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let interval = logIntervals[key] || 0;
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if (++interval > frames) {
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console.log(
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`%cdirInterval [%c${key}%c]: \t%c` + (premessage || ""),
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intervalStyle,
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keyStyle,
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intervalStyle,
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revertStyle,
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...args
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);
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console.dir(object);
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interval = 0;
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}
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logIntervals[key] = interval;
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}
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/**
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/**
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* Fills in a <link> tag
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* Fills in a <link> tag
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* @param {string} translation
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* @param {string} translation
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@ -565,9 +565,10 @@ export class BeltPath extends BasicSerializableObject {
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beltComp.assignedPath = null;
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beltComp.assignedPath = null;
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const entityLength = beltComp.getEffectiveLengthTiles();
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const entityLength = beltComp.getEffectiveLengthTiles();
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assert(this.entityPath.indexOf(entity) >= 0, "Entity not contained for split");
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const index = this.entityPath.indexOf(entity);
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assert(this.entityPath.indexOf(entity) !== 0, "Entity is first");
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assert(index >= 0, "Entity not contained for split");
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assert(this.entityPath.indexOf(entity) !== this.entityPath.length - 1, "Entity is last");
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assert(index !== 0, "Entity is first");
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assert(index !== this.entityPath.length - 1, "Entity is last");
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let firstPathEntityCount = 0;
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let firstPathEntityCount = 0;
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let firstPathLength = 0;
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let firstPathLength = 0;
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@ -57,6 +57,37 @@ export class Blueprint {
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return new Blueprint(newEntities);
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return new Blueprint(newEntities);
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}
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}
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/**
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* Creates a new blueprint from the given entity uids
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* @param {Array<Entity>} entities
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*/
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static fromEntities(entities) {
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const newEntities = [];
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let averagePosition = new Vector();
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// First, create a copy
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for (let i = entities.length - 1; i >= 0; --i) {
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const entity = entities[i];
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const clone = entity.clone();
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newEntities.push(clone);
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const pos = entity.components.StaticMapEntity.getTileSpaceBounds().getCenter();
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averagePosition.addInplace(pos);
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}
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averagePosition.divideScalarInplace(entities.length);
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const blueprintOrigin = averagePosition.subScalars(0.5, 0.5).floor();
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for (let i = newEntities.length - 1; i >= 0; --i) {
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newEntities[i].components.StaticMapEntity.origin.subInplace(blueprintOrigin);
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}
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// Now, make sure the origin is 0,0
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return new Blueprint(newEntities);
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}
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/**
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/**
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* Returns the cost of this blueprint in shapes
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* Returns the cost of this blueprint in shapes
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*/
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*/
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@ -421,7 +421,7 @@ export class GameCore {
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this.overlayAlpha = lerp(this.overlayAlpha, desiredOverlayAlpha, 0.25);
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this.overlayAlpha = lerp(this.overlayAlpha, desiredOverlayAlpha, 0.25);
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// On low performance, skip the fade
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// On low performance, skip the fade
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if (this.root.entityMgr.entities.length > 5000 || this.root.dynamicTickrate.averageFps < 50) {
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if (this.root.entityMgr.entities.size > 5000 || this.root.dynamicTickrate.averageFps < 50) {
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this.overlayAlpha = desiredOverlayAlpha;
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this.overlayAlpha = desiredOverlayAlpha;
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}
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}
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@ -13,6 +13,9 @@ const logger = createLogger("entity_manager");
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// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
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// NOTICE: We use arrayDeleteValue instead of fastArrayDeleteValue since that does not preserve the order
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// This is slower but we need it for the street path generation
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// This is slower but we need it for the street path generation
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/** @typedef {number} EntityUid */
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/** @typedef {string} ComponentId */
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export class EntityManager extends BasicSerializableObject {
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export class EntityManager extends BasicSerializableObject {
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constructor(root) {
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constructor(root) {
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super();
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super();
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@ -20,8 +23,14 @@ export class EntityManager extends BasicSerializableObject {
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/** @type {GameRoot} */
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/** @type {GameRoot} */
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this.root = root;
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this.root = root;
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/** @type {Array<Entity>} */
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/** @type {Set<Entity>} */
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this.entities = [];
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this.entities = new Set();
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/** @type {Map<EntityUid, Entity>} */
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this.entitiesByUid = new Map();
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/** @type {Map<ComponentId, Set<Entity>>} */
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this.entitiesByComponent = new Map();
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// We store a separate list with entities to destroy, since we don't destroy
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// We store a separate list with entities to destroy, since we don't destroy
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// them instantly
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// them instantly
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@ -30,8 +39,8 @@ export class EntityManager extends BasicSerializableObject {
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// Store a map from componentid to entities - This is used by the game system
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// Store a map from componentid to entities - This is used by the game system
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// for faster processing
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// for faster processing
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/** @type {Object.<string, Array<Entity>>} */
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///** @type {Object.<string, Array<Entity>>} */
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this.componentToEntity = newEmptyMap();
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//this.componentToEntity = newEmptyMap();
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// Store the next uid to use
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// Store the next uid to use
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this.nextUid = 10000;
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this.nextUid = 10000;
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@ -48,7 +57,7 @@ export class EntityManager extends BasicSerializableObject {
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}
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}
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getStatsText() {
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getStatsText() {
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return this.entities.length + " entities [" + this.destroyList.length + " to kill]";
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return this.entities.size + " entities [" + this.destroyList.length + " to kill]";
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}
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}
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// Main update
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// Main update
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@ -56,6 +65,19 @@ export class EntityManager extends BasicSerializableObject {
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this.processDestroyList();
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this.processDestroyList();
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}
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}
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/**
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* @param {Entity} entity
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* @param {ComponentId} componentId
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*/
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addToComponentMap(entity, componentId) {
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let set;
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if ((set = this.entitiesByComponent.get(componentId))) {
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set.add(entity);
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} else {
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this.entitiesByComponent.set(componentId, new Set([entity]));
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}
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}
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/**
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/**
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* Registers a new entity
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* Registers a new entity
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* @param {Entity} entity
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* @param {Entity} entity
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@ -63,7 +85,7 @@ export class EntityManager extends BasicSerializableObject {
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*/
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*/
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registerEntity(entity, uid = null) {
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registerEntity(entity, uid = null) {
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if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
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if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
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assert(this.entities.indexOf(entity) < 0, `RegisterEntity() called twice for entity ${entity}`);
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assert(!this.entities.has(entity), `RegisterEntity() called twice for entity ${entity}`);
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}
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}
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assert(!entity.destroyed, `Attempting to register destroyed entity ${entity}`);
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assert(!entity.destroyed, `Attempting to register destroyed entity ${entity}`);
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@ -72,21 +94,17 @@ export class EntityManager extends BasicSerializableObject {
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assert(uid >= 0 && uid < Number.MAX_SAFE_INTEGER, "Invalid uid passed: " + uid);
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assert(uid >= 0 && uid < Number.MAX_SAFE_INTEGER, "Invalid uid passed: " + uid);
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}
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}
