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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-13 02:01:51 +00:00

processing refactor finished

This commit is contained in:
Sense101 2022-01-19 16:35:46 +00:00
parent 4a14727fd3
commit 56a2aa5e0f
18 changed files with 126 additions and 204 deletions

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@ -83,17 +83,14 @@ export const globalConfig = {
puzzleMaxBoundsSize: 20,
puzzleValidationDurationSeconds: 30,
buildingSpeeds: {
cutter: 1 / 4,
cutterQuad: 1 / 4,
rotater: 1 / 1,
rotaterCCW: 1 / 1,
rotater180: 1 / 1,
painter: 1 / 6,
painterDouble: 1 / 8,
painterQuad: 1 / 2,
mixer: 1 / 5,
stacker: 1 / 8,
buildingAmountsToBelt: {
cutter: 4,
cutterQuad: 4,
painter: 6,
painterDouble: 8,
painterQuad: 2,
mixer: 5,
stacker: 8,
},
// Zooming

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@ -132,12 +132,6 @@ export class BeltPath extends BasicSerializableObject {
*/
tryAcceptItem(item, startProgress = 0) {
if (this.spacingToFirstItem >= globalConfig.itemSpacingOnBelts) {
// So, since we already need one tick to accept this item we will add this directly.
const progressGrowth =
this.root.hubGoals.getBeltBaseSpeed() *
this.root.dynamicTickrate.deltaSeconds *
globalConfig.itemSpacingOnBelts;
// First, compute how much progress we can make *at max*
const maxProgress = Math.max(0, this.spacingToFirstItem - globalConfig.itemSpacingOnBelts);
const initialProgress = Math.min(maxProgress, startProgress);
@ -283,64 +277,6 @@ export class BeltPath extends BasicSerializableObject {
};
}
/**
* Computes a method to pass over the item to the entity
* @param {Entity} entity
* @param {number} matchingSlotIndex
* @returns {(item: BaseItem, slotIndex: number) => boolean | void}
*/
computePassOverFunctionWithoutBelts(entity, matchingSlotIndex) {
const systems = this.root.systemMgr.systems;
const hubGoals = this.root.hubGoals;
// NOTICE: THIS IS COPIED FROM THE ITEM EJECTOR SYSTEM FOR PERFORMANCE REASONS
const itemProcessorComp = entity.components.ItemProcessor;
if (itemProcessorComp) {
// Its an item processor ..
return function (item) {
// Check for potential filters
if (!systems.itemProcessor.checkRequirements(entity, item, matchingSlotIndex)) {
return;
}
//return itemProcessorComp.tryTakeItem(item, matchingSlotIndex);
};
}
const undergroundBeltComp = entity.components.UndergroundBelt;
if (undergroundBeltComp) {
// Its an underground belt. yay.
return function (item) {
return undergroundBeltComp.tryAcceptExternalItem(
item,
hubGoals.getUndergroundBeltBaseSpeed()
);
};
}
const storageComp = entity.components.Storage;
if (storageComp) {
// It's a storage
return function (item) {
if (storageComp.canAcceptItem(item)) {
storageComp.takeItem(item);
return true;
}
};
}
const filterComp = entity.components.Filter;
if (filterComp) {
// It's a filter! Unfortunately the filter has to know a lot about it's
// surrounding state and components, so it can't be within the component itself.
return function (item) {
if (systems.filter.tryAcceptItem(entity, matchingSlotIndex, item)) {
return true;
}
};
}
}
// Following code will be compiled out outside of dev versions
/* dev:start */

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@ -104,8 +104,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
speedMultiplier = 1;
}
const speed =
(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2) * speedMultiplier;
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.balancer) * speedMultiplier;
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}

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@ -54,7 +54,7 @@ export class MetaCutterBuilding extends MetaBuilding {
if (root.gameMode.throughputDoesNotMatter()) {
return [];
}
const speed = root.hubGoals.getProcessorBaseSpeed(
const speed = root.hubGoals.getProcessingSpeed(
variant === enumCutterVariants.quad
? enumItemProcessorTypes.cutterQuad
: enumItemProcessorTypes.cutter

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@ -164,7 +164,6 @@ export class MetaHubBuilding extends MetaBuilding {
filter: "shape",
},
],
type: enumItemAcceptorTypes.hub,
})
);
}

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@ -47,7 +47,7 @@ export class MetaMixerBuilding extends MetaBuilding {
if (root.gameMode.throughputDoesNotMatter()) {
return [];
}
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.mixer);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.mixer);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}

