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https://github.com/tobspr/shapez.io.git
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processing refactor finished
This commit is contained in:
parent
4a14727fd3
commit
56a2aa5e0f
@ -83,17 +83,14 @@ export const globalConfig = {
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puzzleMaxBoundsSize: 20,
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puzzleValidationDurationSeconds: 30,
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buildingSpeeds: {
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cutter: 1 / 4,
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cutterQuad: 1 / 4,
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rotater: 1 / 1,
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rotaterCCW: 1 / 1,
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rotater180: 1 / 1,
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painter: 1 / 6,
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painterDouble: 1 / 8,
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painterQuad: 1 / 2,
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mixer: 1 / 5,
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stacker: 1 / 8,
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buildingAmountsToBelt: {
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cutter: 4,
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cutterQuad: 4,
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painter: 6,
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painterDouble: 8,
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painterQuad: 2,
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mixer: 5,
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stacker: 8,
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},
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// Zooming
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@ -132,12 +132,6 @@ export class BeltPath extends BasicSerializableObject {
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*/
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tryAcceptItem(item, startProgress = 0) {
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if (this.spacingToFirstItem >= globalConfig.itemSpacingOnBelts) {
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// So, since we already need one tick to accept this item we will add this directly.
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const progressGrowth =
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this.root.hubGoals.getBeltBaseSpeed() *
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this.root.dynamicTickrate.deltaSeconds *
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globalConfig.itemSpacingOnBelts;
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// First, compute how much progress we can make *at max*
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const maxProgress = Math.max(0, this.spacingToFirstItem - globalConfig.itemSpacingOnBelts);
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const initialProgress = Math.min(maxProgress, startProgress);
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@ -283,64 +277,6 @@ export class BeltPath extends BasicSerializableObject {
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};
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}
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/**
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* Computes a method to pass over the item to the entity
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* @param {Entity} entity
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* @param {number} matchingSlotIndex
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* @returns {(item: BaseItem, slotIndex: number) => boolean | void}
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*/
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computePassOverFunctionWithoutBelts(entity, matchingSlotIndex) {
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const systems = this.root.systemMgr.systems;
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const hubGoals = this.root.hubGoals;
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// NOTICE: THIS IS COPIED FROM THE ITEM EJECTOR SYSTEM FOR PERFORMANCE REASONS
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const itemProcessorComp = entity.components.ItemProcessor;
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if (itemProcessorComp) {
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// Its an item processor ..
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return function (item) {
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// Check for potential filters
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if (!systems.itemProcessor.checkRequirements(entity, item, matchingSlotIndex)) {
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return;
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}
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//return itemProcessorComp.tryTakeItem(item, matchingSlotIndex);
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};
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}
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const undergroundBeltComp = entity.components.UndergroundBelt;
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if (undergroundBeltComp) {
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// Its an underground belt. yay.
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return function (item) {
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return undergroundBeltComp.tryAcceptExternalItem(
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item,
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hubGoals.getUndergroundBeltBaseSpeed()
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);
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};
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}
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const storageComp = entity.components.Storage;
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if (storageComp) {
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// It's a storage
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return function (item) {
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if (storageComp.canAcceptItem(item)) {
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storageComp.takeItem(item);
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return true;
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}
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};
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}
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const filterComp = entity.components.Filter;
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if (filterComp) {
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// It's a filter! Unfortunately the filter has to know a lot about it's
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// surrounding state and components, so it can't be within the component itself.
