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Merge branch 'master' into kor-translation

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Heehoon Kim 2020-06-13 21:06:53 +09:00 committed by GitHub
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46 changed files with 939 additions and 282 deletions

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@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c0202d7a718899265d3ac3e722c8c9449efc633609d691220cc66c5b009b68de
size 197261
oid sha256:47b6aca7fe07f4628b041f32ce813a840793cfdce8ffa27c7ff4562858ac05f9
size 194245

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@ -107,9 +107,14 @@ gulp.task("utils.cleanup", $.sequence("utils.cleanBuildFolder", "utils.cleanBuil
// Requires no uncomitted files
gulp.task("utils.requireCleanWorkingTree", cb => {
const output = $.trim(execSync("git status -su").toString("ascii"));
let output = $.trim(execSync("git status -su").toString("ascii")).replace(/\r/gi, "").split("\n");
// Filter files which are OK to be untracked
output = output.filter(x => x.indexOf(".local.js") < 0);
if (output.length > 0) {
console.error("\n\nYou have unstaged changes, please commit everything first!");
console.error("Unstaged files:");
console.error(output.join("\n"));
process.exit(1);
}
cb();

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@ -40,6 +40,8 @@ module.exports = ({
G_ALL_UI_IMAGES: JSON.stringify(utils.getAllResourceImages()),
};
const minifyNames = environment === "prod";
return {
mode: "production",
entry: {
@ -91,15 +93,15 @@ module.exports = ({
parse: {},
module: true,
toplevel: true,
keep_classnames: false,
keep_fnames: false,
keep_fargs: false,
keep_classnames: !minifyNames,
keep_fnames: !minifyNames,
keep_fargs: !minifyNames,
safari10: true,
compress: {
arguments: false, // breaks
drop_console: false,
global_defs: globalDefs,
keep_fargs: false,
keep_fargs: !minifyNames,
keep_infinity: true,
passes: 2,
module: true,
@ -141,8 +143,8 @@ module.exports = ({
},
mangle: {
eval: true,
keep_classnames: false,
keep_fnames: false,
keep_classnames: !minifyNames,
keep_fnames: !minifyNames,
module: true,
toplevel: true,
safari10: true,
@ -154,7 +156,7 @@ module.exports = ({
braces: false,
ecma: es6 ? 6 : 5,
preamble:
"/* Shapez.io Codebase - Copyright 2020 Tobias Springer - " +
"/* shapez.io Codebase - Copyright 2020 Tobias Springer - " +
utils.getVersion() +
" @ " +
utils.getRevision() +

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@ -118,6 +118,10 @@
pointer-events: all;
@include S(width, 350px);
@include DarkThemeOverride {
color: #aaa;
}
strong {
font-weight: bold;
}

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@ -14,13 +14,10 @@ import { Vector } from "./core/vector";
import { AdProviderInterface } from "./platform/ad_provider";
import { NoAdProvider } from "./platform/ad_providers/no_ad_provider";
import { AnalyticsInterface } from "./platform/analytics";
import { ShapezGameAnalytics } from "./platform/browser/game_analytics";
import { GoogleAnalyticsImpl } from "./platform/browser/google_analytics";
import { NoGameAnalytics } from "./platform/browser/no_game_analytics";
import { SoundImplBrowser } from "./platform/browser/sound";
import { StorageImplBrowser } from "./platform/browser/storage";
import { StorageImplBrowserIndexedDB } from "./platform/browser/storage_indexed_db";
import { PlatformWrapperImplBrowser } from "./platform/browser/wrapper";
import { StorageImplElectron } from "./platform/electron/storage";
import { PlatformWrapperImplElectron } from "./platform/electron/wrapper";
import { GameAnalyticsInterface } from "./platform/game_analytics";
import { SoundInterface } from "./platform/sound";
@ -36,7 +33,6 @@ import { MainMenuState } from "./states/main_menu";
import { MobileWarningState } from "./states/mobile_warning";
import { PreloadState } from "./states/preload";
import { SettingsState } from "./states/settings";
import { NoGameAnalytics } from "./platform/browser/no_game_analytics";
const logger = createLogger("application");

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@ -1,14 +1,19 @@
export const CHANGELOG = [
{
version: "1.1.11",
date: "unreleased",
date: "13.06.2020",
entries: [
"Pinned shapes are now smart, they dynamically update their goal and also unpin when no longer required. Completed objectives are now rendered transparent.",
"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
"You can now cut areas, and also paste the last blueprint again! (by hexy)",
"You can now export your whole base as an image by pressing F3!",
"Improve upgrade number rounding, so there are no goals like '37.4k', instead it will now be '35k'",
"You can now configure the camera movement speed when using WASD (by mini-bomba)",
"Selecting an area now is relative to the world and thus does not move when moving the screen (by Dimava)",
"Allow higher tick-rates up to 500hz (This will burn your PC!)",
"Fix bug regarding number rounding",
"Fix dialog text being hardly readable in dark theme",
"Fix app not starting when the savegames were corrupted - there is now a better error message as well.",
"Further translation updates - Big thanks to all contributors!",
],
},
{

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@ -1,3 +1,5 @@
import { queryParamOptions } from "./query_parameters";
export const IS_DEBUG =
G_IS_DEV &&
typeof window !== "undefined" &&
@ -5,9 +7,10 @@ export const IS_DEBUG =
(window.location.host.indexOf("localhost:") >= 0 || window.location.host.indexOf("192.168.0.") >= 0) &&
window.location.search.indexOf("nodebug") < 0;
export const IS_DEMO =
(G_IS_PROD && !G_IS_STANDALONE) ||
(typeof window !== "undefined" && window.location.search.indexOf("demo") >= 0);
export const IS_DEMO = queryParamOptions.fullVersion
? false
: (G_IS_PROD && !G_IS_STANDALONE) ||
(typeof window !== "undefined" && window.location.search.indexOf("demo") >= 0);
const smoothCanvas = true;

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@ -3,8 +3,14 @@ const options = queryString.parse(location.search);
export let queryParamOptions = {
embedProvider: null,
fullVersion: false,
};
if (options.embed) {
queryParamOptions.embedProvider = options.embed;
}
// Allow testing full version outside of standalone
if (options.fullVersion && !G_IS_RELEASE) {
queryParamOptions.fullVersion = true;
}

View File

@ -10,6 +10,7 @@ import {
Math_atan2,
Math_sin,
Math_cos,
Math_ceil,
} from "./builtins";
const tileSize = globalConfig.tileSize;
@ -303,13 +304,21 @@ export class Vector {
}
/**
* Computes componentwise floor and return a new vector
* Computes componentwise floor and returns a new vector
* @returns {Vector}
*/
floor() {
return new Vector(Math_floor(this.x), Math_floor(this.y));
}
/**
* Computes componentwise ceil and returns a new vector
* @returns {Vector}
*/
ceil() {
return new Vector(Math_ceil(this.x), Math_ceil(this.y));
}
/**
* Computes componentwise round and return a new vector
* @returns {Vector}

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@ -409,7 +409,7 @@ export class GameCore {
}
if (G_IS_DEV) {
root.map.drawStaticEntities(params);
root.map.drawStaticEntityDebugOverlays(params);
}
// END OF GAME CONTENT

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@ -136,7 +136,7 @@ export class Entity extends BasicSerializableObject {
* Draws the entity, to override use @see Entity.drawImpl
* @param {DrawParameters} parameters
*/
draw(parameters) {
drawDebugOverlays(parameters) {
const context = parameters.context;
const staticComp = this.components.StaticMapEntity;

