mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Add wire coating
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@@ -125,7 +125,7 @@ export class WireSystem extends GameSystemWithFilter {
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if (!this.root.gameInitialized) {
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return;
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}
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if (entity.components.Wire || entity.components.WiredPins) {
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if (entity.components.Wire || entity.components.WiredPins || entity.components.WireTunnel) {
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this.needsRecompute = true;
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this.networks = [];
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}
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@@ -335,6 +335,7 @@ export class WireSystem extends GameSystemWithFilter {
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);
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// Link the initial tile to the initial entities, since it may change
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/** @type {Array<{entity: Entity, tile: Vector}>} */
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const contents = [];
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for (let j = 0; j < initialContents.length; ++j) {
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contents.push({
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@@ -384,40 +385,59 @@ export class WireSystem extends GameSystemWithFilter {
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});
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}
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}
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// Pin slots mean it can be nothing else
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continue;
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}
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// Check if its a tunnel, if so, go to the forwarded item
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if (entity.components.WireTunnel) {
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if (!visitedTunnels.has(entity.uid)) {
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// Compute where this tunnel connects to
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const forwardedTile = entity.components.StaticMapEntity.origin.add(offset);
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VERBOSE_WIRES &&
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logger.log(
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" Found tunnel",
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entity.uid,
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"at",
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tile,
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"-> forwarding to",
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forwardedTile
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);
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const tunnelComp = entity.components.WireTunnel;
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if (tunnelComp) {
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if (visitedTunnels.has(entity.uid)) {
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continue;
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}
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// Figure out which entities are connected
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const connectedContents = this.root.map.getLayersContentsMultipleXY(
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forwardedTile.x,
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forwardedTile.y
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const staticComp = entity.components.StaticMapEntity;
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if (
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!tunnelComp.multipleDirections &&
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!(
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direction === staticComp.localDirectionToWorld(enumDirection.top) ||
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direction === staticComp.localDirectionToWorld(enumDirection.bottom)
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)
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) {
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// It's a coating, and it doesn't connect here
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continue;
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}
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// Compute where this tunnel connects to
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const forwardedTile = staticComp.origin.add(offset);
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VERBOSE_WIRES &&
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logger.log(
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" Found tunnel",
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entity.uid,
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"at",
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tile,
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"-> forwarding to",
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forwardedTile
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);
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// Attach the entities and the tile we search at, because it may change
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for (let h = 0; h < connectedContents.length; ++h) {
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contents.push({
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entity: connectedContents[h],
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tile: forwardedTile,
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});
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}
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// Figure out which entities are connected
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const connectedContents = this.root.map.getLayersContentsMultipleXY(
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forwardedTile.x,
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forwardedTile.y
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);
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// Remember this tunnel
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visitedTunnels.add(entity.uid);
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// Attach the entities and the tile we search at, because it may change
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for (let h = 0; h < connectedContents.length; ++h) {
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contents.push({
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entity: connectedContents[h],
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tile: forwardedTile,
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});
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}
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// Remember this tunnel
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visitedTunnels.add(entity.uid);
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}
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}
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}
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