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https://github.com/tobspr/shapez.io.git
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Undone enum change not needed
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@ -58,214 +58,6 @@ export const ACHIEVEMENTS = {
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upgradesTier8: "upgradesTier8",
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};
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export const enum_achievement_mappings = {
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[ACHIEVEMENTS.belt500Tiles]: function () {
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return {
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isValid: this.isBelt500TilesValid,
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signal: "entityAdded",
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};
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},
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[ACHIEVEMENTS.blueprint100k]: function () {
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// @ts-ignore
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return this.createBlueprintOptions(100000);
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},
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[ACHIEVEMENTS.blueprint1m]: function () {
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// @ts-ignore
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return this.createBlueprintOptions(1000000);
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},
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[ACHIEVEMENTS.completeLvl26]: function () {
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// @ts-ignore
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return this.createLevelOptions(26);
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},
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[ACHIEVEMENTS.cutShape]: function () {
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return {};
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},
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[ACHIEVEMENTS.darkMode]: function () {
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return {
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isValid: this.isDarkModeValid,
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};
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},
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[ACHIEVEMENTS.destroy1000]: function () {
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return {
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isValid: this.isDestroy1000Valid,
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};
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},
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[ACHIEVEMENTS.irrelevantShape]: function () {
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return {
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isValid: this.isIrrelevantShapeValid,
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signal: "shapeDelivered",
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};
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},
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[ACHIEVEMENTS.level100]: function () {
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// @ts-ignore
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return this.createLevelOptions(100);
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},
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[ACHIEVEMENTS.level50]: function () {
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// @ts-ignore
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return this.createLevelOptions(50);
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},
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[ACHIEVEMENTS.logoBefore18]: function () {
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return {
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isValid: this.isLogoBefore18Valid,
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signal: "itemProduced",
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};
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},
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[ACHIEVEMENTS.mam]: function () {
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return {
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isValid: this.isMamValid,
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};
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},
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[ACHIEVEMENTS.mapMarkers15]: function () {
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return {
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isValid: this.isMapMarkers15Valid,
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};
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},
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[ACHIEVEMENTS.noBeltUpgradesUntilBp]: function () {
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return {
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isValid: this.isNoBeltUpgradesUntilBpValid,
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signal: "storyGoalCompleted",
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};
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},
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[ACHIEVEMENTS.noInverseRotater]: function () {
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return {
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init: this.initNoInverseRotater,
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isValid: this.isNoInverseRotaterValid,
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signal: "storyGoalCompleted",
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};
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},
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[ACHIEVEMENTS.oldLevel17]: function () {
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// @ts-ignore
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return this.createShapeOptions(SHAPE_OLD_LEVEL_17);
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},
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[ACHIEVEMENTS.openWires]: function () {
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return {
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isValid: this.isOpenWiresValid,
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signal: "editModeChanged",
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};
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},
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[ACHIEVEMENTS.paintShape]: function () {
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return {};
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},
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[ACHIEVEMENTS.place5000Wires]: function () {
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return {
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isValid: this.isPlace5000WiresValid,
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};
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},
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[ACHIEVEMENTS.placeBlueprint]: function () {
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return {
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isValid: this.isPlaceBlueprintValid,
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};
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},
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[ACHIEVEMENTS.placeBp1000]: function () {
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return {
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isValid: this.isPlaceBp1000Valid,
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};
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},
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[ACHIEVEMENTS.play1h]: function () {
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// @ts-ignore
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return this.createTimeOptions(HOUR_1);