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@ -73,15 +73,15 @@ export class MetaPainterBuilding extends MetaBuilding {
switch (variant) {
case defaultBuildingVariant:
case enumPainterVariants.mirrored: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.painter);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
case enumPainterVariants.double: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.painterDouble);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed, true)]];
}
case enumPainterVariants.quad: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.painterQuad);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
}

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@ -70,15 +70,15 @@ export class MetaRotaterBuilding extends MetaBuilding {
}
switch (variant) {
case defaultBuildingVariant: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.rotater);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
case enumRotaterVariants.ccw: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.rotaterCCW);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
case enumRotaterVariants.rotate180: {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.rotater180);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
}

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@ -40,7 +40,7 @@ export class MetaStackerBuilding extends MetaBuilding {
if (root.gameMode.throughputDoesNotMatter()) {
return [];
}
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker);
const speed = root.hubGoals.getProcessingSpeed(enumItemProcessorTypes.stacker);
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}

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@ -1,7 +1,7 @@
import { formatBigNumber } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { enumItemAcceptorTypes, ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { StorageComponent } from "../components/storage";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
@ -81,7 +81,6 @@ export class MetaStorageBuilding extends MetaBuilding {
direction: enumDirection.bottom,
},
],
type: enumItemAcceptorTypes.storage,
})
);

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@ -1,6 +1,6 @@
import { Loader } from "../../core/loader";
import { enumDirection, Vector, enumAngleToDirection, enumDirectionToVector } from "../../core/vector";
import { enumItemAcceptorTypes, ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
import { Entity } from "../entity";
@ -184,7 +184,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
* @param {Entity} entity
*/
setupEntityComponents(entity) {
// Required, since the item processor needs this.
entity.addComponent(
new ItemEjectorComponent({
slots: [],
@ -195,7 +194,6 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
entity.addComponent(
new ItemAcceptorComponent({
slots: [],
type: enumItemAcceptorTypes.undergroundBelt,
})
);
}

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@ -45,8 +45,7 @@ import { GameRoot } from "../root";
*/
/** @enum {string} */
export const enumItemAcceptorTypes = {
itemProcessor: "itemProcessor",
const enumItemAcceptorTypes = {
hub: "hub",
storage: "storage",
trash: "trash",
@ -64,14 +63,13 @@ export class ItemAcceptorComponent extends Component {
* @param {Array<ItemAcceptorSlotConfig>} param0.slots The slots from which we accept items
* @param {enumItemAcceptorTypes=} param0.type Function that gets called when the input of an item is completed
*/
constructor({ slots = [], type = enumItemAcceptorTypes.itemProcessor }) {
constructor({ slots = [] }) {
super();
/** @type {ItemAcceptorInputs} */
this.inputs = new Map();
/** @type {ItemAcceptorCompletedInputs} */
this.completedInputs = new Map(); // @SENSETODO does this need to be saved?
this.type = type;
this.setSlots(slots);
}

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@ -70,7 +70,7 @@ export class ItemEjectorComponent extends Component {
direction: slot.direction,
item: null,
lastItem: null,
progress: 0, //@SENSETODO needs to be started off with extra time
progress: 0,
cachedDestSlot: null,
cachedTargetEntity: null,
});
@ -134,7 +134,6 @@ export class ItemEjectorComponent extends Component {
if (!this.canEjectOnSlot(slotIndex)) {
return false;
}
if (startingProgress > 0) console.log("starting with progress: " + startingProgress);
this.slots[slotIndex].item = item;
this.slots[slotIndex].lastItem = item;
this.slots[slotIndex].progress = startingProgress;