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@ -2,6 +2,10 @@
import { GameRoot } from "../root";
/* typehints:end */
/* dev:start */
import { TrailerMaker } from "./trailer_maker";
/* dev:end */
import { Signal } from "../../core/signal";
import { DrawParameters } from "../../core/draw_parameters";
import { HUDProcessingOverlay } from "./parts/processing_overlay";
@ -29,10 +33,7 @@ import { HUDModalDialogs } from "./parts/modal_dialogs";
import { HUDPartTutorialHints } from "./parts/tutorial_hints";
import { HUDWaypoints } from "./parts/waypoints";
import { HUDInteractiveTutorial } from "./parts/interactive_tutorial";
/* dev:start */
import { TrailerMaker } from "./trailer_maker";
/* dev:end */
import { HUDScreenshotExporter } from "./parts/screenshot_exporter";
export class GameHUD {
/**
@ -66,6 +67,7 @@ export class GameHUD {
// betaOverlay: new HUDBetaOverlay(this.root),
debugInfo: new HUDDebugInfo(this.root),
dialogs: new HUDModalDialogs(this.root),
screenshotExporter: new HUDScreenshotExporter(this.root),
};
this.signals = {

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@ -57,12 +57,6 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
<label>${T.ingame.keybindingsOverlay.selectBuildings}</label>
</div>
<div class="binding noPlacementOnly">
<code class="keybinding">${getKeycode(KEYMAPPINGS.massSelect.pasteLastBlueprint)}</code>
<label>${T.ingame.keybindingsOverlay.pasteLastBlueprint}</label>
</div>
<div class="binding placementOnly">
<code class="keybinding leftMouse"></code>
<label>${T.ingame.keybindingsOverlay.placeBuilding}</label>

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@ -0,0 +1,105 @@
import { BaseHUDPart } from "../base_hud_part";
import { KEYMAPPINGS } from "../../key_action_mapper";
import { IS_DEMO, globalConfig } from "../../../core/config";
import { T } from "../../../translations";
import { createLogger } from "../../../core/logging";
import { StaticMapEntityComponent } from "../../components/static_map_entity";
import { Vector } from "../../../core/vector";
import { Math_max, Math_min } from "../../../core/builtins";
import { makeOffscreenBuffer } from "../../../core/buffer_utils";
import { DrawParameters } from "../../../core/draw_parameters";
import { Rectangle } from "../../../core/rectangle";
const logger = createLogger("screenshot_exporter");
export class HUDScreenshotExporter extends BaseHUDPart {
createElements() {}
initialize() {
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.exportScreenshot).add(this.startExport, this);
}
startExport() {
if (IS_DEMO) {
this.root.hud.parts.dialogs.showFeatureRestrictionInfo(T.demo.features.exportingBase);
return;
}
const { ok } = this.root.hud.parts.dialogs.showInfo(
T.dialogs.exportScreenshotWarning.title,
T.dialogs.exportScreenshotWarning.desc,
["cancel:good", "ok:bad"]
);
ok.add(this.doExport, this);
}
doExport() {
logger.log("Starting export ...");
// Find extends
const staticEntities = this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent);
const minTile = new Vector(0, 0);
const maxTile = new Vector(0, 0);
for (let i = 0; i < staticEntities.length; ++i) {
const bounds = staticEntities[i].components.StaticMapEntity.getTileSpaceBounds();
minTile.x = Math_min(minTile.x, bounds.x);
minTile.y = Math_min(minTile.y, bounds.y);
maxTile.x = Math_max(maxTile.x, bounds.x + bounds.w);
maxTile.y = Math_max(maxTile.y, bounds.y + bounds.h);
}
const minChunk = minTile.divideScalar(globalConfig.mapChunkSize).floor();
const maxChunk = maxTile.divideScalar(globalConfig.mapChunkSize).ceil();
const dimensions = maxChunk.sub(minChunk);
logger.log("Dimensions:", dimensions);
const chunkSizePixels = 128;
const chunkScale = chunkSizePixels / (globalConfig.mapChunkSize * globalConfig.tileSize);
logger.log("Scale:", chunkScale);
logger.log("Allocating buffer, if the factory grew too big it will crash here");
const [canvas, context] = makeOffscreenBuffer(
dimensions.x * chunkSizePixels,
dimensions.y * chunkSizePixels,
{
smooth: true,
reusable: false,
label: "export-buffer",
}
);
logger.log("Got buffer, rendering now ...");
const visibleRect = new Rectangle(
minChunk.x * globalConfig.mapChunkSize * globalConfig.tileSize,
minChunk.y * globalConfig.mapChunkSize * globalConfig.tileSize,
dimensions.x * globalConfig.mapChunkSize * globalConfig.tileSize,
dimensions.y * globalConfig.mapChunkSize * globalConfig.tileSize
);
const parameters = new DrawParameters({
context,
visibleRect,
desiredAtlasScale: "1",
root: this.root,
zoomLevel: chunkScale,
});
context.scale(chunkScale, chunkScale);
context.translate(-visibleRect.x, -visibleRect.y);
// Render all relevant chunks
this.root.map.drawBackground(parameters);
this.root.map.drawForeground(parameters);
// Offer export
logger.log("Rendered buffer, exporting ...");
const image = canvas.toDataURL("image/png");
const link = document.createElement("a");
link.download = "base.png";
link.href = image;
link.click();
logger.log("Done!");
}
}

View File

@ -39,7 +39,7 @@ export class HUDUnlockNotification extends BaseHUDPart {
this.btnClose = document.createElement("button");
this.btnClose.classList.add("close", "styledButton");
this.btnClose.innerText = "Next level";
this.btnClose.innerText = T.ingame.levelCompleteNotification.buttonNextLevel;
dialog.appendChild(this.btnClose);
this.trackClicks(this.btnClose, this.requestClose);

View File

@ -24,7 +24,8 @@ export const KEYMAPPINGS = {
menuOpenStats: { keyCode: key("G") },
toggleHud: { keyCode: 113 }, // F2
toggleFPSInfo: { keyCode: 115 }, // F1
exportScreenshot: { keyCode: 114 }, // F3
toggleFPSInfo: { keyCode: 115 }, // F4
},
navigation: {

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@ -64,7 +64,7 @@ export class MapView extends BaseMap {
* Draws all static entities like buildings etc.
* @param {DrawParameters} drawParameters
*/
drawStaticEntities(drawParameters) {
drawStaticEntityDebugOverlays(drawParameters) {
const cullRange = drawParameters.visibleRect.toTileCullRectangle();
const top = cullRange.top();
const right = cullRange.right();
@ -90,7 +90,7 @@ export class MapView extends BaseMap {
if (content) {
let isBorder = x <= left - 1 || x >= right + 1 || y <= top - 1 || y >= bottom + 1;
if (!isBorder) {
content.draw(drawParameters);
content.drawDebugOverlays(drawParameters);
}
}
}

View File

@ -165,7 +165,7 @@ export const allApplicationSettings = [
}),
new EnumSetting("refreshRate", {
options: ["60", "100", "144", "165"],
options: ["60", "100", "144", "165", "250", "500"],
valueGetter: rate => rate,
textGetter: rate => rate + " Hz",
category: categoryGame,

