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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Implement wire networks, add levers

This commit is contained in:
tobspr
2020-08-13 19:23:00 +02:00
parent 75ab655998
commit 52b4d4d742
46 changed files with 1760 additions and 724 deletions

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@@ -0,0 +1,57 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { LeverComponent } from "../components/lever";
export class MetaLeverBuilding extends MetaBuilding {
constructor() {
super("lever");
}
getSilhouetteColor() {
// @todo: Render differently based on if its activated or not
return "#1a678b";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
isRotateable() {
return false;
}
getDimensions() {
return new Vector(1, 1);
}
getSprite() {
return null;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
);
entity.addComponent(new LeverComponent({}));
}
}

View File

@@ -1,8 +1,17 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
/** @enum {string} */
export const enumLogicGateVariants = {};
/** @enum {string} */
export const enumVariantToGate = {
[defaultBuildingVariant]: enumLogicGateType.and,
};
export class MetaLogicGateBuilding extends MetaBuilding {
constructor() {
@@ -29,6 +38,15 @@ export class MetaLogicGateBuilding extends MetaBuilding {
return new Vector(1, 1);
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.LogicGate.type = enumVariantToGate[variant];
}
/**
* Creates the entity at the given location
* @param {Entity} entity
@@ -55,5 +73,7 @@ export class MetaLogicGateBuilding extends MetaBuilding {
],
})
);
entity.addComponent(new LogicGateComponent({}));
}
}