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this.entities.push(entity);
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// Give each entity a unique id
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entity.uid = uid || this.generateUid();
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this.entities.add(entity);
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this.entitiesByUid.set(uid, entity);
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// Register into the componentToEntity map
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// Register into the componentToEntity map
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for (const componentId in entity.components) {
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for (const componentId in entity.components) {
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if (entity.components[componentId]) {
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this.addToComponentMap(entity, componentId);
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if (this.componentToEntity[componentId]) {
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this.componentToEntity[componentId].push(entity);
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} else {
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this.componentToEntity[componentId] = [entity];
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}
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}
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}
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}
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// Give each entity a unique id
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entity.uid = uid ? uid : this.generateUid();
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entity.registered = true;
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entity.registered = true;
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this.root.signals.entityAdded.dispatch(entity);
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this.root.signals.entityAdded.dispatch(entity);
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@ -108,11 +126,8 @@ export class EntityManager extends BasicSerializableObject {
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attachDynamicComponent(entity, component) {
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attachDynamicComponent(entity, component) {
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entity.addComponent(component, true);
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entity.addComponent(component, true);
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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if (this.componentToEntity[componentId]) {
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this.componentToEntity[componentId].push(entity);
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this.addToComponentMap(entity, componentId);
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} else {
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this.componentToEntity[componentId] = [entity];
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}
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this.root.signals.entityGotNewComponent.dispatch(entity);
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this.root.signals.entityGotNewComponent.dispatch(entity);
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}
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}
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@ -125,7 +140,7 @@ export class EntityManager extends BasicSerializableObject {
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entity.removeComponent(component, true);
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entity.removeComponent(component, true);
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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const componentId = /** @type {typeof Component} */ (component.constructor).getId();
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fastArrayDeleteValue(this.componentToEntity[componentId], entity);
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this.entitiesByComponent.get(componentId).delete(entity);
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this.root.signals.entityComponentRemoved.dispatch(entity);
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this.root.signals.entityComponentRemoved.dispatch(entity);
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}
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}
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@ -136,10 +151,8 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Entity}
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* @returns {Entity}
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*/
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*/
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findByUid(uid, errorWhenNotFound = true) {
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findByUid(uid, errorWhenNotFound = true) {
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const arr = this.entities;
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const entity = this.entitiesByUid.get(uid);
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for (let i = 0, len = arr.length; i < len; ++i) {
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if (entity) {
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const entity = arr[i];
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if (entity.uid === uid) {
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if (entity.queuedForDestroy || entity.destroyed) {
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if (entity.queuedForDestroy || entity.destroyed) {
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if (errorWhenNotFound) {
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if (errorWhenNotFound) {
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logger.warn("Entity with UID", uid, "not found (destroyed)");
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logger.warn("Entity with UID", uid, "not found (destroyed)");
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@ -148,7 +161,6 @@ export class EntityManager extends BasicSerializableObject {
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}
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}
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return entity;
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return entity;
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}
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}
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}
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if (errorWhenNotFound) {
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if (errorWhenNotFound) {
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logger.warn("Entity with UID", uid, "not found");
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logger.warn("Entity with UID", uid, "not found");
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}
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}
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@ -162,15 +174,7 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Map<number, Entity>}
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* @returns {Map<number, Entity>}
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*/
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*/
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getFrozenUidSearchMap() {
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getFrozenUidSearchMap() {
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const result = new Map();
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return this.entitiesByUid;
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const array = this.entities;
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for (let i = 0, len = array.length; i < len; ++i) {
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const entity = array[i];
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if (!entity.queuedForDestroy && !entity.destroyed) {
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result.set(entity.uid, entity);
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}
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}
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return result;
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}
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}
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/**
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/**
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@ -179,7 +183,9 @@ export class EntityManager extends BasicSerializableObject {
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* @returns {Array<Entity>} entities
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* @returns {Array<Entity>} entities
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*/
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*/
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getAllWithComponent(componentHandle) {
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getAllWithComponent(componentHandle) {
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return this.componentToEntity[componentHandle.getId()] || [];
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const set = this.entitiesByComponent.get(componentHandle.getId());
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if (!set) return [];
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else return [...set.values()];
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}
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}
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/**
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/**
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@ -188,20 +194,20 @@ export class EntityManager extends BasicSerializableObject {
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*/
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*/
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unregisterEntityComponents(entity) {
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unregisterEntityComponents(entity) {
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for (const componentId in entity.components) {
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for (const componentId in entity.components) {
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if (entity.components[componentId]) {
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const set = this.entitiesByComponent.get(componentId);
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arrayDeleteValue(this.componentToEntity[componentId], entity);
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if (set) set.delete(entity);
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}
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}
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}
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}
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}
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// Processes the entities to destroy and actually destroys them
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// Processes the entities to destroy and actually destroys them
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/* eslint-disable max-statements */
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/* eslint-disable max-statements */
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processDestroyList() {
|
processDestroyList() {
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for (let i = 0; i < this.destroyList.length; ++i) {
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for (let i = this.destroyList.length - 1; i >= 0; --i) {
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const entity = this.destroyList[i];
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const entity = this.destroyList[i];
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// Remove from entities list
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// Remove from entities list
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arrayDeleteValue(this.entities, entity);
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this.entities.delete(entity);
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this.entitiesByUid.delete(entity.uid);
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// Remove from componentToEntity list
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// Remove from componentToEntity list
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||||||
this.unregisterEntityComponents(entity);
|
this.unregisterEntityComponents(entity);
|
||||||
@ -230,12 +236,8 @@ export class EntityManager extends BasicSerializableObject {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.destroyList.indexOf(entity) < 0) {
|
|
||||||
this.destroyList.push(entity);
|
this.destroyList.push(entity);
|
||||||
entity.queuedForDestroy = true;
|
entity.queuedForDestroy = true;
|
||||||
this.root.signals.entityQueuedForDestroy.dispatch(entity);
|
this.root.signals.entityQueuedForDestroy.dispatch(entity);
|
||||||
} else {
|
|
||||||
assert(false, "Trying to destroy entity twice");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,8 +5,7 @@ import { Entity } from "./entity";
|
|||||||
|
|
||||||
import { GameRoot } from "./root";
|
import { GameRoot } from "./root";
|
||||||
import { GameSystem } from "./game_system";
|
import { GameSystem } from "./game_system";
|
||||||
import { arrayDelete, arrayDeleteValue } from "../core/utils";
|
import { arrayDelete, arrayDeleteValue, fastArrayDelete } from "../core/utils";
|
||||||
import { globalConfig } from "../core/config";
|
|
||||||
|
|
||||||
export class GameSystemWithFilter extends GameSystem {
|
export class GameSystemWithFilter extends GameSystem {
|
||||||
/**
|
/**
|
||||||
@ -22,9 +21,12 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* All entities which match the current components
|
* All entities which match the current components
|
||||||
* @type {Array<Entity>}
|
* @type {Set<Entity>}
|
||||||
*/
|
*/
|
||||||
this.allEntities = [];
|
this.allEntitiesSet = new Set();
|
||||||
|
this.allEntitiesArray = [];
|
||||||
|
this.allEntitiesArrayIsOutdated = true;
|
||||||
|
this.entitiesQueuedToDelete = [];
|
||||||
|
|
||||||
this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
|
this.root.signals.entityAdded.add(this.internalPushEntityIfMatching, this);
|
||||||
this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
|
this.root.signals.entityGotNewComponent.add(this.internalReconsiderEntityToAdd, this);
|
||||||
@ -35,6 +37,13 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
this.root.signals.bulkOperationFinished.add(this.refreshCaches, this);
|
this.root.signals.bulkOperationFinished.add(this.refreshCaches, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tryUpdateEntitiesArray() {
|
||||||
|
if (this.allEntitiesArrayIsOutdated) {
|
||||||
|
this.allEntitiesArray = [...this.allEntitiesSet.values()];
|
||||||
|
this.allEntitiesArrayIsOutdated = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {Entity} entity
|
* @param {Entity} entity
|
||||||
*/
|
*/
|
||||||
@ -45,11 +54,7 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// This is slow!