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return function (item) {
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if (systems.filter.tryAcceptItem(entity, matchingSlotIndex, item)) {
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return true;
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}
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};
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}
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}
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// Following code will be compiled out outside of dev versions
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/* dev:start */
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@ -104,8 +104,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
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speedMultiplier = 1;
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}
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const speed =
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(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2) * speedMultiplier;
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.balancer) * speedMultiplier;
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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@ -54,7 +54,7 @@ export class MetaCutterBuilding extends MetaBuilding {
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if (root.gameMode.throughputDoesNotMatter()) {
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return [];
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}
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const speed = root.hubGoals.getProcessorBaseSpeed(
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const speed = root.hubGoals.getProcessingSpeed(
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variant === enumCutterVariants.quad
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? enumItemProcessorTypes.cutterQuad
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: enumItemProcessorTypes.cutter
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@ -164,7 +164,6 @@ export class MetaHubBuilding extends MetaBuilding {
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filter: "shape",
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},
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],
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type: enumItemAcceptorTypes.hub,
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})
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);
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}
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@ -47,7 +47,7 @@ export class MetaMixerBuilding extends MetaBuilding {
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if (root.gameMode.throughputDoesNotMatter()) {
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return [];
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}
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.mixer);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.mixer);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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@ -73,15 +73,15 @@ export class MetaPainterBuilding extends MetaBuilding {
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switch (variant) {
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case defaultBuildingVariant:
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case enumPainterVariants.mirrored: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.painter);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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case enumPainterVariants.double: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.painterDouble);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed, true)]];
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}
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case enumPainterVariants.quad: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.painterQuad);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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}
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@ -70,15 +70,15 @@ export class MetaRotaterBuilding extends MetaBuilding {
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}
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switch (variant) {
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case defaultBuildingVariant: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.rotater);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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case enumRotaterVariants.ccw: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.rotaterCCW);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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case enumRotaterVariants.rotate180: {
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.rotater180);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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}
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@ -40,7 +40,7 @@ export class MetaStackerBuilding extends MetaBuilding {
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if (root.gameMode.throughputDoesNotMatter()) {
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return [];
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}
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const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker);
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const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.stacker);
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return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
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}
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@ -1,7 +1,7 @@
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import { formatBigNumber } from "../../core/utils";
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import { enumDirection, Vector } from "../../core/vector";
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import { T } from "../../translations";
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import { enumItemAcceptorTypes, ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { StorageComponent } from "../components/storage";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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@ -81,7 +81,6 @@ export class MetaStorageBuilding extends MetaBuilding {
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direction: enumDirection.bottom,
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},
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],
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type: enumItemAcceptorTypes.storage,
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})
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);
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@ -1,6 +1,6 @@
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import { Loader } from "../../core/loader";
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import { enumDirection, Vector, enumAngleToDirection, enumDirectionToVector } from "../../core/vector";
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import { enumItemAcceptorTypes, ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
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import { Entity } from "../entity";
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@ -184,7 +184,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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// Required, since the item processor needs this.
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [],
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@ -195,7 +194,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [],
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type: enumItemAcceptorTypes.undergroundBelt,
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})
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);
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}
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@ -45,8 +45,7 @@ import { GameRoot } from "../root";
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*/
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/** @enum {string} */
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export const enumItemAcceptorTypes = {
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itemProcessor: "itemProcessor",
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const enumItemAcceptorTypes = {
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hub: "hub",
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storage: "storage",
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trash: "trash",
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@ -64,14 +63,13 @@ export class ItemAcceptorComponent extends Component {
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* @param {Array<ItemAcceptorSlotConfig>} param0.slots The slots from which we accept items
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* @param {enumItemAcceptorTypes=} param0.type Function that gets called when the input of an item is completed
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*/
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constructor({ slots = [], type = enumItemAcceptorTypes.itemProcessor }) {
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constructor({ slots = [] }) {
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super();
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/** @type {ItemAcceptorInputs} */
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this.inputs = new Map();
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/** @type {ItemAcceptorCompletedInputs} */
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this.completedInputs = new Map(); // @SENSETODO does this need to be saved?
