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Fix crash when replacing wire-layer buildings
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@ -147,7 +147,7 @@ export class WiredPinsSystem extends GameSystemWithFilter {
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const worldPos = entity.components.StaticMapEntity.localTileToWorld(slot.pos);
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const worldPos = entity.components.StaticMapEntity.localTileToWorld(slot.pos);
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const collidingEntity = this.root.map.getLayerContentXY(worldPos.x, worldPos.y, "wires");
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const collidingEntity = this.root.map.getLayerContentXY(worldPos.x, worldPos.y, "wires");
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if (collidingEntity) {
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if (collidingEntity) {
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const staticComp = entity.components.StaticMapEntity;
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const staticComp = collidingEntity.components.StaticMapEntity;
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assertAlways(
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assertAlways(
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staticComp
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staticComp
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.getMetaBuilding()
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.getMetaBuilding()
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