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@ -507,55 +507,39 @@ export class HubGoals extends BasicSerializableObject {
}
/**
* Processor speed
* Processor time to process
* @param {enumItemProcessorTypes} processorType
* @returns {number} items / sec
* @returns {number} process time in seconds
*/
getProcessorBaseSpeed(processorType) {
getProcessingTime(processorType) {
if (this.root.gameMode.throughputDoesNotMatter()) {
return globalConfig.beltSpeedItemsPerSecond * globalConfig.puzzleModeSpeed * 10;
return 0;
}
switch (processorType) {
case enumItemProcessorTypes.trash:
case enumItemProcessorTypes.hub:
case enumItemProcessorTypes.goal:
return 1e30;
case enumItemProcessorTypes.balancer:
return globalConfig.beltSpeedItemsPerSecond * this.upgradeImprovements.belt * 2;
case enumItemProcessorTypes.reader:
return globalConfig.beltSpeedItemsPerSecond * this.upgradeImprovements.belt;
case enumItemProcessorTypes.rotater:
case enumItemProcessorTypes.rotaterCCW:
case enumItemProcessorTypes.rotater180:
return 0;
case enumItemProcessorTypes.mixer:
case enumItemProcessorTypes.painter:
case enumItemProcessorTypes.painterDouble:
case enumItemProcessorTypes.painterQuad: {
assert(
globalConfig.buildingSpeeds[processorType],
"Processor type has no speed set in globalConfig.buildingSpeeds: " + processorType
);
return (
globalConfig.beltSpeedItemsPerSecond *
this.upgradeImprovements.painting *
globalConfig.buildingSpeeds[processorType]
);
return this.getProcessorTimeWithUpgrades(this.upgradeImprovements.painting, processorType);
// b2 + 4 = 4
// b2 + 8 = 8
}
case enumItemProcessorTypes.cutter:
case enumItemProcessorTypes.cutterQuad:
case enumItemProcessorTypes.rotater:
case enumItemProcessorTypes.rotaterCCW:
case enumItemProcessorTypes.rotater180:
case enumItemProcessorTypes.stacker: {
assert(
globalConfig.buildingSpeeds[processorType],
"Processor type has no speed set in globalConfig.buildingSpeeds: " + processorType
);
return (
globalConfig.beltSpeedItemsPerSecond *
this.upgradeImprovements.processors *
globalConfig.buildingSpeeds[processorType]
);
return this.getProcessorTimeWithUpgrades(this.upgradeImprovements.processors, processorType);
}
default:
if (MOD_ITEM_PROCESSOR_SPEEDS[processorType]) {
@ -564,6 +548,33 @@ export class HubGoals extends BasicSerializableObject {
assertAlways(false, "invalid processor type: " + processorType);
}
return 1 / globalConfig.beltSpeedItemsPerSecond;
return 0;
}
/**
* @param {number} upgrade
* @param {number} upgrade
*/
getProcessorTimeWithUpgrades(upgrade, processorType) {
assert(
globalConfig.buildingAmountsToBelt[processorType],
"Processor type has no speed set in globalConfig.buildingSpeeds: " + processorType
);
const processorTime =
globalConfig.buildingAmountsToBelt[processorType] / globalConfig.beltSpeedItemsPerSecond;
return processorTime / upgrade;
}
/**
* Processor speed
* @param {enumItemProcessorTypes} processorType
* @returns {number} process time in seconds
*/
getProcessingSpeed(processorType) {
const time = this.getProcessingTime(processorType);
if (time == 0) {
return time;
}
return 1 / time;
}
}

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@ -2,11 +2,7 @@ import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { enumDirectionToVector } from "../../core/vector";
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
import {
enumItemAcceptorTypes,
ItemAcceptorComponent,
InputCompletedArgs,
} from "../components/item_acceptor";
import { ItemAcceptorComponent, InputCompletedArgs } from "../components/item_acceptor";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { ShapeItem } from "../items/shape_item";
import { MapChunkView } from "../map_chunk_view";
@ -14,29 +10,16 @@ import { MapChunkView } from "../map_chunk_view";
export class ItemAcceptorSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [ItemAcceptorComponent]);
/**
* @type {Object<enumItemAcceptorTypes, function(InputCompletedArgs) : string>}
*/
this.handlers = {
[enumItemAcceptorTypes.itemProcessor]: this.input_ITEMPROCESSOR,
[enumItemAcceptorTypes.hub]: this.input_HUB,
[enumItemAcceptorTypes.trash]: this.input_TRASH,
};
// Bind all handlers
for (const key in this.handlers) {
this.handlers[key] = this.handlers[key].bind(this);
}
}
update() {
// * 2 because its only a half tile - (same code as ejector)
// same code for belts, acceptors and ejectors - add helper method???
const progressGrowth =
2 *
this.root.dynamicTickrate.deltaSeconds *
this.root.hubGoals.getBeltBaseSpeed() *
globalConfig.itemSpacingOnBelts;
// it's only half a belt
const maxProgress = 0.5;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
@ -46,26 +29,13 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
inputs.forEach((values, index) => {
values.animProgress += progressGrowth;
if (values.animProgress < 1) return;
if (values.animProgress < maxProgress) return;
inputs.delete(index);
acceptorComp.completedInputs.set(index, {
item: values.item,
extraProgress: values.animProgress - 1,
}); // will be handled on the SAME frame due to processor being afterwards
/** @type {function(InputCompletedArgs) : string} */
const handler = this.handlers[acceptorComp.type];
assert(handler, "No handler for acceptor type defined: " + acceptorComp.type);
// Call implementation
handler({
root: this.root,
entity,
item: values.item,
slotIndex: index,
extraProgress: values.animProgress - 1,
});
extraProgress: values.animProgress - maxProgress,
}); // will be handled on the SAME frame due to processor system being afterwards
});
}
}
@ -102,8 +72,8 @@ export class ItemAcceptorSystem extends GameSystemWithFilter {
const fadeOutDirection = enumDirectionToVector[staticComp.localDirectionToWorld(direction)];
const finalTile = realSlotPos.subScalars(
fadeOutDirection.x * (animProgress / 2 - 0.5),
fadeOutDirection.y * (animProgress / 2 - 0.5)
fadeOutDirection.x * (animProgress - 0.5),
fadeOutDirection.y * (animProgress - 0.5)
);
item.drawItemCenteredClipped(

