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https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Improve preload screen
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parent
11d2c701a2
commit
51fcc1e470
@ -165,6 +165,7 @@ function serveHTML({ version = "web-dev" }) {
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// Watch .html files, those trigger a html rebuild
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// Watch .html files, those trigger a html rebuild
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gulp.watch("../src/**/*.html", gulp.series("html." + version + ".dev"));
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gulp.watch("../src/**/*.html", gulp.series("html." + version + ".dev"));
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gulp.watch("./preloader.css", gulp.series("html." + version + ".dev"));
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// Watch translations
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// Watch translations
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gulp.watch("../translations/**/*.yaml", gulp.series("translations.convertToJson"));
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gulp.watch("../translations/**/*.yaml", gulp.series("translations.convertToJson"));
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@ -165,6 +165,7 @@ function gulptasksHTML($, gulp, buildFolder) {
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} Game Files</div >
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} Game Files</div >
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<div id="ll_progressbar">
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<div id="ll_progressbar">
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<span></span>
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<span></span>
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<div id="ll_preload_status">Downloading Bundle</div>
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</div>
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</div>
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<div id="ll_standalone">
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<div id="ll_standalone">
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Page does not load? Try the <a href="https://get.shapez.io/slowpageload" target="_blank">Steam Version</a>!
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Page does not load? Try the <a href="https://get.shapez.io/slowpageload" target="_blank">Steam Version</a>!
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@ -96,11 +96,12 @@ body {
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#ll_progressbar {
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#ll_progressbar {
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width: 80vw;
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width: 80vw;
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max-width: 800px;
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margin-top: 40px;
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margin-top: 40px;
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height: 30px;
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height: 14px;
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overflow: hidden;
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border-radius: 20px;
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border-radius: 4px;
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background: rgba(0, 10, 40, 0.1);
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background: rgba(0, 0, 0, 0.03);
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border: 5px solid transparent;
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display: flex;
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display: flex;
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position: relative;
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position: relative;
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align-items: flex-start;
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align-items: flex-start;
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@ -109,23 +110,23 @@ body {
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@keyframes LL_LoadingAnimation {
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@keyframes LL_LoadingAnimation {
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0% {
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0% {
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width: 0%;
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width: 0%;
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background-color: #67aeed;
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background-color: #777a7f;
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}
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}
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19.99% {
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19.99% {
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width: 99.5%;
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width: 99.5%;
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background-color: #67aeed;
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background-color: rgb(50, 197, 121);
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}
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}
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20% {
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20% {
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width: 0%;
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width: 0%;
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background-color: #a1c074;
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background-color: #777a7f;
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}
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}
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49.99% {
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49.99% {
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width: 98%;
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width: 98%;
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background-color: #a1c074;
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background-color: #4fbfce;
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}
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}
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50% {
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50% {
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width: 0%;
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width: 0%;
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background-color: #74a8c0;
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background-color: #777a7f;
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}
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}
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74.99% {
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74.99% {
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width: 98%;
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width: 98%;
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@ -133,21 +134,22 @@ body {
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}
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}
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75% {
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75% {
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width: 0%;
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width: 0%;
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background-color: #8f74c0;
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background-color: #777a7f;
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}
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}
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100% {
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100% {
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width: 98%;
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width: 98%;
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background-color: #8f74c0;
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background-color: #a186d4;
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}
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}
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}
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}
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#ll_progressbar > span {
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#ll_progressbar > span {
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border-radius: 20px;
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position: absolute;
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height: 100%;
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height: 100%;
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border-radius: 7px;
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width: 98%;
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width: 98%;
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background: #fff;
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background: #fff;
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display: inline-flex;
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display: inline-flex;
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animation: LL_LoadingAnimation 60s ease-in-out infinite;
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animation: LL_LoadingAnimation 90s ease-in-out infinite;
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position: relative;
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position: relative;
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z-index: 10;
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z-index: 10;
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}
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}
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@ -207,3 +209,16 @@ body {
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background: center center / contain no-repeat;
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background: center center / contain no-repeat;
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display: none;
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display: none;
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}
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}
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#ll_preload_status {
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position: absolute;
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top: 30px;
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left: 50%;
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transform: translate(-50%, -50%);
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z-index: 100;
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color: rgba(#000, 0.4);
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opacity: 1 !important;
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font-size: 12px;
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text-transform: uppercase;
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text-align: center;
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}
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@ -15,7 +15,7 @@ import OR from "@openreplay/tracker";
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import OR_fetch from "@openreplay/tracker-fetch";
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import OR_fetch from "@openreplay/tracker-fetch";
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let connector;
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let connector;
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if (G_IS_STEAM_DEMO || !G_IS_STANDALONE) {
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if ((G_IS_STEAM_DEMO || !G_IS_STANDALONE) && !G_IS_DEV) {
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connector = new OR({ projectKey: "mhZgUFQBI6QAtt3PRLer" });
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connector = new OR({ projectKey: "mhZgUFQBI6QAtt3PRLer" });
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connector.start();
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connector.start();
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connector.use(OR_fetch({ overrideGlobal: true }));
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connector.use(OR_fetch({ overrideGlobal: true }));
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@ -49,6 +49,8 @@ export class PreloadState extends GameState {
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this.lastHintShown = -1000;
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this.lastHintShown = -1000;
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this.nextHintDuration = 0;
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this.nextHintDuration = 0;
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this.statusText = this.htmlElement.querySelector("#ll_preload_status");
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this.startLoading();
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this.startLoading();
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}
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}
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@ -282,7 +284,7 @@ export class PreloadState extends GameState {
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return Promise.resolve();
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return Promise.resolve();
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}
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}
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this.currentStatus = text;
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this.currentStatus = text;
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// this.statusText.innerText = text;
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this.statusText.innerText = text;
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return Promise.resolve();
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return Promise.resolve();
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}
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}
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