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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-16 11:41:50 +00:00

Added reset to achievments state

This commit is contained in:
DJ1TJOO 2021-09-07 15:36:49 +02:00
parent 6a4ae328e0
commit 667e411011

View File

@ -20,6 +20,53 @@ export class AchievementsState extends TextualGameState {
]);
this.contentDiv = makeDiv(this.parent, null, ["content"]);
this.resetElement = {};
// Wrapper
this.resetElement.elem = makeDiv(this.contentDiv, null, ["achievement", "reset", "unlocked"]);
// Icon
this.resetElement.icon = makeDiv(this.resetElement.elem, null, ["icon"]);
this.resetElement.icon.setAttribute("data-icon", "achievements/reset.png");
// Info
this.resetElement.info = makeDiv(this.resetElement.elem, null, ["info"]);
// Title
this.resetElement.title = makeDiv(
this.resetElement.info,
null,
["title"],
T.achievements.reset.title
);
// Description
this.resetElement.description = makeDiv(
this.resetElement.info,
null,
["description"],
T.achievements.reset.description
);
// Reset button
this.resetElement.resetButton = document.createElement("button");
this.resetElement.resetButton.classList.add("reset", "styledButton");
this.resetElement.resetButton.innerText = T.ingame.achievements.buttonReset;
this.resetElement.elem.appendChild(this.resetElement.resetButton);
this.trackClicks(this.resetElement.resetButton, () => {
const signals = this.dialogs.showWarning(
T.dialogs.resetAchievements.title,
T.dialogs.resetAchievements.description,
["cancel:bad:escape", "ok:good:enter"]
);
signals.ok.add(() => {
for (const achievementKey in ACHIEVEMENTS) {
if (!this.app.achievementProvider.collection.map.has(achievementKey))
this.app.achievementProvider.collection.lock(ACHIEVEMENTS[achievementKey]);
}
});
});
this.achievementToElements = {};
// ACHIEVEMENTS
@ -47,6 +94,16 @@ export class AchievementsState extends TextualGameState {
T.achievements[achievementKey].description
);
// Reset button
handle.resetButton = document.createElement("button");
handle.resetButton.classList.add("reset", "styledButton");
handle.resetButton.innerText = T.ingame.achievements.buttonReset;
handle.elem.appendChild(handle.resetButton);
this.trackClicks(handle.resetButton, () => {
this.app.achievementProvider.collection.lock(ACHIEVEMENTS[achievementKey]);
});
// Assign handle
this.achievementToElements[achievementKey] = handle;
}
@ -104,5 +161,11 @@ export class AchievementsState extends TextualGameState {
"<amountHidden>",
hidden + ""
);
if (unlocked > 0) {
if (!this.resetElement.elem.classList.contains("unlocked"))
this.resetElement.elem.classList.add("unlocked");
} else if (this.resetElement.elem.classList.contains("unlocked"))
this.resetElement.elem.classList.remove("unlocked");
}
}