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@ -139,12 +139,13 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
update() {
this.staleAreaDetector.update();
// * 2 because its only a half tile - (same code as acceptor)
// same code for belts, acceptors and ejectors - add helper method???
const progressGrowth =
2 *
this.root.dynamicTickrate.deltaSeconds *
this.root.hubGoals.getBeltBaseSpeed() *
globalConfig.itemSpacingOnBelts;
// it's only half a belt
const maxProgress = 0.5;
// Go over all cache entries
for (let i = 0; i < this.allEntities.length; ++i) {
@ -160,25 +161,25 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
continue;
}
if (slot.progress < 1) {
if (slot.progress < maxProgress) {
// Advance items on the slot
slot.progress += progressGrowth;
if (G_IS_DEV && globalConfig.debug.disableEjectorProcessing) {
slot.progress = 1;
slot.progress = maxProgress;
}
}
// Check if we are still in the process of ejecting, can't proceed then
if (slot.progress < 1) continue;
if (slot.progress < maxProgress) continue;
const extraProgress = slot.progress - 1;
const extraProgress = slot.progress - maxProgress;
// Check if we are ejecting to a belt path
const destPath = slot.cachedBeltPath;
if (destPath) {
// Try passing the item over - extraProgress / 2 because the progress there is for double the distance
if (destPath.tryAcceptItem(item, extraProgress / 2)) {
// Try passing the item over
if (destPath.tryAcceptItem(item, extraProgress)) {
slot.item = null;
}
@ -203,8 +204,6 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
slot.item = null;
}
}
//@SENSETODO deal with other buildings - acceptor code on them needs to be different!
}
}
}
@ -244,8 +243,13 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
continue;
}
// don't render items at the start of output
if (slot.progress < 0.05) {
continue;
}
// Limit the progress to the maximum available space on the next belt (also see #1000)
let progress = Math.min(1, slot.progress);
let progress = Math.min(0.5, slot.progress);
const nextBeltPath = slot.cachedBeltPath;
if (nextBeltPath) {
/*
@ -281,7 +285,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
^ max progress = 0.3
Because now our range actually only goes to the end of the building, and not towards the center of the building, we need to multiply
all values by 2:
all values by 2: <--------- except max progress is now 0.5 rather than 1, so this isn't needed anymore
Building Belt
| X | X |
@ -293,7 +297,7 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
*/
const maxProgress =
(0.5 + nextBeltPath.spacingToFirstItem - globalConfig.itemSpacingOnBelts) * 2;
0.5 + nextBeltPath.spacingToFirstItem - globalConfig.itemSpacingOnBelts;
progress = Math.min(maxProgress, progress);
}
@ -306,8 +310,8 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
const realDirection = staticComp.localDirectionToWorld(slot.direction);
const realDirectionVector = enumDirectionToVector[realDirection];
const tileX = realPosition.x + 0.5 + realDirectionVector.x * 0.5 * progress;
const tileY = realPosition.y + 0.5 + realDirectionVector.y * 0.5 * progress;
const tileX = realPosition.x + 0.5 + realDirectionVector.x * progress;
const tileY = realPosition.y + 0.5 + realDirectionVector.y * progress;
const worldX = tileX * globalConfig.tileSize;
const worldY = tileY * globalConfig.tileSize;