View File

@ -15,17 +15,9 @@ export class AboutState extends TextualGameState {
}
getMainContentHTML() {
return `
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).
<br><br>
If you want to contribute, check out <a href="${THIRDPARTY_URLS.github}" target="_blank">shapez.io on github</a>.
<br><br>
This game wouldn't have been possible without the great discord community around my games - You should really join the <a href="${THIRDPARTY_URLS.discord}" target="_blank">discord server</a>!
<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.
<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
`;
return T.about.body
.replace("<githublink>", THIRDPARTY_URLS.github)
.replace("<discordlink>", THIRDPARTY_URLS.discord);
}
onEnter() {

View File

@ -366,11 +366,19 @@ export class MainMenuState extends GameState {
this.app.adProvider.showVideoAd().then(() => {
this.app.analytics.trackUiClick("resume_game_adcomplete");
const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
savegame.readAsync().then(() => {
this.moveToState("InGameState", {
savegame,
savegame
.readAsync()
.then(() => {
this.moveToState("InGameState", {
savegame,
});
})
.catch(err => {
this.dialogs.showWarning(
T.dialogs.gameLoadFailure.title,
T.dialogs.gameLoadFailure.text + "<br><br>" + err
);
});
});
});
}

View File

@ -138,15 +138,10 @@ export class PreloadState extends GameState {
.then(() => {
return this.app.savegameMgr.initialize().catch(err => {
logger.error("Failed to initialize savegames:", err);
return new Promise(resolve => {
// const { ok } = this.dialogs.showWarning(
// T.preload.savegame_corrupt_dialog.title,
// T.preload.savegame_corrupt_dialog.content,
// ["ok:good"]
// );
// ok.add(resolve);
alert("Your savegames failed to load. They might not show up. Sorry!");
});
alert(
"Your savegames failed to load, it seems your data files got corrupted. I'm so sorry!\n\n(This can happen if your pc crashed while a game was saved).\n\nYou can try re-importing your savegames."
);
return this.app.savegameMgr.writeAsync();
});
})

View File

@ -19,7 +19,7 @@ export class SettingsState extends TextualGameState {
${
this.app.platformWrapper.getSupportsKeyboard()
? `
<button class="styledButton editKeybindings">Keybindings</button>
<button class="styledButton editKeybindings">${T.keybindings.title}</button>
`
: ""
}

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -724,9 +730,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -737,5 +761,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -241,6 +241,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -707,9 +713,27 @@ keybindings:
placeInverse: Přepnout automatickou orientaci pásů
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: O hře
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Seznam změn
@ -720,5 +744,6 @@ demo:
importingGames: Importování uložených her
oneGameLimit: Omezeno pouze na jednu uloženou hru
customizeKeybindings: Změna klávesových zkratek
exportingBase: Exporting whole Base as Image
settingNotAvailable: Nedostupné v demo verzi.

View File

@ -259,6 +259,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -728,9 +734,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: Über dieses Spiel
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Änderungen
@ -741,5 +765,6 @@ demo:
importingGames: Spiele importieren
oneGameLimit: Beschränkt auf einen Spielstand
customizeKeybindings: Tastenkürzel anpassen
exportingBase: Exporting whole Base as Image
settingNotAvailable: Nicht verfügbar in der Demo.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -726,9 +732,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -739,5 +763,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -260,6 +260,10 @@ dialogs:
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -698,6 +702,7 @@ keybindings:
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
exportScreenshot: Export whole Base as Image
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
@ -729,6 +734,16 @@ keybindings:
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community around my games - You should really join the <a href="<discordlink>" target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -739,5 +754,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -256,6 +256,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -714,9 +720,27 @@ keybindings:
placeInverse: Invierte automáticamente la orientación de las cintas transportadoras
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: Sobre el Juego
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Registro de Cambios
@ -727,5 +751,6 @@ demo:
importingGames: Importando partidas guardadas
oneGameLimit: Limitado a una partida guardada
customizeKeybindings: Personalizando Atajos de Teclado
exportingBase: Exporting whole Base as Image
settingNotAvailable: No disponible en la versión de prueba.

View File

@ -261,6 +261,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -735,9 +741,27 @@ keybindings:
placeInverse: Inverser le mode d'orientation automatique
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: À propos de ce jeu
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Historique
@ -748,6 +772,7 @@ demo:
importingGames: Importer des sauvegardes
oneGameLimit: Limité à une sauvegarde
customizeKeybindings: Personnalisation des contrôles
exportingBase: Exporting whole Base as Image
settingNotAvailable: Indisponible dans la démo.
#

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -725,9 +731,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: A játékról
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -738,5 +762,6 @@ demo:
importingGames: Mentések importálása
oneGameLimit: Egy mentésre van limitálva
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Nem elérhető a demóban.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -726,9 +732,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -739,5 +763,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -726,9 +732,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -739,5 +763,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -260,6 +260,12 @@ dialogs:
markerDemoLimit:
desc: 데모 버전에서는 마커를 2개 까지만 놓을 수 있습니다. 유료 버전을 구입하면 마커를 무제한으로 놓을 수 있습니다!
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -726,9 +732,27 @@ keybindings:
placementDisableAutoOrientation: 자동 회전 끄기
placeMultiple: 배치 모드에 있기
placeInverse: 자동 벨트 회전 뒤집기
exportScreenshot: Export whole Base as Image
about:
title: 이 게임의 정보
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: 업데이트 기록
@ -739,5 +763,6 @@ demo:
importingGames: 게임 저장 파일 불러오기
oneGameLimit: 게임 저장 파일 최대 1개
customizeKeybindings: 키바인딩 설정하기
exportingBase: Exporting whole Base as Image
settingNotAvailable: 데모 버전에서 사용 불가