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},
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[ACHIEVEMENTS.play10h]: function () {
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// @ts-ignore
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return this.createTimeOptions(HOUR_10);
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},
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[ACHIEVEMENTS.play20h]: function () {
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// @ts-ignore
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return this.createTimeOptions(HOUR_20);
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},
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[ACHIEVEMENTS.produceLogo]: function () {
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// @ts-ignore
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return this.createShapeOptions(SHAPE_LOGO);
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},
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[ACHIEVEMENTS.produceRocket]: function () {
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// @ts-ignore
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return this.createShapeOptions(SHAPE_ROCKET);
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},
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[ACHIEVEMENTS.produceMsLogo]: function () {
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// @ts-ignore
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return this.createShapeOptions(SHAPE_MS_LOGO);
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},
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[ACHIEVEMENTS.rotateShape]: function () {
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return {};
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},
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[ACHIEVEMENTS.speedrunBp30]: function () {
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// @ts-ignore
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return this.createSpeedOptions(12, MINUTE_30);
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},
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[ACHIEVEMENTS.speedrunBp60]: function () {
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// @ts-ignore
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return this.createSpeedOptions(12, MINUTE_60);
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},
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[ACHIEVEMENTS.speedrunBp120]: function () {
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// @ts-ignore
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return this.createSpeedOptions(12, MINUTE_120);
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},
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[ACHIEVEMENTS.stack4Layers]: function () {
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return {
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isValid: this.isStack4LayersValid,
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signal: "itemProduced",
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};
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},
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[ACHIEVEMENTS.stackShape]: function () {
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return {};
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},
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[ACHIEVEMENTS.store100Unique]: function () {
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return {
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init: this.initStore100Unique,
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isValid: this.isStore100UniqueValid,
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signal: "shapeDelivered",
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};
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},
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[ACHIEVEMENTS.storeShape]: function () {
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return {
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init: this.initStoreShape,
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isValid: this.isStoreShapeValid,
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};
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},
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[ACHIEVEMENTS.throughputBp25]: function () {
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// @ts-ignore
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return this.createRateOptions(SHAPE_BP, 25);
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},
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[ACHIEVEMENTS.throughputBp50]: function () {
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// @ts-ignore
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return this.createRateOptions(SHAPE_BP, 50);
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},
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[ACHIEVEMENTS.throughputLogo25]: function () {
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// @ts-ignore
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return this.createRateOptions(SHAPE_LOGO, 25);
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},
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[ACHIEVEMENTS.throughputLogo50]: function () {
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// @ts-ignore
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return this.createRateOptions(SHAPE_LOGO, 50);
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},
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[ACHIEVEMENTS.throughputRocket10]: function () {
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// @ts-ignore
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return this.createRateOptions(SHAPE_ROCKET, 25);
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},
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[ACHIEVEMENTS.throughputRocket20]: function () {
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// @ts-ignore
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return this.createRateOptions(SHAPE_ROCKET, 50);
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},
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[ACHIEVEMENTS.trash1000]: function () {
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return {
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init: this.initTrash1000,
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isValid: this.isTrash1000Valid,
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};
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},
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[ACHIEVEMENTS.unlockWires]: function () {
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// @ts-ignore
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return this.createLevelOptions(20);
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},
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[ACHIEVEMENTS.upgradesTier5]: function () {
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// @ts-ignore
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return this.createUpgradeOptions(5);
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},
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[ACHIEVEMENTS.upgradesTier8]: function () {
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// @ts-ignore
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return this.createUpgradeOptions(8);
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},
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};
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/** @type {keyof typeof THEMES} */
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const DARK_MODE = "dark";
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@ -378,9 +170,97 @@ export class AchievementCollection {
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this.activate = activate;
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this.deactivate = deactivate;
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for (const key in ACHIEVEMENTS) {
