Fixed rotated levers not being rendered correctly

pull/609/head
tobspr 4 years ago
parent e04fcceecc
commit 5076c03dab

@ -37,14 +37,7 @@ export class LeverSystem extends GameSystemWithFilter {
const leverComp = entity.components.Lever;
if (leverComp) {
const sprite = leverComp.toggled ? this.spriteOn : this.spriteOff;
const origin = entity.components.StaticMapEntity.origin;
sprite.drawCached(
parameters,
origin.x * globalConfig.tileSize,
origin.y * globalConfig.tileSize,
globalConfig.tileSize,
globalConfig.tileSize
);
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite);
}
}
}

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