|
assert(!this.allEntitiesSet.has(entity), "entity already in list: " + entity);
|
||||||
if (G_IS_DEV && !globalConfig.debug.disableSlowAsserts) {
|
|
||||||
assert(this.allEntities.indexOf(entity) < 0, "entity already in list: " + entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.internalRegisterEntity(entity);
|
this.internalRegisterEntity(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -58,7 +63,7 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
* @param {Entity} entity
|
* @param {Entity} entity
|
||||||
*/
|
*/
|
||||||
internalCheckEntityAfterComponentRemoval(entity) {
|
internalCheckEntityAfterComponentRemoval(entity) {
|
||||||
if (this.allEntities.indexOf(entity) < 0) {
|
if (!this.allEntitiesSet.has(entity)) {
|
||||||
// Entity wasn't interesting anyways
|
// Entity wasn't interesting anyways
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -66,7 +71,8 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
for (let i = 0; i < this.requiredComponentIds.length; ++i) {
|
for (let i = 0; i < this.requiredComponentIds.length; ++i) {
|
||||||
if (!entity.components[this.requiredComponentIds[i]]) {
|
if (!entity.components[this.requiredComponentIds[i]]) {
|
||||||
// Entity is not interesting anymore
|
// Entity is not interesting anymore
|
||||||
arrayDeleteValue(this.allEntities, entity);
|
//arrayDeleteValue(this.allEntities, entity);
|
||||||
|
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -81,23 +87,24 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (this.allEntities.indexOf(entity) >= 0) {
|
if (this.allEntitiesSet.has(entity)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.internalRegisterEntity(entity);
|
this.internalRegisterEntity(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
refreshCaches() {
|
refreshCaches() {
|
||||||
|
//this.allEntities.sort((a, b) => a.uid - b.uid);
|
||||||
// Remove all entities which are queued for destroy
|
// Remove all entities which are queued for destroy
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
if (this.entitiesQueuedToDelete.length > 0) {
|
||||||
const entity = this.allEntities[i];
|
for (let i = this.entitiesQueuedToDelete.length - 1; i >= 0; --i) {
|
||||||
if (entity.queuedForDestroy || entity.destroyed) {
|
this.allEntitiesSet.delete(this.entitiesQueuedToDelete[i]);
|
||||||
this.allEntities.splice(i, 1);
|
|
||||||
i -= 1;
|
|
||||||
}
|
}
|
||||||
|
this.entitiesQueuedToDelete = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
this.allEntities.sort((a, b) => a.uid - b.uid);
|
// called here in case a delete executed mid frame
|
||||||
|
this.tryUpdateEntitiesArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -112,12 +119,13 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
* @param {Entity} entity
|
* @param {Entity} entity
|
||||||
*/
|
*/
|
||||||
internalRegisterEntity(entity) {
|
internalRegisterEntity(entity) {
|
||||||
this.allEntities.push(entity);
|
this.allEntitiesSet.add(entity);
|
||||||
|
this.allEntitiesArray.push(entity);
|
||||||
|
|
||||||
if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
|
// if (this.root.gameInitialized && !this.root.bulkOperationRunning) {
|
||||||
// Sort entities by uid so behaviour is predictable
|
// // Sort entities by uid so behaviour is predictable
|
||||||
this.allEntities.sort((a, b) => a.uid - b.uid);
|
// this.allEntities.sort((a, b) => a.uid - b.uid);
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -126,12 +134,9 @@ export class GameSystemWithFilter extends GameSystem {
|
|||||||
*/
|
*/
|
||||||
internalPopEntityIfMatching(entity) {
|
internalPopEntityIfMatching(entity) {
|
||||||
if (this.root.bulkOperationRunning) {
|
if (this.root.bulkOperationRunning) {
|
||||||
// We do this in refreshCaches afterwards
|
this.entitiesQueuedToDelete.push(entity);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const index = this.allEntities.indexOf(entity);
|
this.allEntitiesArrayIsOutdated = this.allEntitiesSet.delete(entity);
|
||||||
if (index >= 0) {
|
|
||||||
arrayDelete(this.allEntities, index);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -44,6 +44,7 @@ import { HUDWireInfo } from "./parts/wire_info";
|
|||||||
import { HUDLeverToggle } from "./parts/lever_toggle";
|
import { HUDLeverToggle } from "./parts/lever_toggle";
|
||||||
import { HUDLayerPreview } from "./parts/layer_preview";
|
import { HUDLayerPreview } from "./parts/layer_preview";
|
||||||
import { HUDMinerHighlight } from "./parts/miner_highlight";
|
import { HUDMinerHighlight } from "./parts/miner_highlight";
|
||||||
|
import { Entity } from "../entity";
|
||||||
import { HUDBetaOverlay } from "./parts/beta_overlay";
|
import { HUDBetaOverlay } from "./parts/beta_overlay";
|
||||||
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
|
import { HUDStandaloneAdvantages } from "./parts/standalone_advantages";
|
||||||
import { HUDCatMemes } from "./parts/cat_memes";
|
import { HUDCatMemes } from "./parts/cat_memes";
|
||||||
|
|||||||
@ -3,13 +3,14 @@ import { STOP_PROPAGATION } from "../../../core/signal";
|
|||||||
import { TrackedState } from "../../../core/tracked_state";
|
import { TrackedState } from "../../../core/tracked_state";
|
||||||
import { makeDiv } from "../../../core/utils";
|
import { makeDiv } from "../../../core/utils";
|
||||||
import { Vector } from "../../../core/vector";
|
import { Vector } from "../../../core/vector";
|
||||||
import { SOUNDS } from "../../../platform/sound";
|
|
||||||
import { T } from "../../../translations";
|
import { T } from "../../../translations";
|
||||||
import { Blueprint } from "../../blueprint";
|
|
||||||
import { enumMouseButton } from "../../camera";
|
import { enumMouseButton } from "../../camera";
|
||||||
import { KEYMAPPINGS } from "../../key_action_mapper";
|
import { KEYMAPPINGS } from "../../key_action_mapper";
|
||||||
import { BaseHUDPart } from "../base_hud_part";
|
import { BaseHUDPart } from "../base_hud_part";
|
||||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||||
|
import { Blueprint } from "../../blueprint";
|
||||||
|
import { SOUNDS } from "../../../platform/sound";
|
||||||
