1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Add wire coating

This commit is contained in:
tobspr
2020-08-15 16:16:17 +02:00
parent 6a3a9c49cf
commit 5a0d3dcbe8
16 changed files with 493 additions and 374 deletions

View File

@@ -318,9 +318,9 @@ input {
canvas {
pointer-events: all;
image-rendering: pixelated;
// image-rendering: pixelated;
// &.smoothed {
// }
// }1
// &.unsmoothed {
// }
letter-spacing: 0 !important;

View File

@@ -1,8 +1,19 @@
import { Vector } from "../../core/vector";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot, enumLayer } from "../root";
import { WireTunnelComponent } from "../components/wire_tunnel";
import { generateMatrixRotations } from "../../core/utils";
/** @enum {string} */
export const enumWireTunnelVariants = {
coating: "coating",
};
const wireTunnelOverlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
[enumWireTunnelVariants.coating]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
export class MetaWireTunnelBuilding extends MetaBuilding {
constructor() {
@@ -10,7 +21,7 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
}
getSilhouetteColor() {
return "#25fff2";
return "#777a86";
}
/**
@@ -21,23 +32,55 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
return true;
}
getIsRotateable() {
return false;
/**
*
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return wireTunnelOverlayMatrices[variant][rotation];
}
getIsRotateable(variant) {
return variant !== defaultBuildingVariant;
}
getDimensions() {
return new Vector(1, 1);
}
getAvailableVariants() {
return [defaultBuildingVariant, enumWireTunnelVariants.coating];
}
getLayer() {
return enumLayer.wires;
}
getRotateAutomaticallyWhilePlacing() {
return true;
}
getStayInPlacementMode() {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(new WireTunnelComponent());
entity.addComponent(new WireTunnelComponent({}));
}
/**
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.WireTunnel.multipleDirections = variant === defaultBuildingVariant;
}
}

View File

@@ -6,6 +6,15 @@ export class WireTunnelComponent extends Component {
}
duplicateWithoutContents() {
return new WireTunnelComponent();
return new WireTunnelComponent({ multipleDirections: this.multipleDirections });
}
/**
* @param {object} param0
* @param {boolean=} param0.multipleDirections
*/
constructor({ multipleDirections = true }) {
super();
this.multipleDirections = multipleDirections;
}
}

View File

@@ -1,13 +1,7 @@
import { createLogger } from "../core/logging";
import { STOP_PROPAGATION } from "../core/signal";
import { round2Digits } from "../core/utils";
import {
enumDirection,
enumDirectionToAngle,
enumDirectionToVector,
enumInvertedDirections,
Vector,
} from "../core/vector";
import { enumDirection, enumDirectionToVector, enumInvertedDirections, Vector } from "../core/vector";
import { Entity } from "./entity";
import { MetaBuilding } from "./meta_building";
import { enumLayer, GameRoot } from "./root";
@@ -17,7 +11,6 @@ const logger = createLogger("ingame/logic");
/** @enum {number} */
export const enumWireEdgeFlag = {
empty: 0,
filled: 1,
connected: 2,
};
@@ -215,10 +208,6 @@ export class GameLogic {
return false;
}
if (neighbourStatus === enumWireEdgeFlag.filled) {
return true;
}
if (neighbourStatus === enumWireEdgeFlag.connected) {
return true;
}
@@ -273,10 +262,21 @@ export class GameLogic {
return enumWireEdgeFlag.empty;
}
const targetStaticComp = targetEntity.components.StaticMapEntity;
// Check if its a crossing
const wireTunnelComp = targetEntity.components.WireTunnel;
if (wireTunnelComp) {
return enumWireEdgeFlag.filled;
// Check if the crossing is connected
if (wireTunnelComp.multipleDirections) {
return enumWireEdgeFlag.connected;
} else {
// Its a coating, check if it matches the direction
const referenceDirection = targetStaticComp.localDirectionToWorld(enumDirection.top);
return referenceDirection === edge || enumInvertedDirections[referenceDirection] === edge
? enumWireEdgeFlag.connected
: enumWireEdgeFlag.empty;
}
}
// Check if its a wire
@@ -285,15 +285,9 @@ export class GameLogic {
return enumWireEdgeFlag.empty;
}
const refAngle = enumDirectionToAngle[edge];
const refRotation = targetEntity.components.StaticMapEntity.originalRotation;
const canConnectRemotely = refRotation === refAngle || (refRotation + 180) % 360 === refAngle;
// Check if the wire points towards the right direction
if (!canConnectRemotely) {
// Seems its not the right direction - well, still its filled
return enumWireEdgeFlag.filled;
}
// const refAngle = enumDirectionToAngle[edge];
// const refRotation = targetEntity.components.StaticMapEntity.originalRotation;
// const canConnectRemotely = refRotation === refAngle || (refRotation + 180) % 360 === refAngle;
// Actually connected
return enumWireEdgeFlag.connected;