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this.type = type;
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this.setSlots(slots);
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}
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@ -70,7 +70,7 @@ export class ItemEjectorComponent extends Component {
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direction: slot.direction,
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item: null,
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lastItem: null,
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progress: 0, //@SENSETODO needs to be started off with extra time
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progress: 0,
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cachedDestSlot: null,
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cachedTargetEntity: null,
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});
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@ -134,7 +134,6 @@ export class ItemEjectorComponent extends Component {
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if (!this.canEjectOnSlot(slotIndex)) {
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return false;
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}
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if (startingProgress > 0) console.log("starting with progress: " + startingProgress);
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this.slots[slotIndex].item = item;
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this.slots[slotIndex].lastItem = item;
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this.slots[slotIndex].progress = startingProgress;
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@ -507,55 +507,39 @@ export class HubGoals extends BasicSerializableObject {
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}
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/**
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* Processor speed
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* Processor time to process
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* @param {enumItemProcessorTypes} processorType
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* @returns {number} items / sec
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* @returns {number} process time in seconds
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*/
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getProcessorBaseSpeed(processorType) {
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getProcessingTime(processorType) {
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if (this.root.gameMode.throughputDoesNotMatter()) {
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return globalConfig.beltSpeedItemsPerSecond * globalConfig.puzzleModeSpeed * 10;
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return 0;
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}
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switch (processorType) {
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case enumItemProcessorTypes.trash:
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case enumItemProcessorTypes.hub:
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case enumItemProcessorTypes.goal:
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return 1e30;
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case enumItemProcessorTypes.balancer:
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return globalConfig.beltSpeedItemsPerSecond * this.upgradeImprovements.belt * 2;
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case enumItemProcessorTypes.reader:
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return globalConfig.beltSpeedItemsPerSecond * this.upgradeImprovements.belt;
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case enumItemProcessorTypes.rotater:
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case enumItemProcessorTypes.rotaterCCW:
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case enumItemProcessorTypes.rotater180:
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return 0;
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case enumItemProcessorTypes.mixer:
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case enumItemProcessorTypes.painter:
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case enumItemProcessorTypes.painterDouble:
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case enumItemProcessorTypes.painterQuad: {
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assert(
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globalConfig.buildingSpeeds[processorType],
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"Processor type has no speed set in globalConfig.buildingSpeeds: " + processorType
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);
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return (
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globalConfig.beltSpeedItemsPerSecond *
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this.upgradeImprovements.painting *
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globalConfig.buildingSpeeds[processorType]
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);
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return this.getProcessorTimeWithUpgrades(this.upgradeImprovements.painting, processorType);
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// b2 + 4 = 4
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// b2 + 8 = 8
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}
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case enumItemProcessorTypes.cutter:
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case enumItemProcessorTypes.cutterQuad:
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case enumItemProcessorTypes.rotater:
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case enumItemProcessorTypes.rotaterCCW:
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case enumItemProcessorTypes.rotater180:
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case enumItemProcessorTypes.stacker: {
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assert(
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globalConfig.buildingSpeeds[processorType],
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"Processor type has no speed set in globalConfig.buildingSpeeds: " + processorType
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);
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return (
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globalConfig.beltSpeedItemsPerSecond *
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this.upgradeImprovements.processors *
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globalConfig.buildingSpeeds[processorType]
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);
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return this.getProcessorTimeWithUpgrades(this.upgradeImprovements.processors, processorType);
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}
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default:
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if (MOD_ITEM_PROCESSOR_SPEEDS[processorType]) {
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@ -564,6 +548,33 @@ export class HubGoals extends BasicSerializableObject {
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assertAlways(false, "invalid processor type: " + processorType);
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}
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return 1 / globalConfig.beltSpeedItemsPerSecond;
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return 0;
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}
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/**
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* @param {number} upgrade
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* @param {number} upgrade
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*/
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getProcessorTimeWithUpgrades(upgrade, processorType) {
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assert(
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globalConfig.buildingAmountsToBelt[processorType],
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"Processor type has no speed set in globalConfig.buildingSpeeds: " + processorType
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);
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const processorTime =
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globalConfig.buildingAmountsToBelt[processorType] / globalConfig.beltSpeedItemsPerSecond;
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return processorTime / upgrade;
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}
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/**
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* Processor speed
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* @param {enumItemProcessorTypes} processorType
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* @returns {number} process time in seconds
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*/
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getProcessingSpeed(processorType) {
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const time = this.getProcessingTime(processorType);
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if (time == 0) {
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return time;
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}
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return 1 / time;
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}
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}
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@ -2,11 +2,7 @@ import { globalConfig } from "../../core/config";
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import { DrawParameters } from "../../core/draw_parameters";
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import { enumDirectionToVector } from "../../core/vector";
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import { ACHIEVEMENTS } from "../../platform/achievement_provider";
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import {
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enumItemAcceptorTypes,
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ItemAcceptorComponent,
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InputCompletedArgs,
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} from "../components/item_acceptor";
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import { ItemAcceptorComponent, InputCompletedArgs } from "../components/item_acceptor";
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import { GameSystemWithFilter } from "../game_system_with_filter";
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import { ShapeItem } from "../items/shape_item";
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import { MapChunkView } from "../map_chunk_view";
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@ -14,29 +10,16 @@ import { MapChunkView } from "../map_chunk_view";
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export class ItemAcceptorSystem extends GameSystemWithFilter {
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constructor(root) {
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super(root, [ItemAcceptorComponent]);
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/**
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* @type {Object<enumItemAcceptorTypes, function(InputCompletedArgs) : string>}
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*/
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this.handlers = {
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[enumItemAcceptorTypes.itemProcessor]: this.input_ITEMPROCESSOR,
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[enumItemAcceptorTypes.hub]: this.input_HUB,
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[enumItemAcceptorTypes.trash]: this.input_TRASH,
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};
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// Bind all handlers
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for (const key in this.handlers) {
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this.handlers[key] = this.handlers[key].bind(this);
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}
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}
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update() {
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// * 2 because its only a half tile - (same code as ejector)
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// same code for belts, acceptors and ejectors - add helper method???