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -725,9 +731,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -738,5 +762,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -46,13 +46,13 @@ steamPage:
[*] Oneindig veel Savegames
[*] Donkere modus
[*] Meer opties
[*] Door jouw steun kan ik shapez.io verder ontwikkelen ❤️
[*] Met jouw steun kan ik shapez.io verder ontwikkelen ❤️
[*] Meer functies in de toekomst!
[/list]
[b]Geplande functies & suggesties van de community[/b]
Deze game is open source - Iedereen kan bijdragen! Daarnaast luister ik [b]erg veel[/b] naar de community! Ik probeer alle suggesties te lezen en neem zo veel mogelijk feedback mee als mogelijk.
Dit spel is open source - Iedereen kan bijdragen! Daarnaast luister ik [b]erg veel[/b] naar de community! Ik probeer alle suggesties te lezen en gebruik feedback zo veel als mogelijk.
[list]
[*] Verhaalmodus, waar gebouwen specifieke vormen kosten om te bouwen
@ -86,7 +86,7 @@ global:
time:
# Used for formatting past time dates
oneSecondAgo: een seconde geleden
oneSecondAgo: één seconde geleden
xSecondsAgo: <x> seconden geleden
oneMinuteAgo: een minuut geleden
xMinutesAgo: <x> minuten geleden
@ -199,8 +199,8 @@ dialogs:
Je moet het spel opnieuw opstarten om de instellingen toe te passen.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
title: Verander sneltoetsen
desc: Druk op de toets of muisknop die je aan deze functie toe wil wijzen, of druk op ESC om te annuleren.
resetKeybindingsConfirmation:
title: Reset sneltoetsen
@ -255,17 +255,22 @@ dialogs:
markerDemoLimit:
desc: Je kunt maar twee markeringen plaatsen in de demo. Koop de standalone voor een ongelimiteerde hoeveelheid markeringen!
massCutConfirm:
title: Confirm cut
title: Bevestig knippen
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
Je bent veel gebouwen aan het knippen (<count> om precies te zijn)! Weet je zeker dat je dit wil doen?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Beweeg het speelveld
selectBuildings: Selecteer een gebied
moveMap: Beweeg speelveld
selectBuildings: Selecteer gebied
stopPlacement: Stop met plaatsen
rotateBuilding: Draai een gebouw
placeMultiple: Plaats meerdere
@ -275,7 +280,7 @@ ingame:
placeBuilding: Plaats gebouw
createMarker: Plaats markering
delete: Vernietig
pasteLastBlueprint: Paste last blueprint
pasteLastBlueprint: Plak de laatst gekopiëerde blauwdruk
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
@ -308,13 +313,13 @@ ingame:
# Notifications on the lower right
notifications:
newUpgrade: Een nieuwe upgrade is beschikbaar!
newUpgrade: Er is een nieuwe upgrade beschikbaar!
gameSaved: Je spel is opgeslagen.
# Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings
massSelect:
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
infoText: Druk op <keyCut> om te knippen, <keyCopy> om te kopiëren, <keyDelete> om te verwijderen en <keyCancel> om de selectie te annuleren.
# The "Upgrades" window
shop:
@ -338,9 +343,9 @@ ingame:
description: Geeft weer hoe veel vormen er zijn opgeslagen in je centrale gebouw.
produced:
title: Geproduceerd
description: Geeft alle vormen weer die op dit moment geproduceerd worden door de volledige fabriek, inclusief tussenproducten.
description: Geeft alle vormen weer die op dit moment geproduceerd worden, inclusief tussenproducten.
delivered:
title: Bezorgt
title: Geleverd
description: Geeft alle vormen weer die in het centrale gebouw worden bezorgd.
noShapesProduced: Er zijn nog geen vormen geproduceerd.
@ -385,7 +390,7 @@ ingame:
Verbind de extractor met een <strong>lopende band</strong> aan je hub!<br><br>Tip: <strong>Klik en sleep</strong> de lopende band met je muis!
1_3_expand: >-
Dit is <strong>GEEN</strong> inactief spel! bouw meer extractors en lopende banden om het doel sneller te behalen.<br><br>Tip: Houd <strong>SHIFT</strong> ingedrukt om meerdere extractors te plaatsen en gebruik <strong>R</strong> om ze te draaien.
Dit is <strong>GEEN</strong> nietsdoen-spel! bouw meer extractors en lopende banden om het doel sneller te behalen.<br><br>Tip: Houd <strong>SHIFT</strong> ingedrukt om meerdere extractors te plaatsen en gebruik <strong>R</strong> om ze te draaien.
# All shop upgrades
shopUpgrades:
@ -433,11 +438,11 @@ buildings:
description: Multifunctioneel - Verdeelt alle input gelijk over alle output.
compact:
name: Samenvoeger (compact)
name: Invoeger (compact)
description: Voegt twee lopende banden samen tot één.
compact-inverse:
name: Samenvoeger (compact)
name: Invoeger (compact)
description: Voegt twee lopende banden samen tot één.
cutter:
@ -487,8 +492,8 @@ buildings:
description: Slaat het overschot aan voorwerpen op, tot een zekere hoeveelheid. Kan worden gebruikt als buffer.
hub:
deliver: Deliver
toUnlock: to unlock
deliver: Lever
toUnlock: om te ontgrendelen
levelShortcut: LVL
storyRewards:
@ -499,7 +504,7 @@ storyRewards:
reward_rotater:
title: Roteren
desc: De <strong>roteerder</strong> is ontgrendeld! Het draait vormen 90 graden met de klok mee.
desc: De <strong>roteerder</strong> is ontgrendeld - ! Het draait vormen 90 graden met de klok mee.
reward_painter:
title: Verven
@ -508,9 +513,7 @@ storyRewards:
reward_mixer:
title: Kleuren mengen
desc: >-
The <strong>mixer</strong> has been unlocked - Combine two colors using
<strong>additive blending</strong> with this building!
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title: Stapelaar
@ -537,7 +540,7 @@ storyRewards:
desc: Je hebt een variant van de <strong>tunnel</strong> ontgrendeld - Deze heeft een <strong>grotere reikwijdte</strong en je kunt de tunnels nu ook door elkaar laten lopen!
reward_splitter_compact:
title: Samenvoeger
title: Invoeger
desc: >-
Je hebt een compacte variant van de <strong>verdeler</strong> ontgrendeld - Dit voegt twee lopende banden samen tot één.
@ -586,7 +589,7 @@ settings:
dev: Ontwikkeling
staging: Staging
prod: Productie
buildDate: Gebouwd op <at-date>
buildDate: <at-date> gebouwd
labels:
uiScale:
@ -637,8 +640,8 @@ settings:
Kies de gewenste weergave (licht / donker).
themes:
dark: Dark
light: Light
dark: Donker
light: Licht
refreshRate:
title: Simulation Target
@ -656,15 +659,15 @@ settings:
Wanneer dit uit staat zullen er geen hints en tutorials meer aangeboden worden. Als deze optie aan staat, zullen ook bepaalde elementen uit de UI verborgen worden tot het punt waarop ze gebruikt worden om de instap in het spel makkelijker te maken.
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
title: Bewegingssnelheid
description: Veranderd hoe snel het beeld beweegt wanneer je het toetsenbord gebruikt.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
super_slow: Super langzaam
slow: Langzaam
regular: Standaard
fast: Snel
super_fast: Super snel
extremely_fast: Extreem snel
keybindings:
title: Sneltoetsen
@ -726,11 +729,29 @@ keybindings:
placementDisableAutoOrientation: Schakel automatisch draaien uit
placeMultiple: Blijf in plaatsmodus
placeInverse: Omkeren richting lopende band
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
pasteLastBlueprint: Plak laatst gekopiëerde blauwdruk
massSelectCut: Knip geselecteerd gebied
exportScreenshot: Export whole Base as Image
about:
title: Over dit spel
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -741,5 +762,6 @@ demo:
importingGames: Savegames importeren
oneGameLimit: Gelimiteerd tot één savegame
customizeKeybindings: Custom sneltoetsen
exportingBase: Exporting whole Base as Image
settingNotAvailable: Niet beschikbaar in de demo.

