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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Add wire coating

This commit is contained in:
tobspr
2020-08-15 16:16:17 +02:00
parent 6a3a9c49cf
commit 5a0d3dcbe8
16 changed files with 493 additions and 374 deletions

View File

@@ -1,8 +1,19 @@
import { Vector } from "../../core/vector";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot, enumLayer } from "../root";
import { WireTunnelComponent } from "../components/wire_tunnel";
import { generateMatrixRotations } from "../../core/utils";
/** @enum {string} */
export const enumWireTunnelVariants = {
coating: "coating",
};
const wireTunnelOverlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
[enumWireTunnelVariants.coating]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
export class MetaWireTunnelBuilding extends MetaBuilding {
constructor() {
@@ -10,7 +21,7 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
}
getSilhouetteColor() {
return "#25fff2";
return "#777a86";
}
/**
@@ -21,23 +32,55 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
return true;
}
getIsRotateable() {
return false;
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireTunnelOverlayMatrices[variant][rotation];
}
getIsRotateable(variant) {
return variant !== defaultBuildingVariant;
}
getDimensions() {
return new Vector(1, 1);
}
getAvailableVariants() {
return [defaultBuildingVariant, enumWireTunnelVariants.coating];
}
getLayer() {
return enumLayer.wires;
}
getRotateAutomaticallyWhilePlacing() {
return true;
}
getStayInPlacementMode() {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new WireTunnelComponent());
entity.addComponent(new WireTunnelComponent({}));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.WireTunnel.multipleDirections = variant === defaultBuildingVariant;
}
}