mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Merge 9a80996608
into 6fa878109d
This commit is contained in:
commit
524cc38077
11
package.json
11
package.json
@ -37,7 +37,7 @@
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"colors": "^1.3.3",
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"core-js": "3",
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"crc": "^3.8.0",
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"cssnano-preset-advanced": "^4.0.7",
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"cssnano-preset-advanced": "^5.1.2",
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"debounce-promise": "^3.1.2",
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"email-validator": "^2.0.4",
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"eslint": "7.1.0",
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@ -46,12 +46,13 @@
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"howler": "^2.1.2",
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"html-loader": "^0.5.5",
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"ignore-loader": "^0.1.2",
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"immutable": "^4.0.0-rc.12",
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"logrocket": "^1.0.7",
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"lz-string": "^1.4.4",
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"markdown-loader": "^4.0.0",
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"match-all": "^1.2.5",
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"phonegap-plugin-mobile-accessibility": "^1.0.5",
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"postcss": ">=5.0.0",
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"postcss": "^8.3.0",
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"promise-polyfill": "^8.1.0",
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"query-string": "^6.8.1",
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"rusha": "^0.8.13",
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@ -77,19 +78,19 @@
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"@octokit/rest": "^18.0.6",
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"@typescript-eslint/eslint-plugin": "3.0.1",
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"@typescript-eslint/parser": "3.0.1",
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"autoprefixer": "^9.4.3",
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"autoprefixer": "^10.2.6",
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"babel-plugin-closure-elimination": "^1.3.0",
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"babel-plugin-console-source": "^2.0.2",
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"babel-plugin-danger-remove-unused-import": "^1.1.2",
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"css-mqpacker": "^7.0.0",
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"cssnano": "^4.1.10",
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"cssnano": "^5.0.5",
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"eslint-config-prettier": "6.11.0",
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"eslint-plugin-prettier": "3.1.3",
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"faster.js": "^1.1.0",
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"glob": "^7.1.3",
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"imagemin-mozjpeg": "^8.0.0",
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"imagemin-pngquant": "^8.0.0",
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"jimp": "^0.6.1",
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"jimp": "^0.16.1",
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"js-yaml": "^3.13.1",
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"postcss-assets": "^5.0.0",
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"postcss-preset-env": "^6.5.0",
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@ -1,6 +1,7 @@
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import { types } from "../../savegame/serialization";
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import { BaseItem } from "../base_item";
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import { Component } from "../component";
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const { Set } = require("immutable");
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/** @enum {string} */
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export const enumItemProcessorTypes = {
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@ -27,6 +28,12 @@ export const enumItemProcessorRequirements = {
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painterQuad: "painterQuad",
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};
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const specialCaseProcessorTypes = Set.of(
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enumItemProcessorTypes.hub,
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enumItemProcessorTypes.trash,
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enumItemProcessorTypes.goal
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);
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/** @typedef {{
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* item: BaseItem,
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* requiredSlot?: number,
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@ -73,6 +80,12 @@ export class ItemProcessorComponent extends Component {
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// Type of processing requirement
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this.processingRequirement = processingRequirement;
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/**
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* Our current inputs. Mapping of slot number to item.
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* @type {Map<number, BaseItem>}
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*/
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this.inputSlotsMap = new Map();
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this.clear();
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}
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@ -82,11 +95,7 @@ export class ItemProcessorComponent extends Component {
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// sure the outputs always match
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this.nextOutputSlot = 0;
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/**
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* Our current inputs
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* @type {Array<{ item: BaseItem, sourceSlot: number }>}
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*/
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this.inputSlots = [];
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this.inputSlotsMap.clear();
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/**
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* What we are currently processing, empty if we don't produce anything rn
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@ -109,25 +118,15 @@ export class ItemProcessorComponent extends Component {
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* @param {number} sourceSlot
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*/
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tryTakeItem(item, sourceSlot) {
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if (
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this.type === enumItemProcessorTypes.hub ||
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this.type === enumItemProcessorTypes.trash ||
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this.type === enumItemProcessorTypes.goal
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) {
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if (specialCaseProcessorTypes.contains(this.type)) {
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// Hub has special logic .. not really nice but efficient.