|
import { Entity } from "../../entity";
|
||||||
|
|
||||||
export class HUDBlueprintPlacer extends BaseHUDPart {
|
export class HUDBlueprintPlacer extends BaseHUDPart {
|
||||||
createElements(parent) {
|
createElements(parent) {
|
||||||
@ -141,13 +142,13 @@ export class HUDBlueprintPlacer extends BaseHUDPart {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when an array of bulidings was selected
|
* Called when an array of bulidings was selected
|
||||||
* @param {Array<number>} uids
|
* @param {Array<Entity>} entities
|
||||||
*/
|
*/
|
||||||
createBlueprintFromBuildings(uids) {
|
createBlueprintFromBuildings(entities) {
|
||||||
if (uids.length === 0) {
|
if (entities.length === 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.currentBlueprint.set(Blueprint.fromUids(this.root, uids));
|
this.currentBlueprint.set(Blueprint.fromEntities(entities));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@ -5,7 +5,7 @@ import { DrawParameters } from "../../../core/draw_parameters";
|
|||||||
import { Entity } from "../../entity";
|
import { Entity } from "../../entity";
|
||||||
import { Loader } from "../../../core/loader";
|
import { Loader } from "../../../core/loader";
|
||||||
import { globalConfig } from "../../../core/config";
|
import { globalConfig } from "../../../core/config";
|
||||||
import { makeDiv, formatBigNumber, formatBigNumberFull } from "../../../core/utils";
|
import { makeDiv, formatBigNumber, formatBigNumberFull, dirInterval } from "../../../core/utils";
|
||||||
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
import { DynamicDomAttach } from "../dynamic_dom_attach";
|
||||||
import { createLogger } from "../../../core/logging";
|
import { createLogger } from "../../../core/logging";
|
||||||
import { enumMouseButton } from "../../camera";
|
import { enumMouseButton } from "../../camera";
|
||||||
@ -23,7 +23,12 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
initialize() {
|
initialize() {
|
||||||
this.currentSelectionStartWorld = null;
|
this.currentSelectionStartWorld = null;
|
||||||
this.currentSelectionEnd = null;
|
this.currentSelectionEnd = null;
|
||||||
this.selectedUids = new Set();
|
|
||||||
|
/** @type {Set<Entity>} */
|
||||||
|
this.selectedEntities = new Set();
|
||||||
|
|
||||||
|
/** @type {number} */
|
||||||
|
this.selectedUids = 42;
|
||||||
|
|
||||||
this.root.signals.entityQueuedForDestroy.add(this.onEntityDestroyed, this);
|
this.root.signals.entityQueuedForDestroy.add(this.onEntityDestroyed, this);
|
||||||
this.root.hud.signals.pasteBlueprintRequested.add(this.clearSelection, this);
|
this.root.hud.signals.pasteBlueprintRequested.add(this.clearSelection, this);
|
||||||
@ -43,6 +48,20 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
this.root.signals.editModeChanged.add(this.clearSelection, this);
|
this.root.signals.editModeChanged.add(this.clearSelection, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
clear() {
|
||||||
|
this.selectedEntities.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// getUidArray() {
|
||||||
|
// if (this.selectedEntities.size <= 0) return [];
|
||||||
|
// const uids = [];
|
||||||
|
// const arr = [...this.selectedEntities.values()];
|
||||||
|
// for (let i = arr.length - 1; i >= 0; --i) {
|
||||||
|
// uids.push(arr[i].uid);
|
||||||
|
// }
|
||||||
|
// return uids;
|
||||||
|
// }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles the destroy callback and makes sure we clean our list
|
* Handles the destroy callback and makes sure we clean our list
|
||||||
* @param {Entity} entity
|
* @param {Entity} entity
|
||||||
@ -51,7 +70,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
if (this.root.bulkOperationRunning) {
|
if (this.root.bulkOperationRunning) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.selectedUids.delete(entity.uid);
|
this.selectedEntities.delete(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -59,8 +78,8 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
*/
|
*/
|
||||||
onBack() {
|
onBack() {
|
||||||
// Clear entities on escape
|
// Clear entities on escape
|
||||||
if (this.selectedUids.size > 0) {
|
if (this.selectedEntities.size > 0) {
|
||||||
this.selectedUids = new Set();
|
this.clear();
|
||||||
return STOP_PROPAGATION;
|
return STOP_PROPAGATION;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -69,19 +88,19 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
* Clears the entire selection
|
* Clears the entire selection
|
||||||
*/
|
*/
|
||||||
clearSelection() {
|
clearSelection() {
|
||||||
this.selectedUids = new Set();
|
this.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
confirmDelete() {
|
confirmDelete() {
|
||||||
if (
|
if (
|
||||||
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
|
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
|
||||||
this.selectedUids.size > 100
|
this.selectedEntities.size > 100
|
||||||
) {
|
) {
|
||||||
const { ok } = this.root.hud.parts.dialogs.showWarning(
|
const { ok } = this.root.hud.parts.dialogs.showWarning(
|
||||||
T.dialogs.massDeleteConfirm.title,
|
T.dialogs.massDeleteConfirm.title,
|
||||||
T.dialogs.massDeleteConfirm.desc.replace(
|
T.dialogs.massDeleteConfirm.desc.replace(
|
||||||
"<count>",
|
"<count>",
|
||||||
"" + formatBigNumberFull(this.selectedUids.size)
|
"" + formatBigNumberFull(this.selectedEntities.size)
|
||||||
),
|
),
|
||||||
["cancel:good:escape", "ok:bad:enter"]
|
["cancel:good:escape", "ok:bad:enter"]
|
||||||
);
|
);
|
||||||
@ -92,35 +111,26 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
}
|
}
|
||||||
|
|
||||||
doDelete() {
|
doDelete() {
|
||||||
const entityUids = Array.from(this.selectedUids);
|
|
||||||
|
|
||||||
// Build mapping from uid to entity
|
// Build mapping from uid to entity
|
||||||
/**
|
/**
|
||||||
* @type {Map<number, Entity>}
|
* @type {Map<number, Entity>}
|
||||||
*/
|
*/
|
||||||
const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
|
//const mapUidToEntity = this.root.entityMgr.getFrozenUidSearchMap();
|
||||||
|
|
||||||
this.root.logic.performBulkOperation(() => {
|
this.root.logic.performBulkOperation(() => {