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const progressGrowth =
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2 *
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this.root.dynamicTickrate.deltaSeconds *
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this.root.hubGoals.getBeltBaseSpeed() *
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globalConfig.itemSpacingOnBelts;
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// it's only half a belt
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const maxProgress = 0.5;
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for (let i = 0; i < this.allEntities.length; ++i) {
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const entity = this.allEntities[i];
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@ -46,26 +29,13 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
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inputs.forEach((values, index) => {
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values.animProgress += progressGrowth;
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if (values.animProgress < 1) return;
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if (values.animProgress < maxProgress) return;
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inputs.delete(index);
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acceptorComp.completedInputs.set(index, {
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item: values.item,
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extraProgress: values.animProgress - 1,
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}); // will be handled on the SAME frame due to processor being afterwards
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/** @type {function(InputCompletedArgs) : string} */
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const handler = this.handlers[acceptorComp.type];
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assert(handler, "No handler for acceptor type defined: " + acceptorComp.type);
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// Call implementation
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handler({
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root: this.root,
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entity,
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item: values.item,
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slotIndex: index,
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extraProgress: values.animProgress - 1,
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});
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extraProgress: values.animProgress - maxProgress,
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}); // will be handled on the SAME frame due to processor system being afterwards
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});
|
||||
}
|
||||
}
|
||||
@ -102,8 +72,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
|
||||
|
||||
const fadeOutDirection = enumDirectionToVector[staticComp.localDirectionToWorld(direction)];
|
||||
const finalTile = realSlotPos.subScalars(
|
||||
fadeOutDirection.x * (animProgress / 2 - 0.5),
|
||||
fadeOutDirection.y * (animProgress / 2 - 0.5)
|
||||
fadeOutDirection.x * (animProgress - 0.5),
|
||||
fadeOutDirection.y * (animProgress - 0.5)
|
||||
);
|
||||
|
||||
item.drawItemCenteredClipped(
|
||||
|
||||
@ -139,12 +139,13 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
update() {
|
||||
this.staleAreaDetector.update();
|
||||
|
||||
// * 2 because its only a half tile - (same code as acceptor)
|
||||
// same code for belts, acceptors and ejectors - add helper method???
|
||||
const progressGrowth =
|
||||
2 *
|
||||
this.root.dynamicTickrate.deltaSeconds *
|
||||
this.root.hubGoals.getBeltBaseSpeed() *
|
||||
globalConfig.itemSpacingOnBelts;
|
||||
// it's only half a belt
|
||||
const maxProgress = 0.5;
|
||||
|
||||
// Go over all cache entries
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
@ -160,25 +161,25 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot.progress < 1) {
|
||||
if (slot.progress < maxProgress) {
|
||||
// Advance items on the slot
|
||||
slot.progress += progressGrowth;
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.disableEjectorProcessing) {
|
||||
slot.progress = 1;
|
||||
slot.progress = maxProgress;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we are still in the process of ejecting, can't proceed then
|
||||
if (slot.progress < 1) continue;
|
||||
if (slot.progress < maxProgress) continue;
|
||||
|
||||
const extraProgress = slot.progress - 1;
|
||||
const extraProgress = slot.progress - maxProgress;
|
||||
|
||||
// Check if we are ejecting to a belt path
|
||||
const destPath = slot.cachedBeltPath;
|
||||
if (destPath) {
|
||||
// Try passing the item over - extraProgress / 2 because the progress there is for double the distance
|
||||
if (destPath.tryAcceptItem(item, extraProgress / 2)) {
|
||||
// Try passing the item over
|
||||
if (destPath.tryAcceptItem(item, extraProgress)) {
|
||||
slot.item = null;
|
||||
}
|
||||
|
||||
@ -203,8 +204,6 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
slot.item = null;
|
||||
}
|
||||
}
|
||||
|
||||
//@SENSETODO deal with other buildings - acceptor code on them needs to be different!
