mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Add setting to make deleting not clear the cursor.
This commit is contained in:
parent
02fb6d53b5
commit
58ce3bcff3
@ -128,11 +128,17 @@ export class HUDBuildingPlacer extends BaseHUDPart {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Deletion
|
// Deletion
|
||||||
if (button === enumMouseButton.right && !this.currentMetaBuilding.get()) {
|
if (
|
||||||
|
button === enumMouseButton.right &&
|
||||||
|
(!this.currentMetaBuilding.get() ||
|
||||||
|
this.root.app.settings.getSetting("deletingDoesntClearCursor"))
|
||||||
|
) {
|
||||||
this.currentlyDragging = true;
|
this.currentlyDragging = true;
|
||||||
this.currentlyDeleting = true;
|
this.currentlyDeleting = true;
|
||||||
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
|
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
|
||||||
this.currentMetaBuilding.set(null);
|
if (!this.root.app.settings.getSetting("deletingDoesntClearCursor")) {
|
||||||
|
this.currentMetaBuilding.set(null);
|
||||||
|
}
|
||||||
return STOP_PROPAGATION;
|
return STOP_PROPAGATION;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -435,7 +441,10 @@ export class HUDBuildingPlacer extends BaseHUDPart {
|
|||||||
*/
|
*/
|
||||||
onCanvasClick(mousePos, cancelAction = false) {
|
onCanvasClick(mousePos, cancelAction = false) {
|
||||||
if (cancelAction) {
|
if (cancelAction) {
|
||||||
if (this.currentMetaBuilding.get()) {
|
if (
|
||||||
|
this.currentMetaBuilding.get() &&
|
||||||
|
!this.root.app.settings.getSetting("deletingDoesntClearCursor")
|
||||||
|
) {
|
||||||
this.currentMetaBuilding.set(null);
|
this.currentMetaBuilding.set(null);
|
||||||
} else {
|
} else {
|
||||||
this.deleteBelowCursor();
|
this.deleteBelowCursor();
|
||||||
|
|||||||
@ -116,6 +116,7 @@ export const allApplicationSettings = [
|
|||||||
}),
|
}),
|
||||||
|
|
||||||
new BoolSetting("alwaysMultiplace", categoryGame, (app, value) => {}),
|
new BoolSetting("alwaysMultiplace", categoryGame, (app, value) => {}),
|
||||||
|
new BoolSetting("deletingDoesntClearCursor", categoryGame, (app, value) => {}),
|
||||||
new BoolSetting("offerHints", categoryGame, (app, value) => {}),
|
new BoolSetting("offerHints", categoryGame, (app, value) => {}),
|
||||||
];
|
];
|
||||||
|
|
||||||
@ -134,6 +135,7 @@ class SettingsStorage {
|
|||||||
this.refreshRate = "60";
|
this.refreshRate = "60";
|
||||||
|
|
||||||
this.alwaysMultiplace = false;
|
this.alwaysMultiplace = false;
|
||||||
|
this.deletingDoesntClearCursor = false;
|
||||||
this.offerHints = true;
|
this.offerHints = true;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -293,7 +295,7 @@ export class ApplicationSettings extends ReadWriteProxy {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getCurrentVersion() {
|
getCurrentVersion() {
|
||||||
return 7;
|
return 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @param {{settings: SettingsStorage, version: number}} data */
|
/** @param {{settings: SettingsStorage, version: number}} data */
|
||||||
@ -315,6 +317,11 @@ export class ApplicationSettings extends ReadWriteProxy {
|
|||||||
data.version = 7;
|
data.version = 7;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (data.version < 8) {
|
||||||
|
data.settings.deletingDoesntClearCursor = false;
|
||||||
|
data.version = 8;
|
||||||
|
}
|
||||||
|
|
||||||
return ExplainedResult.good();
|
return ExplainedResult.good();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -542,6 +542,11 @@ settings:
|
|||||||
description: >-
|
description: >-
|
||||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
deletingDoesntClearCursor:
|
||||||
|
title: Deleting doesn't clear cursor
|
||||||
|
description: >-
|
||||||
|
If enabled, buildings will stay selected when you are deleting objects, until you manually cancel it.
|
||||||
|
|
||||||
offerHints:
|
offerHints:
|
||||||
title: Hints & Tutorials
|
title: Hints & Tutorials
|
||||||
description: >-
|
description: >-
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user