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this.inputSlots.push({ item, sourceSlot });
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this.inputSlotsMap.set(sourceSlot, item);
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return true;
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}
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// Check that we only take one item per slot
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for (let i = 0; i < this.inputSlots.length; ++i) {
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const slot = this.inputSlots[i];
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if (slot.sourceSlot === sourceSlot) {
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return false;
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}
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}
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if (this.inputSlotsMap.has(sourceSlot)) return false;
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this.inputSlots.push({ item, sourceSlot });
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this.inputSlotsMap.set(sourceSlot, item);
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return true;
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}
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}
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@ -31,8 +31,7 @@ const MAX_QUEUED_CHARGES = 2;
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* Type of a processor implementation
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* @typedef {{
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* entity: Entity,
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* items: Array<{ item: BaseItem, sourceSlot: number }>,
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* itemsBySlot: Object<number, BaseItem>,
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* itemsBySlotMap: Map<number, BaseItem>,
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* outItems: Array<ProducedItem>
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* }} ProcessorImplementationPayload
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*/
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@ -188,7 +187,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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// DEFAULT
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// By default, we can start processing once all inputs are there
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case null: {
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return processorComp.inputSlots.length >= processorComp.inputsPerCharge;
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return processorComp.inputSlotsMap.size >= processorComp.inputsPerCharge;
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}
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// QUAD PAINTER
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@ -196,18 +195,12 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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case enumItemProcessorRequirements.painterQuad: {
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const pinsComp = entity.components.WiredPins;
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/** @type {Object.<number, { item: BaseItem, sourceSlot: number }>} */
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const itemsBySlot = {};
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for (let i = 0; i < processorComp.inputSlots.length; ++i) {
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itemsBySlot[processorComp.inputSlots[i].sourceSlot] = processorComp.inputSlots[i];
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}
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// First slot is the shape, so if it's not there we can't do anything
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if (!itemsBySlot[0]) {
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if (!processorComp.inputSlotsMap.has(0)) {
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return false;
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}
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const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
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const shapeItem = /** @type {ShapeItem} */ (processorComp.inputSlotsMap.get(0));
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const slotStatus = [];
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// Check which slots are enabled
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@ -232,7 +225,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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// Check if all colors of the enabled slots are there
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for (let i = 0; i < slotStatus.length; ++i) {
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if (slotStatus[i] && !itemsBySlot[1 + i]) {
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if (slotStatus[i] && !processorComp.inputSlotsMap.has(1 + i)) {
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// A slot which is enabled wasn't enabled. Make sure if there is anything on the quadrant,
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// it is not possible to paint, but if there is nothing we can ignore it
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for (let j = 0; j < 4; ++j) {
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@ -260,14 +253,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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const processorComp = entity.components.ItemProcessor;
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// First, take items
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const items = processorComp.inputSlots;
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processorComp.inputSlots = [];
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/** @type {Object<string, BaseItem>} */
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const itemsBySlot = {};
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for (let i = 0; i < items.length; ++i) {
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itemsBySlot[items[i].sourceSlot] = items[i].item;
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}
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/** @type {Map<number, BaseItem>} */
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const itemsBySlotMap = processorComp.inputSlotsMap;
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/** @type {Array<ProducedItem>} */
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const outItems = [];
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@ -279,11 +266,12 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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// Call implementation
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handler({
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entity,
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items,
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itemsBySlot,
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itemsBySlotMap,
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outItems,
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});
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processorComp.inputSlotsMap.clear();
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// Track produced items
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for (let i = 0; i < outItems.length; ++i) {
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if (!outItems[i].doNotTrack) {
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@ -318,13 +306,14 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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const nextSlot = processorComp.nextOutputSlot++ % availableSlots;
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for (let i = 0; i < payload.items.length; ++i) {
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for (let [key, value] of payload.itemsBySlotMap.entries()) {
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payload.outItems.push({
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item: payload.items[i].item,
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preferredSlot: (nextSlot + i) % availableSlots,
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item: value,
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preferredSlot: (nextSlot + key) % availableSlots,
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doNotTrack: true,
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});
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}
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return true;
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}
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@ -332,7 +321,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_CUTTER(payload) {
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const inputItem = /** @type {ShapeItem} */ (payload.items[0].item);
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const inputItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
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const inputDefinition = inputItem.definition;
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@ -353,7 +342,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_CUTTER_QUAD(payload) {
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const inputItem = /** @type {ShapeItem} */ (payload.items[0].item);
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const inputItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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assert(inputItem instanceof ShapeItem, "Input for cut is not a shape");
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const inputDefinition = inputItem.definition;
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@ -374,7 +363,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_ROTATER(payload) {