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -244,8 +243,13 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
continue;
|
||||
}
|
||||
|
||||
// don't render items at the start of output
|
||||
if (slot.progress < 0.05) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Limit the progress to the maximum available space on the next belt (also see #1000)
|
||||
let progress = Math.min(1, slot.progress);
|
||||
let progress = Math.min(0.5, slot.progress);
|
||||
const nextBeltPath = slot.cachedBeltPath;
|
||||
if (nextBeltPath) {
|
||||
/*
|
||||
@ -281,7 +285,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
^ max progress = 0.3
|
||||
|
||||
Because now our range actually only goes to the end of the building, and not towards the center of the building, we need to multiply
|
||||
all values by 2:
|
||||
all values by 2: <--------- except max progress is now 0.5 rather than 1, so this isn't needed anymore
|
||||
|
||||
Building Belt
|
||||
| X | X |
|
||||
@ -293,7 +297,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
*/
|
||||
|
||||
const maxProgress =
|
||||
(0.5 + nextBeltPath.spacingToFirstItem - globalConfig.itemSpacingOnBelts) * 2;
|
||||
0.5 + nextBeltPath.spacingToFirstItem - globalConfig.itemSpacingOnBelts;
|
||||
progress = Math.min(maxProgress, progress);
|
||||
}
|
||||
|
||||
@ -306,8 +310,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
||||
const realDirection = staticComp.localDirectionToWorld(slot.direction);
|
||||
const realDirectionVector = enumDirectionToVector[realDirection];
|
||||
|
||||
const tileX = realPosition.x + 0.5 + realDirectionVector.x * 0.5 * progress;
|
||||
const tileY = realPosition.y + 0.5 + realDirectionVector.y * 0.5 * progress;
|
||||
const tileX = realPosition.x + 0.5 + realDirectionVector.x * progress;
|
||||
const tileY = realPosition.y + 0.5 + realDirectionVector.y * progress;
|
||||
|
||||
const worldX = tileX * globalConfig.tileSize;
|
||||
const worldY = tileY * globalConfig.tileSize;
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { enumColorMixingResults, enumColors } from "../colors";
|
||||
import {
|
||||
@ -13,10 +14,10 @@ import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
|
||||
import { ShapeItem } from "../items/shape_item";
|
||||
|
||||
/**
|
||||
* We need to allow queuing charges, otherwise the throughput will stall
|
||||
* We need to allow queuing charges, otherwise the throughput will stalls
|
||||
*/
|
||||
//@SENSETODO not sure if this is true anymore
|
||||
const MAX_QUEUED_CHARGES = 2;
|
||||
const MAX_QUEUED_CHARGES = 1;
|
||||
|
||||
/**
|
||||
* Whole data for a produced item
|
||||
@ -266,7 +267,6 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
|
||||
// First, take inputs - but only ones that are completed
|
||||
const inputs = acceptorComp.completedInputs;
|
||||
console.log("processor added charge");
|
||||
|
||||
const outItems = [];
|
||||
|
||||
@ -289,8 +289,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
}
|
||||
|
||||
// Queue Charge
|
||||
const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type);
|
||||
const originalTime = 0;
|
||||
const originalTime = this.root.hubGoals.getProcessingTime(processorComp.type);
|
||||
|
||||
const bonusTimeToApply = Math.min(originalTime, processorComp.bonusTime);
|
||||
const timeToProcess = originalTime - bonusTimeToApply;
|
||||
@ -414,6 +413,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCCW(inputDefinition);
|
||||
payload.outItems.push({
|
||||
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
|
||||
extraProgress: input.extraProgress,
|
||||
});
|
||||
}
|
||||
|
||||
@ -429,6 +429,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotate180(inputDefinition);
|
||||
payload.outItems.push({
|
||||
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
|
||||
extraProgress: input.extraProgress,
|
||||
});
|
||||
}
|
||||
|
||||
@ -437,7 +438,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
*/
|
||||
process_STACKER(payload) {
|
||||
const lowerInput = payload.inputs.get(0);
|
||||
const upperInput = payload.inputs.get(0);
|
||||
const upperInput = payload.inputs.get(1);
|
||||
const lowerItem = /** @type {ShapeItem} */ (lowerInput.item);
|
||||
const upperItem = /** @type {ShapeItem} */ (upperInput.item);
|
||||
|
||||
@ -450,6 +451,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
);
|
||||
payload.outItems.push({
|
||||
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(stackedDefinition),
|
||||
extraProgress: lowerInput.extraProgress,
|
||||
});
|
||||
}
|
||||
|
||||
@ -457,7 +459,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
* @param {ProcessorImplementationPayload} payload
|
||||
*/
|
||||
process_TRASH(payload) {
|
||||
// Do nothing ..
