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Fix savegame bugs
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@@ -16,15 +16,11 @@ export class ConstantProducerSystem extends GameSystemWithFilter {
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update() {
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for (let i = 0; i < this.allEntities.length; ++i) {
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const entity = this.allEntities[i];
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const producerComp = entity.components.ItemProducer;
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const signalComp = entity.components.ConstantSignal;
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if (!producerComp.isWireless() || !signalComp.isWireless()) {
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const ejectorComp = entity.components.ItemEjector;
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if (!ejectorComp) {
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continue;
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}
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const ejectorComp = entity.components.ItemEjector;
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ejectorComp.tryEject(0, signalComp.signal);
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}
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}
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@@ -41,7 +37,7 @@ export class ConstantProducerSystem extends GameSystemWithFilter {
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const producerComp = contents[i].components.ItemProducer;
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const signalComp = contents[i].components.ConstantSignal;
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if (!producerComp || !producerComp.isWireless() || !signalComp || !signalComp.isWireless()) {
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if (!producerComp || !signalComp) {
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continue;
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}
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