|
||||||
for (let i = 0; i < entityUids.length; ++i) {
|
const arr = [...this.selectedEntities.values()];
|
||||||
const uid = entityUids[i];
|
for (let i = arr.length - 1; i >= 0; --i) {
|
||||||
const entity = mapUidToEntity.get(uid);
|
if (!this.root.logic.tryDeleteBuilding(arr[i])) {
|
||||||
if (!entity) {
|
|
||||||
logger.error("Entity not found by uid:", uid);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.root.logic.tryDeleteBuilding(entity)) {
|
|
||||||
logger.error("Error in mass delete, could not remove building");
|
logger.error("Error in mass delete, could not remove building");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Clear uids later
|
this.clear();
|
||||||
this.selectedUids = new Set();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
startCopy() {
|
startCopy() {
|
||||||
if (this.selectedUids.size > 0) {
|
if (this.selectedEntities.size > 0) {
|
||||||
if (!this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
|
if (!this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_blueprints)) {
|
||||||
this.root.hud.parts.dialogs.showInfo(
|
this.root.hud.parts.dialogs.showInfo(
|
||||||
T.dialogs.blueprintsNotUnlocked.title,
|
T.dialogs.blueprintsNotUnlocked.title,
|
||||||
@ -128,8 +138,10 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.root.hud.signals.buildingsSelectedForCopy.dispatch(Array.from(this.selectedUids));
|
const uids = [];
|
||||||
this.selectedUids = new Set();
|
|
||||||
|
this.root.hud.signals.buildingsSelectedForCopy.dispatch([...this.selectedEntities.values()]);
|
||||||
|
this.selectedEntities.clear();
|
||||||
this.root.soundProxy.playUiClick();
|
this.root.soundProxy.playUiClick();
|
||||||
} else {
|
} else {
|
||||||
this.root.soundProxy.playUiError();
|
this.root.soundProxy.playUiError();
|
||||||
@ -144,13 +156,13 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
);
|
);
|
||||||
} else if (
|
} else if (
|
||||||
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
|
!this.root.app.settings.getAllSettings().disableCutDeleteWarnings &&
|
||||||
this.selectedUids.size > 100
|
this.selectedEntities.size > 100
|
||||||
) {
|
) {
|
||||||
const { ok } = this.root.hud.parts.dialogs.showWarning(
|
const { ok } = this.root.hud.parts.dialogs.showWarning(
|
||||||
T.dialogs.massCutConfirm.title,
|
T.dialogs.massCutConfirm.title,
|
||||||
T.dialogs.massCutConfirm.desc.replace(
|
T.dialogs.massCutConfirm.desc.replace(
|
||||||
"<count>",
|
"<count>",
|
||||||
"" + formatBigNumberFull(this.selectedUids.size)
|
"" + formatBigNumberFull(this.selectedEntities.size)
|
||||||
),
|
),
|
||||||
["cancel:good:escape", "ok:bad:enter"]
|
["cancel:good:escape", "ok:bad:enter"]
|
||||||
);
|
);
|
||||||
@ -161,26 +173,26 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
}
|
}
|
||||||
|
|
||||||
doCut() {
|
doCut() {
|
||||||
if (this.selectedUids.size > 0) {
|
if (this.selectedEntities.size > 0) {
|
||||||
const entityUids = Array.from(this.selectedUids);
|
const cutAction = argArray => {
|
||||||
|
const arr = argArray || [...this.selectedEntities.values()];
|
||||||
const cutAction = () => {
|
|
||||||
// copy code relies on entities still existing, so must copy before deleting.
|
// copy code relies on entities still existing, so must copy before deleting.
|
||||||
this.root.hud.signals.buildingsSelectedForCopy.dispatch(entityUids);
|
|
||||||
|
|
||||||
for (let i = 0; i < entityUids.length; ++i) {
|
this.root.hud.signals.buildingsSelectedForCopy.dispatch(arr);
|
||||||
const uid = entityUids[i];
|
|
||||||
const entity = this.root.entityMgr.findByUid(uid);
|
for (let i = arr.length - 1; i >= 0; --i) {
|
||||||
|
const entity = arr[i];
|
||||||
if (!this.root.logic.tryDeleteBuilding(entity)) {
|
if (!this.root.logic.tryDeleteBuilding(entity)) {
|
||||||
logger.error("Error in mass cut, could not remove building");
|
logger.error("Error in mass cut, could not remove building");
|
||||||
this.selectedUids.delete(uid);
|
this.selectedEntities.delete(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const blueprint = Blueprint.fromUids(this.root, entityUids);
|
const arr = [...this.selectedEntities.values()];
|
||||||
|
const blueprint = Blueprint.fromEntities(arr);
|
||||||
if (blueprint.canAfford(this.root)) {
|
if (blueprint.canAfford(this.root)) {
|
||||||
cutAction();
|
cutAction(arr);
|
||||||
} else {
|
} else {
|
||||||
const { cancel, ok } = this.root.hud.parts.dialogs.showWarning(
|
const { cancel, ok } = this.root.hud.parts.dialogs.showWarning(
|
||||||
T.dialogs.massCutInsufficientConfirm.title,
|
T.dialogs.massCutInsufficientConfirm.title,
|
||||||
@ -212,7 +224,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
|
|
||||||
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple).pressed) {
|
if (!this.root.keyMapper.getBinding(KEYMAPPINGS.massSelect.massSelectSelectMultiple).pressed) {
|
||||||
// Start new selection
|
// Start new selection
|
||||||
this.selectedUids = new Set();
|
this.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
this.currentSelectionStartWorld = this.root.camera.screenToWorld(pos.copy());
|
this.currentSelectionStartWorld = this.root.camera.screenToWorld(pos.copy());
|
||||||
@ -245,7 +257,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
|
for (let y = realTileStart.y; y <= realTileEnd.y; ++y) {
|
||||||
const contents = this.root.map.getLayerContentXY(x, y, this.root.currentLayer);
|
const contents = this.root.map.getLayerContentXY(x, y, this.root.currentLayer);
|
||||||
if (contents && this.root.logic.canDeleteBuilding(contents)) {
|
if (contents && this.root.logic.canDeleteBuilding(contents)) {
|
||||||
this.selectedUids.add(contents.uid);
|
this.selectedEntities.add(contents);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -319,8 +331,11 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
}
|
}
|
||||||
|
|
||||||
parameters.context.fillStyle = THEME.map.selectionOverlay;
|
parameters.context.fillStyle = THEME.map.selectionOverlay;
|
||||||
this.selectedUids.forEach(uid => {
|
|
||||||
const entity = this.root.entityMgr.findByUid(uid);
|
if (this.selectedEntities.size > 0) {