|
||||
payload.entity.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.trash1000, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -483,6 +485,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
}
|
||||
payload.outItems.push({
|
||||
item: COLOR_ITEM_SINGLETONS[resultColor],
|
||||
extraProgress: input1.extraProgress,
|
||||
});
|
||||
}
|
||||
|
||||
@ -502,6 +505,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
|
||||
payload.outItems.push({
|
||||
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
|
||||
extraProgress: input1.extraProgress,
|
||||
});
|
||||
}
|
||||
|
||||
@ -509,8 +513,11 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
* @param {ProcessorImplementationPayload} payload
|
||||
*/
|
||||
process_PAINTER_DOUBLE(payload) {
|
||||
const shapeItem1 = /** @type {ShapeItem} */ (payload.inputs.get(0).item);
|
||||
const shapeItem2 = /** @type {ShapeItem} */ (payload.inputs.get(1).item);
|
||||
const input1 = payload.inputs.get(0);
|
||||
const input2 = payload.inputs.get(1);
|
||||
|
||||
const shapeItem1 = /** @type {ShapeItem} */ (input1.item);
|
||||
const shapeItem2 = /** @type {ShapeItem} */ (input2.item);
|
||||
const colorItem = /** @type {ColorItem} */ (payload.inputs.get(2).item);
|
||||
|
||||
assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape");
|
||||
@ -528,10 +535,12 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
);
|
||||
payload.outItems.push({
|
||||
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition1),
|
||||
extraProgress: input1.extraProgress,
|
||||
});
|
||||
|
||||
payload.outItems.push({
|
||||
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition2),
|
||||
extraProgress: input2.extraProgress,
|
||||
});
|
||||
}
|
||||
|
||||
@ -559,6 +568,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
|
||||
payload.outItems.push({
|
||||
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
|
||||
extraProgress: input.extraProgress,
|
||||
});
|
||||
}
|
||||
|
||||
@ -567,33 +577,34 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
*/
|
||||
process_READER(payload) {
|
||||
// Pass through the item
|
||||
const item = payload.inputs.get(0).item;
|
||||
const input = payload.inputs.get(0);
|
||||
payload.outItems.push({
|
||||
item,
|
||||
item: input.item,
|
||||
doNotTrack: true,
|
||||
extraProgress: input.extraProgress,
|
||||
});
|
||||
|
||||
// Track the item
|
||||
const readerComp = payload.entity.components.BeltReader;
|
||||
readerComp.lastItemTimes.push(this.root.time.now());
|
||||
readerComp.lastItem = item;
|
||||
readerComp.lastItem = input.item;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {ProcessorImplementationPayload} payload
|
||||
*/
|
||||
process_HUB(payload) {
|
||||
//const input = payload.inputs.get(i);
|
||||
//const hubComponent = payload.entity.components.Hub;
|
||||
//assert(hubComponent, "Hub item processor has no hub component");
|
||||
//// Hardcoded
|
||||
//for (let i = 0; i < payload.inputCount; ++i) {
|
||||
// const item = /** @type {ShapeItem} */ (payload.inputs.get(i));
|
||||
// if (!item) {
|
||||
// continue;
|
||||
// }
|
||||
// this.root.hubGoals.handleDefinitionDelivered(item.definition);
|
||||
//}
|
||||
const hubComponent = payload.entity.components.Hub;
|
||||
assert(hubComponent, "Hub item processor has no hub component");
|
||||
// Hardcoded
|
||||
for (let i = 0; i < payload.inputs.size; ++i) {
|
||||
const input = payload.inputs.get(i);
|
||||
if (!input) continue;
|
||||
const item = /** @type {ShapeItem} */ (input.item);
|
||||
if (!item) continue;
|
||||
|
||||
this.root.hubGoals.handleDefinitionDelivered(item.definition);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -294,6 +294,7 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
|
||||
*/
|
||||
handleSender(entity) {
|
||||
const undergroundComp = entity.components.UndergroundBelt;
|
||||
const acceptorComp = entity.components.ItemAcceptor;
|
||||
|
||||
// Find the current receiver
|
||||
let cacheEntry = undergroundComp.cachedLinkedEntity;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user