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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

comments and prettier added

This commit is contained in:
Sense101 2021-04-16 13:11:27 +01:00
parent 14eaa2d9aa
commit 5405d34c21
2 changed files with 10 additions and 3 deletions

View File

@ -41,6 +41,10 @@ export class BeltReaderComponent extends Component {
*/
this.lastThroughputComputation = 0;
/**
* Stores the entry time of the latest removed item
* @type {number}
*/
this.lastRemovedItemTime = 0;
}
}

View File

@ -11,7 +11,6 @@ export class BeltReaderSystem extends GameSystemWithFilter {
update() {
const now = this.root.time.now();
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
const minimumTimeForThroughput = now - 1;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
@ -19,7 +18,7 @@ export class BeltReaderSystem extends GameSystemWithFilter {
const lastItemTimes = readerComp.lastItemTimes;
const pinsComp = entity.components.WiredPins;
// Remove outdated items
// Remove outdated items and set lastRemovedItemTime
while (lastItemTimes[0] < minimumTime) {
readerComp.lastRemovedItemTime = lastItemTimes.shift();
}
@ -28,7 +27,10 @@ export class BeltReaderSystem extends GameSystemWithFilter {
// Compute throughput
readerComp.lastThroughputComputation = now;
//if only one item is in the list, use the time from the last removed item
//to allow for much lower numbers to be correctly calculated
const oneItem = lastItemTimes.length == 1;
let throughput = 0;
if (lastItemTimes.length > 0) {
let averageSpacing = oneItem ? lastItemTimes[0] - readerComp.lastRemovedItemTime : 0;
@ -44,6 +46,7 @@ export class BeltReaderSystem extends GameSystemWithFilter {
readerComp.lastThroughput = Math.min(globalConfig.beltSpeedItemsPerSecond, throughput);
}
// Set the pins value - shape output consistent with the boolean output
if (readerComp.lastThroughput > 0) {
pinsComp.slots[0].value = BOOL_TRUE_SINGLETON;
pinsComp.slots[1].value = readerComp.lastItem;