View File

@ -78,7 +78,7 @@ global:
# Translator note: We don't use SI size units for common speak, but if you want to keep it SI
# ...also, Polish has wierd nature of diffrent number naming, we have "million" and "milliard"-thing wich actually is billion in English
suffix:
thousands: tyś
thousands: tys
millions: mln
billions: mld
trillions: bln
@ -98,9 +98,10 @@ global:
xDaysAgo: <x> dni temu
# Short formats for times, e.g. '5h 23m'
# 2nd translator's note: Changed 'm' to 'min' to distinguish from meters & to be consistent
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>godz <minutes>m
minutesAndSecondsShort: <minutes>min <seconds>s
hoursAndMinutesShort: <hours>godz <minutes>min
xMinutes: <x> minut
@ -259,9 +260,15 @@ dialogs:
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną wersję gry dla nielimitowanych znaczników!
massCutConfirm:
title: Potwierdź wycinanie
desc: >-
Wycinasz sporą ilość maszyn (<count> gwoli ścisłości)! Czy na pewno chcesz kontynuować?
title: Potwierdź wycinanie
desc: >-
Wycinasz sporą ilość maszyn (<count> gwoli ścisłości)! Czy na pewno chcesz kontynuować?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
@ -295,8 +302,8 @@ ingame:
speed: Szybkość
range: Zasięg
storage: Pojemność
oneItemPerSecond: 1 obiekt / sekundę
itemsPerSecond: <x> obiektów / sekundę
oneItemPerSecond: 1 obiekt / s
itemsPerSecond: <x> obiektów / s
itemsPerSecondDouble: (x2)
tiles: <x> kafelków
@ -532,7 +539,7 @@ storyRewards:
reward_tunnel:
title: Tunel
desc: <strong>Tunel</strong> został odblokowany - Możesz prowadzić podziemne taśmociągi!
desc: <strong>Tunel</strong> został odblokowany - Możesz teraz prowadzić podziemne taśmociągi!
reward_rotater_ccw:
title: Obracanie odwrotne
@ -549,8 +556,9 @@ storyRewards:
reward_splitter_compact:
title: Łącznik Kompaktowy
desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It
accepts two inputs and merges them into one!
Odblokowano nowy wariant <strong>rozdzielacza</strong> - Przyjmuje
przedmioty z dwóch taśmociągów i przenosi je na jeden!
reward_cutter_quad:
title: Przecinak Poczwórny
desc: Odblokowano nowy wariant <strong>Przecinaka</strong> - Pozwala ciąć kształty na <strong>cztery ćwiartki</strong>!
@ -574,11 +582,11 @@ storyRewards:
reward_blueprints:
title: Schematy
desc: >-
Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
Zaznacz obszar (Przytrzymaj CTRL, a następnie przeciągnij myszą) i naciśnij 'C',
by go skopiować.<br><br>Wklejanie <strong>nie jest darmowe</strong> - musisz
produkować <strong>kształty schematów</strong> (te, które właśnie dostarczyłeś),
by móc wklejać!
Możesz teraz <strong>kopiować i wklejać</strong> części swojej fabryki!
Zaznacz obszar (Przytrzymaj CTRL, a następnie przeciągnij myszą) i naciśnij 'C',
by go skopiować.<br><br>Wklejanie <strong>nie jest darmowe</strong> - musisz
produkować <strong>kształty schematów</strong> (te, które właśnie dostarczyłeś),
by móc wklejać!
# Special reward, which is shown when there is no reward actually
no_reward:
@ -684,7 +692,7 @@ settings:
keybindings:
title: Klawiszologia
hint: >-
Tip: Upewnij się, że wykorzystujesz CTRL, SHIFT i ALT! Pozwalają na różne metody kładzenia elementów.
Wskazówka: Upewnij się, że wykorzystujesz CTRL, SHIFT i ALT! Pozwalają na różne metody kładzenia elementów.
resetKeybindings: Zresetuj Klawiszologię
categoryLabels:
@ -742,9 +750,16 @@ keybindings:
placeInverse: Odwróć automatyczną orientacje pasów
pasteLastBlueprint: Wklej ostatnio skopiowany obszar
massSelectCut: Wytnij obszar
exportScreenshot: Export whole Base as Image
about:
title: O Grze
body: >-
Ta gra jest open-source. Rozwijana jest przez <a href="https://github.com/tobspr" target="_blank">Tobiasa Springera</a> (to ja).<br><br>
Jeżeli chcesz pomóc w rozwoju gry, sprawdź <a href="<githublink>" target="_blank">repozytorium shapez.io na Githubie</a>.<br><br>
Ta gra nie byłaby możliwa bez wspaniałej społeczności Discord skupionej na moich grach - Naprawdę powinieneś dołączyć do <a href="<discordlink>" target="_blank">mojego serwera Discord</a>!<br><br>
Ścieżka dźwiękowa tej gry została stworzona przez <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsena</a> - Jest niesamowity.<br><br>
Na koniec, wielkie dzięki mojemu najlepszemu przyjacielowi: <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Bez naszego wspólnego grania w Factorio, ta gra nigdy by nie powstała.
changelog:
title: Dziennik zmian
@ -755,5 +770,6 @@ demo:
importingGames: Importowanie zapisów gry
oneGameLimit: Limit jednego zapisu gry
customizeKeybindings: Personalizowanie Klawiszologii
exportingBase: Exporting whole Base as Image
settingNotAvailable: Niedostępne w wersji demo.

