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rename formatter method
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@ -562,7 +562,7 @@ export function formatSeconds(secs) {
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* @param {number} speed
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* @param {number} speed
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* @param {string=} separator The decimal separator for numbers like 50.1 (separator='.')
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* @param {string=} separator The decimal separator for numbers like 50.1 (separator='.')
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*/
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*/
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export function formatApproximateSpeed(speed, separator = T.global.decimalSeparator) {
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export function round1DigitLocalized(speed, separator = T.global.decimalSeparator) {
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return round1Digit(speed).toString().replace(".", separator);
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return round1Digit(speed).toString().replace(".", separator);
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}
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}
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@ -1,6 +1,6 @@
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import { globalConfig } from "../../core/config";
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import { globalConfig } from "../../core/config";
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import { Loader } from "../../core/loader";
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import { Loader } from "../../core/loader";
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import { formatApproximateSpeed, smoothPulse } from "../../core/utils";
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import { round1DigitLocalized, smoothPulse } from "../../core/utils";
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import { enumItemProcessorRequirements, enumItemProcessorTypes } from "../components/item_processor";
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import { enumItemProcessorRequirements, enumItemProcessorTypes } from "../components/item_processor";
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import { Entity } from "../entity";
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import { Entity } from "../entity";
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import { GameSystem } from "../game_system";
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import { GameSystem } from "../game_system";
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@ -92,7 +92,7 @@ export class ItemProcessorOverlaysSystem extends GameSystem {
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parameters.context.textAlign = "center";
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parameters.context.textAlign = "center";
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parameters.context.font = "bold 10px GameFont";
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parameters.context.font = "bold 10px GameFont";
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parameters.context.fillText(
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parameters.context.fillText(
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formatApproximateSpeed(readerComp.lastThroughput),
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round1DigitLocalized(readerComp.lastThroughput),
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(staticComp.origin.x + 0.5) * globalConfig.tileSize,
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(staticComp.origin.x + 0.5) * globalConfig.tileSize,
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(staticComp.origin.y + 0.62) * globalConfig.tileSize
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(staticComp.origin.y + 0.62) * globalConfig.tileSize
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);
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);
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