|
||||||
|
const arr = [...this.selectedEntities.values()];
|
||||||
|
for (let i = arr.length - 1; i >= 0; --i) {
|
||||||
|
const entity = arr[i];
|
||||||
const staticComp = entity.components.StaticMapEntity;
|
const staticComp = entity.components.StaticMapEntity;
|
||||||
const bounds = staticComp.getTileSpaceBounds();
|
const bounds = staticComp.getTileSpaceBounds();
|
||||||
parameters.context.beginRoundedRect(
|
parameters.context.beginRoundedRect(
|
||||||
@ -331,6 +346,7 @@ export class HUDMassSelector extends BaseHUDPart {
|
|||||||
2
|
2
|
||||||
);
|
);
|
||||||
parameters.context.fill();
|
parameters.context.fill();
|
||||||
});
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -422,8 +422,8 @@ export class BeltSystem extends GameSystemWithFilter {
|
|||||||
|
|
||||||
const result = [];
|
const result = [];
|
||||||
|
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
if (visitedUids.has(entity.uid)) {
|
if (visitedUids.has(entity.uid)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -12,9 +12,9 @@ export class BeltReaderSystem extends GameSystemWithFilter {
|
|||||||
const now = this.root.time.now();
|
const now = this.root.time.now();
|
||||||
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
|
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
|
||||||
const minimumTimeForThroughput = now - 1;
|
const minimumTimeForThroughput = now - 1;
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
|
||||||
const entity = this.allEntities[i];
|
|
||||||
|
|
||||||
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
|
const entity = this.allEntitiesArray[i];
|
||||||
const readerComp = entity.components.BeltReader;
|
const readerComp = entity.components.BeltReader;
|
||||||
const pinsComp = entity.components.WiredPins;
|
const pinsComp = entity.components.WiredPins;
|
||||||
|
|
||||||
|
|||||||
@ -22,8 +22,8 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
|
|||||||
|
|
||||||
update() {
|
update() {
|
||||||
// Set signals
|
// Set signals
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
const pinsComp = entity.components.WiredPins;
|
const pinsComp = entity.components.WiredPins;
|
||||||
const signalComp = entity.components.ConstantSignal;
|
const signalComp = entity.components.ConstantSignal;
|
||||||
pinsComp.slots[0].value = signalComp.signal;
|
pinsComp.slots[0].value = signalComp.signal;
|
||||||
|
|||||||
@ -20,8 +20,8 @@ export class FilterSystem extends GameSystemWithFilter {
|
|||||||
|
|
||||||
const requiredProgress = 1 - progress;
|
const requiredProgress = 1 - progress;
|
||||||
|
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
const filterComp = entity.components.Filter;
|
const filterComp = entity.components.Filter;
|
||||||
const ejectorComp = entity.components.ItemEjector;
|
const ejectorComp = entity.components.ItemEjector;
|
||||||
|
|
||||||
|
|||||||
@ -25,15 +25,15 @@ export class HubSystem extends GameSystemWithFilter {
|
|||||||
* @param {DrawParameters} parameters
|
* @param {DrawParameters} parameters
|
||||||
*/
|
*/
|
||||||
draw(parameters) {
|
draw(parameters) {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
this.drawEntity(parameters, this.allEntities[i]);
|
const entity = this.allEntitiesArray[i];
|
||||||
|
this.drawEntity(parameters, entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
// Set hub goal
|
const entity = this.allEntitiesArray[i];
|
||||||
const entity = this.allEntities[i];
|
|
||||||
const pinsComp = entity.components.WiredPins;
|
const pinsComp = entity.components.WiredPins;
|
||||||
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
|
pinsComp.slots[0].value = this.root.shapeDefinitionMgr.getShapeItemFromDefinition(
|
||||||
this.root.hubGoals.currentGoal.definition
|
this.root.hubGoals.currentGoal.definition
|
||||||
@ -65,17 +65,6 @@ export class HubSystem extends GameSystemWithFilter {
|
|||||||
|
|
||||||
this.hubSprite.draw(context, 0, 0, w, h);
|
this.hubSprite.draw(context, 0, 0, w, h);
|
||||||
|
|
||||||
if (this.root.hubGoals.isEndOfDemoReached()) {
|
|
||||||
// End of demo
|
|
||||||
context.font = "bold 12px GameFont";
|
|
||||||
context.fillStyle = "#fd0752";
|
|
||||||
context.textAlign = "center";
|
|
||||||
context.fillText(T.buildings.hub.endOfDemo.toUpperCase(), w / 2, h / 2 + 6);
|
|
||||||
context.textAlign = "left";
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const definition = this.root.hubGoals.currentGoal.definition;
|
const definition = this.root.hubGoals.currentGoal.definition;
|
||||||
definition.drawCentered(45, 58, parameters, 36);
|
definition.drawCentered(45, 58, parameters, 36);
|
||||||
|
|
||||||
@ -115,7 +104,6 @@ export class HubSystem extends GameSystemWithFilter {
|
|||||||
context.font = "13px GameFont";
|
context.font = "13px GameFont";
|
||||||
context.fillStyle = "#a4a6b0";
|
context.fillStyle = "#a4a6b0";
|
||||||
context.fillText("/ " + formatBigNumber(goals.required), textOffsetX, textOffsetY + 13);
|
context.fillText("/ " + formatBigNumber(goals.required), textOffsetX, textOffsetY + 13);
|
||||||
}
|
|
||||||
|
|
||||||
// Reward
|
// Reward
|
||||||
const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
|
const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
|
||||||
@ -156,6 +144,7 @@ export class HubSystem extends GameSystemWithFilter {
|
|||||||
|
|
||||||
context.textAlign = "left";
|
context.textAlign = "left";
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {DrawParameters} parameters
|
* @param {DrawParameters} parameters
|
||||||
|
|||||||
@ -39,8 +39,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
|
|||||||
// Reset accumulated ticks
|
// Reset accumulated ticks
|
||||||
this.accumulatedTicksWhileInMapOverview = 0;
|
this.accumulatedTicksWhileInMapOverview = 0;
|
||||||
|
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
const aceptorComp = entity.components.ItemAcceptor;
|
const aceptorComp = entity.components.ItemAcceptor;
|
||||||
const animations = aceptorComp.itemConsumptionAnimations;
|
const animations = aceptorComp.itemConsumptionAnimations;
|
||||||
|
|
||||||
|
|||||||