View File

@ -262,6 +262,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -734,9 +740,27 @@ keybindings:
placeInverse: Inverter orientação de esteira
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: Sobre o jogo
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -747,5 +771,6 @@ demo:
importingGames: Carregando jogos salvos
oneGameLimit: Limitado para um savegamne
customizeKeybindings: Modificando Teclas
exportingBase: Exporting whole Base as Image
settingNotAvailable: Não disponível na versão demo.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -725,8 +731,26 @@ keybindings:
placeInverse: Inverter orientação automática do tapete
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: Sobre o jogo
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -737,5 +761,6 @@ demo:
importingGames: Importação de savegames
oneGameLimit: Limitado a um savegame
customizeKeybindings: Costumizar Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Não disponível no Demo.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -725,9 +731,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -738,5 +762,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -34,9 +34,9 @@ steamPage:
Поскольку спрос растет, вам придется увеличивать свою фабрику, чтобы соответствовать потребностям. Однако, не забывайте о ресурсах, несмотря на то что вы будете расширятся на [b]бесконечной карте[/b]!
Поскольку фигуры вскоре могут наскучить, вам потребуется смешивать цвета и рискрашивать свои фигуры ими. Комбинируйте красный, зеленый и синий цветовые ресурсы для получения разных цветов и красте ими фигуры, чтобы удовлетворить спрос.
Поскольку фигуры вскоре могут наскучить, вам потребуется смешивать цвета и раскрашивать свои фигуры ими. Комбинируйте красный, зеленый и синий красители для получения разных цветов и красте ими фигуры, чтобы удовлетворить спрос.
Эта игра имеет 18 уровней (но и они займут вас на часы!), но я постоянно добавляю новый контент - там много чего запланировано!
Эта игра имеет 18 уровней (но и они займут вас на часы!). Я постоянно добавляю новый контент - там много чего запланировано!
[b]Преимущества полной версии[/b]
@ -52,7 +52,7 @@ steamPage:
[b]Планируемые функции & Предложения сообщества[/b]
Это игра с открытым исходным кодом - Любой может внести свой вклад! Кроме того, я во [b]многом[/b] прислушиваюсь к сообществу! Я стараюсь прочитать все предложения и учту как можно больше отзывов.
Это игра с открытым исходным кодом - любой может внести свой вклад! Кроме того, я во [b]многом[/b] прислушиваюсь к сообществу! Я стараюсь прочитать все предложения и учту как можно больше отзывов.
[list]
[*] Режим истории, где здания стоят фигур
@ -82,7 +82,7 @@ global:
trillions: трлн
# Shown for infinitely big numbers
infinite: inf
infinite:
time:
# Used for formatting past time dates
@ -98,9 +98,9 @@ global:
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>с
minutesAndSecondsShort: <minutes>м <seconds>с
hoursAndMinutesShort: <hours>м <minutes>с
hoursAndMinutesShort: <hours>ч <minutes>м
xMinutes: <x> minutes
xMinutes: <x> мин.
keys:
tab: TAB
@ -112,7 +112,7 @@ global:
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: Демо версия
title: Демо-версия
intro: >-
Приобретите полную версию чтобы разблокировать все возможности!
@ -133,26 +133,26 @@ mainMenu:
contests:
contest_01_03062020:
title: "Contest #01"
desc: Win <strong>$25</strong> for the coolest base!
title: "Конкурс №01"
desc: Выиграй <strong>$25</strong> за лучшую базу!
longDesc: >-
To give something back to you, I thought it would be cool to make weekly contests!
Чтобы вернуть вам что-то, я подумал, что было бы здорово проводить еженедельные конкурсы!
<br><br>
<strong>This weeks topic:</strong> Build the coolest base!
<strong>Тема этой недели:</strong> Постройка самой классной базы!
<br><br>
Here's the deal:<br>
Вот что нужно сделать:<br>
<ul class="bucketList">
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
<li>Bonus points if you share it on social media!</li>
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
<li>Отправить скриншот вашей базы сюда: <strong>contest@shapez.io</strong></li>
<li>Бонусные баллы, если вы поделитесь этим в социальных сетях!</li>
<li>Я выберу 5 скриншотов и предложу сообществу в <strong>дискорде</strong> проголосовать.</li>
<li>Победитель получит <strong>$25</strong> (Paypal, Amazon Gift Card, что вы предпочитаете)</li>
<li>Крайний срок: 07.06.2020 12:00 AM CEST</li>
</ul>
<br>
I'm looking forward to seeing your awesome creations!
Я с нетерпением жду, чтобы увидеть ваши удивительные творения!
showInfo: View
contestOver: This contest has ended - Join the discord to get noticed about new contests!
showInfo: Посмотреть
contestOver: Этот конкурс закончился - присоединяйтесь в дискорде, чтобы получать уведомления о новых конкурсах!
dialogs:
buttons:
@ -171,27 +171,27 @@ dialogs:
importSavegameError:
title: Ошибка импортирования
text: >-
Не удалось импортировать ваше сохранение игры:
Не удалось импортировать сохранение игры.
importSavegameSuccess:
title: Сохраненная игра импортированна
title: Сохранение игры импортировано
text: >-
Ваша сохраненная игра успешно импортированна.
Сохранение игры успешно импортировано.
gameLoadFailure:
title: Ошибка загрузки
text: >-
Не удалось загрузить ваше сохранение игры:
Не удалось загрузить сохранение игры.
confirmSavegameDelete:
title: Подтвердите удаление.
text: >-
Вы действительно хотите удалить игру?
Вы действительно хотите удалить сохранение игры?
savegameDeletionError:
title: Ошибка удаления
text: >-
Не удалось удалить сохранение игры:
Не удалось удалить сохранение игры.
restartRequired:
title: Необходим перезапуск
@ -211,8 +211,8 @@ dialogs:
desc: Настройки управления сброшены до соответствующих значений по умолчанию!
featureRestriction:
title: Демо версия
desc: Вы попытались получить доступ к функции (<feature>), которая недоступна в демоверсии. Вы можете приобрести полную версию чтобы пользоваться всеми функциями!
title: Демо-версия
desc: Вы попытались получить доступ к функции (<feature>), которая недоступна в демо-версии. Вы можете приобрести полную версию чтобы пользоваться всеми функциями!
oneSavegameLimit:
title: Лимит сохранений
@ -224,15 +224,15 @@ dialogs:
Здесь изменения с тех пор, когда вы в последний раз играли:
upgradesIntroduction:
title: Открыть улучшения
title: Улучшения открыты!
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy
your old factories!</strong> The upgrades tab can be found on the top right
corner of the screen.
Все формы, которые вы производите, могут быть использованы для разблокировки
улучшений - <strong>Не разрушайте свои старые фабрики!</strong>
Вкладка обновлений находится в правом верхнем углу экрана.
massDeleteConfirm:
title: Подтвердить удаление
desc: >-
Вы удаляете много построек (<count>)! Вы действительно хотите сделать это?
Вы удаляете много построек (точнее: <count>)! Вы действительно хотите сделать это?
blueprintsNotUnlocked:
title: Еще не открыто
@ -255,10 +255,17 @@ dialogs:
markerDemoLimit:
desc: Вы можете создать только 2 своих маркера в демо версии. Приобретите полную версию для безлимитных маркеров.
massCutConfirm:
title: Confirm cut
title: Подтвердите вырезку
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
Вы вырезаете много зданий (точнее: <count>)! Вы уверены,
что хотите это сделать?
exportScreenshotWarning:
title: Экспорт скриншота
desc: >-
Вы запросили экспортировать вашу базу в виде скриншота. Обратите внимание,
что это может быть довольно медленным процессом для большой базы
и даже привести к аварийному завершению игры!
ingame:
# This is shown in the top left corner and displays useful keybindings in
@ -275,7 +282,7 @@ ingame:
placeBuilding: Разместить постройку
createMarker: Создать маркер
delete: Уничтожить
pasteLastBlueprint: Paste last blueprint
pasteLastBlueprint: Вставить последний чертеж
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
@ -291,9 +298,9 @@ ingame:
infoTexts:
speed: Скорость
range: Расстояние
storage: Storage
oneItemPerSecond: 1 предмет / сек
itemsPerSecond: <x> предметов / сек
storage: Хранилище
oneItemPerSecond: 1 пред. / сек.
itemsPerSecond: <x> пред. / сек.
itemsPerSecondDouble: (x2)
tiles: <x> клеток
@ -309,12 +316,12 @@ ingame:
# Notifications on the lower right
notifications:
newUpgrade: Новое улучшение доступно!
gameSaved: Ваша игра была сохранена.
gameSaved: Игра сохранена.
# Mass select information, this is when you hold CTRL and then drag with your mouse
# to select multiple buildings
massSelect:
infoText: Press <keyCut> to cut, <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
infoText: <keyCut> - Вырезать; <keyCopy> - Копировать; <keyDelete> - Удалить; <keyCancel> - Отменить.
# The "Upgrades" window
shop:
@ -335,17 +342,17 @@ ingame:
dataSources:
stored:
title: Хранится
description: Показывает количество хранящихся фигур в вашем центральном здании.
