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https://github.com/tobspr/shapez.io.git
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comments and prettier added
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14eaa2d9aa
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@ -41,6 +41,10 @@ export class BeltReaderComponent extends Component {
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*/
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this.lastThroughputComputation = 0;
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/**
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* Stores the entry time of the latest removed item
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* @type {number}
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*/
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this.lastRemovedItemTime = 0;
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}
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}
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@ -11,7 +11,6 @@ export class BeltReaderSystem extends GameSystemWithFilter {
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update() {
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const now = this.root.time.now();
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const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
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const minimumTimeForThroughput = now - 1;
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for (let i = 0; i < this.allEntities.length; ++i) {
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const entity = this.allEntities[i];
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@ -19,16 +18,19 @@ export class BeltReaderSystem extends GameSystemWithFilter {
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const lastItemTimes = readerComp.lastItemTimes;
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const pinsComp = entity.components.WiredPins;
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// Remove outdated items
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// Remove outdated items and set lastRemovedItemTime
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while (lastItemTimes[0] < minimumTime) {
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readerComp.lastRemovedItemTime = lastItemTimes.shift();
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}
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if (now - readerComp.lastThroughputComputation > 0.5) {
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// Compute throughput
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readerComp.lastThroughputComputation = now;
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//if only one item is in the list, use the time from the last removed item
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//to allow for much lower numbers to be correctly calculated
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const oneItem = lastItemTimes.length == 1;
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let throughput = 0;
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if (lastItemTimes.length > 0) {
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let averageSpacing = oneItem ? lastItemTimes[0] - readerComp.lastRemovedItemTime : 0;
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@ -44,6 +46,7 @@ export class BeltReaderSystem extends GameSystemWithFilter {
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readerComp.lastThroughput = Math.min(globalConfig.beltSpeedItemsPerSecond, throughput);
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}
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// Set the pins value - shape output consistent with the boolean output
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if (readerComp.lastThroughput > 0) {
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pinsComp.slots[0].value = BOOL_TRUE_SINGLETON;
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pinsComp.slots[1].value = readerComp.lastItem;
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