@ -3,6 +3,7 @@ import { DrawParameters } from "../../core/draw_parameters";
|
|||||||
import { createLogger } from "../../core/logging";
|
import { createLogger } from "../../core/logging";
|
||||||
import { Rectangle } from "../../core/rectangle";
|
import { Rectangle } from "../../core/rectangle";
|
||||||
import { StaleAreaDetector } from "../../core/stale_area_detector";
|
import { StaleAreaDetector } from "../../core/stale_area_detector";
|
||||||
|
import { dirInterval } from "../../core/utils";
|
||||||
import { enumDirection, enumDirectionToVector } from "../../core/vector";
|
import { enumDirection, enumDirectionToVector } from "../../core/vector";
|
||||||
import { BaseItem } from "../base_item";
|
import { BaseItem } from "../base_item";
|
||||||
import { BeltComponent } from "../components/belt";
|
import { BeltComponent } from "../components/belt";
|
||||||
@ -60,8 +61,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
|||||||
*/
|
*/
|
||||||
recomputeCacheFull() {
|
recomputeCacheFull() {
|
||||||
logger.log("Full cache recompute in post load hook");
|
logger.log("Full cache recompute in post load hook");
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
this.recomputeSingleEntityCache(entity);
|
this.recomputeSingleEntityCache(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -146,8 +147,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Go over all cache entries
|
// Go over all cache entries
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const sourceEntity = this.allEntities[i];
|
const sourceEntity = this.allEntitiesArray[i];
|
||||||
const sourceEjectorComp = sourceEntity.components.ItemEjector;
|
const sourceEjectorComp = sourceEntity.components.ItemEjector;
|
||||||
|
|
||||||
const slots = sourceEjectorComp.slots;
|
const slots = sourceEjectorComp.slots;
|
||||||
|
|||||||
@ -68,9 +68,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
|
|
||||||
const processorComp = entity.components.ItemProcessor;
|
const processorComp = entity.components.ItemProcessor;
|
||||||
const ejectorComp = entity.components.ItemEjector;
|
const ejectorComp = entity.components.ItemEjector;
|
||||||
|
|
||||||
|
|||||||
@ -7,8 +7,8 @@ export class ItemProducerSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
const pinsComp = entity.components.WiredPins;
|
const pinsComp = entity.components.WiredPins;
|
||||||
const pin = pinsComp.slots[0];
|
const pin = pinsComp.slots[0];
|
||||||
const network = pin.linkedNetwork;
|
const network = pin.linkedNetwork;
|
||||||
|
|||||||
@ -14,9 +14,8 @@ export class LeverSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
|
|
||||||
const leverComp = entity.components.Lever;
|
const leverComp = entity.components.Lever;
|
||||||
const pinsComp = entity.components.WiredPins;
|
const pinsComp = entity.components.WiredPins;
|
||||||
|
|
||||||
|
|||||||
@ -30,8 +30,8 @@ export class LogicGateSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
const logicComp = entity.components.LogicGate;
|
const logicComp = entity.components.LogicGate;
|
||||||
const slotComp = entity.components.WiredPins;
|
const slotComp = entity.components.WiredPins;
|
||||||
|
|
||||||
|
|||||||
@ -36,8 +36,8 @@ export class MinerSystem extends GameSystemWithFilter {
|
|||||||
miningSpeed *= 100;
|
miningSpeed *= 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
const minerComp = entity.components.Miner;
|
const minerComp = entity.components.Miner;
|
||||||
|
|
||||||
// Reset everything on recompute
|
// Reset everything on recompute
|
||||||
|
|||||||
@ -26,8 +26,8 @@ export class StorageSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
const entity = this.allEntities[i];
|
const entity = this.allEntitiesArray[i];
|
||||||
const storageComp = entity.components.Storage;
|
const storageComp = entity.components.Storage;
|
||||||
const pinsComp = entity.components.WiredPins;
|
const pinsComp = entity.components.WiredPins;
|
||||||
|
|
||||||
|
|||||||
@ -223,9 +223,8 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
|
|||||||
|
|
||||||
update() {
|
update() {
|
||||||
this.staleAreaWatcher.update();
|
this.staleAreaWatcher.update();
|
||||||
|
for (let i = this.allEntitiesArray.length - 1; i >= 0; --i) {
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
const entity = this.allEntitiesArray[i];
|
||||||
const entity = this.allEntities[i];
|
|
||||||
const undergroundComp = entity.components.UndergroundBelt;
|
const undergroundComp = entity.components.UndergroundBelt;
|
||||||
if (undergroundComp.mode === enumUndergroundBeltMode.sender) {
|
if (undergroundComp.mode === enumUndergroundBeltMode.sender) {
|
||||||
this.handleSender(entity);
|
this.handleSender(entity);
|
||||||
|
|||||||
@ -1,3 +1,4 @@
|
|||||||
|
// @ts-nocheck
|
||||||
import { ReadWriteProxy } from "../core/read_write_proxy";
|
import { ReadWriteProxy } from "../core/read_write_proxy";
|
||||||
import { ExplainedResult } from "../core/explained_result";
|
import { ExplainedResult } from "../core/explained_result";
|
||||||
import { SavegameSerializer } from "./savegame_serializer";
|
import { SavegameSerializer } from "./savegame_serializer";
|
||||||
@ -168,7 +169,10 @@ export class Savegame extends ReadWriteProxy {
|
|||||||
* Returns if this game has a serialized game dump
|
* Returns if this game has a serialized game dump
|
||||||
*/
|
*/
|
||||||
hasGameDump() {
|
hasGameDump() {
|
||||||
return !!this.currentData.dump && this.currentData.dump.entities.length > 0;
|
return (
|
||||||
|
!!this.currentData.dump &&
|
||||||
|
(this.currentData.dump.entities.length > 0 || this.currentData.dump.entities.size > 0)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@ -67,9 +67,10 @@ export class SavegameSerializer {
|
|||||||
const seenUids = new Set();
|
const seenUids = new Set();
|
||||||
|
|
||||||
// Check for duplicate UIDS
|
// Check for duplicate UIDS
|
||||||
for (let i = 0; i < savegame.entities.length; ++i) {
|
const entities = [...savegame.entities.values()];
|
||||||
|
for (let i = 0; i < entities.length; ++i) {
|
||||||
/** @type {Entity} */
|
/** @type {Entity} */
|
||||||
const entity = savegame.entities[i];
|
