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Add setting to make deleting not clear the cursor.
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@ -128,11 +128,17 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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}
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// Deletion
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if (button === enumMouseButton.right && !this.currentMetaBuilding.get()) {
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if (
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button === enumMouseButton.right &&
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(!this.currentMetaBuilding.get() ||
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this.root.app.settings.getSetting("deletingDoesntClearCursor"))
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) {
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this.currentlyDragging = true;
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this.currentlyDeleting = true;
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this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
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this.currentMetaBuilding.set(null);
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if (!this.root.app.settings.getSetting("deletingDoesntClearCursor")) {
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this.currentMetaBuilding.set(null);
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}
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return STOP_PROPAGATION;
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}
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}
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@ -435,7 +441,10 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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*/
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onCanvasClick(mousePos, cancelAction = false) {
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if (cancelAction) {
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if (this.currentMetaBuilding.get()) {
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if (
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this.currentMetaBuilding.get() &&
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!this.root.app.settings.getSetting("deletingDoesntClearCursor")
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) {
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this.currentMetaBuilding.set(null);
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} else {
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this.deleteBelowCursor();
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@ -116,6 +116,7 @@ export const allApplicationSettings = [
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}),
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new BoolSetting("alwaysMultiplace", categoryGame, (app, value) => {}),
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new BoolSetting("deletingDoesntClearCursor", categoryGame, (app, value) => {}),
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new BoolSetting("offerHints", categoryGame, (app, value) => {}),
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];
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@ -134,6 +135,7 @@ class SettingsStorage {
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this.refreshRate = "60";
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this.alwaysMultiplace = false;
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this.deletingDoesntClearCursor = false;
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this.offerHints = true;
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/**
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@ -293,7 +295,7 @@ export class ApplicationSettings extends ReadWriteProxy {
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}
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getCurrentVersion() {
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return 7;
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return 8;
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}
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/** @param {{settings: SettingsStorage, version: number}} data */
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@ -315,6 +317,11 @@ export class ApplicationSettings extends ReadWriteProxy {
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data.version = 7;
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}
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if (data.version < 8) {
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data.settings.deletingDoesntClearCursor = false;
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data.version = 8;
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}
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return ExplainedResult.good();
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}
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}
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@ -542,6 +542,11 @@ settings:
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description: >-
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If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
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deletingDoesntClearCursor:
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title: Deleting doesn't clear cursor
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description: >-
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If enabled, buildings will stay selected when you are deleting objects, until you manually cancel it.
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offerHints:
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title: Hints & Tutorials
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description: >-
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