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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-15 19:21:49 +00:00

Merge branch 'modloader' of github.com:tobspr/shapez.io into modloader

This commit is contained in:
tobspr 2022-01-20 22:18:30 +01:00
commit 511d0556e1
3 changed files with 5 additions and 4 deletions

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@ -361,7 +361,8 @@ ipcMain.handle("get-mods", async () => {
if (externalMod) { if (externalMod) {
console.log("Adding external mod source:", externalMod); console.log("Adding external mod source:", externalMod);
modFiles.push(externalMod); const externalModPaths = externalMod.split(",");
modFiles = modFiles.concat(externalModPaths);
} }
if (modFiles.length > 0 && !isDev) { if (modFiles.length > 0 && !isDev) {

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@ -5,7 +5,7 @@
Currently there are two options to develop mods for shapez.io: Currently there are two options to develop mods for shapez.io:
1. Writing single file mods, which doesn't require any additional tools and can be loaded directly in the game 1. Writing single file mods, which doesn't require any additional tools and can be loaded directly in the game
2. Using the `create-shapezio-mod` package. This package is still in development but allows you to pack multiple files and images into a single mod file, so you don't have to base64 encode your images etc. 2. Using the [create-shapezio-mod](https://www.npmjs.com/package/create-shapezio-mod) package. This package is still in development but allows you to pack multiple files and images into a single mod file, so you don't have to base64 encode your images etc.
Since the `create-shapezio-mod` package is still in development, the current recommended way is to write single file mods, which I'll explain now. Since the `create-shapezio-mod` package is still in development, the current recommended way is to write single file mods, which I'll explain now.

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@ -369,7 +369,7 @@ export class ModInterface {
/** /**
* Registers a new state class, should be a GameState derived class * Registers a new state class, should be a GameState derived class
* @param {typeof GameState} stateClass * @param {typeof import("../core/game_state").GameState} stateClass
*/ */
registerGameState(stateClass) { registerGameState(stateClass) {
this.modLoader.app.stateMgr.register(stateClass); this.modLoader.app.stateMgr.register(stateClass);
@ -470,7 +470,7 @@ export class ModInterface {
/** /**
* *
* @param {typeof Object} classHandle * @param {Class} classHandle
* @param {({ $super, $old }) => any} extender * @param {({ $super, $old }) => any} extender
*/ */
extendClass(classHandle, extender) { extendClass(classHandle, extender) {