const entity = entities[i];
|
||||||
|
|
||||||
const uid = entity.uid;
|
const uid = entity.uid;
|
||||||
if (!Number.isInteger(uid)) {
|
if (!Number.isInteger(uid)) {
|
||||||
@ -133,7 +134,8 @@ export class SavegameSerializer {
|
|||||||
errorReason = errorReason || root.hubGoals.deserialize(savegame.hubGoals, root);
|
errorReason = errorReason || root.hubGoals.deserialize(savegame.hubGoals, root);
|
||||||
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
|
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
|
||||||
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
|
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
|
||||||
errorReason = errorReason || this.internal.deserializeEntityArray(root, savegame.entities);
|
errorReason =
|
||||||
|
errorReason || this.internal.deserializeEntityArray(root, [...savegame.entities.values()]);
|
||||||
errorReason = errorReason || root.systemMgr.systems.belt.deserializePaths(savegame.beltPaths);
|
errorReason = errorReason || root.systemMgr.systems.belt.deserializePaths(savegame.beltPaths);
|
||||||
|
|
||||||
// Check for errors
|
// Check for errors
|
||||||
|
|||||||
@ -11,7 +11,7 @@
|
|||||||
* hubGoals: any,
|
* hubGoals: any,
|
||||||
* pinnedShapes: any,
|
* pinnedShapes: any,
|
||||||
* waypoints: any,
|
* waypoints: any,
|
||||||
* entities: Array<Entity>,
|
* entities: Array<Entity>|Set<Entity>,
|
||||||
* beltPaths: Array<any>
|
* beltPaths: Array<any>
|
||||||
* }} SerializedGame
|
* }} SerializedGame
|
||||||
*
|
*
|
||||||
|
|||||||
@ -40,7 +40,7 @@ export class SavegameInterface_V1001 extends SavegameInterface_V1000 {
|
|||||||
],
|
],
|
||||||
};
|
};
|
||||||
|
|
||||||
const entities = dump.entities;
|
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||||
for (let i = 0; i < entities.length; ++i) {
|
for (let i = 0; i < entities.length; ++i) {
|
||||||
const entity = entities[i];
|
const entity = entities[i];
|
||||||
|
|
||||||
|
|||||||
@ -24,7 +24,7 @@ export class SavegameInterface_V1002 extends SavegameInterface_V1001 {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const entities = dump.entities;
|
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||||
for (let i = 0; i < entities.length; ++i) {
|
for (let i = 0; i < entities.length; ++i) {
|
||||||
const entity = entities[i];
|
const entity = entities[i];
|
||||||
const beltComp = entity.components.Belt;
|
const beltComp = entity.components.Belt;
|
||||||
|
|||||||
@ -26,7 +26,7 @@ export class SavegameInterface_V1005 extends SavegameInterface_V1004 {
|
|||||||
// just reset belt paths for now
|
// just reset belt paths for now
|
||||||
dump.beltPaths = [];
|
dump.beltPaths = [];
|
||||||
|
|
||||||
const entities = dump.entities;
|
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||||
|
|
||||||
// clear ejector slots
|
// clear ejector slots
|
||||||
for (let i = 0; i < entities.length; ++i) {
|
for (let i = 0; i < entities.length; ++i) {
|
||||||
|
|||||||
@ -173,7 +173,8 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
|
|||||||
dump.hubGoals.level = levelMapping[level] || level;
|
dump.hubGoals.level = levelMapping[level] || level;
|
||||||
|
|
||||||
// Update entities
|
// Update entities
|
||||||
const entities = dump.entities;
|
const entities = Array.isArray(dump.entities) ? dump.entities : [...dump.entities.values()];
|
||||||
|
|
||||||
for (let i = 0; i < entities.length; ++i) {
|
for (let i = 0; i < entities.length; ++i) {
|
||||||
const entity = entities[i];
|
const entity = entities[i];
|
||||||
const components = entity.components;
|
const components = entity.components;
|
||||||
@ -269,8 +270,17 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
|
|||||||
newStaticComp.originalRotation = staticComp.originalRotation;
|
newStaticComp.originalRotation = staticComp.originalRotation;
|
||||||
newStaticComp.rotation = staticComp.rotation;
|
newStaticComp.rotation = staticComp.rotation;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* in one of our files:
|
||||||
|
* we dont seem to actually have a blueprintspritekey
|
||||||
|
* but we do have this attribute called code
|
||||||
|
*/
|
||||||
|
|
||||||
|
// @ts-ignore
|
||||||
|
if (staticComp.blueprintSpriteKey) {
|
||||||
// @ts-ignore
|
// @ts-ignore
|
||||||
newStaticComp.code = spriteMapping[staticComp.blueprintSpriteKey];
|
newStaticComp.code = spriteMapping[staticComp.blueprintSpriteKey];
|
||||||
|
} else newStaticComp.code = staticComp.code;
|
||||||
|
|
||||||
// Hub special case
|
// Hub special case
|
||||||
if (entity.components.Hub) {
|
if (entity.components.Hub) {
|
||||||
@ -293,9 +303,11 @@ export class SavegameInterface_V1006 extends SavegameInterface_V1005 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!newStaticComp.code) {
|
if (!newStaticComp.code) {
|
||||||
|
console.dir(entity);
|
||||||
|
console.dir(staticComp);
|
||||||
throw new Error(
|
throw new Error(
|
||||||
// @ts-ignore
|
// @ts-ignore
|
||||||
"1006 Migration: Could not reconstruct code for " + staticComp.blueprintSpriteKey
|
"1006 Migration: Could not reconstruct code for " + code
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -11,12 +11,15 @@ const logger = createLogger("serializer_internal");
|
|||||||
export class SerializerInternal {
|
export class SerializerInternal {
|
||||||
/**
|
/**
|
||||||
* Serializes an array of entities
|
* Serializes an array of entities
|
||||||
* @param {Array<Entity>} array
|
* @param {Array<Entity>|Set<Entity>} array
|
||||||
*/
|
*/
|
||||||
serializeEntityArray(array) {
|
serializeEntityArray(array) {
|
||||||
const serialized = [];
|
const serialized = [];
|
||||||
for (let i = 0; i < array.length; ++i) {
|
|
||||||
const entity = array[i];
|
const arr = Array.isArray(array) ? array : [...array.values()];
|
||||||
|
|
||||||
|
for (let i = 0; i < arr.length; ++i) {
|
||||||
|
const entity = arr[i];
|
||||||
if (!entity.queuedForDestroy && !entity.destroyed) {
|
if (!entity.queuedForDestroy && !entity.destroyed) {
|
||||||
serialized.push(entity.serialize());
|
serialized.push(entity.serialize());
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user