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Initial take on wires

This commit is contained in:
tobspr
2020-06-24 22:23:10 +02:00
parent 97ef46bd52
commit 6677ff0a44
40 changed files with 1204 additions and 518 deletions

View File

@@ -290,6 +290,7 @@ ingame:
copySelection: Copy
clearSelection: Clear Selection
pipette: Pipette
switchLayers: Switch Layers
# Names of the colors, used for the color blind mode
colors:
@@ -522,6 +523,14 @@ buildings:
name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
energy_generator:
deliver: Deliver
toGenerateEnergy: For <x> energy
default:
name: &energy_generator Energy Generator
description: Generates energy by consuming shapes. Each energy generator requires a different shapes.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
@@ -600,6 +609,10 @@ storyRewards:
desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
reward_wires:
title: Wires
desc: TODO
no_reward_freeplay:
title: Next level
desc: >-
@@ -773,6 +786,7 @@ keybindings:
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
belt: *belt
splitter: *splitter
@@ -782,6 +796,7 @@ keybindings:
rotater: *rotater
stacker: *stacker
mixer: *mixer
energy_generator: *energy_generator
painter: *painter
trash: *trash