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Initial take on wires
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@@ -290,6 +290,7 @@ ingame:
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copySelection: Copy
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clearSelection: Clear Selection
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pipette: Pipette
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switchLayers: Switch Layers
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# Names of the colors, used for the color blind mode
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colors:
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@@ -522,6 +523,14 @@ buildings:
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name: Storage
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description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
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energy_generator:
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deliver: Deliver
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toGenerateEnergy: For <x> energy
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default:
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name: &energy_generator Energy Generator
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description: Generates energy by consuming shapes. Each energy generator requires a different shapes.
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storyRewards:
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# Those are the rewards gained from completing the store
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reward_cutter_and_trash:
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@@ -600,6 +609,10 @@ storyRewards:
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desc: >-
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This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
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reward_wires:
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title: Wires
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desc: TODO
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no_reward_freeplay:
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title: Next level
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desc: >-
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@@ -773,6 +786,7 @@ keybindings:
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toggleHud: Toggle HUD
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toggleFPSInfo: Toggle FPS and Debug Info
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switchLayers: Switch layers
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exportScreenshot: Export whole Base as Image
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belt: *belt
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splitter: *splitter
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@@ -782,6 +796,7 @@ keybindings:
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rotater: *rotater
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stacker: *stacker
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mixer: *mixer
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energy_generator: *energy_generator
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painter: *painter
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trash: *trash
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