description: Показывает количество хранящихся фигур в хабе.
produced:
title: Производится
description: Показывает производящиеся фигуры, включая промежуточное производство.
delivered:
title: Доставлено
description: Показывает фигуры, которые доставляются в ваше центральное здание.
description: Показывает фигуры, которые доставляются в хаб.
noShapesProduced: Фигуры еще не произведены.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / мин
shapesPerMinute: <shapes> / мин.
# Settings menu, when you press "ESC"
settingsMenu:
@ -382,21 +389,21 @@ ingame:
hints:
1_1_extractor: Поместите <strong>экстрактор</strong> на <strong>фигуру в форме круга</strong> чтобы добыть ее!
1_2_conveyor: >-
Соедините экстрактор <strong>конвейерной лентой</strong> с вашим хабом!<br><br>Подсказка: Необходимо выбрать конвейерную ленту и <strong>нажать и перетащить</strong> мышку!
Соедините экстрактор <strong>конвейером</strong> с хабом!<br><br>Подсказка: Необходимо выбрать конвейер и <strong>нажать и потащить</strong> мышку!
1_3_expand: >-
Это <strong>НЕ</strong> idle-игра! Постройте больше экстракторов и конвейерных лент, чтобы достичь цели быстрее.<br><br>Подсказка: Удерживайте <strong>SHIFT</strong> чтобы разместить несколько экстракторов, а <strong>R</strong> чтобы вращать их.
Это <strong>НЕ</strong> idle-игра! Постройте больше экстракторов и конвейеров, чтобы достичь цели быстрее.<br><br>Подсказка: Удерживайте <strong>SHIFT</strong> чтобы разместить несколько экстракторов, а <strong>R</strong> чтобы вращать их.
# All shop upgrades
shopUpgrades:
belt:
name: Конвейерные ленты, Распределители & Туннели
name: Конвейеры, Расделители & Туннели
description: Скорость x<currentMult> → x<newMult>
miner:
name: Добыча
description: Скорость x<currentMult> → x<newMult>
processors:
name: Нарезка, Вращение & Склейка
name: Нарезка, Вращение & Объединение
description: Скорость x<currentMult> → x<newMult>
painting:
name: Смешивание & Покраска
@ -412,20 +419,20 @@ buildings:
miner: # Internal name for the Extractor
default:
name: &miner Экстрактор
description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его.
description: Поместите над жилой с фигурами или красителями, чтобы добыть ресурс.
chainable:
name: Экстрактор (Цепной)
description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его. Может последовательно соединяться.
description: Поместите над жилой с фигурами или красителями, чтобы добыть ресурс. Может последовательно соединяться.
underground_belt: # Internal name for the Tunnel
default:
name: &underground_belt Туннель
description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
description: Позволяет перевозить ресурсы под зданиями и конвейерами.
tier2:
name: Туннель II
description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
description: Позволяет перевозить ресурсы под зданиями и конвейерами.
splitter: # Internal name for the Balancer
default:
@ -434,11 +441,11 @@ buildings:
compact:
name: Соединитель (компактный)
description: Объединяет две конвейерные ленты в одну.
description: Объединяет два конвейера в один.
compact-inverse:
name: Соединитель (компактный)
description: Объединяет две конвейерные ленты в одну.
description: Объединяет два конвейера в один.
cutter:
default:
@ -446,7 +453,7 @@ buildings:
description: Разрезает фигуры сверху вниз и выводит обе половины. <strong>Если вы используете только одну часть, обязательно уничтожьте другую, иначе производство остановится!</strong>
quad:
name: Резчик (Четырехпоточный)
description: Разрезает фигуры на четыре части. <strong>Если вы используете только одну часть, обязательно уничтожьте другие, иначе производство остановится!</strong>
description: Разрезает фигуры на четыре части. <strong>Если вы используете не все части, обязательно уничтожьте оставшиеся, иначе производство остановится!</strong>
rotater:
default:
@ -458,21 +465,21 @@ buildings:
stacker:
default:
name: &stacker Склеиватель
description: Склеивает оба предмета. Если они не могут быть объединены, правый элемент помещается над левым элементом.
name: &stacker Объединитель
description: Объедининяет два предмета. Если они не могут быть соединены, правый элемент помещается над левым.
mixer:
default:
name: &mixer Смешиватель цветов
name: &mixer Смеситель
description: Смешивает два цвета с помощью аддитивного смешивания.
painter:
default:
name: &painter Покрасчик
description: Красит всю фигуру из левого входа краской из верхнего.
description: Красит всю фигуру из левого входа красителем из верхнего.
double:
name: Покрасчик (Двойной)
description: Красит фигуру из левых входов краской из верхнего.
description: Красит фигуру из левых входов красителем из верхнего.
quad:
name: Покрасчик (Четырехпоточный)
description: Позволяет раскрасить каждую четверть фигуры разными цветами.
@ -486,110 +493,110 @@ buildings:
name: Хранилище
description: Хранит лишние предметы, до заданной вместимости. Может использоваться в качестве ворот для пропускания излишков.
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
deliver: Доставить
toUnlock: чтобы открыть
levelShortcut: Ур.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
title: Разрезание Фигур
desc: Вы только что открыли <strong>резчик</strong> - он разрезает фигуры пополам <strong>сверху вниз</strong> независимо от их ориентации!<br><br> Обязательно избавьтесь от отходов, иначе <strong>он остановится</strong> - для этого я дал вам мусорку, которая уничтожит все, что в нее поместить!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
title: Вращение
desc: Разблокирован <strong>вращатель</strong>! Он поворачивает фигуры по часовой стрелке на 90 градусов.
reward_painter:
title: Painting
title: Покраска
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
Разблокирован <strong>покрасчик</strong>! Добудте краситель из жилы (так же как и фигуры) и объедините его с фигурой в покрасчике, чтобы раскрасить ее!<br><br>PS: Если вы дальтоник, я уже работаю над решением!
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
title: Смешивание Цветов
desc: Разблокирован <strong>смеситель</strong>! Объедините два цвета в этом здании, используя <strong>аддитивное смешивание</strong>!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
title: Объединитель
desc: Теперь вы можете объединять фигурыw <strong>объединителем</strong>! Фигуры из обеих входов объединяются. Если они могут быть расположены рядом друг с другом, они будут <strong>соединены</strong>, иначе фигура из правого входа <strong>наложится</strong> на фигуру из левого!
reward_splitter:
title: Разделитель/соеденитель
desc: Был открыт многофункциональный <strong>balancer</strong>.It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
title: Разделитель / Соеденитель
desc: Разблокирован многофункциональный <strong>разделитель</strong>! Его можно использовать для создания больших фабрик путем <strong>разделения и соединения</strong> конвейеров!<br><br>
reward_tunnel:
title: Туннель
desc: Был открыт <strong>Туннель</strong>. You can now pipe items through belts and buildings with it!
desc: Разблокирован <strong>туннель</strong>! Теперь вы можете транспортировать предметы сквозь конвейеры и здания!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
title: Вращатель (обратный)
desc: Разблокирован вариант <strong>вращателя</strong>, он позволяет вращать фигуры против часовой стрелки! Чтобы построить его, выберите вращатель и <strong>нажмите 'T' чтобы переключаться между вариантами</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
title: Цепной Экстрактор
desc: Разблокирован <strong>цепной экстрактор</strong>! Он может <strong>передавать свои ресурсы</strong> другим экстракторам, чтобы вы могли эффективнее извлекать ресурсы!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
title: Туннель II
desc: Разблокирован новый вариант <strong>туннеля</strong> с <strong>большей дальностью</strong>, а также вы можете совмещать эти туннели!
reward_splitter_compact:
title: Compact Balancer
title: Компактный Соединитель
desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
Разблокирован компактный вариант <strong>разделителя</strong>, он объединяет воедино потоки предметов из двух входов!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
title: Резчик (Четырехпоточный)
desc: Разблокирован вариант <strong>резчика</strong> - он позволяет разрезать фигуры на <strong>четыре части</strong> вместо, всего лишь двух!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
title: Двойной Покрасчик
desc: Разблокирован вариант <strong>покрасчика</strong> - он работает как обычный покрасчик, но обрабатывает <strong>две фигуры одновременно</strong>, потребляя только один краситель вместо двух!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
title: Четырехпоточный Покрасчик
desc: Разблокирован вариант <strong>покрасчика</strong> - он позволяет отдельно раскрашивать каждую часть фигуры!
reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