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this.add(ACHIEVEMENTS[key], enum_achievement_mappings[ACHIEVEMENTS[key]].bind(this)());
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}
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this.add(ACHIEVEMENTS.belt500Tiles, {
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isValid: this.isBelt500TilesValid,
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signal: "entityAdded",
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});
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this.add(ACHIEVEMENTS.blueprint100k, this.createBlueprintOptions(100000));
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this.add(ACHIEVEMENTS.blueprint1m, this.createBlueprintOptions(1000000));
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this.add(ACHIEVEMENTS.completeLvl26, this.createLevelOptions(26));
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this.add(ACHIEVEMENTS.cutShape);
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this.add(ACHIEVEMENTS.darkMode, {
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isValid: this.isDarkModeValid,
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});
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this.add(ACHIEVEMENTS.destroy1000, {
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isValid: this.isDestroy1000Valid,
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});
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this.add(ACHIEVEMENTS.irrelevantShape, {
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isValid: this.isIrrelevantShapeValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.level100, this.createLevelOptions(100));
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this.add(ACHIEVEMENTS.level50, this.createLevelOptions(50));
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this.add(ACHIEVEMENTS.logoBefore18, {
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isValid: this.isLogoBefore18Valid,
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signal: "itemProduced",
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});
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this.add(ACHIEVEMENTS.mam, {
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isValid: this.isMamValid,
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});
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this.add(ACHIEVEMENTS.mapMarkers15, {
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isValid: this.isMapMarkers15Valid,
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});
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this.add(ACHIEVEMENTS.noBeltUpgradesUntilBp, {
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isValid: this.isNoBeltUpgradesUntilBpValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.noInverseRotater, {
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init: this.initNoInverseRotater,
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isValid: this.isNoInverseRotaterValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.oldLevel17, this.createShapeOptions(SHAPE_OLD_LEVEL_17));
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this.add(ACHIEVEMENTS.openWires, {
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isValid: this.isOpenWiresValid,
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signal: "editModeChanged",
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});
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this.add(ACHIEVEMENTS.paintShape);
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this.add(ACHIEVEMENTS.place5000Wires, {
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isValid: this.isPlace5000WiresValid,
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});
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this.add(ACHIEVEMENTS.placeBlueprint, {
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isValid: this.isPlaceBlueprintValid,
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});
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this.add(ACHIEVEMENTS.placeBp1000, {
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isValid: this.isPlaceBp1000Valid,
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});
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this.add(ACHIEVEMENTS.play1h, this.createTimeOptions(HOUR_1));
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this.add(ACHIEVEMENTS.play10h, this.createTimeOptions(HOUR_10));
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this.add(ACHIEVEMENTS.play20h, this.createTimeOptions(HOUR_20));
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this.add(ACHIEVEMENTS.produceLogo, this.createShapeOptions(SHAPE_LOGO));
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this.add(ACHIEVEMENTS.produceRocket, this.createShapeOptions(SHAPE_ROCKET));
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this.add(ACHIEVEMENTS.produceMsLogo, this.createShapeOptions(SHAPE_MS_LOGO));
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this.add(ACHIEVEMENTS.rotateShape);
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this.add(ACHIEVEMENTS.speedrunBp30, this.createSpeedOptions(12, MINUTE_30));
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this.add(ACHIEVEMENTS.speedrunBp60, this.createSpeedOptions(12, MINUTE_60));
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this.add(ACHIEVEMENTS.speedrunBp120, this.createSpeedOptions(12, MINUTE_120));
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this.add(ACHIEVEMENTS.stack4Layers, {
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isValid: this.isStack4LayersValid,
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signal: "itemProduced",
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});
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this.add(ACHIEVEMENTS.stackShape);
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this.add(ACHIEVEMENTS.store100Unique, {
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init: this.initStore100Unique,
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isValid: this.isStore100UniqueValid,
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signal: "shapeDelivered",
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});
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this.add(ACHIEVEMENTS.storeShape, {
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init: this.initStoreShape,
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isValid: this.isStoreShapeValid,
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});
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this.add(ACHIEVEMENTS.throughputBp25, this.createRateOptions(SHAPE_BP, 25));
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this.add(ACHIEVEMENTS.throughputBp50, this.createRateOptions(SHAPE_BP, 50));
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this.add(ACHIEVEMENTS.throughputLogo25, this.createRateOptions(SHAPE_LOGO, 25));
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this.add(ACHIEVEMENTS.throughputLogo50, this.createRateOptions(SHAPE_LOGO, 50));
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this.add(ACHIEVEMENTS.throughputRocket10, this.createRateOptions(SHAPE_ROCKET, 25));
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this.add(ACHIEVEMENTS.throughputRocket20, this.createRateOptions(SHAPE_ROCKET, 50));
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this.add(ACHIEVEMENTS.trash1000, {
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init: this.initTrash1000,
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isValid: this.isTrash1000Valid,
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});
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this.add(ACHIEVEMENTS.unlockWires, this.createLevelOptions(20));
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this.add(ACHIEVEMENTS.upgradesTier5, this.createUpgradeOptions(5));
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this.add(ACHIEVEMENTS.upgradesTier8, this.createUpgradeOptions(8));
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}
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/** @param {GameRoot} root */
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