View File

@@ -19,7 +19,7 @@ import { MetaConstantSignalBuilding } from "./buildings/constant_signal";
import { MetaLogicGateBuilding, enumLogicGateVariants } from "./buildings/logic_gate";
import { MetaLeverBuilding } from "./buildings/lever";
import { MetaFilterBuilding } from "./buildings/filter";
import { MetaWireTunnelBuilding } from "./buildings/wire_tunnel";
import { MetaWireTunnelBuilding, enumWireTunnelVariants } from "./buildings/wire_tunnel";
import { MetaDisplayBuilding } from "./buildings/display";
const logger = createLogger("building_registry");
@@ -116,6 +116,7 @@ export function initMetaBuildingRegistry() {
// Wire tunnel
registerBuildingVariant(39, MetaWireTunnelBuilding);
registerBuildingVariant(41, MetaWireTunnelBuilding, enumWireTunnelVariants.coating);
// Display
registerBuildingVariant(40, MetaDisplayBuilding);

View File

@@ -125,7 +125,7 @@ export class WireSystem extends GameSystemWithFilter {
if (!this.root.gameInitialized) {
return;
}
if (entity.components.Wire || entity.components.WiredPins) {
if (entity.components.Wire || entity.components.WiredPins || entity.components.WireTunnel) {
this.needsRecompute = true;
this.networks = [];
}
@@ -335,6 +335,7 @@ export class WireSystem extends GameSystemWithFilter {
);
// Link the initial tile to the initial entities, since it may change
/** @type {Array<{entity: Entity, tile: Vector}>} */
const contents = [];
for (let j = 0; j < initialContents.length; ++j) {
contents.push({
@@ -384,40 +385,59 @@ export class WireSystem extends GameSystemWithFilter {
});
}
}
// Pin slots mean it can be nothing else
continue;
}
// Check if its a tunnel, if so, go to the forwarded item
if (entity.components.WireTunnel) {
if (!visitedTunnels.has(entity.uid)) {
// Compute where this tunnel connects to
const forwardedTile = entity.components.StaticMapEntity.origin.add(offset);
VERBOSE_WIRES &&
logger.log(
" Found tunnel",
entity.uid,
"at",
tile,
"-> forwarding to",
forwardedTile
);
const tunnelComp = entity.components.WireTunnel;
if (tunnelComp) {
if (visitedTunnels.has(entity.uid)) {
continue;
}
// Figure out which entities are connected
const connectedContents = this.root.map.getLayersContentsMultipleXY(
forwardedTile.x,
forwardedTile.y
const staticComp = entity.components.StaticMapEntity;
if (
!tunnelComp.multipleDirections &&
!(
direction === staticComp.localDirectionToWorld(enumDirection.top) ||
direction === staticComp.localDirectionToWorld(enumDirection.bottom)
)
) {
// It's a coating, and it doesn't connect here
continue;
}
// Compute where this tunnel connects to
const forwardedTile = staticComp.origin.add(offset);
VERBOSE_WIRES &&
logger.log(
" Found tunnel",
entity.uid,
"at",
tile,
"-> forwarding to",
forwardedTile
);
// Attach the entities and the tile we search at, because it may change
for (let h = 0; h < connectedContents.length; ++h) {
contents.push({
entity: connectedContents[h],
tile: forwardedTile,
});
}
// Figure out which entities are connected
const connectedContents = this.root.map.getLayersContentsMultipleXY(
forwardedTile.x,
forwardedTile.y
);
// Remember this tunnel
visitedTunnels.add(entity.uid);
// Attach the entities and the tile we search at, because it may change
for (let h = 0; h < connectedContents.length; ++h) {
contents.push({
entity: connectedContents[h],
tile: forwardedTile,
});
}
// Remember this tunnel
visitedTunnels.add(entity.uid);
}
}
}