mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Fixed to wait when input is ready
This commit is contained in:
parent
0c67da5a16
commit
69bf3f0951
@ -19,21 +19,21 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
const processorComp = entity.components.ItemProcessor;
|
||||
const ejectorComp = entity.components.ItemEjector;
|
||||
|
||||
// First of all, process the current recipe
|
||||
processorComp.secondsUntilEject = Math.max(
|
||||
0,
|
||||
processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
|
||||
);
|
||||
if (processorComp.inputSlots.length >= processorComp.inputsPerCharge) {
|
||||
// First of all, process the current recipe
|
||||
processorComp.secondsUntilEject = Math.max(
|
||||
0,
|
||||
processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
|
||||
);
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.instantProcessors) {
|
||||
processorComp.secondsUntilEject = 0;
|
||||
}
|
||||
if (G_IS_DEV && globalConfig.debug.instantProcessors) {
|
||||
processorComp.secondsUntilEject = 0;
|
||||
}
|
||||
|
||||
if (
|
||||
processorComp.secondsUntilEject === 0 && // it was processed in time
|
||||
processorComp.itemsToEject.length === 0 // Check if we have an empty queue and can start a new charge
|
||||
) {
|
||||
if (processorComp.inputSlots.length >= processorComp.inputsPerCharge) {
|
||||
if (
|
||||
processorComp.secondsUntilEject === 0 && // it was processed in time
|
||||
processorComp.itemsToEject.length === 0 // Check if we have an empty queue and can start a new charge
|
||||
) {
|
||||
const energyConsumerComp = entity.components.EnergyConsumer;
|
||||
if (energyConsumerComp) {
|
||||
// Check if we have enough energy
|
||||
|
Loading…
Reference in New Issue
Block a user