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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Added sideways tunnels

This commit is contained in:
Squornshellous Beta 2020-08-02 18:35:40 +01:00
parent 235c380de1
commit 4de30ce075
47 changed files with 1772 additions and 871 deletions

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@ -454,8 +454,16 @@
<key type="filename">sprites/blueprints/splitter-compact-inverse.png</key>
<key type="filename">sprites/blueprints/splitter-compact.png</key>
<key type="filename">sprites/blueprints/trash.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-side-mirrored.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-side.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-tier2-side-mirrored.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-tier2-side.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-side-mirrored.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-side.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2-side-mirrored.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2-side.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
<key type="filename">sprites/buildings/miner-chainable.png</key>
@ -463,8 +471,16 @@
<key type="filename">sprites/buildings/rotater-fl.png</key>
<key type="filename">sprites/buildings/splitter-compact-inverse.png</key>
<key type="filename">sprites/buildings/splitter-compact.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-side-mirrored.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-side.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-tier2-side-mirrored.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-tier2-side.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-side-mirrored.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-side.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2-side-mirrored.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2-side.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<struct type="IndividualSpriteSettings">
@ -568,21 +584,6 @@
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/misc/lock_direction_indicator.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>12,12,24,24</rect>
<key>scale9Paddings</key>
<rect>12,12,24,24</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/misc/storage_overlay.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>

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@ -18,11 +18,15 @@ export const arrayUndergroundRotationVariantToMode = [
];
/** @enum {string} */
export const enumUndergroundBeltVariants = { tier2: "tier2" };
export const enumUndergroundBeltVariants = { side: "side", sideMirrored: "side-mirrored", tier2: "tier2", tier2Side: "tier2-side", tier2SideMirrored: "tier2-side-mirrored" };
export const enumUndergroundBeltVariantToTier = {
[defaultBuildingVariant]: 0,
[enumUndergroundBeltVariants.side]: 0,
[enumUndergroundBeltVariants.sideMirrored]: 0,
[enumUndergroundBeltVariants.tier2]: 1,
[enumUndergroundBeltVariants.tier2Side]: 1,
[enumUndergroundBeltVariants.tier2SideMirrored]: 1,
};
export class MetaUndergroundBeltBuilding extends MetaBuilding {
@ -66,9 +70,9 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
*/
getAvailableVariants(root) {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2)) {
return [defaultBuildingVariant, enumUndergroundBeltVariants.tier2];
return [defaultBuildingVariant, enumUndergroundBeltVariants.side, enumUndergroundBeltVariants.sideMirrored, enumUndergroundBeltVariants.tier2, enumUndergroundBeltVariants.tier2Side, enumUndergroundBeltVariants.tier2SideMirrored];
}
return super.getAvailableVariants(root);
return [defaultBuildingVariant, enumUndergroundBeltVariants.side, enumUndergroundBeltVariants.sideMirrored];
}
/**
@ -225,7 +229,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
directions: [(variant=="side"||variant=="tier2-side"?enumDirection.left:(variant=="side-mirrored"||variant=="tier2-side-mirrored"?enumDirection.right:enumDirection.bottom))],
},
]);
return;
@ -236,7 +240,7 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
direction: (variant=="side"||variant=="tier2-side"?enumDirection.left:(variant=="side-mirrored"||variant=="tier2-side-mirrored"?enumDirection.right:enumDirection.top)),
},
]);
return;

View File

@ -80,26 +80,34 @@ export function initMetaBuildingRegistry() {
// Underground belt
registerBuildingVariant(22, MetaUndergroundBeltBuilding, defaultBuildingVariant, 0);
registerBuildingVariant(23, MetaUndergroundBeltBuilding, defaultBuildingVariant, 1);
registerBuildingVariant(24, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2, 0);
registerBuildingVariant(25, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2, 1);
registerBuildingVariant(24, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.side, 0);
registerBuildingVariant(25, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.side, 1);
registerBuildingVariant(26, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.sideMirrored, 0);
registerBuildingVariant(27, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.sideMirrored, 1);
registerBuildingVariant(28, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2, 0);
registerBuildingVariant(29, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2, 1);
registerBuildingVariant(30, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2Side, 0);
registerBuildingVariant(31, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2SideMirrored, 0);
registerBuildingVariant(32, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2Side, 1);
registerBuildingVariant(33, MetaUndergroundBeltBuilding, enumUndergroundBeltVariants.tier2SideMirrored, 1);
// Hub
registerBuildingVariant(26, MetaHubBuilding);
registerBuildingVariant(34, MetaHubBuilding);
// Energy generator
registerBuildingVariant(27, MetaEnergyGenerator);
registerBuildingVariant(35, MetaEnergyGenerator);
// Wire
registerBuildingVariant(28, MetaWireBaseBuilding, defaultBuildingVariant, 0);
registerBuildingVariant(29, MetaWireBaseBuilding, defaultBuildingVariant, 1);
registerBuildingVariant(30, MetaWireBaseBuilding, defaultBuildingVariant, 2);
registerBuildingVariant(36, MetaWireBaseBuilding, defaultBuildingVariant, 0);
registerBuildingVariant(37, MetaWireBaseBuilding, defaultBuildingVariant, 1);
registerBuildingVariant(38, MetaWireBaseBuilding, defaultBuildingVariant, 2);
// Advanced processor
registerBuildingVariant(31, MetaAdvancedProcessorBuilding);
registerBuildingVariant(39, MetaAdvancedProcessorBuilding);
// Wire crossing
registerBuildingVariant(32, MetaWireCrossingsBuilding);
registerBuildingVariant(33, MetaWireCrossingsBuilding, enumWireCrossingVariants.merger);
registerBuildingVariant(40, MetaWireCrossingsBuilding);
registerBuildingVariant(41, MetaWireCrossingsBuilding, enumWireCrossingVariants.merger);
// Propagate instances
for (const key in gBuildingVariants) {