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const inputItem = /** @type {ShapeItem} */ (payload.items[0].item);
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const inputItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
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const inputDefinition = inputItem.definition;
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@ -388,7 +377,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_ROTATER_CCW(payload) {
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const inputItem = /** @type {ShapeItem} */ (payload.items[0].item);
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const inputItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
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const inputDefinition = inputItem.definition;
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@ -402,7 +391,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_ROTATER_180(payload) {
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const inputItem = /** @type {ShapeItem} */ (payload.items[0].item);
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const inputItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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assert(inputItem instanceof ShapeItem, "Input for rotation is not a shape");
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const inputDefinition = inputItem.definition;
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@ -416,8 +405,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_STACKER(payload) {
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const lowerItem = /** @type {ShapeItem} */ (payload.itemsBySlot[0]);
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const upperItem = /** @type {ShapeItem} */ (payload.itemsBySlot[1]);
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const lowerItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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const upperItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(1));
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assert(lowerItem instanceof ShapeItem, "Input for lower stack is not a shape");
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assert(upperItem instanceof ShapeItem, "Input for upper stack is not a shape");
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@ -443,8 +432,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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*/
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process_MIXER(payload) {
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// Find both colors and combine them
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const item1 = /** @type {ColorItem} */ (payload.items[0].item);
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const item2 = /** @type {ColorItem} */ (payload.items[1].item);
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const item1 = /** @type {ColorItem} */ (payload.itemsBySlotMap.get(0));
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const item2 = /** @type {ColorItem} */ (payload.itemsBySlotMap.get(1));
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assert(item1 instanceof ColorItem, "Input for color mixer is not a color");
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assert(item2 instanceof ColorItem, "Input for color mixer is not a color");
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@ -466,8 +455,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_PAINTER(payload) {
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const shapeItem = /** @type {ShapeItem} */ (payload.itemsBySlot[0]);
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const colorItem = /** @type {ColorItem} */ (payload.itemsBySlot[1]);
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const shapeItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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const colorItem = /** @type {ColorItem} */ (payload.itemsBySlotMap.get(1));
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const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith(
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shapeItem.definition,
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@ -483,9 +472,9 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_PAINTER_DOUBLE(payload) {
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const shapeItem1 = /** @type {ShapeItem} */ (payload.itemsBySlot[0]);
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const shapeItem2 = /** @type {ShapeItem} */ (payload.itemsBySlot[1]);
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const colorItem = /** @type {ColorItem} */ (payload.itemsBySlot[2]);
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const shapeItem1 = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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const shapeItem2 = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(1));
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const colorItem = /** @type {ColorItem} */ (payload.itemsBySlotMap.get(2));
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assert(shapeItem1 instanceof ShapeItem, "Input for painter is not a shape");
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assert(shapeItem2 instanceof ShapeItem, "Input for painter is not a shape");
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@ -513,14 +502,14 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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* @param {ProcessorImplementationPayload} payload
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*/
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process_PAINTER_QUAD(payload) {
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const shapeItem = /** @type {ShapeItem} */ (payload.itemsBySlot[0]);
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const shapeItem = /** @type {ShapeItem} */ (payload.itemsBySlotMap.get(0));
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assert(shapeItem instanceof ShapeItem, "Input for painter is not a shape");
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/** @type {Array<enumColors>} */
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const colors = [null, null, null, null];
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for (let i = 0; i < 4; ++i) {
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if (payload.itemsBySlot[i + 1]) {
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colors[i] = /** @type {ColorItem} */ (payload.itemsBySlot[i + 1]).color;
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if (payload.itemsBySlotMap.get(i + 1)) {
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colors[i] = /** @type {ColorItem} */ (payload.itemsBySlotMap.get(i + 1)).color;
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}
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}
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@ -539,7 +528,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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*/
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process_READER(payload) {
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// Pass through the item
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const item = payload.itemsBySlot[0];
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const item = payload.itemsBySlotMap.get(0);
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payload.outItems.push({
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item,
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doNotTrack: true,
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@ -558,8 +547,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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const hubComponent = payload.entity.components.Hub;
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assert(hubComponent, "Hub item processor has no hub component");
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for (let i = 0; i < payload.items.length; ++i) {
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const item = /** @type {ShapeItem} */ (payload.items[i].item);
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for (let value of payload.itemsBySlotMap.values()) {
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const item = /** @type {ShapeItem} */ (value);
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this.root.hubGoals.handleDefinitionDelivered(item.definition);
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}
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}
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@ -569,12 +558,12 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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*/
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process_GOAL(payload) {
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const goalComp = payload.entity.components.GoalAcceptor;
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const item = payload.items[0].item;
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const item = payload.itemsBySlotMap.get(0);
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const now = this.root.time.now();
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if (this.root.gameMode.getIsEditor()) {
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// while playing in editor, assign the item
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goalComp.item = payload.items[0].item;
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goalComp.item = payload.itemsBySlotMap.get(0);
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goalComp.deliveryHistory.push({
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item,
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time: now,
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||||
|
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