title: Буферное Хранилище
desc: Разблокирован вариант <strong>мусорки</strong> - он позволяет хранить предметы до заданной вместимости!
reward_freeplay:
title: Свободная игра
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
desc: У вас получилось! Разблокирован <strong>режим свободной игры</strong>! Это означает, что фигуры теперь генерируются случайным образом! (Не беспокойтесь, больше контента планируется в полной версии!)
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
title: Чертежи
desc: Теперь вы можете <strong>копировать и вставлять</strong> части вашей фабрики! Выберите область (Удерживая CTRL, перетащите мышь) и нажмите 'C' чтобы скопировать ее.<br><br>Вставка <strong>не бесплатна</strong>, чтобы позволить себе это вам необходимо произвести <strong>фигуры для чертежей</strong>! (Которые вы только что доставили).
# Special reward, which is shown when there is no reward actually
no_reward:
title: Следующий уровень
desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
Этот уровень не дал вам награды, но следующий даст! <br><br> PS: Лучше не разрушайте вашу существующую фабрику - Вам понадобятся <strong>все</strong> эти фигуры позже, чтобы <strong>разблокировать улучшения</strong>!
no_reward_freeplay:
title: Следующий уровень
desc: >-
Congratulations! By the way, more content is planned for the standalone!
Поздравляем! Кстати, больше контента планируется для полной версии!
settings:
title: Настройки
categories:
game: Game
app: Application
game: Игровые
app: Основные
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
dev: Разработчик
staging: Постановка
prod: Произведена
buildDate: Сборка <at-date>
labels:
uiScale:
title: Размер интерфейса
description: >-
Выберите размер пользовательского интерфейса. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
Выберите размер пользовательского интерфейса. Интерфейс будет по-прежнему масштабироваться в зависимости от разрешения вашего устройства, но этот параметр управляет величиной масштабирования.
scales:
super_small: Очень маленький
small: Маленький
@ -598,9 +605,9 @@ settings:
huge: Огромный
scrollWheelSensitivity:
title: Zoom sensitivity
title: Чувствительность зума
description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
Изменяет чувствительность зума (колесико мыши или сенсорная панель).
sensitivity:
super_slow: Очень медленно
slow: Медленно
@ -621,12 +628,12 @@ settings:
soundsMuted:
title: Выключить звуки
description: >-
Если включено, выключает все звуковые эффекты
Если включено, выключает все звуковые эффекты.
musicMuted:
title: Выключить музыку
description: >-
Если включено, выключает музыку
Если включено, выключает музыку.
theme:
title: Тема игры
@ -634,68 +641,68 @@ settings:
Выберите тему игры (светлая / темная).
themes:
dark: Dark
light: Light
dark: Темная
light: Светлая
refreshRate:
title: Simulation Target
title: Частота обновления
description: >-
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
Если у вас монитор 144 Гц, измените частоту обновления здесь, чтобы игра правильно выглядела при более высоких частотах обновления. Это может уменьшить FPS, если ваш компьютер работает слишком медленно.
alwaysMultiplace:
title: Multiplace
title: Многократное размещение
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
Если включено, все здания останутся выбранными после размещения, пока вы не отмените выбор. Это эквивалентно постоянному удержанию SHIFT.
offerHints:
title: Hints & Tutorials
title: Подсказки & Обучение
description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
Стоит ли предлагать подсказки и обучающий материал во время игры. Также скрывает определенные элементы пользовательского интерфейса для данного уровня, преднязначенные для облегчения "входа" в игру.
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
title: Скорость движения
description: Изменяет скорость перемещения изображения при использовании клавиатуры.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
super_slow: Очень медленно
slow: Медленно
regular: Средне
fast: Быстро
super_fast: Очень быстро
extremely_fast: Чрезвычайно быстро
keybindings:
title: Настройки управления
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
Подсказка: Обязательно используйте CTRL, SHIFT и ALT! Они дают разные варианты размещения.
resetKeybindings: Настройки по умолчанию
resetKeybindings: Сброс настроек управления
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
general: Основные
ingame: Игровые
navigation: Навигация
placement: Размещение
massSelect: Множественный Выбор
buildings: Постройки
placementModifiers: Модификаторы Размещения
mappings:
confirm: Подтвердить
back: Назад
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
mapMoveUp: Вверх
mapMoveRight: Вправо
mapMoveDown: Вниз
mapMoveLeft: Влево
centerMap: Центрировать карту
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
mapZoomIn: Приблизить
mapZoomOut: Отдалить
createMarker: Создать Маркер
menuOpenShop: Upgrades
menuOpenStats: Statistics
menuOpenShop: Улучшения
menuOpenStats: Статистика
toggleHud: Toggle HUD
toggleHud: Переключить HUD
toggleFPSInfo: Включить/выключить FPS и информацию отладки
belt: *belt
splitter: *splitter
@ -708,35 +715,54 @@ keybindings:
painter: *painter
trash: *trash
abortBuildingPlacement: Abort Placement
rotateWhilePlacing: Rotate
abortBuildingPlacement: Прекратить размещение
rotateWhilePlacing: Вращать
rotateInverseModifier: >-
Modifier: Rotate CCW instead
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
Модификатор: Вращать против часовой стрелки
cycleBuildingVariants: Переключение Вариантов
confirmMassDelete: Подтверждение Массового Удаления
cycleBuildings: Переключение Построек
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
massSelectStart: Удерживайте и тащите, чтобы начать
massSelectSelectMultiple: Выбрать несколько областей
massSelectCopy: Копировать область
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
placementDisableAutoOrientation: Отключить авто-определение направления
placeMultiple: Оставаться в режиме размещения
placeInverse: Инвертировать авто-определение направления конвейеров
pasteLastBlueprint: Вставить последний чертеж
massSelectCut: Вырезать область
exportScreenshot: Экспорт всей Базы в виде Изображения
about:
title: О игре
body: >-
Эта игра с открытым исходным кодом, разработана <a href="https://github.com/tobspr"
target="_blank">Тобиасом Спрингером</a> (это я).<br><br>
Если вы хотите внести свой вклад то вам сюда - <a href="<githublink>"
target="_blank">shapez.io в github</a>.<br><br>
Эта игра не была бы возможна без большого сообщества в дискорде, которое собралось
вокруг моих игр - Вы действительно должны присоединиться к <a href="<discordlink>"
target="_blank">серверу в дискорде</a>!<br><br>
Саундтрек сделал <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - Он потрясающий.<br><br>
Наконец, огромное спасибо моему лучшему другу <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Без наших
игровых сессий в factorio эта игра никогда не существовала бы.
changelog:
title: Список измений
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
restoringGames: Восстановить сохранения игр
importingGames: Импортировать сохранения игр
oneGameLimit: Ограниченность одним сохранением игры
customizeKeybindings: Пользовательская настройка Управления
exportingBase: Экспорт всей Базы в виде Изображения
settingNotAvailable: Не доступно в демо-версии.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -725,9 +731,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -738,5 +762,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -726,9 +732,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -739,5 +763,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -725,9 +731,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -738,5 +762,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -260,6 +260,12 @@ dialogs:
You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: >-
You requested to export your base as a screenshot. Please note that this can
be quite slow for a big base and even crash your game!
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
@ -725,9 +731,27 @@ keybindings:
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr"
target="_blank">Tobias Springer</a> (this is me).<br><br>
If you want to contribute, check out <a href="<githublink>"
target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great discord community
around my games - You should really join the <a href="<discordlink>"
target="_blank">discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius"
target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a
href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our
factorio sessions this game would never have existed.
changelog:
title: Changelog
@ -738,5 +762,6 @@ demo:
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.

View File

@ -1 +1 @@
1.1.10
1.1.11