View File

@ -458,10 +458,26 @@ buildings:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -459,10 +459,26 @@ buildings:
name: &underground_belt Túnel
description: Permet transportar recursos per sota d'edificis i cintes.
side:
name: &underground_belt Túnel
description: Permet transportar recursos per sota d'edificis i cintes.
side-mirrored:
name: &underground_belt Túnel
description: Permet transportar recursos per sota d'edificis i cintes.
tier2:
name: Túnel de Nivell II
description: Permet transportar recursos per sota d'edificis i cintes.
tier2-side:
name: Túnel de Nivell II
description: Permet transportar recursos per sota d'edificis i cintes.
tier2-side-mirrored:
name: Túnel de Nivell II
description: Permet transportar recursos per sota d'edificis i cintes.
splitter: # Internal name for the Balancer
default:
name: &splitter Distribuïdor

View File

@ -439,10 +439,26 @@ buildings:
name: &underground_belt Tunel
description: Umožňuje vézt suroviny pod budovami a pásy.
side:
name: &underground_belt Tunel
description: Umožňuje vézt suroviny pod budovami a pásy.
side-mirrored:
name: &underground_belt Tunel
description: Umožňuje vézt suroviny pod budovami a pásy.
tier2:
name: Tunel II. úrovně
description: Umožňuje vézt suroviny pod budovami a pásy.
tier2-side:
name: Tunel II. úrovně
description: Umožňuje vézt suroviny pod budovami a pásy.
tier2-side-mirrored:
name: Tunel II. úrovně
description: Umožňuje vézt suroviny pod budovami a pásy.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -457,10 +457,26 @@ buildings:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -451,10 +451,26 @@ buildings:
name: &underground_belt Tunnel
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
side:
name: &underground_belt Tunnel
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
side-mirrored:
name: &underground_belt Tunnel
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
tier2:
name: Tunnel Stufe II
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten. Höhere Reichweite.
tier2-side:
name: Tunnel Stufe II
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten. Höhere Reichweite.
tier2-side-mirrored:
name: Tunnel Stufe II
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten. Höhere Reichweite.
splitter: # Internal name for the Balancer
default:
name: &splitter Verteiler

View File

@ -453,10 +453,26 @@ buildings:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -466,10 +466,26 @@ buildings:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
tier2-side:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -465,10 +465,26 @@ buildings:
name: &underground_belt Túnel
description: Permite contruir un túnel para transportar los elementos por debajo de edificios y otras cintas transportadoras.
side:
name: &underground_belt Túnel
description: Permite contruir un túnel para transportar los elementos por debajo de edificios y otras cintas transportadoras.
side-mirrored:
name: &underground_belt Túnel
description: Permite contruir un túnel para transportar los elementos por debajo de edificios y otras cintas transportadoras.
tier2:
name: Túnel nivel II
description: Permite contruir un túnel para transportar los elementos por debajo de edificios y otras cintas transportadoras.
tier2-side:
name: Túnel nivel II
description: Permite contruir un túnel para transportar los elementos por debajo de edificios y otras cintas transportadoras.
tier2-side-mirrored:
name: Túnel nivel II
description: Permite contruir un túnel para transportar los elementos por debajo de edificios y otras cintas transportadoras.
splitter: # Internal name for the Balancer
default:
name: &splitter Balanceador

View File

@ -462,10 +462,26 @@ buildings:
name: &underground_belt Tunneli
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
side:
name: &underground_belt Tunneli
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
side-mirrored:
name: &underground_belt Tunneli
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
tier2:
name: Tunneli Taso II
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
tier2-side:
name: Tunneli Taso II
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
tier2-side-mirrored:
name: Tunneli Taso II
description: Sallii resurssien kuljetuksen rakennuksien ja hihnojen alta.
splitter: # Internal name for the Balancer
default:
name: &splitter Tasaaja