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@ -1,4 +1,5 @@
import { globalConfig } from "../../core/config";
import { ACHIEVEMENTS } from "../../platform/achievement_provider";
import { BaseItem } from "../base_item";
import { enumColorMixingResults, enumColors } from "../colors";
import {
@ -13,10 +14,10 @@ import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeItem } from "../items/shape_item";
/**
* We need to allow queuing charges, otherwise the throughput will stall
* We need to allow queuing charges, otherwise the throughput will stalls
*/
//@SENSETODO not sure if this is true anymore
const MAX_QUEUED_CHARGES = 2;
const MAX_QUEUED_CHARGES = 1;
/**
* Whole data for a produced item
@ -266,7 +267,6 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
// First, take inputs - but only ones that are completed
const inputs = acceptorComp.completedInputs;
console.log("processor added charge");
const outItems = [];
@ -289,8 +289,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
}
// Queue Charge
const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type);
const originalTime = 0;
const originalTime = this.root.hubGoals.getProcessingTime(processorComp.type);
const bonusTimeToApply = Math.min(originalTime, processorComp.bonusTime);
const timeToProcess = originalTime - bonusTimeToApply;
@ -414,6 +413,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCCW(inputDefinition);
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
extraProgress: input.extraProgress,
});
}
@ -429,6 +429,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotate180(inputDefinition);
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition),
extraProgress: input.extraProgress,
});
}
@ -437,7 +438,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
*/
process_STACKER(payload) {
const lowerInput = payload.inputs.get(0);
const upperInput = payload.inputs.get(0);
const upperInput = payload.inputs.get(1);
const lowerItem = /** @type {ShapeItem} */ (lowerInput.item);
const upperItem = /** @type {ShapeItem} */ (upperInput.item);
@ -450,6 +451,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
);
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(stackedDefinition),
extraProgress: lowerInput.extraProgress,
});
}
@ -457,7 +459,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload
*/
process_TRASH(payload) {
// Do nothing ..
payload.entity.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.trash1000, 1);
}
/**
@ -483,6 +485,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
}
payload.outItems.push({
item: COLOR_ITEM_SINGLETONS[resultColor],
extraProgress: input1.extraProgress,
});
}
@ -502,6 +505,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
extraProgress: input1.extraProgress,
});
}
@ -509,8 +513,11 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
* @param {ProcessorImplementationPayload} payload
*/
process_PAINTER_DOUBLE(payload) {
const shapeItem1 = /** @type {ShapeItem} */ (payload.inputs.get(0).item);
const shapeItem2 = /** @type {ShapeItem} */ (payload.inputs.get(1).item);
const input1 = payload.inputs.get(0);
const input2 = payload.inputs.get(1);
const shapeItem1 = /** @type {ShapeItem} */ (input1.item);
const shapeItem2 = /** @type {ShapeItem} */ (input2.item);
const colorItem = /** @type {ColorItem} */ (payload.inputs.get(2).item);
assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape");
@ -528,10 +535,12 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
);
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition1),
extraProgress: input1.extraProgress,
});
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition2),
extraProgress: input2.extraProgress,
});
}
@ -559,6 +568,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(colorizedDefinition),
extraProgress: input.extraProgress,
});
}
@ -567,33 +577,34 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
*/
process_READER(payload) {
// Pass through the item
const item = payload.inputs.get(0).item;
const input = payload.inputs.get(0);
payload.outItems.push({
item,
item: input.item,
doNotTrack: true,
extraProgress: input.extraProgress,
});
// Track the item
const readerComp = payload.entity.components.BeltReader;
readerComp.lastItemTimes.push(this.root.time.now());
readerComp.lastItem = item;
readerComp.lastItem = input.item;
}
/**
* @param {ProcessorImplementationPayload} payload
*/
process_HUB(payload) {
//const input = payload.inputs.get(i);
//const hubComponent = payload.entity.components.Hub;
//assert(hubComponent, "Hub item processor has no hub component");
//// Hardcoded
//for (let i = 0; i < payload.inputCount; ++i) {
// const item = /** @type {ShapeItem} */ (payload.inputs.get(i));
// if (!item) {
// continue;
// }
// this.root.hubGoals.handleDefinitionDelivered(item.definition);
//}
const hubComponent = payload.entity.components.Hub;
assert(hubComponent, "Hub item processor has no hub component");
// Hardcoded
for (let i = 0; i < payload.inputs.size; ++i) {
const input = payload.inputs.get(i);
if (!input) continue;
const item = /** @type {ShapeItem} */ (input.item);
if (!item) continue;
this.root.hubGoals.handleDefinitionDelivered(item.definition);
}
}
/**

View File

@ -294,6 +294,7 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
*/
handleSender(entity) {
const undergroundComp = entity.components.UndergroundBelt;
const acceptorComp = entity.components.ItemAcceptor;
// Find the current receiver
let cacheEntry = undergroundComp.cachedLinkedEntity;