View File

@ -454,10 +454,26 @@ buildings:
name: &underground_belt Tunnel
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
side:
name: &underground_belt Tunnel
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
side-mirrored:
name: &underground_belt Tunnel
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
tier2:
name: Tunnel Niveau II
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
tier2-side:
name: Tunnel Niveau II
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
tier2-side-mirrored:
name: Tunnel Niveau II
description: Permet de faire passer des ressources en dessous de bâtiment et de convoyeurs.
splitter: # Internal name for the Balancer
default:
name: &splitter Répartiteur

View File

@ -496,10 +496,26 @@ buildings:
name: &underground_belt Tunel
description: Allows to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunel
description: Allows to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunel razine II
description: Allows to tunnel resources under buildings and belts.
tier2-side:
name: Tunel razine II
description: Allows to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunel razine II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balanser

View File

@ -453,10 +453,26 @@ buildings:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -466,10 +466,26 @@ buildings:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
tier2-side:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -453,10 +453,26 @@ buildings:
name: &underground_belt Tunnel
description: Permette di far passare delle risorse sotto a costruzioni e nastri trasportatori.
side:
name: &underground_belt Tunnel
description: Permette di far passare delle risorse sotto a costruzioni e nastri trasportatori.
side-mirrored:
name: &underground_belt Tunnel
description: Permette di far passare delle risorse sotto a costruzioni e nastri trasportatori.
tier2:
name: Tunnel Grado II
description: Permette di far passare delle risorse sotto a costruzioni e nastri trasportatori.
tier2-side:
name: Tunnel Grado II
description: Permette di far passare delle risorse sotto a costruzioni e nastri trasportatori.
tier2-side-mirrored:
name: Tunnel Grado II
description: Permette di far passare delle risorse sotto a costruzioni e nastri trasportatori.
splitter: # Internal name for the Balancer
default:
name: &splitter Bilanciatore

View File

@ -458,10 +458,26 @@ buildings:
name: &underground_belt トンネル
description: 建造物や他のベルトの地下を通してベルトを配置できます。
side:
name: &underground_belt トンネル
description: 建造物や他のベルトの地下を通してベルトを配置できます。
side-mirrored:
name: &underground_belt トンネル
description: 建造物や他のベルトの地下を通してベルトを配置できます。
tier2:
name: トンネル レベルII
description: 建造物や他のベルトの地下を通してベルトを配置できます。
tier2-side:
name: トンネル レベルII
description: 建造物や他のベルトの地下を通してベルトを配置できます。
tier2-side-mirrored:
name: トンネル レベルII
description: 建造物や他のベルトの地下を通してベルトを配置できます。
splitter: # Internal name for the Balancer
default:
name: &splitter 分配機

View File

@ -457,10 +457,26 @@ buildings:
name: &underground_belt 터널
description: 도형을 건물과 벨트 밑으로 통과시킴.
side:
name: &underground_belt 터널
description: 도형을 건물과 벨트 밑으로 통과시킴.
side-mirrored:
name: &underground_belt 터널
description: 도형을 건물과 벨트 밑으로 통과시킴.
tier2:
name: 터널 티어 II
description: 도형을 건물과 벨트 밑으로 통과시킴.
tier2-side:
name: 터널 티어 II
description: 도형을 건물과 벨트 밑으로 통과시킴.
tier2-side-mirrored:
name: 터널 티어 II
description: 도형을 건물과 벨트 밑으로 통과시킴.
splitter: # Internal name for the Balancer
default:
name: &splitter 배분기

View File

@ -458,10 +458,26 @@ buildings:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
side-mirrored:
name: &underground_belt Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
tier2-side-mirrored:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
splitter: # Internal name for the Balancer
default:
name: &splitter Balancer

View File

@ -451,10 +451,26 @@ buildings:
name: &underground_belt Tunnel
description: Laat voorwerpen onder gebouwen en lopende banden door lopen.
side:
name: &underground_belt Tunnel
description: Laat voorwerpen onder gebouwen en lopende banden door lopen.
side-mirrored:
name: &underground_belt Tunnel
description: Laat voorwerpen onder gebouwen en lopende banden door lopen.
tier2:
name: Tunnel Niveau II
description: Laat voorwerpen onder gebouwen en lopende banden door lopen.
tier2-side:
name: Tunnel Niveau II
description: Laat voorwerpen onder gebouwen en lopende banden door lopen.
tier2-side-mirrored:
name: Tunnel Niveau II
description: Laat voorwerpen onder gebouwen en lopende banden door lopen.
splitter: # Internal name for the Balancer
default:
name: &splitter Verdeler